diff options
author | Ben Batt <benbatt@gmail.com> | 2007-04-29 22:13:55 +0400 |
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committer | Ben Batt <benbatt@gmail.com> | 2007-04-29 22:13:55 +0400 |
commit | 125c77bca330830c5fe6dd32cc3b5d3f4c716bbb (patch) | |
tree | 7e98ea00dcf35e3f8f823ad3466ed2ab8878d55e /source/blender/src | |
parent | d0ac7ef08742b439187837064da2ad2abcefb831 (diff) |
Patch #6113 - Cast & Smooth modifiers
This patch adds two modifiers: Cast and Smooth.
The Cast modifier deforms vertices into a sphere, cylinder or cuboid shape.
The location and orientation of the projection shape can be controlled by a
specified control object.
The Smooth modifier smooths the mesh in a similar way to the Edit mode "Smooth"
button.
Thanks to Willian Padovani Germano (ianwill) for the patch!
Diffstat (limited to 'source/blender/src')
-rw-r--r-- | source/blender/src/buttons_editing.c | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c index c20b52b35b8..6adcdde2be9 100644 --- a/source/blender/src/buttons_editing.c +++ b/source/blender/src/buttons_editing.c @@ -1601,6 +1601,11 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco height = 114 + ((UVProjectModifierData *)md)->num_projectors * 19; } else if (md->type==eModifierType_Decimate) { height = 48; + } else if (md->type==eModifierType_Smooth) { + height = 86; + } else if (md->type==eModifierType_Cast) { + height = 124; + height += 19; } else if (md->type==eModifierType_Wave) { WaveModifierData *wmd = (WaveModifierData *)md; height = 280; @@ -1825,6 +1830,37 @@ static void draw_modifier(uiBlock *block, Object *ob, ModifierData *md, int *xco uiDefButF(block, NUM, B_MODIFIER_RECALC, "Ratio:", lx,(cy-=19),buttonWidth,19, &dmd->percent, 0.0, 1.0, 10, 0, "Defines the percentage of triangles to reduce to"); sprintf(str, "Face Count: %d", dmd->faceCount); uiDefBut(block, LABEL, 1, str, lx, (cy-=19), 160,19, NULL, 0.0, 0.0, 0, 0, "Displays the current number of faces in the decimated mesh"); + } else if (md->type==eModifierType_Smooth) { + SmoothModifierData *smd = (SmoothModifierData*) md; + + uiDefButBitS(block, TOG, MOD_SMOOTH_X, B_MODIFIER_RECALC, "X", lx,(cy-=19),45,19, &smd->flag, 0, 0, 0, 0, "Enable X axis smoothing"); + uiDefButBitS(block, TOG, MOD_SMOOTH_Y, B_MODIFIER_RECALC, "Y", lx+45,cy,45,19, &smd->flag, 0, 0, 0, 0, "Enable Y axis smoothing"); + uiDefButBitS(block, TOG, MOD_SMOOTH_Z, B_MODIFIER_RECALC, "Z", lx+90,cy,45,19, &smd->flag, 0, 0, 0, 0, "Enable Z axis smoothing"); + + uiDefButF(block, NUM, B_MODIFIER_RECALC, "Factor:", lx,(cy-=19),buttonWidth, 19, &smd->fac, -10.0, 10.0, 0.5, 0, "Define the amount of smoothing, from 0.0 to 1.0 (lower / higher values can deform the mesh)"); + uiDefButS(block, NUM, B_MODIFIER_RECALC, "Repeat:", lx,(cy-=19),buttonWidth, 19, &smd->repeat, 0.0, 30.0, 1, 0, "Number of smoothing iterations"); + but=uiDefBut(block, TEX, B_MODIFIER_RECALC, "VGroup: ", lx, (cy-=19), buttonWidth,19, &smd->defgrp_name, 0.0, 31.0, 0, 0, "Vertex Group name to define which vertices are affected"); + } else if (md->type==eModifierType_Cast) { + CastModifierData *cmd = (CastModifierData*) md; + + char casttypemenu[]="Projection Type%t|Sphere%x0|Cylinder%x1|Cuboid%x2"; + uiDefButS(block, MENU, B_MODIFIER_RECALC, casttypemenu, lx,(cy-=19),buttonWidth - 30,19, &cmd->type, 0, 0, 0, 0, "Projection type to apply"); + uiDefButBitS(block, TOG, MOD_CAST_X, B_MODIFIER_RECALC, "X", lx,(cy-=19),45,19, &cmd->flag, 0, 0, 0, 0, "Enable (local) X axis deformation"); + uiDefButBitS(block, TOG, MOD_CAST_Y, B_MODIFIER_RECALC, "Y", lx+45,cy,45,19, &cmd->flag, 0, 0, 0, 0, "Enable (local) Y axis deformation"); + if (cmd->type != MOD_CAST_TYPE_CYLINDER) { + uiDefButBitS(block, TOG, MOD_CAST_Z, B_MODIFIER_RECALC, "Z", lx+90,cy,45,19, &cmd->flag, 0, 0, 0, 0, "Enable (local) Z axis deformation"); + } + uiDefButF(block, NUM, B_MODIFIER_RECALC, "Factor:", lx,(cy-=19),buttonWidth, 19, &cmd->fac, -10.0, 10.0, 5, 0, "Define the amount of deformation"); + uiDefButF(block, NUM, B_MODIFIER_RECALC, "Radius:", lx,(cy-=19),buttonWidth, 19, &cmd->radius, 0.0, 100.0, 10.0, 0, "Only deform vertices within this distance from the center of the effect (leave as 0 for infinite)"); + uiDefButF(block, NUM, B_MODIFIER_RECALC, "Size:", lx,(cy-=19),buttonWidth, 19, &cmd->size, 0.0, 100.0, 10.0, 0, "Size of projection shape (leave as 0 for auto)"); + uiDefButBitS(block, TOG, MOD_CAST_SIZE_FROM_RADIUS, B_MODIFIER_RECALC, "From radius", lx+buttonWidth,cy,80,19, &cmd->flag, 0, 0, 0, 0, "Use radius as size of projection shape (0 = auto)"); + if (ob->type == OB_MESH) { + but=uiDefBut(block, TEX, B_MODIFIER_RECALC, "VGroup: ", lx, (cy-=19), buttonWidth,19, &cmd->defgrp_name, 0.0, 31.0, 0, 0, "Vertex Group name to define which vertices are affected"); + } + uiDefIDPoinBut(block, test_obpoin_but, ID_OB, B_CHANGEDEP, "Ob: ", lx,(cy-=19), buttonWidth,19, &cmd->object, "Control object: if available, its location determines the center of the effect"); + if(cmd->object) { + uiDefButBitS(block, TOG, MOD_CAST_USE_OB_TRANSFORM, B_MODIFIER_RECALC, "Use transform", lx+buttonWidth,cy,80,19, &cmd->flag, 0, 0, 0, 0, "Use object transform to control projection shape"); + } } else if (md->type==eModifierType_Wave) { WaveModifierData *wmd = (WaveModifierData*) md; uiDefButBitS(block, TOG, WAV_X, B_MODIFIER_RECALC, "X", lx,(cy-=19),45,19, &wmd->flag, 0, 0, 0, 0, "Enable X axis motion"); |