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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-10-03 23:34:49 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-10-03 23:34:49 +0400
commit5574655dad77e697c494dfff80ecfeeb7796ba9b (patch)
tree8c10ca0ec54d21e47f2531b173da360a68bc4ad8 /source/blender/src/view.c
parent128ee40d60db26ae17bf48a2c5555397b7ca49b7 (diff)
Fix for part of bug #17464, though not the original issue yet. A GLSL
shadow drawing fix also affected 3d view opengl render, hiding armatures, now there's separate flags for it.
Diffstat (limited to 'source/blender/src/view.c')
-rw-r--r--source/blender/src/view.c1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/src/view.c b/source/blender/src/view.c
index d5468342932..6f558152ac7 100644
--- a/source/blender/src/view.c
+++ b/source/blender/src/view.c
@@ -1266,7 +1266,6 @@ void viewmove(int mode)
mvalo[1]= mval[1];
if(G.f & G_PLAYANIM) inner_play_anim_loop(0, 0);
- if(G.f & G_SIMULATION) break;
/* If in retopo paint mode, update lines */
if(retopo_mesh_paint_check() && G.vd->retopo_view_data) {