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authorTon Roosendaal <ton@blender.org>2004-01-04 16:27:18 +0300
committerTon Roosendaal <ton@blender.org>2004-01-04 16:27:18 +0300
commit03fe244b589f6ffc5f37080f11aa9b109b7e19e6 (patch)
tree35321ec0362771756189ac960b619338b658e67f /source/blender/src
parentbf541a5f63df80524b085028642988750f54ab52 (diff)
- changed calculus for area light to use double precision. Using float
already gave noise with area size of 0.1. Limited buttons to minimum value of 0.01 for area light. For people who want smaller they can scale it down in 3d, effectively reducing the energy then as well.
Diffstat (limited to 'source/blender/src')
-rw-r--r--source/blender/src/buttons_shading.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index fa3428e0f5f..7dd1f7d4e42 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -1913,11 +1913,11 @@ static void lamp_panel_lamp(Object *ob, Lamp *la)
//uiDefButS(block, MENU, B_LAMPREDRAW, "Shape %t|Square %x0|Rect %x1|Cube %x2|Box %x3",
uiDefButS(block, MENU, B_LAMPREDRAW, "Shape %t|Square %x0|Rect %x1",
10, 150, 100, 19, &la->area_shape, 0,0,0,0, "Sets area light shape");
- uiDefButF(block, NUM,B_LAMPREDRAW,"Size ", 10,130,100,19, &la->area_size, 0.001, 100.0, 10, 0, "Area light size, doesn't affect energy amount");
+ uiDefButF(block, NUM,B_LAMPREDRAW,"Size ", 10,130,100,19, &la->area_size, 0.01, 100.0, 10, 0, "Area light size, doesn't affect energy amount");
if ELEM(la->area_shape, LA_AREA_RECT, LA_AREA_BOX)
- uiDefButF(block, NUM,B_LAMPREDRAW,"SizeY ", 10,110,100,19, &la->area_sizey, 0.001, 100.0, 10, 0, "Area light size Y, doesn't affect energy amount");
+ uiDefButF(block, NUM,B_LAMPREDRAW,"SizeY ", 10,110,100,19, &la->area_sizey, 0.01, 100.0, 10, 0, "Area light size Y, doesn't affect energy amount");
if(la->area_shape==LA_AREA_BOX)
- uiDefButF(block, NUM,B_LAMPREDRAW,"SizeZ ", 10,90,100,19, &la->area_sizez, 0.001, 100.0, 10, 0, "Area light size Z, doesn't affect energy amount");
+ uiDefButF(block, NUM,B_LAMPREDRAW,"SizeZ ", 10,90,100,19, &la->area_sizez, 0.01, 100.0, 10, 0, "Area light size Z, doesn't affect energy amount");
}
else if ELEM(la->type, LA_LOCAL, LA_SPOT) {
uiBlockSetCol(block, TH_BUT_SETTING1);