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authorMaxime Curioni <maxime.curioni@gmail.com>2008-07-12 09:02:47 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-07-12 09:02:47 +0400
commit8398730043faeb9af860ca7a408a5a4ba49b46f1 (patch)
treebc38242ec4333e81f5aea3205fffa21f669abffe /source/blender/src
parentd124d3c5cdfdc9d470a4734281396b97c4d3afb5 (diff)
soc-2008-mxcurioni: merge with trunk - rev 15540
Diffstat (limited to 'source/blender/src')
-rw-r--r--source/blender/src/buttons_logic.c98
-rw-r--r--source/blender/src/buttons_object.c2
-rw-r--r--source/blender/src/buttons_scene.c2
-rw-r--r--source/blender/src/buttons_shading.c6
-rw-r--r--source/blender/src/drawarmature.c17
-rw-r--r--source/blender/src/drawimage.c2
-rw-r--r--source/blender/src/drawobject.c8
-rw-r--r--source/blender/src/drawview.c4
-rw-r--r--source/blender/src/editarmature.c51
-rw-r--r--source/blender/src/editmesh_add.c18
-rw-r--r--source/blender/src/editnla.c35
-rw-r--r--source/blender/src/editsima.c16
-rw-r--r--source/blender/src/edittime.c4
-rw-r--r--source/blender/src/header_image.c23
-rw-r--r--source/blender/src/header_view3d.c15
-rw-r--r--source/blender/src/sequence.c10
-rw-r--r--source/blender/src/space.c21
-rw-r--r--source/blender/src/transform_conversions.c9
-rw-r--r--source/blender/src/usiblender.c2
-rw-r--r--source/blender/src/view.c2
-rw-r--r--source/blender/src/vpaint.c36
21 files changed, 247 insertions, 134 deletions
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c
index 1a9e1030688..cc4df06e22d 100644
--- a/source/blender/src/buttons_logic.c
+++ b/source/blender/src/buttons_logic.c
@@ -1560,7 +1560,6 @@ static void set_col_actuator(int item, int medium)
static void change_object_actuator(void *act, void *arg)
{
bObjectActuator *oa = act;
- int i;
if (oa->type != oa->otype) {
switch (oa->type) {
@@ -1582,6 +1581,18 @@ static void change_object_actuator(void *act, void *arg)
}
}
+static void change_ipo_actuator(void *arg1_but, void *arg2_ia)
+{
+ bIpoActuator *ia = arg2_ia;
+ uiBut *but = arg1_but;
+
+ if (but->retval & ACT_IPOFORCE)
+ ia->flag &= ~ACT_IPOADD;
+ else if (but->retval & ACT_IPOADD)
+ ia->flag &= ~ACT_IPOFORCE;
+ but->retval = B_REDR;
+}
+
void update_object_actuator_PID(void *act, void *arg)
{
bObjectActuator *oa = act;
@@ -1679,7 +1690,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
uiDefButF(block, NUM, 0, "", xco+45+2*wval, yco-148, wval, 19, oa->angularvelocity+2, -10000.0, 10000.0, 10, 0, "");
uiDefBut(block, LABEL, 0, "damp", xco, yco-171, 45, 19, NULL, 0, 0, 0, 0, "Number of frames to reach the target velocity");
- uiDefButI(block, NUM, 0, "", xco+45, yco-171, wval, 19, &oa->damping, 0.0, 1000.0, 100, 0, "");
+ uiDefButS(block, NUM, 0, "", xco+45, yco-171, wval, 19, &oa->damping, 0.0, 1000.0, 100, 0, "");
uiDefButBitS(block, TOG, ACT_FORCE_LOCAL, 0, "L", xco+45+3*wval, yco-45, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
uiDefButBitS(block, TOG, ACT_TORQUE_LOCAL, 0, "L", xco+45+3*wval, yco-64, 15, 19, &oa->flag, 0.0, 0.0, 0, 0, "Local transformation");
@@ -1758,23 +1769,27 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
#else
str= "Action types %t|Play %x0|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6";
#endif
- uiDefButS(block, MENU, B_REDR, str, xco+30, yco-24, (width-60)/2, 19, &aa->type, 0.0, 0.0, 0.0, 0.0, "Action playback type");
- uiDefIDPoinBut(block, test_actionpoin_but, ID_AC, 1, "AC: ", xco+30 + ((width-60)/2), yco-24, (width-60)/2, 19, &aa->act, "Action name");
+ uiDefButS(block, MENU, B_REDR, str, xco+10, yco-24, width/3, 19, &aa->type, 0.0, 0.0, 0.0, 0.0, "Action playback type");
+ uiDefIDPoinBut(block, test_actionpoin_but, ID_AC, 1, "AC: ", xco+10+ (width/3), yco-24, ((width/3)*2) - (20 + 60), 19, &aa->act, "Action name");
+
+ uiDefButBitS(block, TOGN, 1, 0, "Continue", xco+((width/3)*2)+20, yco-24, 60, 19,
+ &aa->end_reset, 0.0, 0.0, 0, 0, "Restore last frame when switching on/off, otherwise play from the start each time");
+
if(aa->type == ACT_ACTION_FROM_PROP)
{
- uiDefBut(block, TEX, 0, "Prop: ",xco+30, yco-44, width-60, 19, aa->name, 0.0, 31.0, 0, 0, "Use this property to define the Action position");
+ uiDefBut(block, TEX, 0, "Prop: ",xco+10, yco-44, width-20, 19, aa->name, 0.0, 31.0, 0, 0, "Use this property to define the Action position");
}
else
{
- uiDefButI(block, NUM, 0, "Sta: ",xco+30, yco-44, (width-60)/2, 19, &aa->sta, 0.0, MAXFRAMEF, 0, 0, "Start frame");
- uiDefButI(block, NUM, 0, "End: ",xco+30+(width-60)/2, yco-44, (width-60)/2, 19, &aa->end, 0.0, MAXFRAMEF, 0, 0, "End frame");
+ uiDefButI(block, NUM, 0, "Sta: ",xco+10, yco-44, (width-20)/2, 19, &aa->sta, 0.0, MAXFRAMEF, 0, 0, "Start frame");
+ uiDefButI(block, NUM, 0, "End: ",xco+10+(width-20)/2, yco-44, (width-20)/2, 19, &aa->end, 0.0, MAXFRAMEF, 0, 0, "End frame");
}
- uiDefButI(block, NUM, 0, "Blendin: ", xco+30, yco-64, (width-60)/2, 19, &aa->blendin, 0.0, MAXFRAMEF, 0.0, 0.0, "Number of frames of motion blending");
- uiDefButS(block, NUM, 0, "Priority: ", xco+30+(width-60)/2, yco-64, (width-60)/2, 19, &aa->priority, 0.0, 100.0, 0.0, 0.0, "Execution priority - lower numbers will override actions with higher numbers, With 2 or more actions at once, the overriding channels must be lower in the stack");
+ uiDefButS(block, NUM, 0, "Blendin: ", xco+10, yco-64, (width-20)/2, 19, &aa->blendin, 0.0, 32767, 0.0, 0.0, "Number of frames of motion blending");
+ uiDefButS(block, NUM, 0, "Priority: ", xco+10+(width-20)/2, yco-64, (width-20)/2, 19, &aa->priority, 0.0, 100.0, 0.0, 0.0, "Execution priority - lower numbers will override actions with higher numbers, With 2 or more actions at once, the overriding channels must be lower in the stack");
- uiDefBut(block, TEX, 0, "FrameProp: ",xco+30, yco-84, width-60, 19, aa->frameProp, 0.0, 31.0, 0, 0, "Assign this property this actions current frame number");
+ uiDefBut(block, TEX, 0, "FrameProp: ",xco+10, yco-84, width-20, 19, aa->frameProp, 0.0, 31.0, 0, 0, "Assign this property this actions current frame number");
#ifdef __NLA_ACTION_BY_MOTION_ACTUATOR
@@ -1800,42 +1815,49 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
str = "Ipo types %t|Play %x0|Ping Pong %x1|Flipper %x2|Loop Stop %x3|Loop End %x4|Property %x6";
- uiDefButS(block, MENU, B_REDR, str, xco+20, yco-24, width-40 - (width-40)/3, 19, &ia->type, 0, 0, 0, 0, "");
- uiDefButBitS(block, TOG, ACT_IPOCHILD, B_REDR,
- "Child", xco+20+0.666*(width-40), yco-24, (width-40)/3, 19,
+ uiDefButS(block, MENU, B_REDR, str, xco+10, yco-24, (width-20)/2, 19, &ia->type, 0, 0, 0, 0, "");
+
+ but = uiDefButBitS(block, TOG, ACT_IPOFORCE, ACT_IPOFORCE,
+ "Force", xco+10+(width-20)/2, yco-24, (width-20)/4-10, 19,
&ia->flag, 0, 0, 0, 0,
- "Add all children Objects as well");
+ "Convert Ipo to force. Force is applied in global or local coordinate according to Local flag");
+ uiButSetFunc(but, change_ipo_actuator, but, ia);
+
+ but = uiDefButBitS(block, TOG, ACT_IPOADD, ACT_IPOADD,
+ "Add", xco+3*(width-20)/4, yco-24, (width-20)/4-10, 19,
+ &ia->flag, 0, 0, 0, 0,
+ "Ipo is added to the current loc/rot/scale in global or local coordinate according to Local flag");
+ uiButSetFunc(but, change_ipo_actuator, but, ia);
+
+ /* Only show the do-force-local toggle if force is requested */
+ if (ia->flag & (ACT_IPOFORCE|ACT_IPOADD)) {
+ uiDefButBitS(block, TOG, ACT_IPOLOCAL, 0,
+ "L", xco+width-30, yco-24, 20, 19,
+ &ia->flag, 0, 0, 0, 0,
+ "Let the ipo acts in local coordinates, used in Force and Add mode.");
+ }
if(ia->type==ACT_IPO_FROM_PROP) {
uiDefBut(block, TEX, 0,
- "Prop: ", xco+20, yco-44, width-40, 19,
+ "Prop: ", xco+10, yco-44, width-80, 19,
ia->name, 0.0, 31.0, 0, 0,
"Use this property to define the Ipo position");
}
else {
uiDefButI(block, NUM, 0,
- "Sta", xco+20, yco-44, (width-100)/2, 19,
+ "Sta", xco+10, yco-44, (width-80)/2, 19,
&ia->sta, 0.0, MAXFRAMEF, 0, 0,
- "Start frame");
+ "Start frame, (subtract 1 to match blenders frame numbers)");
uiDefButI(block, NUM, 0,
- "End", xco+18+(width-90)/2, yco-44, (width-100)/2, 19,
+ "End", xco+10+(width-80)/2, yco-44, (width-80)/2, 19,
&ia->end, 0.0, MAXFRAMEF, 0, 0,
- "End frame");
-
- uiDefButBitS(block, TOG, ACT_IPOFORCE, B_REDR,
- "Force", xco+width-78, yco-44, 43, 19,
- &ia->flag, 0, 0, 0, 0,
- "Convert Ipo to force");
-
- /* Only show the do-force-local toggle if force is requested */
- if (ia->flag & ACT_IPOFORCE) {
- uiDefButBitS(block, TOG, ACT_IPOFORCE_LOCAL, 0,
- "L", xco+width-35, yco-44, 15, 19,
- &ia->flag, 0, 0, 0, 0,
- "Let the force-ipo act in local coordinates.");
- }
-
+ "End frame, (subtract 1 to match blenders frame numbers)");
}
+ uiDefButBitS(block, TOG, ACT_IPOCHILD, B_REDR,
+ "Child", xco+10+(width-80), yco-44, 60, 19,
+ &ia->flag, 0, 0, 0, 0,
+ "Update IPO on all children Objects as well");
+
yco-= ysize;
break;
}
@@ -1967,7 +1989,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
glRects(xco, yco-ysize, xco+width, yco);
uiEmboss((float)xco, (float)yco-ysize, (float)xco+width, (float)yco, 1);
- uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-44, (width-20)/2, 19, &(eoa->ob), "Add this Object (cant be on an visible layer)");
+ uiDefIDPoinBut(block, test_obpoin_but, ID_OB, 1, "OB:", xco+10, yco-44, (width-20)/2, 19, &(eoa->ob), "Add this Object and all its children (cant be on an visible layer)");
uiDefButI(block, NUM, 0, "Time:", xco+10+(width-20)/2, yco-44, (width-20)/2, 19, &eoa->time, 0.0, 2000.0, 0, 0, "Duration the new Object lives");
wval= (width-60)/3;
@@ -2248,7 +2270,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
uiDefBut(block, TEX, 0, "Prop: ", xco+20, yco-44, width-40, 19, ga->name, 0.0, 31.0, 0, 0, "Use this property to define the Group position");
}
else {
- uiDefButI(block, NUM, 0, "Sta", xco+20, yco-44, (width-40)/2, 19, &ga->sta, 0.0, 2500.0, 0, 0, "Start frame");
+ uiDefButI(block, NUM, 0, "State", xco+20, yco-44, (width-40)/2, 19, &ga->sta, 0.0, 2500.0, 0, 0, "Start frame");
uiDefButI(block, NUM, 0, "End", xco+20+(width-40)/2, yco-44, (width-40)/2, 19, &ga->end, 0.0, 2500.0, 0, 0, "End frame");
}
yco-= ysize;
@@ -3171,7 +3193,7 @@ void logic_buts(void)
uiButSetFunc(but, check_object_state, but, &(ob->state));
}
for (stbit=0; stbit<5; stbit++) {
- but = uiDefButBitI(block, controller_state_mask&(1<<(stbit+offset)) ? BUT_TOGDUAL:TOG, 1<<(stbit+offset+15), stbit+offset+15, "", (short)(xco+35+12*stbit+13*offset), yco-12, 12, 12, (int *)&(ob->state), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+offset+15)));
+ but = uiDefButBitI(block, controller_state_mask&(1<<(stbit+offset+15)) ? BUT_TOGDUAL:TOG, 1<<(stbit+offset+15), stbit+offset+15, "", (short)(xco+35+12*stbit+13*offset), yco-12, 12, 12, (int *)&(ob->state), 0, 0, 0, 0, get_state_name(ob, (short)(stbit+offset+15)));
uiButSetFunc(but, check_object_state, but, &(ob->state));
}
}
@@ -3255,7 +3277,7 @@ void logic_buts(void)
uiDefButBitS(block, TOG, BUTS_SENS_SEL, B_REDR, "Sel", xco+80, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects");
uiDefButBitS(block, TOG, BUTS_SENS_ACT, B_REDR, "Act", xco+80+(width-70)/4, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show active Object");
uiDefButBitS(block, TOG, BUTS_SENS_LINK, B_REDR, "Link", xco+80+2*(width-70)/4, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show linked Objects to Controller");
- uiDefButBitS(block, TOG, BUTS_SENS_STATE, B_REDR, "Sta", xco+80+3*(width-70)/4, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show only sensors connected to active states");
+ uiDefButBitS(block, TOG, BUTS_SENS_STATE, B_REDR, "State", xco+80+3*(width-70)/4, yco+35, (width-70)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show only sensors connected to active states");
uiBlockEndAlign(block);
for(a=0; a<count; a++) {
@@ -3328,7 +3350,7 @@ void logic_buts(void)
uiDefButBitS(block, TOG, BUTS_ACT_SEL, B_REDR, "Sel", xco+110, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show all selected Objects");
uiDefButBitS(block, TOG, BUTS_ACT_ACT, B_REDR, "Act", xco+110+(width-100)/4, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show active Object");
uiDefButBitS(block, TOG, BUTS_ACT_LINK, B_REDR, "Link", xco+110+2*(width-100)/4, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show linked Objects to Controller");
- uiDefButBitS(block, TOG, BUTS_ACT_STATE, B_REDR, "Sta", xco+110+3*(width-100)/4, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show only actuators connected to active states");
+ uiDefButBitS(block, TOG, BUTS_ACT_STATE, B_REDR, "State", xco+110+3*(width-100)/4, yco+35, (width-100)/4, 19, &G.buts->scaflag, 0, 0, 0, 0, "Show only actuators connected to active states");
uiBlockEndAlign(block);
for(a=0; a<count; a++) {
ob= (Object *)idar[a];
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index ba409723784..ebe770c89e7 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -4812,7 +4812,7 @@ static void object_panel_particle_system(Object *ob)
uiDefBut(block, LABEL, 0, "Basic:", butx,(buty-=buth),butw,buth, NULL, 0.0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- if(part->distr==PART_DISTR_GRID)
+ if(part->distr==PART_DISTR_GRID && part->from != PART_FROM_VERT)
uiDefButI(block, NUM, B_PART_ALLOC, "Resol:", butx,(buty-=buth),butw,buth, &part->grid_res, 1.0, 100.0, 0, 0, "The resolution of the particle grid");
else
uiDefButI(block, NUM, B_PART_ALLOC, "Amount:", butx,(buty-=buth),butw,buth, &part->totpart, 0.0, 100000.0, 0, 0, "The total number of particles");
diff --git a/source/blender/src/buttons_scene.c b/source/blender/src/buttons_scene.c
index f136599519c..a58d44538a2 100644
--- a/source/blender/src/buttons_scene.c
+++ b/source/blender/src/buttons_scene.c
@@ -499,7 +499,7 @@ static char* seq_panel_blend_modes()
so that would collide also.
*/
- if (!(last_seq->type & SEQ_EFFECT)) {
+ if ( seq_can_blend(last_seq) ) {
int i;
for (i = SEQ_EFFECT; i <= SEQ_EFFECT_MAX; i++) {
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index ca6705b2084..1b580381ca5 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -2900,15 +2900,15 @@ static void lamp_panel_lamp(Object *ob, Lamp *la)
uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButS(block, MENU, B_LAMPREDRAW, "Falloff %t|Constant %x0|Inverse Linear %x1|Inverse Square %x2|Custom Curve %x3|Lin/Quad Weighted %x4|",
10,150,100,19, &la->falloff_type, 0,0,0,0, "Lamp falloff - intensity decay with distance");
- uiDefButBitS(block, TOG, LA_SPHERE, REDRAWVIEW3D,"Sphere", 10,130,100,19,&la->mode, 0, 0, 0, 0, "Sets light intensity to zero for objects beyond the distance value");
+ uiDefButBitS(block, TOG, LA_SPHERE, B_LAMPPRV,"Sphere", 10,130,100,19,&la->mode, 0, 0, 0, 0, "Sets light intensity to zero for objects beyond the distance value");
}
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING1);
uiDefButBitS(block, TOG, LA_LAYER, 0,"Layer", 10,70,100,19,&la->mode, 0, 0, 0, 0, "Illuminates objects in the same layer as the lamp only");
uiDefButBitS(block, TOG, LA_NEG, B_LAMPPRV,"Negative", 10,50,100,19,&la->mode, 0, 0, 0, 0, "Sets lamp to cast negative light");
- uiDefButBitS(block, TOG, LA_NO_DIFF, 0,"No Diffuse", 10,30,100,19,&la->mode, 0, 0, 0, 0, "Disables diffuse shading of material illuminated by this lamp");
- uiDefButBitS(block, TOG, LA_NO_SPEC, 0,"No Specular", 10,10,100,19,&la->mode, 0, 0, 0, 0, "Disables specular shading of material illuminated by this lamp");
+ uiDefButBitS(block, TOG, LA_NO_DIFF, B_LAMPPRV,"No Diffuse", 10,30,100,19,&la->mode, 0, 0, 0, 0, "Disables diffuse shading of material illuminated by this lamp");
+ uiDefButBitS(block, TOG, LA_NO_SPEC, B_LAMPPRV,"No Specular", 10,10,100,19,&la->mode, 0, 0, 0, 0, "Disables specular shading of material illuminated by this lamp");
uiBlockEndAlign(block);
uiBlockSetCol(block, TH_AUTO);
diff --git a/source/blender/src/drawarmature.c b/source/blender/src/drawarmature.c
index 73915a69139..6d78b21dfbb 100644
--- a/source/blender/src/drawarmature.c
+++ b/source/blender/src/drawarmature.c
@@ -2500,7 +2500,7 @@ static void draw_ghost_poses(Base *base)
/* ********************************** Armature Drawing - Main ************************* */
/* called from drawobject.c, return 1 if nothing was drawn */
-int draw_armature(Base *base, int dt)
+int draw_armature(Base *base, int dt, int flag)
{
Object *ob= base->object;
bArmature *arm= ob->data;
@@ -2544,15 +2544,16 @@ int draw_armature(Base *base, int dt)
if (arm->ghostep)
draw_ghost_poses(base);
}
+ if ((flag & DRAW_SCENESET)==0) {
+ if(ob==OBACT)
+ arm->flag |= ARM_POSEMODE;
+ else if(G.f & G_WEIGHTPAINT)
+ arm->flag |= ARM_POSEMODE;
- if(ob==OBACT)
- arm->flag |= ARM_POSEMODE;
- else if(G.f & G_WEIGHTPAINT)
- arm->flag |= ARM_POSEMODE;
-
- draw_pose_paths(ob);
+ draw_pose_paths(ob);
+ }
}
- }
+ }
draw_pose_channels(base, dt);
arm->flag &= ~ARM_POSEMODE;
diff --git a/source/blender/src/drawimage.c b/source/blender/src/drawimage.c
index 547de85e856..14849cdd450 100644
--- a/source/blender/src/drawimage.c
+++ b/source/blender/src/drawimage.c
@@ -422,7 +422,7 @@ int draw_uvs_face_check(void)
return 1;
}
} else {
- if (G.sima->flag & SI_SELACTFACE) {
+ if (G.sima->selectmode == SI_SELECT_FACE) {
return 1;
}
}
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index 96ba8c71755..045bf292446 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -4620,7 +4620,7 @@ static void drawSolidSelect(Base *base)
}
else if(ob->type==OB_ARMATURE) {
if(!(ob->flag & OB_POSEMODE)) {
- draw_armature(base, OB_WIRE);
+ draw_armature(base, OB_WIRE, 0);
}
}
@@ -4741,7 +4741,7 @@ void drawRBpivot(bRigidBodyJointConstraint *data){
setlinestyle(0);
}
-/* flag can be DRAW_PICKING and/or DRAW_CONSTCOLOR */
+/* flag can be DRAW_PICKING and/or DRAW_CONSTCOLOR, DRAW_SCENESET */
void draw_object(Base *base, int flag)
{
static int warning_recursive= 0;
@@ -4943,7 +4943,7 @@ void draw_object(Base *base, int flag)
/* draw outline for selected solid objects, mesh does itself */
if((G.vd->flag & V3D_SELECT_OUTLINE) && ob->type!=OB_MESH) {
- if(dt>OB_WIRE && dt<OB_TEXTURE && ob!=G.obedit) {
+ if(dt>OB_WIRE && dt<OB_TEXTURE && ob!=G.obedit && (flag && DRAW_SCENESET)==0) {
if (!(ob->dtx&OB_DRAWWIRE) && (ob->flag&SELECT) && !(flag&DRAW_PICKING)) {
drawSolidSelect(base);
}
@@ -5090,7 +5090,7 @@ void draw_object(Base *base, int flag)
break;
case OB_ARMATURE:
if(dt>OB_WIRE) set_gl_material(0); // we use defmaterial
- empty_object= draw_armature(base, dt);
+ empty_object= draw_armature(base, dt, flag);
break;
default:
drawaxes(1.0, flag, OB_ARROWS);
diff --git a/source/blender/src/drawview.c b/source/blender/src/drawview.c
index 2f1cdb8b951..f595a101f63 100644
--- a/source/blender/src/drawview.c
+++ b/source/blender/src/drawview.c
@@ -3097,7 +3097,7 @@ void drawview3dspace(ScrArea *sa, void *spacedata)
if(v3d->lay & base->lay) {
BIF_ThemeColorBlend(TH_WIRE, TH_BACK, 0.6f);
- draw_object(base, DRAW_CONSTCOLOR);
+ draw_object(base, DRAW_CONSTCOLOR|DRAW_SCENESET);
if(base->object->transflag & OB_DUPLI) {
draw_dupli_objects_color(v3d, base, TH_WIRE);
@@ -3319,7 +3319,7 @@ void drawview3d_render(struct View3D *v3d, int winx, int winy, float winmat[][4]
where_is_object(base->object);
BIF_ThemeColorBlend(TH_WIRE, TH_BACK, 0.6f);
- draw_object(base, DRAW_CONSTCOLOR);
+ draw_object(base, DRAW_CONSTCOLOR|DRAW_SCENESET);
if(base->object->transflag & OB_DUPLI) {
draw_dupli_objects(v3d, base);
diff --git a/source/blender/src/editarmature.c b/source/blender/src/editarmature.c
index 39f93510358..6310dd0a262 100644
--- a/source/blender/src/editarmature.c
+++ b/source/blender/src/editarmature.c
@@ -1646,8 +1646,9 @@ void load_editArmature(void)
}
/* toggle==0: deselect
- toggle==1: swap
+ toggle==1: swap (based on test)
toggle==2: only active tag
+ toggle==3: swap (no test)
*/
void deselectall_armature(int toggle, int doundo)
{
@@ -1670,18 +1671,30 @@ void deselectall_armature(int toggle, int doundo)
else sel= toggle;
/* Set the flags */
- for (eBone=G.edbo.first;eBone;eBone=eBone->next){
- if (sel==1) {
+ for (eBone=G.edbo.first;eBone;eBone=eBone->next) {
+ if (sel==3) {
+ /* invert selection of bone */
+ if ((arm->layer & eBone->layer) && (eBone->flag & BONE_HIDDEN_A)==0) {
+ eBone->flag ^= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
+ eBone->flag &= ~BONE_ACTIVE;
+ }
+ }
+ else if (sel==1) {
+ /* select bone */
if(arm->layer & eBone->layer && (eBone->flag & BONE_HIDDEN_A)==0) {
eBone->flag |= (BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
if(eBone->parent)
eBone->parent->flag |= (BONE_TIPSEL);
}
}
- else if (sel==2)
+ else if (sel==2) {
+ /* clear active flag */
eBone->flag &= ~(BONE_ACTIVE);
- else
+ }
+ else {
+ /* deselect bone */
eBone->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL | BONE_ACTIVE);
+ }
}
allqueue(REDRAWVIEW3D, 0);
@@ -3276,8 +3289,9 @@ int do_pose_selectbuffer(Base *base, unsigned int *buffer, short hits)
}
/* test==0: deselect all
- test==1: swap select
- test==2: only clear active tag
+ test==1: swap select (apply to all the opposite of current situation)
+ test==2: only clear active tag
+ test==3: swap select (no test / inverse selection status of all independently)
*/
void deselectall_posearmature (Object *ob, int test, int doundo)
{
@@ -3307,16 +3321,27 @@ void deselectall_posearmature (Object *ob, int test, int doundo)
/* Set the flags accordingly */
for (pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) {
if ((pchan->bone->layer & arm->layer) && !(pchan->bone->flag & BONE_HIDDEN_P)) {
- if (selectmode==0) pchan->bone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL|BONE_ACTIVE);
- else if (selectmode==1) pchan->bone->flag |= BONE_SELECTED;
- else pchan->bone->flag &= ~BONE_ACTIVE;
+ if (test==3) {
+ pchan->bone->flag ^= (BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL);
+ pchan->bone->flag &= ~BONE_ACTIVE;
+ }
+ else {
+ if (selectmode==0) pchan->bone->flag &= ~(BONE_SELECTED|BONE_TIPSEL|BONE_ROOTSEL|BONE_ACTIVE);
+ else if (selectmode==1) pchan->bone->flag |= BONE_SELECTED;
+ else pchan->bone->flag &= ~BONE_ACTIVE;
+ }
}
}
/* action editor */
- deselect_actionchannels(ob->action, 0); /* deselects for sure */
- if (selectmode == 1)
- deselect_actionchannels(ob->action, 1); /* swaps */
+ if (test == 3) {
+ deselect_actionchannels(ob->action, 2); /* inverts selection */
+ }
+ else {
+ deselect_actionchannels(ob->action, 0); /* deselects for sure */
+ if (selectmode == 1)
+ deselect_actionchannels(ob->action, 1); /* swaps */
+ }
allqueue(REDRAWBUTSEDIT, 0);
allqueue(REDRAWBUTSOBJECT, 0);
diff --git a/source/blender/src/editmesh_add.c b/source/blender/src/editmesh_add.c
index 952ae957f34..9516f39b05c 100644
--- a/source/blender/src/editmesh_add.c
+++ b/source/blender/src/editmesh_add.c
@@ -379,7 +379,7 @@ static EditFace *addface_from_edges(void)
/* find the 4 edges */
for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f & SELECT) {
+ if( (eed->f & SELECT) || (eed->v1->f & eed->v2->f & SELECT) ) {
if(eedar[0]==NULL) eedar[0]= eed;
else if(eedar[1]==NULL) eedar[1]= eed;
else if(eedar[2]==NULL) eedar[2]= eed;
@@ -765,6 +765,7 @@ void addedgeface_mesh(void)
/* if 4 edges exist, we just create the face, convex or not */
efa= addface_from_edges();
if(efa==NULL) {
+
/* the order of vertices can be anything, 6 cases to check */
if( convex(neweve[0]->co, neweve[1]->co, neweve[2]->co, neweve[3]->co) ) {
efa= addfacelist(neweve[0], neweve[1], neweve[2], neweve[3], NULL, NULL);
@@ -775,17 +776,16 @@ void addedgeface_mesh(void)
else if( convex(neweve[0]->co, neweve[2]->co, neweve[1]->co, neweve[3]->co) ) {
efa= addfacelist(neweve[0], neweve[2], neweve[1], neweve[3], NULL, NULL);
}
-
- else if( convex(neweve[1]->co, neweve[2]->co, neweve[3]->co, neweve[0]->co) ) {
- efa= addfacelist(neweve[1], neweve[2], neweve[3], neweve[0], NULL, NULL);
+ else if( convex(neweve[0]->co, neweve[1]->co, neweve[3]->co, neweve[2]->co) ) {
+ efa= addfacelist(neweve[0], neweve[1], neweve[3], neweve[2], NULL, NULL);
}
- else if( convex(neweve[1]->co, neweve[3]->co, neweve[0]->co, neweve[2]->co) ) {
- efa= addfacelist(neweve[1], neweve[3], neweve[0], neweve[2], NULL, NULL);
+ else if( convex(neweve[0]->co, neweve[3]->co, neweve[2]->co, neweve[1]->co) ) {
+ efa= addfacelist(neweve[0], neweve[3], neweve[2], neweve[1], NULL, NULL);
}
- else if( convex(neweve[1]->co, neweve[3]->co, neweve[2]->co, neweve[0]->co) ) {
- efa= addfacelist(neweve[1], neweve[3], neweve[2], neweve[0], NULL, NULL);
+ else if( convex(neweve[0]->co, neweve[3]->co, neweve[1]->co, neweve[2]->co) ) {
+ efa= addfacelist(neweve[0], neweve[3], neweve[1], neweve[2], NULL, NULL);
}
- else error("The selected vertices form a concave quad");
+ else printf("cannot find nice quad from concave set of vertices\n");
}
}
}
diff --git a/source/blender/src/editnla.c b/source/blender/src/editnla.c
index d758f34949a..dbc0deecb2c 100644
--- a/source/blender/src/editnla.c
+++ b/source/blender/src/editnla.c
@@ -501,26 +501,47 @@ static void set_active_strip(Object *ob, bActionStrip *act)
{
bActionStrip *strip;
+ /* make sure all other strips are not active */
for (strip = ob->nlastrips.first; strip; strip=strip->next)
strip->flag &= ~ACTSTRIP_ACTIVE;
- if(act) {
+ /* act is new active strip */
+ if (act) {
+ /* set active flag for this strip */
act->flag |= ACTSTRIP_ACTIVE;
-
- if(ob->action!=act->act) {
- if(ob->action) ob->action->id.us--;
- if(act->act->id.lib) {
+
+ /* check if active action will still be the same one */
+ if (ob->action != act->act) {
+ /* clear object's links with its current action (if present) */
+ if (ob->action) {
+ ob->action->id.us--;
+ }
+
+ /* only set object's action to active strip's action if possible */
+ if (act->act->id.lib) {
ob->action= NULL;
}
else {
ob->action= act->act;
id_us_plus(&ob->action->id);
- }
+ }
+
+ /* request redrawing in relevant spaces */
allqueue(REDRAWIPO, 0);
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWACTION, 0);
allqueue(REDRAWNLA, 0);
- ob->ctime= -1234567.0f; // eveil!
+
+ /* when only showing action (i.e. nla-override off),
+ * reset pose to restpose for armatures
+ */
+ if ((ob->nlaflag & OB_NLA_OVERRIDE)==0) {
+ if (ob->type == OB_ARMATURE)
+ rest_pose(ob->pose);
+ }
+
+ /* flush depsgraph */
+ ob->ctime= -1234567.0f; // evil!
DAG_object_flush_update(G.scene, ob, OB_RECALC_OB|OB_RECALC_DATA);
}
}
diff --git a/source/blender/src/editsima.c b/source/blender/src/editsima.c
index 18a9803dcae..69070d61bf0 100644
--- a/source/blender/src/editsima.c
+++ b/source/blender/src/editsima.c
@@ -694,7 +694,7 @@ void mouse_select_sima(void)
EditFace *efa;
MTFace *tf, *nearesttf;
EditFace *nearestefa=NULL;
- int a, selectsticky, edgeloop, actface, nearestuv, nearestedge, i, shift;
+ int a, selectsticky, edgeloop, actface, nearestuv, nearestedge, i, shift, island=0;
char sticky= 0;
int flush = 0; /* 0 == dont flush, 1 == sel, -1 == desel; only use when selection sync is enabled */
unsigned int hitv[4], nearestv;
@@ -706,7 +706,7 @@ void mouse_select_sima(void)
edgeloop= G.qual & LR_ALTKEY;
shift= G.qual & LR_SHIFTKEY;
-
+
if (G.sima->flag & SI_SYNC_UVSEL) {
/* copy from mesh */
if (G.scene->selectmode == SCE_SELECT_FACE) {
@@ -718,7 +718,8 @@ void mouse_select_sima(void)
}
} else {
/* normal operation */
- actface= G.sima->flag & SI_SELACTFACE;
+ actface= G.sima->selectmode == SI_SELECT_FACE;
+ island= G.sima->selectmode == SI_SELECT_ISLAND;
switch(G.sima->sticky) {
case SI_STICKY_LOC:
@@ -761,6 +762,9 @@ void mouse_select_sima(void)
if (nearestefa->v4) hitv[3]= nearestefa->v4->tmp.l;
else hitv[3]= 0xFFFFFFFF;
}
+ else if (island) {
+
+ }
else {
find_nearest_uv(&nearesttf, &nearestefa, &nearestv, &nearestuv);
if(nearesttf==NULL)
@@ -774,7 +778,11 @@ void mouse_select_sima(void)
}
}
- if(!edgeloop && shift) {
+ if (island) {
+ if(shift) select_linked_tface_uv(1);
+ else select_linked_tface_uv(0);
+ }
+ else if(!edgeloop && shift) {
/* (de)select face */
if(actface) {
if(simaFaceSel_Check(nearestefa, nearesttf)) {
diff --git a/source/blender/src/edittime.c b/source/blender/src/edittime.c
index 5a10ea65738..2c37a0eb20f 100644
--- a/source/blender/src/edittime.c
+++ b/source/blender/src/edittime.c
@@ -803,11 +803,11 @@ static void timeline_force_draw(short val)
if(sa->spacetype==SPACE_VIEW3D) {
if(sa==samin || (val & TIME_ALL_3D_WIN)) dodraw= 1;
}
- else if(ELEM6(sa->spacetype, SPACE_NLA, SPACE_IPO, SPACE_SEQ, SPACE_BUTS, SPACE_ACTION, SPACE_SOUND)) {
+ else if(ELEM5(sa->spacetype, SPACE_NLA, SPACE_IPO, SPACE_SEQ, SPACE_ACTION, SPACE_SOUND)) {
if(val & TIME_ALL_ANIM_WIN) dodraw= 1;
}
else if(sa->spacetype==SPACE_BUTS) {
- if(val & TIME_ALL_BUTS_WIN) dodraw= 1;
+ if(val & TIME_ALL_BUTS_WIN) dodraw= 2;
}
else if(sa->spacetype==SPACE_IMAGE) {
if (val & TIME_ALL_IMAGE_WIN) dodraw = 1;
diff --git a/source/blender/src/header_image.c b/source/blender/src/header_image.c
index 7ac57cb839b..fac9e3af1af 100644
--- a/source/blender/src/header_image.c
+++ b/source/blender/src/header_image.c
@@ -1214,28 +1214,31 @@ void image_buttons(void)
uiBlockBeginAlign(block);
/* B_SEL_VERT & B_SEL_FACE are not defined here which is a bit bad, BUT it works even if image editor is fullscreen */
- uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL, xco,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode (Ctrl Tab 1)");
- xco+= XIC;
+ uiDefIconButBitS(block, TOG, SCE_SELECT_VERTEX, B_SEL_VERT, ICON_VERTEXSEL,
+ xco,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Vertex select mode (Ctrl Tab 1)");
/* no edge */
/*uiDefIconButBitS(block, TOG, SCE_SELECT_EDGE, B_SEL_EDGE, ICON_EDGESEL, xco,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Edge select mode (Ctrl Tab 2)");
xco+= XIC; */
- uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL, xco,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Face select mode (Ctrl Tab 3)");
- xco+= XIC+8;
+ uiDefIconButBitS(block, TOG, SCE_SELECT_FACE, B_SEL_FACE, ICON_FACESEL,
+ xco+=XIC,0,XIC,YIC, &G.scene->selectmode, 1.0, 0.0, 0, 0, "Face select mode (Ctrl Tab 3)");
uiBlockEndAlign(block);
} else {
uiBlockBeginAlign(block);
- uiDefIconButBitI(block, TOGN, SI_SELACTFACE, B_REDR, ICON_VERTEXSEL, xco,0,XIC,YIC, &G.sima->flag, 1.0, 0.0, 0, 0, "UV Vertex select mode");
- xco+= XIC;
- uiDefIconButBitI(block, TOG, SI_SELACTFACE, B_REDR, ICON_FACESEL, xco,0,XIC,YIC, &G.sima->flag, 0, 0, 0, 0, "UV Face select mode");
- xco+= XIC+8;
- uiBlockEndAlign(block);
+ uiDefIconButS(block, ROW, B_REDR, ICON_VERTEXSEL,
+ xco,0,XIC,YIC, &G.sima->selectmode, 0.0, SI_SELECT_VERTEX, 0, 0, "UV vertex select mode");
+ uiDefIconButS(block, ROW, B_REDR, ICON_FACESEL,
+ xco+=XIC,0,XIC,YIC, &G.sima->selectmode, 0.0, SI_SELECT_FACE, 0, 0, "UV Face select mode");
+ uiDefIconButS(block, ROW, B_REDR, ICON_MESH,
+ xco+=XIC,0,XIC,YIC, &G.sima->selectmode, 0.0, SI_SELECT_ISLAND, 0, 0, "UV Island select mode");
+ uiBlockEndAlign(block);
+
/* would use these if const's could go in strings
* SI_STICKY_LOC SI_STICKY_DISABLE SI_STICKY_VERTEX */
ubut = uiDefIconTextButC(block, ICONTEXTROW, B_REDR, ICON_STICKY_UVS_LOC,
"Sticky UV Selection: %t|Disable%x1|Shared Location%x0|Shared Vertex%x2",
- xco,0,XIC+10,YIC, &(G.sima->sticky), 0, 3.0, 0, 0,
+ xco+=XIC+10,0,XIC+10,YIC, &(G.sima->sticky), 0, 3.0, 0, 0,
"Sticky UV Selection (Hotkeys: Shift C, Alt C, Ctrl C)");
}
diff --git a/source/blender/src/header_view3d.c b/source/blender/src/header_view3d.c
index 1ada2729289..0f3a46c8a8c 100644
--- a/source/blender/src/header_view3d.c
+++ b/source/blender/src/header_view3d.c
@@ -1313,6 +1313,9 @@ static void do_view3d_select_armaturemenu(void *arg, int event)
case 3: /* Select Parent(s) */
select_bone_parent();
break;
+ case 4: /* Swap Select All */
+ deselectall_armature(3, 1);
+ break;
}
allqueue(REDRAWVIEW3D, 0);
}
@@ -1331,6 +1334,8 @@ static uiBlock *view3d_select_armaturemenu(void *arg_unused)
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select/Deselect All|A", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Swap Select All|Ctrl I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, "");
+
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Parent(s)|P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
if(curarea->headertype==HEADERTOP) {
@@ -1356,12 +1361,15 @@ static void do_view3d_select_pose_armaturemenu(void *arg, int event)
case 2: /* Select/Deselect all */
deselectall_posearmature(OBACT, 1, 1);
break;
- case 3:
+ case 3: /* Select Target(s) of Constraint(s) */
pose_select_constraint_target();
break;
- case 4:
+ case 4: /* Select Bone's Parent */
select_bone_parent();
break;
+ case 5: /* Swap Select All */
+ deselectall_posearmature(OBACT, 3, 1);
+ break;
}
allqueue(REDRAWVIEW3D, 0);
}
@@ -1379,6 +1387,7 @@ static uiBlock *view3d_select_pose_armaturemenu(void *arg_unused)
uiDefBut(block, SEPR, 0, "", 0, yco-=6, menuwidth, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select/Deselect All|A", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Swap Select All|Ctrl I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 5, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Constraint Target|W", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Select Parent(s)|P", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 4, "");
@@ -4106,7 +4115,7 @@ static uiBlock *view3d_pose_armature_ikmenu(void *arg_unused)
block= uiNewBlock(&curarea->uiblocks, "view3d_pose_armature_ikmenu", UI_EMBOSSP, UI_HELV, G.curscreen->mainwin);
uiBlockSetButmFunc(block, do_view3d_pose_armature_ikmenu, NULL);
- uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Add IK to Bone...|Ctrl I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
+ uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Add IK to Bone...|Shift I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 1, "");
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Clear IK...|Alt I", 0, yco-=20, menuwidth, 19, NULL, 0.0, 0.0, 1, 2, "");
uiBlockSetDirection(block, UI_RIGHT);
diff --git a/source/blender/src/sequence.c b/source/blender/src/sequence.c
index 6851929bbc2..9426548dc38 100644
--- a/source/blender/src/sequence.c
+++ b/source/blender/src/sequence.c
@@ -2380,6 +2380,16 @@ ImBuf *give_ibuf_seq(int rectx, int recty, int cfra, int chanshown)
return i;
}
+/* check used when we need to change seq->blend_mode but not to effect or audio strips */
+int seq_can_blend(Sequence *seq)
+{
+ if (ELEM4(seq->type, SEQ_IMAGE, SEQ_META, SEQ_SCENE, SEQ_MOVIE)) {
+ return 1;
+ } else {
+ return 0;
+ }
+}
+
/* threading api */
static ListBase running_threads;
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index 4422411b1c5..3b8bb4c3929 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -2189,10 +2189,14 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
break;
case IKEY:
if(G.qual==LR_CTRLKEY) {
- if(ob && (ob->flag & OB_POSEMODE) && ob->type==OB_ARMATURE)
- pose_add_IK();
- else if(ob && G.obedit)
- selectswap_mesh();
+ if((ob) && (ob->flag & OB_POSEMODE) && (ob->type==OB_ARMATURE))
+ deselectall_posearmature(ob, 3, 1);
+ else if(ob && G.obedit) {
+ if(G.obedit->type == OB_ARMATURE)
+ deselectall_armature(3, 1);
+ else
+ selectswap_mesh();
+ }
else
selectswap();
}
@@ -2200,6 +2204,10 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
if(ob && (ob->flag & OB_POSEMODE) && ob->type==OB_ARMATURE)
pose_clear_IK();
}
+ else if(G.qual==LR_SHIFTKEY) {
+ if(ob && (ob->flag & OB_POSEMODE) && ob->type==OB_ARMATURE)
+ pose_add_IK();
+ }
break;
case JKEY:
@@ -4432,7 +4440,10 @@ static void winqreadinfospace(ScrArea *sa, void *spacedata, BWinEvent *evt)
switch(event) {
case UI_BUT_EVENT:
- if(val==REDRAWTIME) allqueue(REDRAWTIME, 0);
+ if(val==REDRAWTIME) {
+ allqueue(REDRAWTIME, 0);
+ addqueue(sa->win, REDRAW, 1);
+ }
else if(val==B_ADD_THEME) {
bTheme *btheme, *new;
diff --git a/source/blender/src/transform_conversions.c b/source/blender/src/transform_conversions.c
index dcebf6b7557..10e49cdd218 100644
--- a/source/blender/src/transform_conversions.c
+++ b/source/blender/src/transform_conversions.c
@@ -3610,6 +3610,7 @@ void special_aftertrans_update(TransInfo *t)
Base *base;
short redrawipo=0, resetslowpar=1;
int cancelled= (t->state == TRANS_CANCEL);
+ short duplicate= (t->undostr && strstr(t->undostr, "Duplicate")) ? 1 : 0;
if (t->spacetype==SPACE_VIEW3D) {
if (G.obedit) {
@@ -3622,7 +3623,7 @@ void special_aftertrans_update(TransInfo *t)
}
}
}
- if (t->spacetype == SPACE_ACTION) {
+ else if (t->spacetype == SPACE_ACTION) {
void *data;
short datatype;
@@ -3644,7 +3645,7 @@ void special_aftertrans_update(TransInfo *t)
/* Do curve cleanups? */
if ( (G.saction->flag & SACTION_NOTRANSKEYCULL)==0 &&
- (cancelled == 0) )
+ ((cancelled == 0) || (duplicate)) )
{
posttrans_action_clean((bAction *)data);
}
@@ -3659,7 +3660,7 @@ void special_aftertrans_update(TransInfo *t)
IpoCurve *icu;
if ( (G.saction->flag & SACTION_NOTRANSKEYCULL)==0 &&
- (cancelled == 0) )
+ ((cancelled == 0) || (duplicate)) )
{
posttrans_ipo_clean(key->ipo);
}
@@ -3685,7 +3686,7 @@ void special_aftertrans_update(TransInfo *t)
/* after transform, remove duplicate keyframes on a frame that resulted from transform */
if ( (G.snla->flag & SNLA_NOTRANSKEYCULL)==0 &&
- (cancelled == 0) )
+ ((cancelled == 0) || (duplicate)) )
{
posttrans_nla_clean(t);
}
diff --git a/source/blender/src/usiblender.c b/source/blender/src/usiblender.c
index 2a4672e3052..4aea0df74b9 100644
--- a/source/blender/src/usiblender.c
+++ b/source/blender/src/usiblender.c
@@ -34,6 +34,8 @@
#include <stdio.h>
#include <string.h>
+#include "GL/glew.h"
+
#ifdef WIN32
#include <windows.h> /* need to include windows.h so _WIN32_IE is defined */
#ifndef _WIN32_IE
diff --git a/source/blender/src/view.c b/source/blender/src/view.c
index f457f9203ff..12450bee9de 100644
--- a/source/blender/src/view.c
+++ b/source/blender/src/view.c
@@ -1154,7 +1154,7 @@ void viewmoveNDOF(int mode)
float q1[4];
float obofs[3];
float reverse;
- float diff[4];
+ //float diff[4];
float d, curareaX, curareaY;
float mat[3][3];
float upvec[3];
diff --git a/source/blender/src/vpaint.c b/source/blender/src/vpaint.c
index 4e883caba55..935c546a235 100644
--- a/source/blender/src/vpaint.c
+++ b/source/blender/src/vpaint.c
@@ -566,9 +566,9 @@ static unsigned int mcol_blend(unsigned int col1, unsigned int col2, int fac)
cp= (char *)&col;
cp[0]= 255;
- cp[1]= (mfac*cp1[1]+fac*cp2[1])>>8;
- cp[2]= (mfac*cp1[2]+fac*cp2[2])>>8;
- cp[3]= (mfac*cp1[3]+fac*cp2[3])>>8;
+ cp[1]= (mfac*cp1[1]+fac*cp2[1])/255;
+ cp[2]= (mfac*cp1[2]+fac*cp2[2])/255;
+ cp[3]= (mfac*cp1[3]+fac*cp2[3])/255;
return col;
}
@@ -586,11 +586,11 @@ static unsigned int mcol_add(unsigned int col1, unsigned int col2, int fac)
cp= (char *)&col;
cp[0]= 255;
- temp= cp1[1] + ((fac*cp2[1])>>8);
+ temp= cp1[1] + ((fac*cp2[1])/255);
if(temp>254) cp[1]= 255; else cp[1]= temp;
- temp= cp1[2] + ((fac*cp2[2])>>8);
+ temp= cp1[2] + ((fac*cp2[2])/255);
if(temp>254) cp[2]= 255; else cp[2]= temp;
- temp= cp1[3] + ((fac*cp2[3])>>8);
+ temp= cp1[3] + ((fac*cp2[3])/255);
if(temp>254) cp[3]= 255; else cp[3]= temp;
return col;
@@ -609,11 +609,11 @@ static unsigned int mcol_sub(unsigned int col1, unsigned int col2, int fac)
cp= (char *)&col;
cp[0]= 255;
- temp= cp1[1] - ((fac*cp2[1])>>8);
+ temp= cp1[1] - ((fac*cp2[1])/255);
if(temp<0) cp[1]= 0; else cp[1]= temp;
- temp= cp1[2] - ((fac*cp2[2])>>8);
+ temp= cp1[2] - ((fac*cp2[2])/255);
if(temp<0) cp[2]= 0; else cp[2]= temp;
- temp= cp1[3] - ((fac*cp2[3])>>8);
+ temp= cp1[3] - ((fac*cp2[3])/255);
if(temp<0) cp[3]= 0; else cp[3]= temp;
return col;
@@ -635,9 +635,9 @@ static unsigned int mcol_mul(unsigned int col1, unsigned int col2, int fac)
/* first mul, then blend the fac */
cp[0]= 255;
- cp[1]= (mfac*cp1[1] + fac*((cp2[1]*cp1[1])>>8) )>>8;
- cp[2]= (mfac*cp1[2] + fac*((cp2[2]*cp1[2])>>8) )>>8;
- cp[3]= (mfac*cp1[3] + fac*((cp2[3]*cp1[3])>>8) )>>8;
+ cp[1]= (mfac*cp1[1] + fac*((cp2[1]*cp1[1])/255) )/255;
+ cp[2]= (mfac*cp1[2] + fac*((cp2[2]*cp1[2])/255) )/255;
+ cp[3]= (mfac*cp1[3] + fac*((cp2[3]*cp1[3])/255) )/255;
return col;
@@ -664,9 +664,9 @@ static unsigned int mcol_lighten(unsigned int col1, unsigned int col2, int fac)
return col1;
cp[0]= 255;
- cp[1]= (mfac*cp1[1]+fac*cp2[1])>>8;
- cp[2]= (mfac*cp1[2]+fac*cp2[2])>>8;
- cp[3]= (mfac*cp1[3]+fac*cp2[3])>>8;
+ cp[1]= (mfac*cp1[1]+fac*cp2[1])/255;
+ cp[2]= (mfac*cp1[2]+fac*cp2[2])/255;
+ cp[3]= (mfac*cp1[3]+fac*cp2[3])/255;
return col;
}
@@ -692,9 +692,9 @@ static unsigned int mcol_darken(unsigned int col1, unsigned int col2, int fac)
return col1;
cp[0]= 255;
- cp[1]= (mfac*cp1[1]+fac*cp2[1])>>8;
- cp[2]= (mfac*cp1[2]+fac*cp2[2])>>8;
- cp[3]= (mfac*cp1[3]+fac*cp2[3])>>8;
+ cp[1]= (mfac*cp1[1]+fac*cp2[1])/255;
+ cp[2]= (mfac*cp1[2]+fac*cp2[2])/255;
+ cp[3]= (mfac*cp1[3]+fac*cp2[3])/255;
return col;
}