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authorNathan Letwory <nathan@letworyinteractive.com>2006-10-18 09:45:47 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2006-10-18 09:45:47 +0400
commit88446eeca4b6f9d31928a538e3a39d04f1d06976 (patch)
tree069b6135aa98b631a1e37485562190bd0428d084 /source/blender/src
parent134e5622193cd4eb168b0457208ed6794b5935df (diff)
Patch 5105 by Joshua Leung (Aligorith), slightly modified by me
* Add WITH_BF_YAFRAY, which per default is 'true', so no visible changes for developers (and users). Set WITH_BF_YAFRAY to 'false', and you'll save some major compile time :) Also handy if you're strapped for memory and compilation fails on yafray compilation due to this. - this commit also has a few whitespace changes and - made BF_NO_ELBEEM a proper BoolOption. This will be renamed to WITH_BF_ELBEEM in the near future...
Diffstat (limited to 'source/blender/src')
-rw-r--r--source/blender/src/SConscript7
-rw-r--r--source/blender/src/buttons_scene.c5
2 files changed, 10 insertions, 2 deletions
diff --git a/source/blender/src/SConscript b/source/blender/src/SConscript
index 0663cb01c5d..2e0f632ca85 100644
--- a/source/blender/src/SConscript
+++ b/source/blender/src/SConscript
@@ -20,6 +20,9 @@ incs += ' ' + env['BF_OPENGL_INC']
defs = []
+if env['WITH_BF_YAFRAY'] == 0:
+ defs.append('DISABLE_YAFRAY')
+
if env['WITH_BF_INTERNATIONAL'] == 1:
incs += ' ../ftfont'
defs.append('INTERNATIONAL')
@@ -37,8 +40,8 @@ if env['WITH_BF_FFMPEG'] == 1:
incs += ' ' + env['BF_FFMPEG_INC']
if env['WITH_BF_VERSE']:
- defs.append('WITH_VERSE')
- incs += ' ' + env['BF_VERSE_INCLUDE']
+ defs.append('WITH_VERSE')
+ incs += ' ' + env['BF_VERSE_INCLUDE']
# TODO buildinfo
if env['BF_BUILDINFO'] == 1:
diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c
index f5f19cbc09f..af203021898 100644
--- a/source/blender/src/buttons_scene.c
+++ b/source/blender/src/buttons_scene.c
@@ -1210,9 +1210,14 @@ static void render_panel_render(void)
uiBlockBeginAlign(block);
uiDefBut(block, BUT,B_DORENDER,"RENDER", 369, 164, 191,37, 0, 0, 0, 0, 0, "Start the rendering");
+#ifndef DISABLE_YAFRAY
/* yafray: on request, render engine menu is back again, and moved to Render panel */
uiDefButS(block, MENU, B_SWITCHRENDER, "Rendering Engine %t|Blender Internal %x0|YafRay %x1",
369, 142, 191, 20, &G.scene->r.renderer, 0, 0, 0, 0, "Choose rendering engine");
+#else
+ uiDefButS(block, MENU, B_SWITCHRENDER, "Rendering Engine %t|Blender Internal %x0",
+ 369, 142, 191, 20, &G.scene->r.renderer, 0, 0, 0, 0, "Choose rendering engine");
+#endif /* disable yafray */
uiBlockBeginAlign(block);
uiDefButBitI(block, TOG, R_OSA, 0, "OSA", 369,109,122,20,&G.scene->r.mode, 0, 0, 0, 0, "Enables Oversampling (Anti-aliasing)");