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authorTon Roosendaal <ton@blender.org>2006-12-21 13:41:43 +0300
committerTon Roosendaal <ton@blender.org>2006-12-21 13:41:43 +0300
commitb12927ecb87b68387b7126283abf5bee7845cde4 (patch)
tree2d830777917517fda87a7a9a541d7950cb57798e /source/blender/src/writeimage.c
parent96dd39b84f551bbb2f9adfd024dbaeafa22f5e49 (diff)
MultiLayer images: added support for choosing compression type.
Without setting anything, it uses ZIP now as default, which gives the best lossless compression and works nice fast.
Diffstat (limited to 'source/blender/src/writeimage.c')
-rw-r--r--source/blender/src/writeimage.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/writeimage.c b/source/blender/src/writeimage.c
index 530d0535baa..3ef29169b54 100644
--- a/source/blender/src/writeimage.c
+++ b/source/blender/src/writeimage.c
@@ -113,7 +113,7 @@ static void save_rendered_image_cb_real(char *name, int confirm)
if(G.scene->r.imtype==R_MULTILAYER) {
RenderResult *rr= RE_GetResult(RE_GetRender(G.scene->id.name));
if(rr)
- RE_WriteRenderResult(rr, str);
+ RE_WriteRenderResult(rr, str, G.scene->r.quality);
}
else {
RenderResult rres;