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authorTon Roosendaal <ton@blender.org>2004-10-17 00:41:18 +0400
committerTon Roosendaal <ton@blender.org>2004-10-17 00:41:18 +0400
commit121f842fb41dd339e26fae1407149bdbbd6f4291 (patch)
treef6dedb202f711c9f7aa8ba050e122a008d018d4a /source/blender/src/view.c
parenteb9c70c50ad4ab2ba49c1672af4589d48e5e5826 (diff)
Outliner now visualizes and allows selection and name editing of Armatures
in edit mode. Small extra fix; selection (mouse) on armature points goes easier now (larger accepted distance from mouse pointer)
Diffstat (limited to 'source/blender/src/view.c')
-rw-r--r--source/blender/src/view.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/src/view.c b/source/blender/src/view.c
index a31c5a5617c..462d838ea99 100644
--- a/source/blender/src/view.c
+++ b/source/blender/src/view.c
@@ -781,10 +781,10 @@ short selectprojektie(unsigned int *buffer, short x1, short y1, short x2, short
if(x1==0 && x2==0 && y1==0 && y2==0) {
getmouseco_areawin(mval);
- rect.xmin= mval[0]-7;
- rect.xmax= mval[0]+7;
- rect.ymin= mval[1]-7;
- rect.ymax= mval[1]+7;
+ rect.xmin= mval[0]-12; // seems to be default value for bones only now
+ rect.xmax= mval[0]+12;
+ rect.ymin= mval[1]-12;
+ rect.ymax= mval[1]+12;
}
else {
rect.xmin= x1;