diff options
author | Ton Roosendaal <ton@blender.org> | 2007-05-08 14:26:55 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2007-05-08 14:26:55 +0400 |
commit | ff6585e58495b1520595d356954046dcff1419ac (patch) | |
tree | 4ad5fc2f7b6f73e805f33a94872d6a91d3223797 /source/blender/src | |
parent | 15e79ef4c834ea31b14ef72d522fb0a5d00dc76e (diff) |
Bugfix #6658
Node UI for Image sequences also allows negative offset value, so you can
have first image be 0000 too (3dsmax)
Diffstat (limited to 'source/blender/src')
-rw-r--r-- | source/blender/src/drawnode.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/drawnode.c b/source/blender/src/drawnode.c index 338d8042572..e1cab659171 100644 --- a/source/blender/src/drawnode.c +++ b/source/blender/src/drawnode.c @@ -811,7 +811,7 @@ static int node_composit_buts_image(uiBlock *block, bNodeTree *ntree, bNode *nod dy-= 19; uiDefButI(block, NUM, B_NODE_EXEC+node->nr, "Offs:", xmin, dy, width, 19, - &iuser->offset, 0.0, 10000.0, 0, 0, "Offsets the number of the frame to use in the animation"); + &iuser->offset, -10000.0, 10000.0, 0, 0, "Offsets the number of the frame to use in the animation"); uiDefButS(block, TOG, B_NODE_EXEC+node->nr, "Cycl", xmin+width, dy, width-20, 19, &iuser->cycl, 0.0, 0.0, 0, 0, "Make animation go cyclic"); |