Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMartin Poirier <theeth@yahoo.com>2008-06-09 22:07:12 +0400
committerMartin Poirier <theeth@yahoo.com>2008-06-09 22:07:12 +0400
commit8c68895741c75960e879ffde7231c10ee5e0373c (patch)
tree0755fc2fa8a8c4d45b276b9fe29296377e34db11 /source/blender/src
parentd5c80a3a1b05a184ab9dbf9e8b7be31f00c3461c (diff)
Revision 14869 merged from apricot
---------------------------------- Centralize handling of individual center for rotations
Diffstat (limited to 'source/blender/src')
-rw-r--r--source/blender/src/transform.c71
1 files changed, 21 insertions, 50 deletions
diff --git a/source/blender/src/transform.c b/source/blender/src/transform.c
index 64d244dc1a0..553b0993e5b 100644
--- a/source/blender/src/transform.c
+++ b/source/blender/src/transform.c
@@ -2415,15 +2415,28 @@ void initRotation(TransInfo *t)
static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3]) {
float vec[3], totmat[3][3], smat[3][3];
float eul[3], fmat[3][3], quat[4];
-
+ float *center = t->center;
+
+ /* local constraint shouldn't alter center */
+ if (t->around == V3D_LOCAL) {
+ if (t->flag & (T_OBJECT|T_POSE)) {
+ center = td->center;
+ }
+ else {
+ if(G.vd->around==V3D_LOCAL && (G.scene->selectmode & SCE_SELECT_FACE)) {
+ center = td->center;
+ }
+ }
+ }
+
if (t->flag & T_POINTS) {
Mat3MulMat3(totmat, mat, td->mtx);
Mat3MulMat3(smat, td->smtx, totmat);
- VecSubf(vec, td->iloc, t->center);
+ VecSubf(vec, td->iloc, center);
Mat3MulVecfl(smat, vec);
- VecAddf(td->loc, vec, t->center);
+ VecAddf(td->loc, vec, center);
VecSubf(vec,td->loc,td->iloc);
protectedTransBits(td->protectflag, vec);
@@ -2460,13 +2473,13 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3]) {
Mat3CpyMat4(pmtx, t->poseobj->obmat);
Mat3Inv(imtx, pmtx);
- VecSubf(vec, td->center, t->center);
+ VecSubf(vec, td->center, center);
Mat3MulVecfl(pmtx, vec); // To Global space
Mat3MulVecfl(mat, vec); // Applying rotation
Mat3MulVecfl(imtx, vec); // To Local space
- VecAddf(vec, vec, t->center);
+ VecAddf(vec, vec, center);
/* vec now is the location where the object has to be */
VecSubf(vec, vec, td->center); // Translation needed from the initial location
@@ -2495,9 +2508,9 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3]) {
}
else {
/* translation */
- VecSubf(vec, td->center, t->center);
+ VecSubf(vec, td->center, center);
Mat3MulVecfl(mat, vec);
- VecAddf(vec, vec, t->center);
+ VecAddf(vec, vec, center);
/* vec now is the location where the object has to be */
VecSubf(vec, vec, td->center);
Mat3MulVecfl(td->smtx, vec);
@@ -2593,17 +2606,9 @@ static void ElementRotation(TransInfo *t, TransData *td, float mat[3][3]) {
static void applyRotation(TransInfo *t, float angle, float axis[3])
{
TransData *td = t->data;
- float mat[3][3], center[3];
+ float mat[3][3];
int i;
- /* saving original center */
- if (t->around == V3D_LOCAL) {
- VECCOPY(center, t->center);
- }
- else {
- center[0] = center[1] = center[2] = 0.0f;
- }
-
VecRotToMat3(axis, angle, mat);
for(i = 0 ; i < t->total; i++, td++) {
@@ -2614,18 +2619,6 @@ static void applyRotation(TransInfo *t, float angle, float axis[3])
if (td->flag & TD_SKIP)
continue;
- /* local constraint shouldn't alter center */
- if (t->around == V3D_LOCAL) {
- if (t->flag & (T_OBJECT|T_POSE)) {
- VECCOPY(t->center, td->center);
- }
- else {
- if(G.vd->around==V3D_LOCAL && (G.scene->selectmode & SCE_SELECT_FACE)) {
- VECCOPY(t->center, td->center);
- }
- }
- }
-
if (t->con.applyRot) {
t->con.applyRot(t, td, axis);
VecRotToMat3(axis, angle * td->factor, mat);
@@ -2636,11 +2629,6 @@ static void applyRotation(TransInfo *t, float angle, float axis[3])
ElementRotation(t, td, mat);
}
-
- /* restoring original center */
- if (t->around == V3D_LOCAL) {
- VECCOPY(t->center, center);
- }
}
int Rotation(TransInfo *t, short mval[2])
@@ -2737,7 +2725,6 @@ static void applyTrackball(TransInfo *t, float axis1[3], float axis2[3], float a
{
TransData *td = t->data;
float mat[3][3], smat[3][3], totmat[3][3];
- float center[3];
int i;
VecRotToMat3(axis1, angles[0], smat);
@@ -2752,20 +2739,6 @@ static void applyTrackball(TransInfo *t, float axis1[3], float axis2[3], float a
if (td->flag & TD_SKIP)
continue;
- VECCOPY(center, t->center);
-
- if (t->around == V3D_LOCAL) {
- /* local-mode shouldn't change center */
- if (t->flag & (T_OBJECT|T_POSE)) {
- VECCOPY(t->center, td->center);
- }
- else {
- if(G.vd->around==V3D_LOCAL && (G.scene->selectmode & SCE_SELECT_FACE)) {
- VECCOPY(t->center, td->center);
- }
- }
- }
-
if (t->flag & T_PROP_EDIT) {
VecRotToMat3(axis1, td->factor * angles[0], smat);
VecRotToMat3(axis2, td->factor * angles[1], totmat);
@@ -2774,8 +2747,6 @@ static void applyTrackball(TransInfo *t, float axis1[3], float axis2[3], float a
}
ElementRotation(t, td, mat);
-
- VECCOPY(t->center, center);
}
}