diff options
author | Ton Roosendaal <ton@blender.org> | 2006-02-18 17:35:43 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-02-18 17:35:43 +0300 |
commit | 1ea90994744cb95d83717bb7df972c693f9e9583 (patch) | |
tree | d803ddef0effd29024cfb71e8d81ee41f6b52a1d /source/blender/src/writeimage.c | |
parent | 7425a8fcaa3a777155d7b75d368db3b0ed1e58a4 (diff) |
- Restored "dither" option for conversion from float -> byte images.
This now is a post-process option only (used to be in render).
It is only handled within the Imbuf/ module, on conversions from float
to byte rect, which atm mostly happens on saving images.
- Small fix: when using Scene RenderLayer nodes, the speed vectors for
these nodes were not created when that scene had "Do Composite" off.
Diffstat (limited to 'source/blender/src/writeimage.c')
-rw-r--r-- | source/blender/src/writeimage.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/src/writeimage.c b/source/blender/src/writeimage.c index 8bafd14d0e0..ae0717f6726 100644 --- a/source/blender/src/writeimage.c +++ b/source/blender/src/writeimage.c @@ -136,6 +136,9 @@ static void save_rendered_image_cb_real(char *name, int zbuf) ibuf->zbuf_float= rres.rectz; } + /* float factor for random dither, imbuf takes care of it */ + ibuf->dither= G.scene->r.dither_intensity; + BKE_write_ibuf(ibuf, str, G.scene->r.imtype, G.scene->r.subimtype, G.scene->r.quality); IMB_freeImBuf(ibuf); /* imbuf knows rects are not part of ibuf */ |