diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-10-03 23:34:49 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-10-03 23:34:49 +0400 |
commit | 5574655dad77e697c494dfff80ecfeeb7796ba9b (patch) | |
tree | 8c10ca0ec54d21e47f2531b173da360a68bc4ad8 /source/blender/src/view.c | |
parent | 128ee40d60db26ae17bf48a2c5555397b7ca49b7 (diff) |
Fix for part of bug #17464, though not the original issue yet. A GLSL
shadow drawing fix also affected 3d view opengl render, hiding armatures,
now there's separate flags for it.
Diffstat (limited to 'source/blender/src/view.c')
-rw-r--r-- | source/blender/src/view.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/src/view.c b/source/blender/src/view.c index d5468342932..6f558152ac7 100644 --- a/source/blender/src/view.c +++ b/source/blender/src/view.c @@ -1266,7 +1266,6 @@ void viewmove(int mode) mvalo[1]= mval[1]; if(G.f & G_PLAYANIM) inner_play_anim_loop(0, 0); - if(G.f & G_SIMULATION) break; /* If in retopo paint mode, update lines */ if(retopo_mesh_paint_check() && G.vd->retopo_view_data) { |