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authorJens Ole Wund <bjornmose@gmx.net>2006-11-16 23:57:02 +0300
committerJens Ole Wund <bjornmose@gmx.net>2006-11-16 23:57:02 +0300
commit85615f7ac865c98a500c5653fea0dbcfd654a59d (patch)
tree6fc2b6974fb75e064a6c0ef58d8761d7708d0fc5 /source/blender/src
parent7686e2cc5c1fba8ed8c2a9b4fc2698fb10e12f9f (diff)
More Softbodies
Added a less 'strict' solver step size control. Cuts down needed loops to a 1/5 in 'regular' collision situations. So why be a maths smartass when we want to do a skirt in a breeze :) Is on by default, old mode can be turned on with the 'O' button beside the RK-limit. Some minor fixes to the UI
Diffstat (limited to 'source/blender/src')
-rw-r--r--source/blender/src/buttons_object.c14
1 files changed, 11 insertions, 3 deletions
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index 76c98056072..8887c401ce0 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -2338,9 +2338,10 @@ static void object_softbodies_II(Object *ob)
uiBlockEndAlign(block);
/*SOLVER SETTINGS*/
- uiDefButF(block, NUM, B_DIFF, "Error Limit:", 10,100,150,20, &sb->rklimit , 0.01, 10.0, 10, 0, "The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed");
+ uiDefButF(block, NUM, B_DIFF, "Error Lim:", 10,100,130,20, &sb->rklimit , 0.001, 10.0, 10, 0, "The Runge-Kutta ODE solver error limit, low value gives more precision, high values speed");
+ uiDefButBitS(block, TOG, SBSO_OLDERR, B_DIFF,"O", 140,100,20,20, &sb->solverflags, 0, 0, 0, 0, "Old Error Calculation");
uiDefButS(block, NUM, B_DIFF, "Fuzzy:", 160,100,130,20, &sb->fuzzyness, 1.00, 100.0, 10, 0, "Fuzzyness while on collision, high values make collsion handling faster but less stable");
- uiDefButS(block, TOG, SBSO_MONITOR, "M", 290,100,20,20, &sb->solverflags, 0, 0.0, 10, 0, "Turn on SB diagnose console prints (Maaammmaa!)");
+ uiDefButBitS(block, TOG, SBSO_MONITOR, B_DIFF,"M", 290,100,20,20, &sb->solverflags, 0, 0, 0, 0, "Turn on SB diagnose console prints");
uiDefButS(block, NUM, B_DIFF, "MinS:", 10,80,100,20, &sb->minloops, 0.00, 30000.0, 10, 0, "Minimal # solver steps/frame ");
uiDefButS(block, NUM, B_DIFF, "MaxS:", 110,80,100,20, &sb->maxloops, 0.00, 30000.0, 10, 0, "Maximal # solver steps/frame ");
uiDefButS(block, NUM, B_DIFF, "Choke:", 210,80,100,20, &sb->choke, 0.00, 100.0, 10, 0, "'Viscosity' inside collision target ");
@@ -2414,9 +2415,16 @@ static void object_softbodies(Object *ob)
}
else {
/* GENERAL STUFF */
+ static char str[128];
+ if (sb->totpoint){
+ sprintf(str, "Vertex Mass; Object mass %f [k]",sb->nodemass*sb->totpoint/1000.0f);
+ }
+ else{
+ sprintf(str, "Vertex Mass");
+ }
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_DIFF, "Friction:", 10, 170,150,20, &sb->mediafrict, 0.0, 50.0, 10, 0, "General media friction for point movements");
- uiDefButF(block, NUM, B_DIFF, "Mass:", 160, 170,150,20, &sb->nodemass , 0.001, 50.0, 10, 0, "Point Mass, the heavier the slower");
+ uiDefButF(block, NUM, B_DIFF, "Mass:", 160, 170,150,20, &sb->nodemass , 0.001, 50000.0, 10, 0, str);
uiDefButF(block, NUM, B_DIFF, "Grav:", 10,150,150,20, &sb->grav , 0.0, 10.0, 10, 0, "Apply gravitation to point movement");
uiDefButF(block, NUM, B_DIFF, "Speed:", 160,150,150,20, &sb->physics_speed , 0.01, 100.0, 10, 0, "Tweak timing for physics to control frequency and speed");
uiBlockEndAlign(block);