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authorCampbell Barton <ideasman42@gmail.com>2006-01-29 11:01:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2006-01-29 11:01:04 +0300
commit904e298dc1d86119a4ae9c798cdb4a8784a969ef (patch)
tree78efab31c7779d40b4ca7e262113b7b0427fb0bb /source/blender/src
parent5953857f927c40d4661a5af0fc45cb5b98381c09 (diff)
Small edit so undo+redraw is only done when removeDoubles actually does somthing.
Would anyone have a problem with me going through and making functions like triangulate, flip normals tri2quad etc all return how many changes made? - then undo+redraw can be done only when needed.
Diffstat (limited to 'source/blender/src')
-rw-r--r--source/blender/src/buttons_editing.c13
1 files changed, 8 insertions, 5 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index e3fbb984761..04f11bc6318 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -3058,7 +3058,7 @@ void do_meshbuts(unsigned short event)
Mesh *me;
float fac;
short randfac;
-
+ int count; /* store num of changes made to see if redraw & undo are needed*/
ob= OBACT;
if(ob && ob->type==OB_MESH) {
@@ -3183,10 +3183,13 @@ void do_meshbuts(unsigned short event)
G.f -= G_DISABLE_OK;
break;
case B_REMDOUB:
- notice("Removed: %d", removedoublesflag(1, G.scene->toolsettings->doublimit));
- DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
- allqueue(REDRAWVIEW3D, 0);
- BIF_undo_push("Rem Doubles");
+ count= removedoublesflag(1, G.scene->toolsettings->doublimit);
+ notice("Removed: %d", count);
+ if (count) { /* only undo and redraw if an action is taken */
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ allqueue(REDRAWVIEW3D, 0);
+ BIF_undo_push("Rem Doubles");
+ }
break;
case B_SUBDIV:
waitcursor(1);