diff options
author | Joshua Leung <aligorith@gmail.com> | 2007-12-02 08:50:38 +0300 |
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committer | Joshua Leung <aligorith@gmail.com> | 2007-12-02 08:50:38 +0300 |
commit | 77e6a2ba8657f06c49df2ca8971d06434a163c2b (patch) | |
tree | 8cd97090cd7763934f19f474c53e398d0302cce5 /source/blender/src/usiblender.c | |
parent | 1e32ec2000ef2e50a93d2934f4692c7a88e59ac5 (diff) |
== Bone Path Drawing - More Tweaks Again ==
Bugfixes:
* "Clear Paths" change from last commit wasn't complete yet. Now it REALLY only clears the paths of the selected bones
* Button layout in "Armature Visualisation" panel has been reorganised a bit to better present the options (clearer separation between Display and Calculation buttons)
New Stuff (Yay!):
* Paths of active bones now draw more visibly than those of unselected bones. This makes it easier to identify the path that is taken by the bone
* The part of path on the current frame is now drawn in green (the same shade that is used for the current-frame line in the Animation Editors). This nicely blends between the black and blue parts of the path (before and after current frame, respectively), and looks much nicer.
* The colour of the current-frame marker in the Animation Editors and the 3D-View, are now theme-colours. This is needed to make the previous option work.
Diffstat (limited to 'source/blender/src/usiblender.c')
-rw-r--r-- | source/blender/src/usiblender.c | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/source/blender/src/usiblender.c b/source/blender/src/usiblender.c index 16d55202a39..2bf2d5d9ae9 100644 --- a/source/blender/src/usiblender.c +++ b/source/blender/src/usiblender.c @@ -373,6 +373,19 @@ static void init_userdef_file(void) if(U.coba_weight.tot==0) init_colorband(&U.coba_weight, 1); } + if ((G.main->versionfile < 245) || (G.main->versionfile == 245 && G.main->subversionfile < 11)) { + bTheme *btheme; + for (btheme= U.themes.first; btheme; btheme= btheme->next) { + /* these should all use the same colour */ + SETCOL(btheme->tv3d.cframe, 0x60, 0xc0, 0x40, 255); + SETCOL(btheme->tipo.cframe, 0x60, 0xc0, 0x40, 255); + SETCOL(btheme->tact.cframe, 0x60, 0xc0, 0x40, 255); + SETCOL(btheme->tnla.cframe, 0x60, 0xc0, 0x40, 255); + SETCOL(btheme->tseq.cframe, 0x60, 0xc0, 0x40, 255); + SETCOL(btheme->tsnd.cframe, 0x60, 0xc0, 0x40, 255); + SETCOL(btheme->ttime.cframe, 0x60, 0xc0, 0x40, 255); + } + } /* GL Texture Garbage Collection (variable abused above!) */ if (U.textimeout == 0) { |