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authorRob Haarsma <phaseIV@zonnet.nl>2003-04-28 06:15:46 +0400
committerRob Haarsma <phaseIV@zonnet.nl>2003-04-28 06:15:46 +0400
commit706ccc040159356056d423c54a920cfcd1681ebf (patch)
treee17725338956c61e05274744c16f1f71699b57c4 /source/blender/src/writeavicodec.c
parent1ab53ee998a266ab89d0bc33e2eb2fb1d69b1c4c (diff)
Added Quicktime support for OSX and Windows.
This code allows you to load Quicktime images and movies as textures and render animations to Quicktime movies. Note that the selected output codec is *not* saved in the blendfile. To enable Quicktime functionality you need the SDK from Apple: OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories from this SDK to your build environment. Enable the WITH_QUICKTIME compile flag in the following directories: bf\blender\source\blender\imbuf bf\blender\source\blender\src bf\blender\source\blender\render bf\blender\source\creator
Diffstat (limited to 'source/blender/src/writeavicodec.c')
-rw-r--r--source/blender/src/writeavicodec.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/writeavicodec.c b/source/blender/src/writeavicodec.c
index 0cca17ac676..cb3e98746be 100644
--- a/source/blender/src/writeavicodec.c
+++ b/source/blender/src/writeavicodec.c
@@ -761,7 +761,7 @@ void append_avi_codec(int frame)
}
-int get_codec_settings(void)
+int get_avicodec_settings(void)
{
int ret_val = 0;
AVICOMPRESSOPTIONS *aopts[1] = {&opts};