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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-07-10 16:47:20 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-07-10 16:47:20 +0400 |
commit | 99fdf27af92b9bd9d05c108f2c2c8a240c5536bc (patch) | |
tree | 0e7d2c4b425a5d3906a7841e5919e384e0bc27a4 /source/blender/src/usiblender.c | |
parent | 3d7358539df4526ffc2c2bbd40cf2001c5acf374 (diff) |
Sync with Apricot Game Engine
=============================
* Clean up and optimizations in skinned/deformed mesh code.
* Compatibility fixes and clean up in the rasterizer.
* Changes related to GLSL shadow buffers which should have no
effect, to keep the code in sync with apricot.
Diffstat (limited to 'source/blender/src/usiblender.c')
-rw-r--r-- | source/blender/src/usiblender.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/src/usiblender.c b/source/blender/src/usiblender.c index 2a4672e3052..4aea0df74b9 100644 --- a/source/blender/src/usiblender.c +++ b/source/blender/src/usiblender.c @@ -34,6 +34,8 @@ #include <stdio.h> #include <string.h> +#include "GL/glew.h" + #ifdef WIN32 #include <windows.h> /* need to include windows.h so _WIN32_IE is defined */ #ifndef _WIN32_IE |