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authorTon Roosendaal <ton@blender.org>2004-04-20 02:05:37 +0400
committerTon Roosendaal <ton@blender.org>2004-04-20 02:05:37 +0400
commitdfc824a13457c724b6e86606c4586036bc39cf71 (patch)
tree7df1354cfb50c8e72db45e1d9089f73b2d004db8 /source/blender/src/vpaint.c
parentbf253660b773dd904cb13bb2f0c05c80890ef5cd (diff)
Preparations to have Panels in all window types. Also implemented
it for the UV Image window (as Nkey replacement). Blendix can take this further now. Other little improvement: vertices in UV window now draw unselected first, and then selected over it. Less confusing! Next spaces: Action and Nla.
Diffstat (limited to 'source/blender/src/vpaint.c')
-rw-r--r--source/blender/src/vpaint.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/src/vpaint.c b/source/blender/src/vpaint.c
index a4b33cb1f09..bd9cf884970 100644
--- a/source/blender/src/vpaint.c
+++ b/source/blender/src/vpaint.c
@@ -239,6 +239,7 @@ void make_vertexcol() /* single ob */
me= get_mesh(ob);
if(me==0) return;
+ /* to be able to copy lighting info, we only use it from single side (ton) */
if(me->flag & ME_TWOSIDED) {
me->flag &= ~ME_TWOSIDED;
}