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authorCampbell Barton <ideasman42@gmail.com>2007-04-04 17:18:41 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-04-04 17:18:41 +0400
commitafdd54fa3720c267f30e48ed45c449d80449bac0 (patch)
tree3192044fa53f6e1fd3d1b0256963c2d4c090d700 /source/blender/src
parent203e6ed82b444786d7999e88cebef84d6d429765 (diff)
moved source and text to american spelling
* colour -> color * centre -> center * normalise -> normalize * modelling -> modeling
Diffstat (limited to 'source/blender/src')
-rw-r--r--source/blender/src/buttons_editing.c24
-rw-r--r--source/blender/src/buttons_object.c2
-rw-r--r--source/blender/src/buttons_scene.c10
-rw-r--r--source/blender/src/buttons_shading.c86
-rw-r--r--source/blender/src/drawarmature.c4
-rw-r--r--source/blender/src/drawimage.c2
-rw-r--r--source/blender/src/drawobject.c34
-rw-r--r--source/blender/src/drawoops.c4
-rw-r--r--source/blender/src/drawseq.c4
-rw-r--r--source/blender/src/drawview.c4
-rw-r--r--source/blender/src/edit.c10
-rw-r--r--source/blender/src/editarmature.c14
-rw-r--r--source/blender/src/editcurve.c6
-rw-r--r--source/blender/src/editface.c2
-rw-r--r--source/blender/src/editipo.c6
-rw-r--r--source/blender/src/editmball.c2
-rw-r--r--source/blender/src/editmesh.c2
-rw-r--r--source/blender/src/editmesh_add.c12
-rw-r--r--source/blender/src/editmesh_lib.c14
-rw-r--r--source/blender/src/editmesh_mods.c4
-rw-r--r--source/blender/src/editmesh_tools.c38
-rw-r--r--source/blender/src/editobject.c30
-rw-r--r--source/blender/src/editscreen.c4
-rw-r--r--source/blender/src/editview.c6
-rw-r--r--source/blender/src/header_image.c2
-rw-r--r--source/blender/src/header_info.c2
-rw-r--r--source/blender/src/header_view3d.c8
-rw-r--r--source/blender/src/interface.c26
-rw-r--r--source/blender/src/interface_panel.c8
-rw-r--r--source/blender/src/parametrizer.c4
-rw-r--r--source/blender/src/sculptmode.c12
-rw-r--r--source/blender/src/seqeffects.c34
-rw-r--r--source/blender/src/space.c8
-rw-r--r--source/blender/src/toets.c2
-rw-r--r--source/blender/src/toolbox.c8
-rwxr-xr-xsource/blender/src/transform.c18
-rwxr-xr-xsource/blender/src/transform_constraints.c6
-rwxr-xr-xsource/blender/src/transform_conversions.c2
-rwxr-xr-xsource/blender/src/transform_generics.c8
-rw-r--r--source/blender/src/transform_manipulator.c42
-rw-r--r--source/blender/src/transform_snap.c4
-rw-r--r--source/blender/src/usiblender.c4
-rw-r--r--source/blender/src/view.c14
43 files changed, 268 insertions, 268 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index b89ee8b1bd6..3d46c3b4c43 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -549,14 +549,14 @@ void do_common_editbuts(unsigned short event) // old name, is a mix of object an
if(ELEM3(ob->type, OB_CURVE, OB_SURF, OB_FONT)) tex_space_curve(ob->data);
}
break;
- case B_DOCENTRE:
- docentre(0);
+ case B_DOCENTER:
+ docenter(0);
break;
- case B_DOCENTRENEW:
- docentre_new();
+ case B_DOCENTERNEW:
+ docenter_new();
break;
- case B_DOCENTRECURSOR:
- docentre_cursor();
+ case B_DOCENTERCURSOR:
+ docenter_cursor();
break;
case B_SETSMOOTH:
case B_SETSOLID:
@@ -824,9 +824,9 @@ static void editing_panel_mesh_type(Object *ob, Mesh *me)
}
uiBlockBeginAlign(block);
- uiDefBut(block, BUT,B_DOCENTRE, "Center", 10, 80, 65, 19, 0, 0, 0, 0, 0, "Shifts object data to be centered about object's origin");
- uiDefBut(block, BUT,B_DOCENTRENEW, "Center New", 75, 80, 105, 19, 0, 0, 0, 0, 0, "Shifts object's origin to center of object data");
- uiDefBut(block, BUT,B_DOCENTRECURSOR, "Center Cursor", 10, 60, 170, 19, 0, 0, 0, 0, 0, "Shifts object's origin to cursor location");
+ uiDefBut(block, BUT,B_DOCENTER, "Center", 10, 80, 65, 19, 0, 0, 0, 0, 0, "Shifts object data to be centered about object's origin");
+ uiDefBut(block, BUT,B_DOCENTERNEW, "Center New", 75, 80, 105, 19, 0, 0, 0, 0, 0, "Shifts object's origin to center of object data");
+ uiDefBut(block, BUT,B_DOCENTERCURSOR, "Center Cursor", 10, 60, 170, 19, 0, 0, 0, 0, 0, "Shifts object's origin to cursor location");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
@@ -2918,9 +2918,9 @@ static void editing_panel_curve_type(Object *ob, Curve *cu)
uiDefButBitS(block, TOG, CU_NOPUNOFLIP, REDRAWVIEW3D, "No Puno Flip", 600,140,150,19, &cu->flag, 0, 0, 0, 0, "Don't flip vertex normals while render");
uiBlockBeginAlign(block);
- uiDefBut(block, BUT,B_DOCENTRE, "Center", 600, 115, 55, 19, 0, 0, 0, 0, 0, "Shifts object data to be centered about object's origin");
- uiDefBut(block, BUT,B_DOCENTRENEW, "Center New", 655, 115, 95, 19, 0, 0, 0, 0, 0, "Shifts object's origin to center of object data");
- uiDefBut(block, BUT,B_DOCENTRECURSOR, "Center Cursor", 600, 95, 150, 19, 0, 0, 0, 0, 0, "Shifts object's origin to cursor location");
+ uiDefBut(block, BUT,B_DOCENTER, "Center", 600, 115, 55, 19, 0, 0, 0, 0, 0, "Shifts object data to be centered about object's origin");
+ uiDefBut(block, BUT,B_DOCENTERNEW, "Center New", 655, 115, 95, 19, 0, 0, 0, 0, 0, "Shifts object's origin to center of object data");
+ uiDefBut(block, BUT,B_DOCENTERCURSOR, "Center Cursor", 600, 95, 150, 19, 0, 0, 0, 0, 0, "Shifts object's origin to cursor location");
uiBlockEndAlign(block);
if(cu->key) {
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index 0d4ccf4ae10..5cb5f4671bd 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -1727,7 +1727,7 @@ void do_object_panels(unsigned short event)
do_ob_ipo(ob);
where_is_object(ob);
VecSubf(vec, vec, ob->obmat[3]);
- prspeed= Normalise(vec);
+ prspeed= Normalize(vec);
scrarea_queue_winredraw(curarea);
}
break;
diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c
index 2047fc5d9ad..ca0a319c159 100644
--- a/source/blender/src/buttons_scene.c
+++ b/source/blender/src/buttons_scene.c
@@ -858,16 +858,16 @@ static uiBlock *edge_render_menu(void *arg_unused)
uiDefButS(block, NUM, 0,"Eint:", 45,75,175,19, &G.scene->r.edgeint, 0.0, 255.0, 0, 0,
"Sets edge intensity for Toon shading");
- /* colour settings for the toon shading */
+ /* color settings for the toon shading */
uiDefButF(block, COL, 0, "", 10, 10,30,60, &(G.scene->r.edgeR), 0, 0, 0, B_EDGECOLSLI, "");
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, 0, "R ", 45, 50, 175,19, &G.scene->r.edgeR, 0.0, 1.0, B_EDGECOLSLI, 0,
- "Colour for edges in toon shading mode.");
+ "Color for edges in toon shading mode.");
uiDefButF(block, NUMSLI, 0, "G ", 45, 30, 175,19, &G.scene->r.edgeG, 0.0, 1.0, B_EDGECOLSLI, 0,
- "Colour for edges in toon shading mode.");
+ "Color for edges in toon shading mode.");
uiDefButF(block, NUMSLI, 0, "B ", 45, 10, 175,19, &G.scene->r.edgeB, 0.0, 1.0, B_EDGECOLSLI, 0,
- "Colour for edges in toon shading mode.");
+ "Color for edges in toon shading mode.");
uiBlockSetDirection(block, UI_TOP);
@@ -1289,7 +1289,7 @@ static void render_panel_render(void)
uiBlockBeginAlign(block);
uiDefButS(block, ROW,800,"Sky", 369,13,35,20,&G.scene->r.alphamode,3.0,0.0, 0, 0, "Fill background with sky");
uiDefButS(block, ROW,800,"Premul", 405,13,50,20,&G.scene->r.alphamode,3.0,1.0, 0, 0, "Multiply alpha in advance");
- uiDefButS(block, ROW,800,"Key", 456,13,35,20,&G.scene->r.alphamode,3.0,2.0, 0, 0, "Alpha and colour values remain unchanged");
+ uiDefButS(block, ROW,800,"Key", 456,13,35,20,&G.scene->r.alphamode,3.0,2.0, 0, 0, "Alpha and color values remain unchanged");
uiBlockEndAlign(block);
if(G.scene->r.mode & R_RAYTRACE)
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index bd9599064fc..979cb492a93 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -1238,7 +1238,7 @@ static void texture_panel_image_map(Tex *tex)
/* crop extend clip */
uiBlockBeginAlign(block);
- uiDefButS(block, ROW, B_TEXREDR_PRV, "Extend", 10,90,63,19, &tex->extend, 4.0, 1.0, 0, 0, "Extends the colour of the edge pixels");
+ uiDefButS(block, ROW, B_TEXREDR_PRV, "Extend", 10,90,63,19, &tex->extend, 4.0, 1.0, 0, 0, "Extends the color of the edge pixels");
uiDefButS(block, ROW, B_TEXREDR_PRV, "Clip", 73,90,48,19, &tex->extend, 4.0, 2.0, 0, 0, "Sets alpha 0.0 outside Image edges");
uiDefButS(block, ROW, B_TEXREDR_PRV, "ClipCube", 121,90,63,19, &tex->extend, 4.0, 4.0, 0, 0, "Sets alpha to 0.0 outside cubeshaped area around Image");
uiDefButS(block, ROW, B_TEXREDR_PRV, "Repeat", 184,90,63,19, &tex->extend, 4.0, 3.0, 0, 0, "Causes Image to repeat horizontally and vertically");
@@ -1431,9 +1431,9 @@ static void draw_colorband_buts(uiBlock *block, ColorBand *coba, int xoffs, int
if(coba==NULL) return;
- bt= uiDefBut(block, BUT, redraw, "Add", 80+xoffs,95+yoffs,37,20, 0, 0, 0, 0, 0, "Adds a new colour position to the colorband");
+ bt= uiDefBut(block, BUT, redraw, "Add", 80+xoffs,95+yoffs,37,20, 0, 0, 0, 0, 0, "Adds a new color position to the colorband");
uiButSetFunc(bt, colorband_add_cb, coba, NULL);
- uiDefButS(block, NUM, redraw, "Cur:", 117+xoffs,95+yoffs,81,20, &coba->cur, 0.0, (float)(coba->tot-1), 0, 0, "Displays the active colour from the colorband");
+ uiDefButS(block, NUM, redraw, "Cur:", 117+xoffs,95+yoffs,81,20, &coba->cur, 0.0, (float)(coba->tot-1), 0, 0, "Displays the active color from the colorband");
bt= uiDefBut(block, BUT, redraw, "Del", 199+xoffs,95+yoffs,37,20, 0, 0, 0, 0, 0, "Deletes the active position");
uiButSetFunc(bt, colorband_del_cb, coba, NULL);
uiDefButS(block, ROW, redraw, "E", 236+xoffs,95+yoffs,16,20, &coba->ipotype, 5.0, 1.0, 0, 0, "Sets interpolation type 'Ease' (quadratic) ");
@@ -1446,15 +1446,15 @@ static void draw_colorband_buts(uiBlock *block, ColorBand *coba, int xoffs, int
cbd= coba->data + coba->cur;
uiBlockBeginAlign(block);
- bt= uiDefButF(block, NUM, redraw, "Pos", xoffs,40+yoffs,110,20, &cbd->pos, 0.0, 1.0, 10, 0, "Sets the position of the active colour");
+ bt= uiDefButF(block, NUM, redraw, "Pos", xoffs,40+yoffs,110,20, &cbd->pos, 0.0, 1.0, 10, 0, "Sets the position of the active color");
uiButSetFunc(bt, colorband_pos_cb, coba, NULL);
uiDefButF(block, COL, redraw, "", xoffs,20+yoffs,110,20, &(cbd->r), 0, 0, 0, B_BANDCOL, "");
uiDefButF(block, NUMSLI, redraw, "A ", xoffs,yoffs,110,20, &cbd->a, 0.0, 1.0, 10, 0, "Sets the alpha value for this position");
uiBlockBeginAlign(block);
- uiDefButF(block, NUMSLI, redraw, "R ", 115+xoffs,40+yoffs,185,20, &cbd->r, 0.0, 1.0, B_BANDCOL, 0, "Sets the red value for the active colour");
- uiDefButF(block, NUMSLI, redraw, "G ", 115+xoffs,20+yoffs,185,20, &cbd->g, 0.0, 1.0, B_BANDCOL, 0, "Sets the green value for the active colour");
- uiDefButF(block, NUMSLI, redraw, "B ", 115+xoffs,yoffs,185,20, &cbd->b, 0.0, 1.0, B_BANDCOL, 0, "Sets the blue value for the active colour");
+ uiDefButF(block, NUMSLI, redraw, "R ", 115+xoffs,40+yoffs,185,20, &cbd->r, 0.0, 1.0, B_BANDCOL, 0, "Sets the red value for the active color");
+ uiDefButF(block, NUMSLI, redraw, "G ", 115+xoffs,20+yoffs,185,20, &cbd->g, 0.0, 1.0, B_BANDCOL, 0, "Sets the green value for the active color");
+ uiDefButF(block, NUMSLI, redraw, "B ", 115+xoffs,yoffs,185,20, &cbd->b, 0.0, 1.0, B_BANDCOL, 0, "Sets the blue value for the active color");
uiBlockEndAlign(block);
}
@@ -1470,7 +1470,7 @@ void draw_colorband_buts_small(uiBlock *block, ColorBand *coba, rctf *butr, int
uiBlockBeginAlign(block);
uiDefButF(block, COL, event, "", xs,butr->ymin+20.0f,2.0f*unit,20, &(cbd->r), 0, 0, 0, B_BANDCOL, "");
uiDefButF(block, NUM, event, "A:", xs+2.0f*unit,butr->ymin+20.0f,4.0f*unit,20, &(cbd->a), 0.0f, 1.0f, 10, 2, "");
- bt= uiDefBut(block, BUT, event, "Add", xs+6.0f*unit,butr->ymin+20.0f,2.0f*unit,20, NULL, 0, 0, 0, 0, "Adds a new colour position to the colorband");
+ bt= uiDefBut(block, BUT, event, "Add", xs+6.0f*unit,butr->ymin+20.0f,2.0f*unit,20, NULL, 0, 0, 0, 0, "Adds a new color position to the colorband");
uiButSetFunc(bt, colorband_add_cb, coba, NULL);
bt= uiDefBut(block, BUT, event, "Del", xs+8.0f*unit,butr->ymin+20.0f,2.0f*unit,20, NULL, 0, 0, 0, 0, "Deletes the active position");
uiButSetFunc(bt, colorband_del_cb, coba, NULL);
@@ -1510,8 +1510,8 @@ static void texture_panel_colors(Tex *tex)
}
uiBlockBeginAlign(block);
- uiDefButF(block, NUMSLI, B_TEXPRV, "Bright", 10,10,150,20, &tex->bright, 0.0, 2.0, 0, 0, "Changes the brightness of the colour or intensity of a texture");
- uiDefButF(block, NUMSLI, B_TEXPRV, "Contr", 160,10,150,20, &tex->contrast, 0.01, 5.0, 0, 0, "Changes the contrast of the colour or intensity of a texture");
+ uiDefButF(block, NUMSLI, B_TEXPRV, "Bright", 10,10,150,20, &tex->bright, 0.0, 2.0, 0, 0, "Changes the brightness of the color or intensity of a texture");
+ uiDefButF(block, NUMSLI, B_TEXPRV, "Contr", 160,10,150,20, &tex->contrast, 0.01, 5.0, 0, 0, "Changes the contrast of the color or intensity of a texture");
}
@@ -1825,8 +1825,8 @@ static void radio_panel_tool(Radio *rad, int flag)
if(flag & RAD_PHASE_FACES) uiBlockSetCol(block, TH_AUTO);
else uiBlockSetCol(block, TH_BUT_NEUTRAL);
- uiDefBut(block, BUT, B_RAD_REPLACE, "Replace Meshes", 1, 0, 10, 12, NULL, 0, 0, 0, 0, "Converts meshes to Mesh objects with vertex colours, changing input-meshes");
- uiDefBut(block, BUT, B_RAD_ADDMESH, "Add new Meshes", 1, 0, 10, 12, NULL, 0, 0, 0, 0, "Converts meshes to Mesh objects with vertex colours, unchanging input-meshes");
+ uiDefBut(block, BUT, B_RAD_REPLACE, "Replace Meshes", 1, 0, 10, 12, NULL, 0, 0, 0, 0, "Converts meshes to Mesh objects with vertex colors, changing input-meshes");
+ uiDefBut(block, BUT, B_RAD_ADDMESH, "Add new Meshes", 1, 0, 10, 12, NULL, 0, 0, 0, 0, "Converts meshes to Mesh objects with vertex colors, unchanging input-meshes");
uiBlockSetCol(block, TH_AUTO);
uiDefButS(block, ROW, B_RAD_DRAW, "Wire", 2, 0, 10, 10, &rad->drawtype, 0.0, 0.0, 0, 0, "Enables wireframe drawmode");
@@ -1957,10 +1957,10 @@ static void world_panel_mapto(World *wrld)
/* MAP TO */
uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, WOMAP_BLEND, B_WORLDPRV, "Blend", 10,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the colour progression of the background");
- uiDefButBitS(block, TOG, WOMAP_HORIZ, B_WORLDPRV, "Hori", 85,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the colour of the horizon");
- uiDefButBitS(block, TOG, WOMAP_ZENUP, B_WORLDPRV, "ZenUp", 160,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the colour of the zenith above");
- uiDefButBitS(block, TOG, WOMAP_ZENDOWN, B_WORLDPRV, "ZenDo", 235,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the colour of the zenith below");
+ uiDefButBitS(block, TOG, WOMAP_BLEND, B_WORLDPRV, "Blend", 10,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the color progression of the background");
+ uiDefButBitS(block, TOG, WOMAP_HORIZ, B_WORLDPRV, "Hori", 85,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the color of the horizon");
+ uiDefButBitS(block, TOG, WOMAP_ZENUP, B_WORLDPRV, "ZenUp", 160,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the color of the zenith above");
+ uiDefButBitS(block, TOG, WOMAP_ZENDOWN, B_WORLDPRV, "ZenDo", 235,180,75,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the color of the zenith below");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
@@ -1968,7 +1968,7 @@ static void world_panel_mapto(World *wrld)
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
- uiDefButF(block, NUMSLI, B_WORLDPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects colour values");
+ uiDefButF(block, NUMSLI, B_WORLDPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects color values");
uiDefButF(block, NUMSLI, B_WORLDPRV, "Nor ", 155,80,155,19, &(mtex->norfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects normal values");
uiDefButF(block, NUMSLI, B_WORLDPRV, "Var ", 155,60,155,19, &(mtex->varfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects other values");
@@ -2105,7 +2105,7 @@ static void world_panel_mistaph(World *wrld)
uiDefButF(block, NUM,B_DIFF,"StarDist:", 160,70,140,19, &(wrld->stardist), 2.0, 1000.0, 100, 0, "Specifies the average distance between any two stars");
uiDefButF(block, NUM,B_DIFF,"MinDist:", 160,50,140,19, &(wrld->starmindist), 0.0, 1000.0, 100, 0, "Specifies the minimum distance to the camera for stars");
uiDefButF(block, NUMSLI,B_DIFF,"Size:", 160,30,140,19, &(wrld->starsize), 0.0, 10.0, 10, 0, "Specifies the average screen dimension of stars");
- uiDefButF(block, NUMSLI,B_DIFF,"Colnoise:", 160,10,140,19, &(wrld->starcolnoise), 0.0, 1.0, 100, 0, "Randomizes starcolour");
+ uiDefButF(block, NUMSLI,B_DIFF,"Colnoise:", 160,10,140,19, &(wrld->starcolnoise), 0.0, 1.0, 100, 0, "Randomizes star color");
uiBlockEndAlign(block);
}
@@ -2177,19 +2177,19 @@ static void world_panel_world(World *wrld)
uiDefButF(block, COL, B_WORLDPRV, "", 160,150,145,19, &wrld->zenr, 0, 0, 0, B_COLZEN, "");
uiBlockBeginAlign(block);
- uiDefButF(block, NUMSLI,B_WORLDPRV,"HoR ", 10,130,145,19, &(wrld->horr), 0.0, 1.0, B_COLHOR,0, "Sets the amount of red colour at the horizon");
- uiDefButF(block, NUMSLI,B_WORLDPRV,"HoG ", 10,110,145,19, &(wrld->horg), 0.0, 1.0, B_COLHOR,0, "Sets the amount of green colour at the horizon");
- uiDefButF(block, NUMSLI,B_WORLDPRV,"HoB ", 10,90,145,19, &(wrld->horb), 0.0, 1.0, B_COLHOR,0, "Sets the amount of blue colour at the horizon");
+ uiDefButF(block, NUMSLI,B_WORLDPRV,"HoR ", 10,130,145,19, &(wrld->horr), 0.0, 1.0, B_COLHOR,0, "Sets the amount of red color at the horizon");
+ uiDefButF(block, NUMSLI,B_WORLDPRV,"HoG ", 10,110,145,19, &(wrld->horg), 0.0, 1.0, B_COLHOR,0, "Sets the amount of green color at the horizon");
+ uiDefButF(block, NUMSLI,B_WORLDPRV,"HoB ", 10,90,145,19, &(wrld->horb), 0.0, 1.0, B_COLHOR,0, "Sets the amount of blue color at the horizon");
uiBlockBeginAlign(block);
- uiDefButF(block, NUMSLI,B_WORLDPRV,"ZeR ", 160,130,145,19, &(wrld->zenr), 0.0, 1.0, B_COLZEN,0, "Sets the amount of red colour at the zenith");
- uiDefButF(block, NUMSLI,B_WORLDPRV,"ZeG ", 160,110,145,19, &(wrld->zeng), 0.0, 1.0, B_COLZEN,0, "Sets the amount of green colour at the zenith");
- uiDefButF(block, NUMSLI,B_WORLDPRV,"ZeB ", 160,90,145,19, &(wrld->zenb), 0.0, 1.0, B_COLZEN,0, "Sets the amount of blue colour at the zenith");
+ uiDefButF(block, NUMSLI,B_WORLDPRV,"ZeR ", 160,130,145,19, &(wrld->zenr), 0.0, 1.0, B_COLZEN,0, "Sets the amount of red color at the zenith");
+ uiDefButF(block, NUMSLI,B_WORLDPRV,"ZeG ", 160,110,145,19, &(wrld->zeng), 0.0, 1.0, B_COLZEN,0, "Sets the amount of green color at the zenith");
+ uiDefButF(block, NUMSLI,B_WORLDPRV,"ZeB ", 160,90,145,19, &(wrld->zenb), 0.0, 1.0, B_COLZEN,0, "Sets the amount of blue color at the zenith");
uiBlockBeginAlign(block);
- uiDefButF(block, NUMSLI,B_WORLDPRV,"AmbR ", 10,50,145,19, &(wrld->ambr), 0.0, 1.0 ,0,0, "Sets the amount of red ambient colour");
- uiDefButF(block, NUMSLI,B_WORLDPRV,"AmbG ", 10,30,145,19, &(wrld->ambg), 0.0, 1.0 ,0,0, "Sets the amount of green ambient colour");
- uiDefButF(block, NUMSLI,B_WORLDPRV,"AmbB ", 10,10,145,19, &(wrld->ambb), 0.0, 1.0 ,0,0, "Sets the amount of blue ambient colour");
+ uiDefButF(block, NUMSLI,B_WORLDPRV,"AmbR ", 10,50,145,19, &(wrld->ambr), 0.0, 1.0 ,0,0, "Sets the amount of red ambient color");
+ uiDefButF(block, NUMSLI,B_WORLDPRV,"AmbG ", 10,30,145,19, &(wrld->ambg), 0.0, 1.0 ,0,0, "Sets the amount of green ambient color");
+ uiDefButF(block, NUMSLI,B_WORLDPRV,"AmbB ", 10,10,145,19, &(wrld->ambb), 0.0, 1.0 ,0,0, "Sets the amount of blue ambient color");
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING1);
@@ -2341,13 +2341,13 @@ static void lamp_panel_mapto(Object *ob, Lamp *la)
uiDefButF(block, NUMSLI, B_LAMPPRV, "DVar ", 10,10,135,19, &(mtex->def_var), 0.0, 1.0, 0, 0, "The default value the textures uses to mix with");
/* MAP TO */
- uiDefButBitS(block, TOG, MAP_COL, B_LAMPPRV, "Col", 10,180,135,19, &(mtex->mapto), 0, 0, 0, 0, "Lets the texture affect the basic colour of the lamp");
+ uiDefButBitS(block, TOG, MAP_COL, B_LAMPPRV, "Col", 10,180,135,19, &(mtex->mapto), 0, 0, 0, 0, "Lets the texture affect the basic color of the lamp");
uiBlockBeginAlign(block);
uiDefButS(block, MENU, B_LAMPPRV, mapto_blendtype_pup(),155,125,155,19, &(mtex->blendtype), 0, 0, 0, 0, "Texture blending mode");
uiBlockEndAlign(block);
- uiDefButF(block, NUMSLI, B_LAMPPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects colour values");
+ uiDefButF(block, NUMSLI, B_LAMPPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects color values");
}
@@ -2983,10 +2983,10 @@ static void material_panel_map_to(Material *ma)
/* MAP TO */
uiBlockBeginAlign(block);
- uiDefButBitS(block, TOG, MAP_COL, B_MATPRV, "Col", 10,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect basic colour of the material");
+ uiDefButBitS(block, TOG, MAP_COL, B_MATPRV, "Col", 10,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect basic color of the material");
uiDefButBitS(block, TOG3, MAP_NORM, B_MATPRV, "Nor", 50,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the rendered normal");
- uiDefButBitS(block, TOG, MAP_COLSPEC, B_MATPRV, "Csp", 90,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the specularity colour");
- uiDefButBitS(block, TOG, MAP_COLMIR, B_MATPRV, "Cmir", 130,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the mirror colour");
+ uiDefButBitS(block, TOG, MAP_COLSPEC, B_MATPRV, "Csp", 90,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the specularity color");
+ uiDefButBitS(block, TOG, MAP_COLMIR, B_MATPRV, "Cmir", 130,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the mirror color");
uiDefButBitS(block, TOG3, MAP_REF, B_MATPRV, "Ref", 180,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of the materials reflectivity");
uiDefButBitS(block, TOG3, MAP_SPEC, B_MATPRV, "Spec", 220,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of specularity");
uiDefButBitS(block, TOG3, MAP_AMB, B_MATPRV, "Amb", 270,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of ambient");
@@ -3004,7 +3004,7 @@ static void material_panel_map_to(Material *ma)
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
- uiDefButF(block, NUMSLI, B_MATPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects colour values");
+ uiDefButF(block, NUMSLI, B_MATPRV, "Col ", 155,100,155,19, &(mtex->colfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects color values");
/* newnoise: increased range to 25, the constant offset for bumpmapping quite often needs a higher nor setting */
uiDefButF(block, NUMSLI, B_MATPRV, "Nor ", 155,80,155,19, &(mtex->norfac), 0.0, 25.0, 0, 0, "Sets the amount the texture affects normal values");
uiDefButF(block, NUMSLI, B_MATPRV, "Var ", 155,60,155,19, &(mtex->varfac), 0.0, 1.0, 0, 0, "Sets the amount the texture affects other values");
@@ -3459,8 +3459,8 @@ static void material_panel_material(Material *ma)
if(!(ma->mode & MA_HALO)) {
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING1);
- uiDefButBitI(block, TOG, MA_VERTEXCOL, B_MAT_VCOL_LIGHT, "VCol Light", 8,166,74,20, &(ma->mode), 0, 0, 0, 0, "Adds vertex colours as extra light");
- uiDefButBitI(block, TOG, MA_VERTEXCOLP, B_MAT_VCOL_PAINT, "VCol Paint", 82,166,74,20, &(ma->mode), 0, 0, 0, 0, "Replaces material's colours with vertex colours");
+ uiDefButBitI(block, TOG, MA_VERTEXCOL, B_MAT_VCOL_LIGHT, "VCol Light", 8,166,74,20, &(ma->mode), 0, 0, 0, 0, "Adds vertex colors as extra light");
+ uiDefButBitI(block, TOG, MA_VERTEXCOLP, B_MAT_VCOL_PAINT, "VCol Paint", 82,166,74,20, &(ma->mode), 0, 0, 0, 0, "Replaces material's colors with vertex colors");
uiDefButBitI(block, TOG, MA_FACETEXTURE, B_REDR, "TexFace", 156,166,74,20, &(ma->mode), 0, 0, 0, 0, "Sets UV-Editor assigned texture as color and texture info for faces");
uiDefButBitI(block, TOG, MA_SHLESS, B_MATPRV, "Shadeless", 230,166,73,20, &(ma->mode), 0, 0, 0, 0, "Makes material insensitive to light or shadow");
@@ -3476,14 +3476,14 @@ static void material_panel_material(Material *ma)
uiBlockBeginAlign(block);
if(ma->mode & MA_HALO) {
- uiDefButC(block, ROW, REDRAWBUTSSHADING, "Halo", 83,97,40,20, &(ma->rgbsel), 2.0, 0.0, 0, 0, "Sets the colour of the halo with the RGB sliders");
- uiDefButC(block, ROW, REDRAWBUTSSHADING, "Line", 83,77,40,20, &(ma->rgbsel), 2.0, 1.0, 0, 0, "Sets the colour of the lines with the RGB sliders");
- uiDefButC(block, ROW, REDRAWBUTSSHADING, "Ring", 83,57,40,20, &(ma->rgbsel), 2.0, 2.0, 0, 0, "Sets the colour of the rings with the RGB sliders");
+ uiDefButC(block, ROW, REDRAWBUTSSHADING, "Halo", 83,97,40,20, &(ma->rgbsel), 2.0, 0.0, 0, 0, "Sets the color of the halo with the RGB sliders");
+ uiDefButC(block, ROW, REDRAWBUTSSHADING, "Line", 83,77,40,20, &(ma->rgbsel), 2.0, 1.0, 0, 0, "Sets the color of the lines with the RGB sliders");
+ uiDefButC(block, ROW, REDRAWBUTSSHADING, "Ring", 83,57,40,20, &(ma->rgbsel), 2.0, 2.0, 0, 0, "Sets the color of the rings with the RGB sliders");
}
else {
- uiDefButC(block, ROW, REDRAWBUTSSHADING, "Col", 83,97,40,20, &(ma->rgbsel), 2.0, 0.0, 0, 0, "Sets the diffuse colour of the material");
- uiDefButC(block, ROW, REDRAWBUTSSHADING, "Spe", 83,77,40,20, &(ma->rgbsel), 2.0, 1.0, 0, 0, "Sets the specular colour of the material");
- uiDefButC(block, ROW, REDRAWBUTSSHADING, "Mir", 83,57,40,20, &(ma->rgbsel), 2.0, 2.0, 0, 0, "Sets the mirror colour of the material");
+ uiDefButC(block, ROW, REDRAWBUTSSHADING, "Col", 83,97,40,20, &(ma->rgbsel), 2.0, 0.0, 0, 0, "Sets the diffuse color of the material");
+ uiDefButC(block, ROW, REDRAWBUTSSHADING, "Spe", 83,77,40,20, &(ma->rgbsel), 2.0, 1.0, 0, 0, "Sets the specular color of the material");
+ uiDefButC(block, ROW, REDRAWBUTSSHADING, "Mir", 83,57,40,20, &(ma->rgbsel), 2.0, 2.0, 0, 0, "Sets the mirror color of the material");
}
if(ma->rgbsel==0) {colpoin= &(ma->r); rgbsel= B_MATCOL;}
@@ -3510,8 +3510,8 @@ static void material_panel_material(Material *ma)
}
uiBlockBeginAlign(block);
- uiDefButS(block, ROW, REDRAWBUTSSHADING, "RGB", 8,30,38,19, &(ma->colormodel), 1.0, (float)MA_RGB, 0, 0, "Creates colour using red, green and blue");
- uiDefButS(block, ROW, REDRAWBUTSSHADING, "HSV", 46,30,38,19, &(ma->colormodel), 1.0, (float)MA_HSV, 0, 0, "Creates colour using hue, saturation and value");
+ uiDefButS(block, ROW, REDRAWBUTSSHADING, "RGB", 8,30,38,19, &(ma->colormodel), 1.0, (float)MA_RGB, 0, 0, "Creates color using red, green and blue");
+ uiDefButS(block, ROW, REDRAWBUTSSHADING, "HSV", 46,30,38,19, &(ma->colormodel), 1.0, (float)MA_HSV, 0, 0, "Creates color using hue, saturation and value");
uiDefButBitS(block, TOG, MA_DRAW_DYNABUTS, REDRAWBUTSSHADING, "DYN", 84,30,39,19, &(ma->dynamode), 0.0, 0.0, 0, 0, "Adjusts parameters for dynamics options");
}
diff --git a/source/blender/src/drawarmature.c b/source/blender/src/drawarmature.c
index 6d3a6360989..9752561445a 100644
--- a/source/blender/src/drawarmature.c
+++ b/source/blender/src/drawarmature.c
@@ -447,7 +447,7 @@ static void draw_sphere_bone_dist(float smat[][4], float imat[][4], int boneflag
/* move vector back */
Mat4Mul3Vecfl(imat, dirvec);
- if(0.0f != Normalise(dirvec)) {
+ if(0.0f != Normalize(dirvec)) {
float norvec[3], vec1[3], vec2[3], vec[3];
int a;
@@ -591,7 +591,7 @@ static void draw_sphere_bone_wire(float smat[][4], float imat[][4], int armflag,
/* move vector back */
Mat4Mul3Vecfl(imat, dirvec);
- if(0.0f != Normalise(dirvec)) {
+ if(0.0f != Normalize(dirvec)) {
float norvech[3], norvect[3], vec[3];
VECCOPY(vec, dirvec);
diff --git a/source/blender/src/drawimage.c b/source/blender/src/drawimage.c
index 8b1769faced..aea926ef5fb 100644
--- a/source/blender/src/drawimage.c
+++ b/source/blender/src/drawimage.c
@@ -1972,7 +1972,7 @@ void image_home(void)
scrarea_queue_winredraw(curarea);
}
-void image_viewcentre(void)
+void image_viewcenter(void)
{
ImBuf *ibuf= BKE_image_get_ibuf(G.sima->image, &G.sima->iuser);
float size, min[2], max[2], d[2], xim=256.0f, yim=256.0f;
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index 30786f8b2f5..8bb09acc462 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -512,7 +512,7 @@ static void drawshadbuflimits(Lamp *la, float mat[][4])
lavec[0]= -mat[2][0];
lavec[1]= -mat[2][1];
lavec[2]= -mat[2][2];
- Normalise(lavec);
+ Normalize(lavec);
sta[0]= mat[3][0]+ la->clipsta*lavec[0];
sta[1]= mat[3][1]+ la->clipsta*lavec[1];
@@ -543,13 +543,13 @@ static void spotvolume(float *lvec, float *vvec, float inp)
/* camera is at 0,0,0 */
float temp[3],plane[3],mat1[3][3],mat2[3][3],mat3[3][3],mat4[3][3],q[4],co,si,angle;
- Normalise(lvec);
- Normalise(vvec); /* is this the correct vector ? */
+ Normalize(lvec);
+ Normalize(vvec); /* is this the correct vector ? */
Crossf(temp,vvec,lvec); /* equation for a plane through vvec en lvec */
Crossf(plane,lvec,temp); /* a plane perpendicular to this, parrallel with lvec */
- Normalise(plane);
+ Normalize(plane);
/* now we've got two equations: one of a cone and one of a plane, but we have
three unknowns. We remove one unkown by rotating the plane to z=0 (the plane normal) */
@@ -562,7 +562,7 @@ static void spotvolume(float *lvec, float *vvec, float inp)
q[1] = plane[1] ;
q[2] = -plane[0] ;
q[3] = 0 ;
- Normalise(&q[1]);
+ Normalize(&q[1]);
angle = saacos(plane[2])/2.0;
co = cos(angle);
@@ -626,8 +626,8 @@ static void drawlamp(Object *ob)
/* and view aligned matrix: */
Mat4CpyMat4(imat, G.vd->viewinv);
- Normalise(imat[0]);
- Normalise(imat[1]);
+ Normalize(imat[0]);
+ Normalize(imat[1]);
/* for AA effects */
glGetFloatv(GL_CURRENT_COLOR, curcol);
@@ -1661,7 +1661,7 @@ static void draw_em_measure_stats(Object *ob, EditMesh *em)
float fvec[3];
char val[32]; /* Stores the measurement display text here */
char conv_float[5]; /* Use a float conversion matching the grid size */
- float area, col[3]; /* area of the face, colour of the text to draw */
+ float area, col[3]; /* area of the face, color of the text to draw */
/* make the precission of the pronted value proportionate to the gridsize */
if ((G.vd->grid) < 0.01)
@@ -3272,8 +3272,8 @@ static int drawmball(Base *base, int dt)
mygetmatrix(tmat);
Mat4Invert(imat, tmat);
- Normalise(imat[0]);
- Normalise(imat[1]);
+ Normalize(imat[0]);
+ Normalize(imat[1]);
while(ml) {
@@ -3327,8 +3327,8 @@ static void draw_forcefield(Object *ob)
/* calculus here, is reused in PFIELD_FORCE */
mygetmatrix(tmat);
Mat4Invert(imat, tmat);
-// Normalise(imat[0]); // we don't do this because field doesnt scale either... apart from wind!
-// Normalise(imat[1]);
+// Normalize(imat[0]); // we don't do this because field doesnt scale either... apart from wind!
+// Normalize(imat[1]);
if (pd->forcefield == PFIELD_WIND) {
float force_val;
@@ -3440,12 +3440,12 @@ static void draw_box(float vec[8][3])
}
/* uses boundbox, function used by Ketsji */
-void get_local_bounds(Object *ob, float *centre, float *size)
+void get_local_bounds(Object *ob, float *center, float *size)
{
BoundBox *bb= object_get_boundbox(ob);
if(bb==NULL) {
- centre[0]= centre[1]= centre[2]= 0.0;
+ center[0]= center[1]= center[2]= 0.0;
VECCOPY(size, ob->size);
}
else {
@@ -3453,9 +3453,9 @@ void get_local_bounds(Object *ob, float *centre, float *size)
size[1]= 0.5*fabs(bb->vec[0][1] - bb->vec[2][1]);
size[2]= 0.5*fabs(bb->vec[0][2] - bb->vec[1][2]);
- centre[0]= (bb->vec[0][0] + bb->vec[4][0])/2.0;
- centre[1]= (bb->vec[0][1] + bb->vec[2][1])/2.0;
- centre[2]= (bb->vec[0][2] + bb->vec[1][2])/2.0;
+ center[0]= (bb->vec[0][0] + bb->vec[4][0])/2.0;
+ center[1]= (bb->vec[0][1] + bb->vec[2][1])/2.0;
+ center[2]= (bb->vec[0][2] + bb->vec[1][2])/2.0;
}
}
diff --git a/source/blender/src/drawoops.c b/source/blender/src/drawoops.c
index 01095798444..70634a4964b 100644
--- a/source/blender/src/drawoops.c
+++ b/source/blender/src/drawoops.c
@@ -308,7 +308,7 @@ void calc_oopstext(char *str, float *v1)
flen= BMF_GetStringWidth(font, str);
- /* calc centred location for icon and text,
+ /* calc centerd location for icon and text,
else if were zoomed too far out, just push text to the left of the oops block. */
if (oopscalex>1.1) {
mval[0]= (f1+f2-flen+1)/2;
@@ -454,7 +454,7 @@ void drawoopsspace(ScrArea *sa, void *spacedata)
/* Draw a page about the oops */
BIF_GetThemeColor3fv(TH_BACK, col);
glColor3fv(col);
- glRectf(G.v2d->tot.xmin-2, G.v2d->tot.ymin-2, G.v2d->tot.xmax+2, G.v2d->tot.ymax+2); /* light square in the centre */
+ glRectf(G.v2d->tot.xmin-2, G.v2d->tot.ymin-2, G.v2d->tot.xmax+2, G.v2d->tot.ymax+2); /* light square in the center */
BIF_ThemeColorShade(TH_BACK, -96); /* drop shadow color */
glRectf(G.v2d->tot.xmin-1, G.v2d->tot.ymin-2, G.v2d->tot.xmax+3, G.v2d->tot.ymin-3); /* bottom dropshadow */
glRectf(G.v2d->tot.xmax+2, G.v2d->tot.ymin-2, G.v2d->tot.xmax+3, G.v2d->tot.ymax+1); /* right hand dropshadow */
diff --git a/source/blender/src/drawseq.c b/source/blender/src/drawseq.c
index 74b51655271..fac1468fdd2 100644
--- a/source/blender/src/drawseq.c
+++ b/source/blender/src/drawseq.c
@@ -629,7 +629,7 @@ static void draw_seq_text(Sequence *seq, float x1, float x2, float y1, float y2)
BMF_DrawString(G.font, strp);
}
-/* draws a shaded strip, made from gradient + flat colour + gradient */
+/* draws a shaded strip, made from gradient + flat color + gradient */
static void draw_shadedstrip(Sequence *seq, char *col, float x1, float y1, float x2, float y2)
{
float ymid1, ymid2;
@@ -697,7 +697,7 @@ static void draw_seq_strip(Sequence *seq, ScrArea *sa, SpaceSeq *sseq)
y2= seq->machine+SEQ_STRIP_OFSTOP;
- /* get the correct colour per strip type*/
+ /* get the correct color per strip type*/
get_seq_color3ubv(seq, col);
/* draw the main strip body */
diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c
index ab29f86da8a..bdb56c091f5 100644
--- a/source/blender/src/drawview.c
+++ b/source/blender/src/drawview.c
@@ -2680,9 +2680,9 @@ void drawview3dspace(ScrArea *sa, void *spacedata)
float len1, len2, vec[3];
VECCOPY(vec, v3d->persinv[0]);
- len1= Normalise(vec);
+ len1= Normalize(vec);
VECCOPY(vec, v3d->persinv[1]);
- len2= Normalise(vec);
+ len2= Normalize(vec);
v3d->pixsize= 2.0f*(len1>len2?len1:len2);
diff --git a/source/blender/src/edit.c b/source/blender/src/edit.c
index 0b5a32c4d5e..7bebc0cdc87 100644
--- a/source/blender/src/edit.c
+++ b/source/blender/src/edit.c
@@ -373,7 +373,7 @@ int get_border(rcti *rect, short flag)
rect->ymax= mval[1];
retval= event;
- /* normalise */
+ /* normalize */
if(rect->xmin>rect->xmax) SWAP(int, rect->xmin, rect->xmax);
if(rect->ymin>rect->ymax) SWAP(int, rect->ymin, rect->ymax);
@@ -883,7 +883,7 @@ static void make_trans_verts(float *min, float *max, int mode)
MetaElem *ml;
EditVert *eve;
EditBone *ebo;
- float total, centre[3], centroid[3];
+ float total, center[3], centroid[3];
int a;
tottrans= 0; // global!
@@ -1111,9 +1111,9 @@ static void make_trans_verts(float *min, float *max, int mode)
centroid[2]/= total;
}
- centre[0]= (min[0]+max[0])/2.0;
- centre[1]= (min[1]+max[1])/2.0;
- centre[2]= (min[2]+max[2])/2.0;
+ center[0]= (min[0]+max[0])/2.0;
+ center[1]= (min[1]+max[1])/2.0;
+ center[2]= (min[2]+max[2])/2.0;
}
diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c
index fc94b73de38..5c9664d4148 100644
--- a/source/blender/src/editarmature.c
+++ b/source/blender/src/editarmature.c
@@ -102,7 +102,7 @@
#include "blendef.h"
#include "nla.h"
-extern float centre[3], centroid[3]; /* Originally defined in editobject.c */
+extern float center[3], centroid[3]; /* Originally defined in editobject.c */
/* Macros */
#define TEST_EDITARMATURE {if(G.obedit==0) return; if( (G.vd->lay & G.obedit->lay)==0 ) return;}
@@ -367,8 +367,8 @@ void apply_rot_armature (Object *ob, float mat[3][3])
}
}
-/* 0 == do centre, 1 == centre new, 2 == centre cursor */
-void docentre_armature (Object *ob, int centremode)
+/* 0 == do center, 1 == center new, 2 == center cursor */
+void docenter_armature (Object *ob, int centermode)
{
ListBase list;
EditBone *ebone;
@@ -384,8 +384,8 @@ void docentre_armature (Object *ob, int centremode)
list.first= list.last = NULL;
make_boneList(&list, &arm->bonebase, NULL);
- /* Find the centrepoint */
- if (centremode == 2) {
+ /* Find the centerpoint */
+ if (centermode == 2) {
VECCOPY(cent, give_cursor());
Mat4Invert(ob->imat, ob->obmat);
Mat4MulVecfl(ob->imat, cent);
@@ -417,8 +417,8 @@ void docentre_armature (Object *ob, int centremode)
BLI_freelistN(&list);
}
- /* Adjust object location for new centrepoint */
- if(centremode && G.obedit==0) {
+ /* Adjust object location for new centerpoint */
+ if(centermode && G.obedit==0) {
Mat3CpyMat4(omat, ob->obmat);
Mat3MulVecfl(omat, cent);
diff --git a/source/blender/src/editcurve.c b/source/blender/src/editcurve.c
index 7aa513767c1..e3dc812831b 100644
--- a/source/blender/src/editcurve.c
+++ b/source/blender/src/editcurve.c
@@ -2463,7 +2463,7 @@ static void spin_nurb(float *dvec, short mode)
Mat3CpyMat4(persmat, G.vd->viewmat);
Mat3Inv(persinv, persmat);
- /* imat and centre and size */
+ /* imat and center and size */
Mat3CpyMat4(bmat, G.obedit->obmat);
Mat3Inv(imat, bmat);
@@ -2479,7 +2479,7 @@ static void spin_nurb(float *dvec, short mode)
n[0]= G.vd->viewinv[2][0];
n[1]= G.vd->viewinv[2][1];
n[2]= G.vd->viewinv[2][2];
- Normalise(n);
+ Normalize(n);
}
phi= M_PI/8.0;
@@ -3743,7 +3743,7 @@ Nurb *addNurbprim(int type, int stype, int newname)
if (G.vd) grid = G.vd->grid;
else grid = 1.0;
- /* imat and centre and size */
+ /* imat and center and size */
if(G.obedit) {
Mat3CpyMat4(mat, G.obedit->obmat);
diff --git a/source/blender/src/editface.c b/source/blender/src/editface.c
index 9024b10691f..db4d50dccbb 100644
--- a/source/blender/src/editface.c
+++ b/source/blender/src/editface.c
@@ -183,7 +183,7 @@ static void uv_calc_center_vector(float *result, Object *ob, Mesh *me)
switch (G.vd->around)
{
- case V3D_CENTRE: /* bounding box center */
+ case V3D_CENTER: /* bounding box center */
min[0]= min[1]= min[2]= 1e20f;
max[0]= max[1]= max[2]= -1e20f;
diff --git a/source/blender/src/editipo.c b/source/blender/src/editipo.c
index dd57355726a..4e184494b32 100644
--- a/source/blender/src/editipo.c
+++ b/source/blender/src/editipo.c
@@ -2553,7 +2553,7 @@ void common_insertkey(void)
id= G.buts->lockpoin;
te= G.buts->lockpoin;
if(id) {
- event= pupmenu("Insert Key %t|Cloud%x0|Marble%x1|Stucci%x2|Wood%x3|Magic%x4|Blend%x5|Musgrave%x6|Voronoi%x7|Distnoise%x8|ColourFilter%x9");
+ event= pupmenu("Insert Key %t|Cloud%x0|Marble%x1|Stucci%x2|Wood%x3|Magic%x4|Blend%x5|Musgrave%x6|Voronoi%x7|Distnoise%x8|ColorFilter%x9");
if(event== -1) return;
if(event==0) {
@@ -3942,8 +3942,8 @@ void set_speed_editipo(float speed)
vec1[2]= (beztar[2]->vec[1][1] - beztar[2]->vec[0][1]) / (beztar[2]->vec[1][0] - beztar[2]->vec[0][0]) ;
vec2[2]= (beztar[2]->vec[1][1] - beztar[2]->vec[2][1]) / (beztar[2]->vec[2][0] - beztar[2]->vec[1][0]) ;
- Normalise(vec1);
- Normalise(vec2);
+ Normalize(vec1);
+ Normalize(vec2);
VecMulf(vec1, speed);
VecMulf(vec2, speed);
diff --git a/source/blender/src/editmball.c b/source/blender/src/editmball.c
index 1bde0eca710..91f0f25ec60 100644
--- a/source/blender/src/editmball.c
+++ b/source/blender/src/editmball.c
@@ -157,7 +157,7 @@ void add_primitiveMball(int dummy_argument)
ml= ml->next;
}
- /* imat and centre and size */
+ /* imat and center and size */
Mat3CpyMat4(mat, G.obedit->obmat);
curs= give_cursor();
diff --git a/source/blender/src/editmesh.c b/source/blender/src/editmesh.c
index bcb0d80d720..15840335169 100644
--- a/source/blender/src/editmesh.c
+++ b/source/blender/src/editmesh.c
@@ -660,7 +660,7 @@ static void edge_normal_compare(EditEdge *eed, EditFace *efa1)
else CalcCent3f(cent2, efa2->v1->co, efa2->v2->co, efa2->v3->co);
VecSubf(cent1, cent2, cent1);
- Normalise(cent1);
+ Normalize(cent1);
inp= cent1[0]*efa1->n[0] + cent1[1]*efa1->n[1] + cent1[2]*efa1->n[2];
if(inp < -0.001 ) eed->f1= 1;
diff --git a/source/blender/src/editmesh_add.c b/source/blender/src/editmesh_add.c
index 2e1aae3c0cb..e90a08e4086 100644
--- a/source/blender/src/editmesh_add.c
+++ b/source/blender/src/editmesh_add.c
@@ -186,9 +186,9 @@ void add_click_mesh(void)
done= 1;
}
}
- if(done) Normalise(nor);
+ if(done) Normalize(nor);
- /* centre */
+ /* center */
VecAddf(cent, min, max);
VecMulf(cent, 0.5f);
VECCOPY(min, cent);
@@ -206,14 +206,14 @@ void add_click_mesh(void)
float dot;
VECCOPY(vec, min);
- Normalise(vec);
+ Normalize(vec);
dot= INPR(vec, nor);
if( fabs(dot)<0.999) {
float cross[3], si, q1[4];
Crossf(cross, nor, vec);
- Normalise(cross);
+ Normalize(cross);
dot= 0.5f*saacos(dot);
si= (float)sin(dot);
q1[0]= (float)cos(dot);
@@ -865,7 +865,7 @@ int confirm_objectExists( Mesh **me, float mat[][3] )
}
*me = G.obedit->data;
- /* imat and centre and size */
+ /* imat and center and size */
Mat3CpyMat4(mat, G.obedit->obmat);
return newob;
@@ -1079,7 +1079,7 @@ void make_prim(int type, float imat[3][3], int tot, int seg,
}
d= -d;
}
- /* centre vertices */
+ /* center vertices */
/* type 7, a cone can only have 1 one side filled
* if the cone has no capping, dont add vtop */
if((fill && type>1) || type == 7) {
diff --git a/source/blender/src/editmesh_lib.c b/source/blender/src/editmesh_lib.c
index f256b0b534a..78cf2d17c04 100644
--- a/source/blender/src/editmesh_lib.c
+++ b/source/blender/src/editmesh_lib.c
@@ -190,7 +190,7 @@ void EM_editselection_normal(float *normal, EditSelection *ese)
we need the plane for this */
Crossf(vec, normal, plane);
Crossf(normal, plane, vec);
- Normalise(normal);
+ Normalize(normal);
} else if (ese->type==EDITFACE) {
EditFace *efa= ese->data;
@@ -263,7 +263,7 @@ void EM_editselection_plane(float *plane, EditSelection *ese)
VecCopyf(plane, vec);
}
}
- Normalise(plane);
+ Normalize(plane);
}
@@ -1013,7 +1013,7 @@ short extrudeflag_edges_indiv(short flag, float *nor)
}
}
}
- Normalise(nor);
+ Normalize(nor);
/* set correct selection */
EM_clear_flag_all(SELECT);
@@ -1279,7 +1279,7 @@ static short extrudeflag_edge(short flag, float *nor)
}
}
- Normalise(nor); // translation normal grab
+ Normalize(nor); // translation normal grab
/* step 7: redo selection */
EM_clear_flag_all(SELECT);
@@ -1540,7 +1540,7 @@ short extrudeflag_vert(short flag, float *nor)
efa= nextvl;
}
- Normalise(nor); // for grab
+ Normalize(nor); // for grab
/* for all vertices with eve->tmp.v!=0
if eve->f1==1: make edge
@@ -1853,9 +1853,9 @@ void recalc_editnormals(void)
/* following Mesh convention; we use vertex coordinate itself for normal in this case */
for(eve= em->verts.first; eve; eve=eve->next) {
- if (Normalise(eve->no)==0.0) {
+ if (Normalize(eve->no)==0.0) {
VECCOPY(eve->no, eve->co);
- Normalise(eve->no);
+ Normalize(eve->no);
}
}
}
diff --git a/source/blender/src/editmesh_mods.c b/source/blender/src/editmesh_mods.c
index 985cda68351..c9190692f1a 100644
--- a/source/blender/src/editmesh_mods.c
+++ b/source/blender/src/editmesh_mods.c
@@ -3324,7 +3324,7 @@ void vertices_to_sphere(void)
Mat3CpyMat4(bmat, ob->obmat);
Mat3Inv(imat, bmat);
- /* centre */
+ /* center */
curs= give_cursor();
cent[0]= curs[0]-ob->obmat[3][0];
cent[1]= curs[1]-ob->obmat[3][1];
@@ -3352,7 +3352,7 @@ void vertices_to_sphere(void)
vec[1]= eve->co[1]-cent[1];
vec[2]= eve->co[2]-cent[2];
- Normalise(vec);
+ Normalize(vec);
eve->co[0]= fac*(cent[0]+vec[0]*len) + facm*eve->co[0];
eve->co[1]= fac*(cent[1]+vec[1]*len) + facm*eve->co[1];
diff --git a/source/blender/src/editmesh_tools.c b/source/blender/src/editmesh_tools.c
index 4d8c6ea17df..afcdfcc7c7f 100644
--- a/source/blender/src/editmesh_tools.c
+++ b/source/blender/src/editmesh_tools.c
@@ -701,7 +701,7 @@ void extrude_repeat_mesh(int steps, float offs)
dvec[0]= G.vd->persinv[2][0];
dvec[1]= G.vd->persinv[2][1];
dvec[2]= G.vd->persinv[2][2];
- Normalise(dvec);
+ Normalize(dvec);
dvec[0]*= offs;
dvec[1]*= offs;
dvec[2]*= offs;
@@ -740,7 +740,7 @@ void spin_mesh(int steps, float degr, float *dvec, int mode)
TEST_EDITMESH
if(multires_test()) return;
- /* imat and centre and size */
+ /* imat and center and size */
Mat3CpyMat4(bmat, G.obedit->obmat);
Mat3Inv(imat,bmat);
@@ -762,7 +762,7 @@ void spin_mesh(int steps, float degr, float *dvec, int mode)
n[0]= G.vd->viewinv[2][0];
n[1]= G.vd->viewinv[2][1];
n[2]= G.vd->viewinv[2][2];
- Normalise(n);
+ Normalize(n);
}
q[0]= (float)cos(phi);
@@ -1191,7 +1191,7 @@ static void alter_co(float *co, EditEdge *edge, float rad, int beauty, float per
float len, fac, nor[3], nor1[3], nor2[3];
VecSubf(nor, edge->v1->co, edge->v2->co);
- len= 0.5f*Normalise(nor);
+ len= 0.5f*Normalize(nor);
VECCOPY(nor1, edge->v1->no);
VECCOPY(nor2, edge->v2->no);
@@ -1220,7 +1220,7 @@ static void alter_co(float *co, EditEdge *edge, float rad, int beauty, float per
}
else {
if(rad > 0.0) { /* subdivide sphere */
- Normalise(co);
+ Normalize(co);
co[0]*= rad;
co[1]*= rad;
co[2]*= rad;
@@ -1260,7 +1260,7 @@ static EditVert *subdivide_edge_addvert(EditEdge *edge, float rad, int beauty, f
ev->no[0] = (edge->v2->no[0]-edge->v1->no[0])*percent + edge->v1->no[0];
ev->no[1] = (edge->v2->no[1]-edge->v1->no[1])*percent + edge->v1->no[1];
ev->no[2] = (edge->v2->no[2]-edge->v1->no[2])*percent + edge->v1->no[2];
- Normalise(ev->no);
+ Normalize(ev->no);
return ev;
}
@@ -3733,12 +3733,12 @@ static void bevel_displace_vec(float *midvec, float *v1, float *v2, float *v3, f
VecSubf(c, v3, v2);
Crossf(n_a, a, no);
- Normalise(n_a);
+ Normalize(n_a);
Crossf(n_c, no, c);
- Normalise(n_c);
+ Normalize(n_c);
- Normalise(a);
- Normalise(c);
+ Normalize(a);
+ Normalize(c);
ac = Inpf(a, c);
if (ac == 1 || ac == -1) {
@@ -3748,7 +3748,7 @@ static void bevel_displace_vec(float *midvec, float *v1, float *v2, float *v3, f
ac2 = ac * ac;
fac = (float)sqrt((ac2 + 2*ac + 1)/(1 - ac2) + 1);
VecAddf(mid, n_c, n_a);
- Normalise(mid);
+ Normalize(mid);
VecMulf(mid, d * fac);
VecAddf(mid, mid, v2);
VecCopyf(midvec, mid);
@@ -3763,11 +3763,11 @@ static void fix_bevel_wrap(float *midvec, float *v1, float *v2, float *v3, float
float a[3], b[3], c[3], l_a, l_b, l_c, s_a, s_b, s_c, Pos1[3], Pos2[3], Dir[3];
VecSubf(a, v3, v2);
- l_a = Normalise(a);
+ l_a = Normalize(a);
VecSubf(b, v4, v3);
- Normalise(b);
+ Normalize(b);
VecSubf(c, v1, v2);
- Normalise(c);
+ Normalize(c);
s_b = Inpf(a, c);
s_b = (float)sqrt(1 - (s_b * s_b));
@@ -3905,7 +3905,7 @@ static void bevel_shrink_faces(float d, int flag)
EditFace *efa;
float vec[3], no[3], v1[3], v2[3], v3[3], v4[3];
- /* move edges of all faces with efa->f1 & flag closer towards their centres */
+ /* move edges of all faces with efa->f1 & flag closer towards their centers */
efa= em->faces.first;
while (efa) {
if (efa->f1 & flag) {
@@ -3946,7 +3946,7 @@ static void bevel_shrink_draw(float d, int flag)
EditFace *efa;
float vec[3], no[3], v1[3], v2[3], v3[3], v4[3], fv1[3], fv2[3], fv3[3], fv4[3];
- /* move edges of all faces with efa->f1 & flag closer towards their centres */
+ /* move edges of all faces with efa->f1 & flag closer towards their centers */
efa= em->faces.first;
while (efa) {
VECCOPY(v1, efa->v1->co);
@@ -4409,7 +4409,7 @@ void bevel_menu()
{
char Finished = 0, Canceled = 0, str[100], Recalc = 0;
short mval[2], oval[2], curval[2], event = 0, recurs = 1, nr;
- float vec[3], d, drawd=0.0, centre[3], fac = 1;
+ float vec[3], d, drawd=0.0, center[3], fac = 1;
getmouseco_areawin(mval);
oval[0] = mval[0]; oval[1] = mval[1];
@@ -4420,7 +4420,7 @@ void bevel_menu()
// Init grabz for window to vec conversions
initgrabz(-G.vd->ofs[0], -G.vd->ofs[1], -G.vd->ofs[2]);
- window_to_3d(centre, mval[0], mval[1]);
+ window_to_3d(center, mval[0], mval[1]);
if(button(&recurs, 1, 4, "Recursion:")==0) return;
@@ -4442,7 +4442,7 @@ void bevel_menu()
curval[1] = mval[1];
window_to_3d(vec, mval[0]-oval[0], mval[1]-oval[1]);
- d = Normalise(vec) / 10;
+ d = Normalize(vec) / 10;
drawd = d * fac;
diff --git a/source/blender/src/editobject.c b/source/blender/src/editobject.c
index 4837d7b2c03..6e1bbe61039 100644
--- a/source/blender/src/editobject.c
+++ b/source/blender/src/editobject.c
@@ -1767,9 +1767,9 @@ void check_editmode(int type)
exit_editmode(EM_FREEDATA|EM_FREEUNDO|EM_WAITCURSOR); /* freedata, and undo */
}
-/* 0 == do centre, 1 == centre new, 2 == centre cursor */
+/* 0 == do center, 1 == center new, 2 == center cursor */
-void docentre(int centremode)
+void docenter(int centermode)
{
EditMesh *em = G.editMesh;
Base *base;
@@ -1849,7 +1849,7 @@ void docentre(int centremode)
return;
}
- if(centremode==2) {
+ if(centermode==2) {
VECCOPY(cent, give_cursor());
Mat4Invert(base->object->imat, base->object->obmat);
Mat4MulVecfl(base->object->imat, cent);
@@ -1871,7 +1871,7 @@ void docentre(int centremode)
}
me->flag |= ME_ISDONE;
- if(centremode) {
+ if(centermode) {
Mat3CpyMat4(omat, base->object->obmat);
VECCOPY(centn, cent);
@@ -1925,7 +1925,7 @@ void docentre(int centremode)
nu1= cu->nurb.first;
}
- if(centremode==2) {
+ if(centermode==2) {
VECCOPY(cent, give_cursor());
Mat4Invert(base->object->imat, base->object->obmat);
Mat4MulVecfl(base->object->imat, cent);
@@ -1965,7 +1965,7 @@ void docentre(int centremode)
nu= nu->next;
}
- if(centremode && G.obedit==0) {
+ if(centermode && G.obedit==0) {
Mat3CpyMat4(omat, base->object->obmat);
Mat3MulVecfl(omat, cent);
@@ -1975,7 +1975,7 @@ void docentre(int centremode)
}
if(G.obedit) {
- if (centremode==0) {
+ if (centermode==0) {
DAG_object_flush_update(G.scene, G.obedit, OB_RECALC_DATA);
}
break;
@@ -2008,7 +2008,7 @@ void docentre(int centremode)
/* Function to recenter armatures in editarmature.c
* Bone + object locations are handled there.
*/
- docentre_armature(base->object, centremode);
+ docenter_armature(base->object, centermode);
if(G.obedit)
break;
@@ -2024,7 +2024,7 @@ void docentre(int centremode)
BIF_undo_push("Do Center");
}
-void docentre_new(void)
+void docenter_new(void)
{
if(G.scene->id.lib) return;
@@ -2032,11 +2032,11 @@ void docentre_new(void)
error("Unable to center new in Edit Mode");
}
else {
- docentre(1);
+ docenter(1);
}
}
-void docentre_cursor(void)
+void docenter_cursor(void)
{
if(G.scene->id.lib) return;
@@ -2044,7 +2044,7 @@ void docentre_cursor(void)
error("Unable to center cursor in Edit Mode");
}
else {
- docentre(2);
+ docenter(2);
}
}
@@ -3821,10 +3821,10 @@ int cylinder_intersect_test(void)
VecSubf(rc, oldloc, base);
/* the axis */
- len2= Normalise(axis);
+ len2= Normalize(axis);
Crossf(n, speed, axis);
- len= Normalise(n);
+ len= Normalize(n);
if(len==0.0) return 0;
dist= fabs( rc[0]*n[0] + rc[1]*n[1] + rc[2]*n[2] );
@@ -3880,7 +3880,7 @@ int sphere_intersect_test(void)
v1= v1->next;
VecSubf(speed, v1->co, oldloc);
- len= Normalise(speed);
+ len= Normalize(speed);
if(len==0.0) return 0;
VecSubf(rc, oldloc, base);
diff --git a/source/blender/src/editscreen.c b/source/blender/src/editscreen.c
index 64481a3e31b..0ee13f676b6 100644
--- a/source/blender/src/editscreen.c
+++ b/source/blender/src/editscreen.c
@@ -382,7 +382,7 @@ void headerbox(ScrArea *area)
if(active) BIF_ThemeColor(TH_HEADER);
else BIF_ThemeColor(TH_HEADERDESEL);
- /* weird values here... is because of window matrix that centres buttons */
+ /* weird values here... is because of window matrix that centers buttons */
if(area->headertype==HEADERTOP) {
uiSetRoundBox(3);
uiRoundBoxEmboss(-0.5+area->headbutofs, -10.0, width-1.5+area->headbutofs, HEADERY-2.0, SCR_ROUND, active);
@@ -2065,7 +2065,7 @@ ScrArea *closest_bigger_area(void)
len= MIN4(len, len1, len2, len3);
- /* plus centre */
+ /* plus center */
vec[0]= (sa->v2->vec.x+sa->v3->vec.x)/2;
vec[1]= (sa->v1->vec.y+sa->v2->vec.y)/2;
diff --git a/source/blender/src/editview.c b/source/blender/src/editview.c
index 2fc9cee5138..3b59b2fbd74 100644
--- a/source/blender/src/editview.c
+++ b/source/blender/src/editview.c
@@ -635,7 +635,7 @@ static char interpret_move(short mcord[][2], int count)
/* new method:
*
- * starting from end points, calculate centre with maximum distance
+ * starting from end points, calculate center with maximum distance
* dependant at the angle s / g / r is defined
*/
@@ -1278,7 +1278,7 @@ void mouse_select(void)
getmouseco_areawin(mval);
- /* This block uses the control key to make the object selected by its centre point rather then its contents */
+ /* This block uses the control key to make the object selected by its center point rather then its contents */
if(G.obedit==0 && (G.qual & LR_CTRLKEY)) {
/* note; shift+alt goes to group-flush-selecting */
@@ -2203,7 +2203,7 @@ void fly(void)
/* the dist defines a vector that is infront of the offset
to rotate the view about.
this is no good for fly mode because we
- want to rotate about the viewers centre.
+ want to rotate about the viewers center.
but to correct the dist removal we must
alter offset so the view dosent jump. */
diff --git a/source/blender/src/header_image.c b/source/blender/src/header_image.c
index 4222fa24c3a..9b2c1ff41dc 100644
--- a/source/blender/src/header_image.c
+++ b/source/blender/src/header_image.c
@@ -438,7 +438,7 @@ static void do_image_viewmenu(void *arg, int event)
add_blockhandler(curarea, IMAGE_HANDLER_PAINT, UI_PNL_UNSTOW);
break;
case 9:
- image_viewcentre();
+ image_viewcenter();
case 10: /* Display Normalized Coordinates */
G.sima->flag ^= SI_COORDFLOATS;
allqueue(REDRAWIMAGE, 0);
diff --git a/source/blender/src/header_info.c b/source/blender/src/header_info.c
index c3bdffdc681..6810e6eb0f9 100644
--- a/source/blender/src/header_info.c
+++ b/source/blender/src/header_info.c
@@ -1971,7 +1971,7 @@ static void info_text(int x, int y)
if (g_progress_bar) {
hsize = 4 + (138.0 * g_done);
- fac1 = 0.5 * g_done; // do some rainbow colours on progress
+ fac1 = 0.5 * g_done; /* do some rainbow colors on progress */
fac2 = 1.0;
fac3 = 0.9;
} else {
diff --git a/source/blender/src/header_view3d.c b/source/blender/src/header_view3d.c
index d41359fcf43..688c8842e5e 100644
--- a/source/blender/src/header_view3d.c
+++ b/source/blender/src/header_view3d.c
@@ -552,7 +552,7 @@ static void do_view3d_viewmenu(void *arg, int event)
view3d_home(0);
break;
case 11: /* View Selected */
- centreview();
+ centerview();
break;
case 13: /* Play Back Animation */
play_anim(0);
@@ -1681,13 +1681,13 @@ static void do_view3d_transformmenu(void *arg, int event)
} else error("Only meshes can be shrinked/fattened");
break;
case 10:
- docentre(0);
+ docenter(0);
break;
case 11:
- docentre_new();
+ docenter_new();
break;
case 12:
- docentre_cursor();
+ docenter_cursor();
break;
case 13:
initTransform(TFM_TILT, CTX_NONE);
diff --git a/source/blender/src/interface.c b/source/blender/src/interface.c
index 962b9f526a7..0bf26f5651f 100644
--- a/source/blender/src/interface.c
+++ b/source/blender/src/interface.c
@@ -650,7 +650,7 @@ static void ui_positionblock(uiBlock *block, uiBut *but)
uiBut *bt;
rctf butrct;
float aspect;
- int xsize, ysize, xof=0, yof=0, centre;
+ int xsize, ysize, xof=0, yof=0, center;
short dir1= 0, dir2=0;
/* first transform to screen coords, assuming matrix is stil OK */
@@ -699,13 +699,13 @@ static void ui_positionblock(uiBlock *block, uiBut *but)
if(but) {
short left=0, right=0, top=0, down=0;
- if(block->direction & UI_CENTRE) centre= ysize/2;
- else centre= 0;
+ if(block->direction & UI_CENTER) center= ysize/2;
+ else center= 0;
if( butrct.xmin-xsize > 0.0) left= 1;
if( butrct.xmax+xsize < G.curscreen->sizex) right= 1;
- if( butrct.ymin-ysize+centre > 0.0) down= 1;
- if( butrct.ymax+ysize-centre < G.curscreen->sizey) top= 1;
+ if( butrct.ymin-ysize+center > 0.0) down= 1;
+ if( butrct.ymax+ysize-center < G.curscreen->sizey) top= 1;
dir1= block->direction & UI_DIRECTION;
@@ -736,13 +736,13 @@ static void ui_positionblock(uiBlock *block, uiBut *but)
if(dir1==UI_LEFT) {
xof= butrct.xmin - block->maxx;
- if(dir2==UI_TOP) yof= butrct.ymin - block->miny-centre;
- else yof= butrct.ymax - block->maxy+centre;
+ if(dir2==UI_TOP) yof= butrct.ymin - block->miny-center;
+ else yof= butrct.ymax - block->maxy+center;
}
else if(dir1==UI_RIGHT) {
xof= butrct.xmax - block->minx;
- if(dir2==UI_TOP) yof= butrct.ymin - block->miny-centre;
- else yof= butrct.ymax - block->maxy+centre;
+ if(dir2==UI_TOP) yof= butrct.ymin - block->miny-center;
+ else yof= butrct.ymax - block->maxy+center;
}
else if(dir1==UI_TOP) {
yof= butrct.ymax - block->miny;
@@ -3160,12 +3160,12 @@ static void do_palette_sample_cb(void *bt1, void *col1) /* frontbuf */
if(x<0 || y<0) return;
- /* if we've got a glick, use OpenGL to sample the colour under the mouse pointer */
+ /* if we've got a glick, use OpenGL to sample the color under the mouse pointer */
glReadBuffer(GL_FRONT);
glReadPixels(x, y, 1, 1, GL_RGBA, GL_FLOAT, tempcol);
glReadBuffer(GL_BACK);
- /* and send that colour back to the picker */
+ /* and send that color back to the picker */
rgb_to_hsv(tempcol[0], tempcol[1], tempcol[2], hsv, hsv+1, hsv+2);
update_picker_buts_hsv(but1->block, hsv, but1->poin);
update_picker_hex(but1->block, tempcol);
@@ -3228,7 +3228,7 @@ void uiBlockPickerButtons(uiBlock *block, float *col, float *hsv, float *old, ch
uiButSetFunc(bt, do_palette_sample_cb, bt, col);
uiButSetFlag(bt, UI_TEXT_LEFT);
- bt= uiDefBut(block, TEX, retval, "Hex: ", offs, 140, 140, 20, hexcol, 0, 8, 0, 0, "Hex triplet for colour (#RRGGBB)");
+ bt= uiDefBut(block, TEX, retval, "Hex: ", offs, 140, 140, 20, hexcol, 0, 8, 0, 0, "Hex triplet for color (#RRGGBB)");
uiButSetFunc(bt, do_palette_hex_cb, bt, hexcol);
uiBlockBeginAlign(block);
@@ -3565,7 +3565,7 @@ static int ui_do_but_NORMAL(uiBut *but)
fp[2]= -sqrt( radsq-dx*dx-dy*dy );
}
}
- Normalise(fp);
+ Normalize(fp);
ui_draw_but(but);
ui_block_flush_back(but->block);
diff --git a/source/blender/src/interface_panel.c b/source/blender/src/interface_panel.c
index ccca7a76066..4bf572b7ca4 100644
--- a/source/blender/src/interface_panel.c
+++ b/source/blender/src/interface_panel.c
@@ -602,7 +602,7 @@ static void ui_scale_panel_block(uiBlock *block)
{
uiBut *but;
float facx= 1.0, facy= 1.0;
- int centrex= 0, topy=0, tabsy=0;
+ int centerx= 0, topy=0, tabsy=0;
if(block->panel==NULL) return;
@@ -613,7 +613,7 @@ static void ui_scale_panel_block(uiBlock *block)
if( block->maxx-block->minx > block->panel->sizex - 2*PNL_SAFETY ) {
facx= (block->panel->sizex - (2*PNL_SAFETY))/( block->maxx-block->minx );
}
- else centrex= (block->panel->sizex-( block->maxx-block->minx ) - 2*PNL_SAFETY)/2;
+ else centerx= (block->panel->sizex-( block->maxx-block->minx ) - 2*PNL_SAFETY)/2;
// tabsy= PNL_HEADER*panel_has_tabs(block->panel);
if( (block->maxy-block->miny) > block->panel->sizey - 2*PNL_SAFETY - tabsy) {
@@ -623,9 +623,9 @@ static void ui_scale_panel_block(uiBlock *block)
but= block->buttons.first;
while(but) {
- but->x1= PNL_SAFETY+centrex+ facx*(but->x1-block->minx);
+ but->x1= PNL_SAFETY+centerx+ facx*(but->x1-block->minx);
but->y1= PNL_SAFETY+topy + facy*(but->y1-block->miny);
- but->x2= PNL_SAFETY+centrex+ facx*(but->x2-block->minx);
+ but->x2= PNL_SAFETY+centerx+ facx*(but->x2-block->minx);
but->y2= PNL_SAFETY+topy + facy*(but->y2-block->miny);
if(facx!=1.0) ui_check_but(but); /* for strlen */
but= but->next;
diff --git a/source/blender/src/parametrizer.c b/source/blender/src/parametrizer.c
index 8c3ac6394f9..d70d25ecd31 100644
--- a/source/blender/src/parametrizer.c
+++ b/source/blender/src/parametrizer.c
@@ -145,8 +145,8 @@ static float p_vec_angle_cos(float *v1, float *v2, float *v3)
d2[1] = v3[1] - v2[1];
d2[2] = v3[2] - v2[2];
- Normalise(d1);
- Normalise(d2);
+ Normalize(d1);
+ Normalize(d2);
return d1[0]*d2[0] + d1[1]*d2[1] + d1[2]*d2[2];
}
diff --git a/source/blender/src/sculptmode.c b/source/blender/src/sculptmode.c
index 7c9a2259a3c..2338765e3c9 100644
--- a/source/blender/src/sculptmode.c
+++ b/source/blender/src/sculptmode.c
@@ -475,13 +475,13 @@ vec3f calc_area_normal(const vec3f *outdir, const ListBase* active_verts)
area_normal.z+= me->mvert[node->Index].no[2];
node= node->next;
}
- Normalise(&area_normal.x);
+ Normalize(&area_normal.x);
if(outdir) {
area_normal.x= outdir->x * view + area_normal.x * (10-view);
area_normal.y= outdir->y * view + area_normal.y * (10-view);
area_normal.z= outdir->z * view + area_normal.z * (10-view);
}
- Normalise(&area_normal.x);
+ Normalize(&area_normal.x);
return area_normal;
}
void do_draw_brush(const EditData *e, const ListBase* active_verts)
@@ -1059,7 +1059,7 @@ void update_damaged_vert(Mesh *me, ListBase *lb)
add_face_normal(&norm,&me->mface[face->Index]);
face= face->next;
}
- Normalise(&norm.x);
+ Normalize(&norm.x);
me->mvert[vert->Index].no[0]=norm.x*32767;
me->mvert[vert->Index].no[1]=norm.y*32767;
@@ -1169,9 +1169,9 @@ void init_editdata(SculptData *sd, EditData *e, short *mouse, short *pr_mouse, c
VecSubf(&e->up.x, &e->up.x, &zero_loc.x);
VecSubf(&e->right.x, &e->right.x, &zero_loc.x);
VecSubf(&e->out.x, &e->out.x, &zero_loc.x);
- Normalise(&e->up.x);
- Normalise(&e->right.x);
- Normalise(&e->out.x);
+ Normalize(&e->up.x);
+ Normalize(&e->right.x);
+ Normalize(&e->out.x);
/* Initialize mirror modifier clipping */
for(i=0; i<3; ++i) {
diff --git a/source/blender/src/seqeffects.c b/source/blender/src/seqeffects.c
index 1dad24b10dc..63069eb425d 100644
--- a/source/blender/src/seqeffects.c
+++ b/source/blender/src/seqeffects.c
@@ -795,9 +795,9 @@ static float gamma_range_table[RE_GAMMA_TABLE_SIZE + 1];
static float gamfactor_table[RE_GAMMA_TABLE_SIZE];
static float inv_gamma_range_table[RE_GAMMA_TABLE_SIZE + 1];
static float inv_gamfactor_table[RE_GAMMA_TABLE_SIZE];
-static float colour_domain_table[RE_GAMMA_TABLE_SIZE + 1];
-static float colour_step;
-static float inv_colour_step;
+static float color_domain_table[RE_GAMMA_TABLE_SIZE + 1];
+static float color_step;
+static float inv_color_step;
static float valid_gamma;
static float valid_inv_gamma;
@@ -808,15 +808,15 @@ static void makeGammaTables(float gamma)
valid_gamma = gamma;
valid_inv_gamma = 1.0 / gamma;
- colour_step = 1.0 / RE_GAMMA_TABLE_SIZE;
- inv_colour_step = (float) RE_GAMMA_TABLE_SIZE;
+ color_step = 1.0 / RE_GAMMA_TABLE_SIZE;
+ inv_color_step = (float) RE_GAMMA_TABLE_SIZE;
/* We could squeeze out the two range tables to gain some memory. */
for (i = 0; i < RE_GAMMA_TABLE_SIZE; i++) {
- colour_domain_table[i] = i * colour_step;
- gamma_range_table[i] = pow(colour_domain_table[i],
+ color_domain_table[i] = i * color_step;
+ gamma_range_table[i] = pow(color_domain_table[i],
valid_gamma);
- inv_gamma_range_table[i] = pow(colour_domain_table[i],
+ inv_gamma_range_table[i] = pow(color_domain_table[i],
valid_inv_gamma);
}
@@ -824,16 +824,16 @@ static void makeGammaTables(float gamma)
/* rounding errors, we just set this explicitly. The last segment may */
/* have a different lenght than the other segments, but our */
/* interpolation is insensitive to that. */
- colour_domain_table[RE_GAMMA_TABLE_SIZE] = 1.0;
+ color_domain_table[RE_GAMMA_TABLE_SIZE] = 1.0;
gamma_range_table[RE_GAMMA_TABLE_SIZE] = 1.0;
inv_gamma_range_table[RE_GAMMA_TABLE_SIZE] = 1.0;
/* To speed up calculations, we make these calc factor tables. They are */
/* multiplication factors used in scaling the interpolation. */
for (i = 0; i < RE_GAMMA_TABLE_SIZE; i++ ) {
- gamfactor_table[i] = inv_colour_step
+ gamfactor_table[i] = inv_color_step
* (gamma_range_table[i + 1] - gamma_range_table[i]) ;
- inv_gamfactor_table[i] = inv_colour_step
+ inv_gamfactor_table[i] = inv_color_step
* (inv_gamma_range_table[i + 1] - inv_gamma_range_table[i]) ;
}
@@ -845,15 +845,15 @@ static float gammaCorrect(float c)
int i;
float res = 0.0;
- i = floor(c * inv_colour_step);
+ i = floor(c * inv_color_step);
/* Clip to range [0,1]: outside, just do the complete calculation. */
/* We may have some performance problems here. Stretching up the LUT */
/* may help solve that, by exchanging LUT size for the interpolation. */
- /* Negative colours are explicitly handled. */
+ /* Negative colors are explicitly handled. */
if (i < 0) res = -pow(abs(c), valid_gamma);
else if (i >= RE_GAMMA_TABLE_SIZE ) res = pow(c, valid_gamma);
else res = gamma_range_table[i] +
- ( (c - colour_domain_table[i]) * gamfactor_table[i]);
+ ( (c - color_domain_table[i]) * gamfactor_table[i]);
return res;
} /* end of float gammaCorrect(float col) */
@@ -865,12 +865,12 @@ static float invGammaCorrect(float col)
int i;
float res = 0.0;
- i = floor(col*inv_colour_step);
- /* Negative colours are explicitly handled. */
+ i = floor(col*inv_color_step);
+ /* Negative colors are explicitly handled. */
if (i < 0) res = -pow(abs(col), valid_inv_gamma);
else if (i >= RE_GAMMA_TABLE_SIZE) res = pow(col, valid_inv_gamma);
else res = inv_gamma_range_table[i] +
- ( (col - colour_domain_table[i]) * inv_gamfactor_table[i]);
+ ( (col - color_domain_table[i]) * inv_gamfactor_table[i]);
return res;
} /* end of float invGammaCorrect(float col) */
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index 399471aa091..1a4305f9eca 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -2355,7 +2355,7 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
} else if(G.qual==LR_SHIFTKEY) {
G.vd->around= V3D_CENTROID;
} else if(G.qual==0) {
- G.vd->around= V3D_CENTRE;
+ G.vd->around= V3D_CENTER;
}
handle_view3d_around();
@@ -2410,7 +2410,7 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
break;
case PADPERIOD: /* '.' */
if(G.qual==0)
- centreview();
+ centerview();
break;
case PAGEUPKEY:
@@ -3087,7 +3087,7 @@ void drawinfospace(ScrArea *sa, void *spacedata)
y6label = y6-2;
- /* set the colour to blue and draw the main 'tab' controls */
+ /* set the color to blue and draw the main 'tab' controls */
uiBlockSetCol(block, TH_BUT_SETTING1);
uiBlockBeginAlign(block);
@@ -4792,7 +4792,7 @@ static void winqreadimagespace(ScrArea *sa, void *spacedata, BWinEvent *evt)
break;
case PADPERIOD:
if(G.qual==0)
- image_viewcentre();
+ image_viewcenter();
break;
}
}
diff --git a/source/blender/src/toets.c b/source/blender/src/toets.c
index f35eb4320f4..87b76a084fe 100644
--- a/source/blender/src/toets.c
+++ b/source/blender/src/toets.c
@@ -320,7 +320,7 @@ void persptoetsen(unsigned short event)
/* horizontal axis */
VECCOPY(q1+1, G.vd->viewinv[0]);
- Normalise(q1+1);
+ Normalize(q1+1);
phi= (float)(M_PI/360.0)*U.pad_rot_angle;
if(event==PAD2) phi= -phi;
si= (float)sin(phi);
diff --git a/source/blender/src/toolbox.c b/source/blender/src/toolbox.c
index e7f9584526b..dcbdf5758b1 100644
--- a/source/blender/src/toolbox.c
+++ b/source/blender/src/toolbox.c
@@ -1322,13 +1322,13 @@ static void tb_do_transform(void *arg, int event)
else G.scene->proportional= 1;
break;
case 10:
- docentre(0);
+ docenter(0);
break;
case 11:
- docentre_new();
+ docenter_new();
break;
case 12:
- docentre_cursor();
+ docenter_cursor();
break;
}
allqueue(REDRAWVIEW3D, 0);
@@ -1706,7 +1706,7 @@ static uiBlock *tb_makemenu(void *arg)
if(U.uiflag & USER_PLAINMENUS)
uiBlockSetDirection(block, UI_RIGHT);
else
- uiBlockSetDirection(block, UI_RIGHT|UI_CENTRE);
+ uiBlockSetDirection(block, UI_RIGHT|UI_CENTER);
return block;
}
diff --git a/source/blender/src/transform.c b/source/blender/src/transform.c
index 3bd63fed07a..2769f19f9bb 100755
--- a/source/blender/src/transform.c
+++ b/source/blender/src/transform.c
@@ -1269,7 +1269,7 @@ int Warp(TransInfo *t, short mval[2])
if (td->flag & TD_NOACTION)
break;
- /* translate point to centre, rotate in such a way that outline==distance */
+ /* translate point to center, rotate in such a way that outline==distance */
VECCOPY(vec, td->iloc);
Mat3MulVecfl(td->mtx, vec);
@@ -1452,11 +1452,11 @@ static void TransMat3ToSize( float mat[][3], float smat[][3], float *size)
float vec[3];
VecCopyf(vec, mat[0]);
- size[0]= Normalise(vec);
+ size[0]= Normalize(vec);
VecCopyf(vec, mat[1]);
- size[1]= Normalise(vec);
+ size[1]= Normalize(vec);
VecCopyf(vec, mat[2]);
- size[2]= Normalise(vec);
+ size[2]= Normalize(vec);
/* first tried with dotproduct... but the sign flip is crucial */
if( VECSIGNFLIP(mat[0], smat[0]) ) size[0]= -size[0];
@@ -1718,7 +1718,7 @@ int ToSphere(TransInfo *t, short mval[2])
VecSubf(vec, td->iloc, t->center);
- radius = Normalise(vec);
+ radius = Normalize(vec);
tratio = ratio * td->factor;
@@ -1980,7 +1980,7 @@ int Rotation(TransInfo *t, short mval[2])
VECCOPY(axis, t->viewinv[2]);
VecMulf(axis, -1.0f);
- Normalise(axis);
+ Normalize(axis);
dphi = saacos((float)deler);
if( (dx1*dy2-dx2*dy1)>0.0 ) dphi= -dphi;
@@ -2105,8 +2105,8 @@ int Trackball(TransInfo *t, short mval[2])
VECCOPY(axis1, t->persinv[0]);
VECCOPY(axis2, t->persinv[1]);
- Normalise(axis1);
- Normalise(axis2);
+ Normalize(axis1);
+ Normalize(axis2);
/* factore has to become setting or so */
phi[0]= 0.01f*(float)( t->imval[1] - mval[1] );
@@ -2607,7 +2607,7 @@ int PushPull(TransInfo *t, short mval[2])
Projf(vec, vec, axis);
}
}
- Normalise(vec);
+ Normalize(vec);
VecMulf(vec, distance);
VecMulf(vec, td->factor);
diff --git a/source/blender/src/transform_constraints.c b/source/blender/src/transform_constraints.c
index dbf539a1740..423bee574f2 100755
--- a/source/blender/src/transform_constraints.c
+++ b/source/blender/src/transform_constraints.c
@@ -183,7 +183,7 @@ static void axisProjection(TransInfo *t, float axis[3], float in[3], float out[3
else factor*= factor;
VECCOPY(out, axis);
- Normalise(out);
+ Normalize(out);
VecMulf(out, -factor); /* -factor makes move down going backwards */
}
else {
@@ -878,10 +878,10 @@ void setNearestAxis(TransInfo *t)
axis[1] = (float)(icoord[1] - t->center2d[1]);
axis[2] = 0.0f;
- if (Normalise(axis) != 0.0f) {
+ if (Normalize(axis) != 0.0f) {
Projf(proj, mvec, axis);
VecSubf(axis, mvec, proj);
- len[i] = Normalise(axis);
+ len[i] = Normalize(axis);
}
else {
len[i] = 10000000000.0f;
diff --git a/source/blender/src/transform_conversions.c b/source/blender/src/transform_conversions.c
index ca2fa68a45c..f68e88deacd 100755
--- a/source/blender/src/transform_conversions.c
+++ b/source/blender/src/transform_conversions.c
@@ -240,7 +240,7 @@ static void set_prop_dist(TransInfo *t, short with_dist)
if(td->flag & TD_SELECTED) {
VecSubf(vec, tob->center, td->center);
Mat3MulVecfl(tob->mtx, vec);
- dist = Normalise(vec);
+ dist = Normalize(vec);
if (tob->rdist == -1.0f) {
tob->rdist = dist;
}
diff --git a/source/blender/src/transform_generics.c b/source/blender/src/transform_generics.c
index d445603e1ed..32aed939161 100755
--- a/source/blender/src/transform_generics.c
+++ b/source/blender/src/transform_generics.c
@@ -131,7 +131,7 @@ void getViewVector(float coord[3], float vec[3])
else {
VECCOPY(vec, t->viewinv[2]);
}
- Normalise(vec);
+ Normalize(vec);
}
/* ************************** GENERICS **************************** */
@@ -494,7 +494,7 @@ void initTrans (TransInfo *t)
t->around = G.vd->around;
}
else
- t->around = V3D_CENTRE;
+ t->around = V3D_CENTER;
setTransformViewMatrices(t);
}
@@ -734,7 +734,7 @@ void calculateCenterBound(TransInfo *t)
void calculateCenter(TransInfo *t)
{
switch(t->around) {
- case V3D_CENTRE:
+ case V3D_CENTER:
calculateCenterBound(t);
break;
case V3D_CENTROID:
@@ -780,7 +780,7 @@ void calculateCenter(TransInfo *t)
float axis[3];
/* persinv is nasty, use viewinv instead, always right */
VECCOPY(axis, t->viewinv[2]);
- Normalise(axis);
+ Normalize(axis);
/* 6.0 = 6 grid units */
axis[0]= t->center[0]- 6.0f*axis[0];
diff --git a/source/blender/src/transform_manipulator.c b/source/blender/src/transform_manipulator.c
index 36acfcd4a59..acfb25f0d60 100644
--- a/source/blender/src/transform_manipulator.c
+++ b/source/blender/src/transform_manipulator.c
@@ -474,8 +474,8 @@ int calc_manipulator_stats(ScrArea *sa)
Mat3MulVecfl(mat, normal);
Mat3MulVecfl(mat, plane);
- Normalise(normal);
- if(0.0==Normalise(plane)) VECCOPY(plane, mat[1]);
+ Normalize(normal);
+ if(0.0==Normalize(plane)) VECCOPY(plane, mat[1]);
VECCOPY(mat[2], normal);
Crossf(mat[0], normal, plane);
@@ -517,7 +517,7 @@ static float screen_aligned(float mat[][4])
float vec[3], size;
VECCOPY(vec, mat[0]);
- size= Normalise(vec);
+ size= Normalize(vec);
glTranslatef(mat[3][0], mat[3][1], mat[3][2]);
@@ -722,7 +722,7 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
vec[0]= (float)(Trans.con.imval[0] - Trans.center2d[0]);
vec[1]= (float)(Trans.con.imval[1] - Trans.center2d[1]);
vec[2]= 0.0f;
- Normalise(vec);
+ Normalize(vec);
startphi= saacos( vec[1] );
if(vec[0]<0.0) startphi= -startphi;
@@ -750,7 +750,7 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
Mat3MulMat3(tmat, imat, ivmat);
Mat3MulVecfl(tmat, svec); // tmat is used further on
- Normalise(svec);
+ Normalize(svec);
}
mymultmatrix(mat); // aligns with original widget
@@ -761,15 +761,15 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
/* correct for squeezed arc */
svec[0]+= tmat[2][0];
svec[1]+= tmat[2][1];
- Normalise(svec);
+ Normalize(svec);
startphi= (float)atan2(svec[0], svec[1]);
}
else startphi= 0.5f*(float)M_PI;
VECCOPY(vec, mat[0]); // use x axis to detect rotation
- Normalise(vec);
- Normalise(matt[0]);
+ Normalize(vec);
+ Normalize(matt[0]);
phi= saacos( Inpf(vec, matt[0]) );
if(phi!=0.0) {
Crossf(cross, vec, matt[0]); // results in z vector
@@ -783,15 +783,15 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
/* correct for squeezed arc */
svec[1]+= tmat[2][1];
svec[2]+= tmat[2][2];
- Normalise(svec);
+ Normalize(svec);
startphi= (float)(M_PI + atan2(svec[2], -svec[1]));
}
else startphi= 0.0f;
VECCOPY(vec, mat[1]); // use y axis to detect rotation
- Normalise(vec);
- Normalise(matt[1]);
+ Normalize(vec);
+ Normalize(matt[1]);
phi= saacos( Inpf(vec, matt[1]) );
if(phi!=0.0) {
Crossf(cross, vec, matt[1]); // results in x vector
@@ -807,15 +807,15 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
/* correct for squeezed arc */
svec[0]+= tmat[2][0];
svec[2]+= tmat[2][2];
- Normalise(svec);
+ Normalize(svec);
startphi= (float)(M_PI + atan2(-svec[0], svec[2]));
}
else startphi= (float)M_PI;
VECCOPY(vec, mat[2]); // use z axis to detect rotation
- Normalise(vec);
- Normalise(matt[2]);
+ Normalize(vec);
+ Normalize(matt[2]);
phi= saacos( Inpf(vec, matt[2]) );
if(phi!=0.0) {
Crossf(cross, vec, matt[2]); // results in y vector
@@ -853,7 +853,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
/* prepare for screen aligned draw */
VECCOPY(vec, mat[0]);
- size= Normalise(vec);
+ size= Normalize(vec);
glPushMatrix();
glTranslatef(mat[3][0], mat[3][1], mat[3][2]);
@@ -884,7 +884,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
vec[0]= (float)(Trans.imval[0] - Trans.center2d[0]);
vec[1]= (float)(Trans.imval[1] - Trans.center2d[1]);
vec[2]= 0.0f;
- Normalise(vec);
+ Normalize(vec);
VecMulf(vec, 1.2f*size);
glBegin(GL_LINES);
glVertex3f(0.0f, 0.0f, 0.0f);
@@ -1255,7 +1255,7 @@ static void draw_manipulator_rotate_cyl(float mat[][4], int moving, int drawflag
vec[0]= (float)(Trans.imval[0] - Trans.center2d[0]);
vec[1]= (float)(Trans.imval[1] - Trans.center2d[1]);
vec[2]= 0.0f;
- Normalise(vec);
+ Normalize(vec);
VecMulf(vec, 1.2f*size);
glBegin(GL_LINES);
glVertex3f(0.0, 0.0, 0.0);
@@ -1337,9 +1337,9 @@ float get_drawsize(View3D *v3d)
size= v3d->persmat[0][3]*v3d->twmat[3][0]+ v3d->persmat[1][3]*v3d->twmat[3][1]+ v3d->persmat[2][3]*v3d->twmat[3][2]+ v3d->persmat[3][3];
VECCOPY(vec, v3d->persinv[0]);
- len1= Normalise(vec);
+ len1= Normalize(vec);
VECCOPY(vec, v3d->persinv[1]);
- len2= Normalise(vec);
+ len2= Normalize(vec);
size*= 0.01f*(len1>len2?len1:len2);
@@ -1431,9 +1431,9 @@ void BIF_draw_manipulator(ScrArea *sa)
v3d->twflag |= V3D_DRAW_MANIPULATOR;
- /* now we can define centre */
+ /* now we can define center */
switch(v3d->around) {
- case V3D_CENTRE:
+ case V3D_CENTER:
case V3D_ACTIVE:
v3d->twmat[3][0]= (G.scene->twmin[0] + G.scene->twmax[0])/2.0f;
v3d->twmat[3][1]= (G.scene->twmin[1] + G.scene->twmax[1])/2.0f;
diff --git a/source/blender/src/transform_snap.c b/source/blender/src/transform_snap.c
index 8fc192f1e75..5b4ead1f519 100644
--- a/source/blender/src/transform_snap.c
+++ b/source/blender/src/transform_snap.c
@@ -285,8 +285,8 @@ float RotationBetween(TransInfo *t, float p1[3], float p2[3])
Projf(tmp, start, axis);
VecSubf(start, start, tmp);
- Normalise(end);
- Normalise(start);
+ Normalize(end);
+ Normalize(start);
Crossf(tmp, start, end);
diff --git a/source/blender/src/usiblender.c b/source/blender/src/usiblender.c
index beadff1320f..f7104762c8e 100644
--- a/source/blender/src/usiblender.c
+++ b/source/blender/src/usiblender.c
@@ -306,7 +306,7 @@ static void init_userdef_file(void)
SETCOL(btheme->tnode.syntaxv, 142, 138, 145, 255); /* generator */
SETCOL(btheme->tnode.syntaxc, 120, 145, 120, 255); /* group */
}
- /* Group theme colours */
+ /* Group theme colors */
if(btheme->tv3d.group[3]==0) {
SETCOL(btheme->tv3d.group, 0x10, 0x40, 0x10, 255);
SETCOL(btheme->tv3d.group_active, 0x66, 0xFF, 0x66, 255);
@@ -340,7 +340,7 @@ static void init_userdef_file(void)
bTheme *btheme;
for(btheme= U.themes.first; btheme; btheme= btheme->next) {
- /* long keyframe colour */
+ /* long keyframe color */
/* check for alpha==0 is safe, then color was never set */
if(btheme->tact.strip[3]==0) {
SETCOL(btheme->tv3d.edge_sharp, 255, 32, 32, 255);
diff --git a/source/blender/src/view.c b/source/blender/src/view.c
index ef6a589e541..0c8f5ae66e5 100644
--- a/source/blender/src/view.c
+++ b/source/blender/src/view.c
@@ -466,7 +466,7 @@ void calctrackballvecfirst(rcti *area, short *mval, float *vec)
radius= TRACKBALLSIZE;
- /* normalise x and y */
+ /* normalize x and y */
x= (area->xmax + area->xmin)/2 -mval[0];
x/= (float)((area->xmax - area->xmin)/2);
y= (area->ymax + area->ymin)/2 -mval[1];
@@ -508,7 +508,7 @@ void calctrackballvec(rcti *area, short *mval, float *vec)
radius= TRACKBALLSIZE;
- /* x en y normaliseren */
+ /* x en y normalizeren */
x= (area->xmax + area->xmin)/2 -mval[0];
x/= (float)((area->xmax - area->xmin)/4);
y= (area->ymax + area->ymin)/2 -mval[1];
@@ -626,7 +626,7 @@ void viewmove(int mode)
if (U.flag & USER_TRACKBALL) {
Crossf(q1+1, firstvec, newvec);
- Normalise(q1+1);
+ Normalize(q1+1);
/* Allow for rotation beyond the interval
* [-pi, pi] */
@@ -1266,7 +1266,7 @@ void initlocalview()
BIF_view3d_previewrender_signal(curarea, PR_DBASE|PR_DISPRECT);
}
-void centreview() /* like a localview without local! */
+void centerview() /* like a localview without local! */
{
Object *ob= OBACT;
float size, min[3], max[3], afm[3];
@@ -1428,13 +1428,13 @@ void endlocalview(ScrArea *sa)
}
}
-void view3d_home(int centre)
+void view3d_home(int center)
{
Base *base;
float size, min[3], max[3], afm[3];
int ok= 1, onedone=0;
- if(centre) {
+ if(center) {
min[0]= min[1]= min[2]= 0.0;
max[0]= max[1]= max[2]= 0.0;
}
@@ -1490,7 +1490,7 @@ void view3d_align_axis_to_vector(View3D *v3d, int axisidx, float vec[3])
alignaxis[axisidx]= 1.0;
norm[0]= vec[0], norm[1]= vec[1], norm[2]= vec[2];
- Normalise(norm);
+ Normalize(norm);
angle= acos(Inpf(alignaxis, norm));
Crossf(axis, alignaxis, norm);