diff options
author | Janne Karhu <jhkarh@gmail.com> | 2008-02-12 19:36:03 +0300 |
---|---|---|
committer | Janne Karhu <jhkarh@gmail.com> | 2008-02-12 19:36:03 +0300 |
commit | a6f33fc4440e6a99236c1fcd53008ba7f78ea3b1 (patch) | |
tree | 00e701e7df16be2a656de2d03087280c78208ed5 /source/blender/src | |
parent | 66e69965b15fa03634fcc741a4ec67e1e865cc83 (diff) |
Fix for bug: [#8271] Changes to the texture settings for particle attributes are not updated
- Material buttons code didn't set particles update flag
- Small change to how particle emit time is interpreted from textures, now the "time" texture output can actually be used for something
Diffstat (limited to 'source/blender/src')
-rw-r--r-- | source/blender/src/buttons_shading.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c index 673f835cc49..ea3b7b81dd3 100644 --- a/source/blender/src/buttons_shading.c +++ b/source/blender/src/buttons_shading.c @@ -3095,7 +3095,7 @@ void do_matbuts(unsigned short event) ob=base->object; for(psys=ob->particlesystem.first; psys; psys=psys->next) { if(psys && ma==give_current_material(ob,psys->part->omat)) { - psys->flag |= PSYS_INIT; + psys->recalc |= PSYS_INIT; DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA); } |