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authorBenoit Bolsee <benoit.bolsee@online.be>2008-06-18 10:46:49 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-06-18 10:46:49 +0400
commit2bece8dcb5104bc95149b0c40723f1dc855d6b29 (patch)
tree6bf9f626e03847e48f4b065d2765e4d0099dde64 /source/blender/src
parentb4c123c275172eb4f8477ea90c3f68d61565483b (diff)
BGE Patch: Add Shape Action support and update MSCV_7 project file for glew.
Shape Action are now supported in the BGE. A new type of actuator "Shape Action" is available on mesh objects. It can be combined with Action actuator on parent armature. Only relative keys are supported. All the usual action options are available: type, blending, priority, Python API. Only actions with shape channels should be specified of course, otherwise the actuator has no effect. Shape action will still work after a mesh replacement provided that the new mesh has compatible shape keys.
Diffstat (limited to 'source/blender/src')
-rw-r--r--source/blender/src/buttons_logic.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c
index 27caedf0cdd..59fedf04e30 100644
--- a/source/blender/src/buttons_logic.c
+++ b/source/blender/src/buttons_logic.c
@@ -677,6 +677,8 @@ static char *controller_pup(void)
static char *actuator_name(int type)
{
switch (type) {
+ case ACT_SHAPEACTION:
+ return "Shape Action";
case ACT_ACTION:
return "Action";
case ACT_OBJECT:
@@ -732,6 +734,14 @@ static char *actuator_pup(Object *owner)
"|Scene %x11|Random %x13|Message %x14|CD %x16|Game %x17"
"|Visibility %x18|2D Filter %x19|Parent %x20";
break;
+
+ case OB_MESH:
+ return "Actuators %t|Shape Action %x21|Motion %x0|Constraint %x9|Ipo %x1"
+ "|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
+ "|Scene %x11|Random %x13|Message %x14|CD %x16|Game %x17"
+ "|Visibility %x18|2D Filter %x19|Parent %x20";
+ break;
+
default:
return "Actuators %t|Motion %x0|Constraint %x9|Ipo %x1"
"|Camera %x3|Sound %x5|Property %x6|Edit Object %x10"
@@ -1433,6 +1443,7 @@ static int get_col_actuator(int type)
{
switch(type) {
case ACT_ACTION: return TH_BUT_ACTION;
+ case ACT_SHAPEACTION: return TH_BUT_ACTION;
case ACT_OBJECT: return TH_BUT_NEUTRAL;
case ACT_IPO: return TH_BUT_SETTING;
case ACT_PROPERTY: return TH_BUT_SETTING1;
@@ -1541,6 +1552,7 @@ static short draw_actuatorbuttons(bActuator *act, uiBlock *block, short xco, sho
break;
}
case ACT_ACTION:
+ case ACT_SHAPEACTION:
{
/* DrawAct */
#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR