Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBenoit Bolsee <benoit.bolsee@online.be>2008-07-23 03:05:06 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-07-23 03:05:06 +0400
commita18c723d5514d3ee74b3d770f8e025091eee47c7 (patch)
treeed9db943c25fea8fcf2b2a34c814f351d1f22688 /source/blender/src
parent21bf5167ed3531b8d4f7766f1ccb41be5224480f (diff)
BGE patch: Add min/max parameters to orientation constraint actuator
The min/max parameters define a minimum/maximum angle that the object axis can have with the reference direction without being constrainted. The angle is expressed in degree and is limited to 0-180 range. The min/max parameters define a conical free zone around the reference direction. If the object axis is outside that free zone, the actuator will tend to put it back using as a temporary reference direction the vector that is exactly at min or max degree of the reference direction (depending if the axis angle is below the minimum or above the maximum) and is located in the plane formed by the axis and the reference direction. With a low damping value, this is equivalent to clamping the axis orientation within min/max degree of the reference direction. Backward compatibility corresponds to the absence of free zone: min = max = 0.
Diffstat (limited to 'source/blender/src')
-rw-r--r--source/blender/src/buttons_logic.c10
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/src/buttons_logic.c b/source/blender/src/buttons_logic.c
index 441d00ffc30..6b29a05bd22 100644
--- a/source/blender/src/buttons_logic.c
+++ b/source/blender/src/buttons_logic.c
@@ -2062,7 +2062,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
coa->time = 0;
uiDefButS(block, MENU, 1, str, xco+10, yco-65, 70, 19, &coa->flag, 0.0, 0.0, 0, 0, "");
- uiDefButS(block, NUM, 0, "Damp:", xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "");
+ uiDefButS(block, NUM, 0, "damp", xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "Damping factor: time constant (in frame) of low pass filter");
uiDefBut(block, LABEL, 0, "Min", xco+80, yco-45, (width-90)/2, 19, NULL, 0.0, 0.0, 0, 0, "");
uiDefBut(block, LABEL, 0, "Max", xco+80+(width-90)/2, yco-45, (width-90)/2, 19, NULL, 0.0, 0.0, 0, 0, "");
@@ -2084,7 +2084,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
str= "Direction %t|None %x0|X axis %x1|Y axis %x2|Z axis %x4|-X axis %x8|-Y axis %x16|-Z axis %x32";
uiDefButS(block, MENU, B_REDR, str, xco+10, yco-65, 70, 19, &coa->mode, 0.0, 0.0, 0, 0, "Set the direction of the ray");
- uiDefButS(block, NUM, 0, "Damp:", xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "");
+ uiDefButS(block, NUM, 0, "damp", xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "Damping factor: time constant (in frame) of low pass filter");
uiDefBut(block, LABEL, 0, "Range", xco+80, yco-45, (width-115)/2, 19, NULL, 0.0, 0.0, 0, 0, "Set the maximum length of ray");
uiDefButBitS(block, TOG, ACT_CONST_DISTANCE, B_REDR, "Dist", xco+80+(width-115)/2, yco-45, (width-115)/2, 19, &coa->flag, 0.0, 0.0, 0, 0, "Force distance of object to point of impact of ray");
@@ -2124,7 +2124,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
str= "Direction %t|None %x0|X axis %x1|Y axis %x2|Z axis %x4";
uiDefButS(block, MENU, B_REDR, str, xco+10, yco-65, 70, 19, &coa->mode, 0.0, 0.0, 0, 0, "Select the axis to be aligned along the reference direction");
- uiDefButS(block, NUM, 0, "Damp:", xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "");
+ uiDefButS(block, NUM, 0, "damp", xco+10, yco-45, 70, 19, &coa->damp, 0.0, 100.0, 0, 0, "Damping factor: time constant (in frame) of low pass filter");
uiDefBut(block, LABEL, 0, "X", xco+80, yco-45, (width-115)/3, 19, NULL, 0.0, 0.0, 0, 0, "");
uiDefBut(block, LABEL, 0, "Y", xco+80+(width-115)/3, yco-45, (width-115)/3, 19, NULL, 0.0, 0.0, 0, 0, "");
uiDefBut(block, LABEL, 0, "Z", xco+80+2*(width-115)/3, yco-45, (width-115)/3, 19, NULL, 0.0, 0.0, 0, 0, "");
@@ -2133,7 +2133,9 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
uiDefButF(block, NUM, 0, "", xco+80+(width-115)/3, yco-65, (width-115)/3, 19, &coa->maxrot[1], -2000.0, 2000.0, 10, 0, "Y component of reference direction");
uiDefButF(block, NUM, 0, "", xco+80+2*(width-115)/3, yco-65, (width-115)/3, 19, &coa->maxrot[2], -2000.0, 2000.0, 10, 0, "Z component of reference direction");
- uiDefButS(block, NUM, 0, "time", xco+10, yco-84, 70+(width-115)/3, 19, &(coa->time), 0.0, 1000.0, 0, 0, "Maximum activation time in frame, 0 for unlimited");
+ uiDefButS(block, NUM, 0, "time", xco+10, yco-84, 70, 19, &(coa->time), 0.0, 1000.0, 0, 0, "Maximum activation time in frame, 0 for unlimited");
+ uiDefButF(block, NUM, 0, "min", xco+80, yco-84, (width-115)/2, 19, &(coa->minloc[0]), 0.0, 180.0, 10, 1, "Minimum angle (in degree) to maintain with target direction. No correction is done if angle with target direction is between min and max");
+ uiDefButF(block, NUM, 0, "max", xco+80+(width-115)/2, yco-84, (width-115)/2, 19, &(coa->maxloc[0]), 0.0, 180.0, 10, 1, "Maximum angle (in degree) allowed with target direction. No correction is done if angle with target direction is between min and max");
}
str= "Constraint Type %t|Location %x0|Distance %x1|Orientation %x2";
but = uiDefButS(block, MENU, B_REDR, str, xco+40, yco-23, (width-80), 19, &coa->type, 0.0, 0.0, 0, 0, "");