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authorNicholas Bishop <nicholasbishop@gmail.com>2008-07-27 23:21:10 +0400
committerNicholas Bishop <nicholasbishop@gmail.com>2008-07-27 23:21:10 +0400
commit5a3572beecf86bdbdc8fe1589567f5d4d66b095b (patch)
treedd71e5b7d7f855ddb959f541818e58e60d42a9cf /source/blender/src
parent495a8d393745e65d4c0e2e72734871955cb8b20a (diff)
Somewhat hacky support for undo in sculptmode; does a copy of MVert DerivedMesh data when pushing undo, but not for regular save/load.
Diffstat (limited to 'source/blender/src')
-rw-r--r--source/blender/src/sculptmode.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/src/sculptmode.c b/source/blender/src/sculptmode.c
index 7b55893fa40..d899ecbdd24 100644
--- a/source/blender/src/sculptmode.c
+++ b/source/blender/src/sculptmode.c
@@ -1825,6 +1825,9 @@ void sculpt(void)
MEM_freeN(a);
sculpt_stroke_free();
+ get_mesh(OBACT)->mr_undo = ss->mvert;
+ get_mesh(OBACT)->mr_undo_tot = ss->totvert;
+
sculpt_undo_push(G.scene->sculptdata.brush_type);
if(G.vd->depths) G.vd->depths->damaged= 1;