diff options
author | Ton Roosendaal <ton@blender.org> | 2004-10-03 17:49:54 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2004-10-03 17:49:54 +0400 |
commit | 3a840670a52701e8690a5d201bcb57eac45e2c8a (patch) | |
tree | 0341f7c09a337d8d43d0fca51376314476ac2905 /source/blender/src/view.c | |
parent | 6e4b9ad96b3894e432a1561d1902f656aaa799c0 (diff) |
Lots of small changes, all for UI in Blender;
----- Killed UI frontbuffer draw
The interface toolkit was drawing all live updates (while using menus/buttons)
in the frontbuffer. This isn't well supported cross-platform, so time to be
killed once. Now it uses *only* glReadPixels and glCopyPixels for frontbuffer
access.
Live updates or menus now are drawn in backbuffer always, and copied to
front when needed.
NOTE: it was tested, but needs thorough review! On PC systems I suspects
backbuffer selection to screw up (check!). On SGI/SUN workstations it
should work smooth; but I need evidence
----- Smaller fixes;
- AA fonts were garbled on ATI systems. Now the AA fonts are drawn exact
on pixel positions. Needs the new FTGL libb too, patch is on maillist
- Rounded theme uses antialiased outlines
- Pulldown and popup menus have nice softshadow now
- New button type 'PULLDOWN', thats the one that callsup a pulldown menu.
Should be added to themes, as is the full menu/pulldown drawing
- Screendump for 1 window does the full window now, including header
- Empty pulldowns (for example running blender without scripts) give no
drawing error anymore
For review & fun;
- added curved lines as connectors, for Oops window
Diffstat (limited to 'source/blender/src/view.c')
-rw-r--r-- | source/blender/src/view.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/src/view.c b/source/blender/src/view.c index 1327e60dc99..a31c5a5617c 100644 --- a/source/blender/src/view.c +++ b/source/blender/src/view.c @@ -411,7 +411,6 @@ void viewmove(int mode) /* sometimes this routine is called from headerbuttons */ areawinset(curarea->win); - curarea->head_swap= 0; initgrabz(-G.vd->ofs[0], -G.vd->ofs[1], -G.vd->ofs[2]); @@ -580,8 +579,6 @@ void viewmove(int mode) /* this in the end, otherwise get_mbut does not work on a PC... */ if( !(get_mbut() & (L_MOUSE|M_MOUSE))) break; } - - curarea->head_swap= WIN_FRONT_OK; } short v3d_windowmode=0; |