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authorCampbell Barton <ideasman42@gmail.com>2008-05-13 01:12:10 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-05-13 01:12:10 +0400
commitac71783e8dccdb42afb8e68ae077902185bb42c0 (patch)
tree6b2040e52c8f372714a69e89ad1f30cd368d5604 /source/blender/src
parenta0cd3d67ed6d26abbba98e85511448d808e3c275 (diff)
last commit had a typo, also adjusted teh and colour instances
Diffstat (limited to 'source/blender/src')
-rw-r--r--source/blender/src/buttons_editing.c4
-rw-r--r--source/blender/src/buttons_shading.c6
-rw-r--r--source/blender/src/drawaction.c4
-rw-r--r--source/blender/src/drawarmature.c10
-rw-r--r--source/blender/src/editaction.c4
-rw-r--r--source/blender/src/editview.c2
-rw-r--r--source/blender/src/interface_icons.c2
-rw-r--r--source/blender/src/usiblender.c4
-rw-r--r--source/blender/src/view.c2
9 files changed, 19 insertions, 19 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index 376d89389ee..2ffec207e84 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -5333,7 +5333,7 @@ static void editing_panel_links(Object *ob)
uiDefBut(block, BUT, B_POSEGRP_ADD, "Add Group", xco,110,140,20, 0, 21, 0, 0, 0, "Add a new Bone Group for the Pose");
uiBlockEndAlign(block);
- /* colour set for 'active' group */
+ /* color set for 'active' group */
if (pose->active_group && grp) {
uiBlockBeginAlign(block);
menustr= build_colorsets_menustr();
@@ -5350,7 +5350,7 @@ static void editing_panel_links(Object *ob)
memcpy(&grp->cs, col_set, sizeof(ThemeWireColor));
}
else {
- /* init custom colours with a generic multi-colour rgb set, if not initialised already */
+ /* init custom colors with a generic multi-color rgb set, if not initialised already */
if (grp->cs.solid[0] == 0) {
/* define for setting colors in theme below */
#define SETCOL(col, r, g, b, a) col[0]=r; col[1]=g; col[2]= b; col[3]= a;
diff --git a/source/blender/src/buttons_shading.c b/source/blender/src/buttons_shading.c
index 69b1121da84..a4ddd55d2f0 100644
--- a/source/blender/src/buttons_shading.c
+++ b/source/blender/src/buttons_shading.c
@@ -3298,10 +3298,10 @@ static void material_panel_map_to(Object *ob, Material *ma, int from_nodes)
uiBlockSetCol(block, TH_AUTO);
}
else {
- uiDefButBitS(block, TOG, MAP_COL, B_MATPRV, "Col", 10,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect basic colour of the material");
+ uiDefButBitS(block, TOG, MAP_COL, B_MATPRV, "Col", 10,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect basic color of the material");
uiDefButBitS(block, TOG3, MAP_NORM, B_MATPRV, "Nor", 50,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the rendered normal");
- uiDefButBitS(block, TOG, MAP_COLSPEC, B_MATPRV, "Csp", 90,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the specularity colour");
- uiDefButBitS(block, TOG, MAP_COLMIR, B_MATPRV, "Cmir", 130,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the mirror colour");
+ uiDefButBitS(block, TOG, MAP_COLSPEC, B_MATPRV, "Csp", 90,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the specularity color");
+ uiDefButBitS(block, TOG, MAP_COLMIR, B_MATPRV, "Cmir", 130,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the mirror color");
uiDefButBitS(block, TOG3, MAP_REF, B_MATPRV, "Ref", 180,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of the materials reflectivity");
uiDefButBitS(block, TOG3, MAP_SPEC, B_MATPRV, "Spec", 220,180,50,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of specularity");
uiDefButBitS(block, TOG3, MAP_AMB, B_MATPRV, "Amb", 270,180,40,19, &(mtex->mapto), 0, 0, 0, 0, "Causes the texture to affect the value of ambient");
diff --git a/source/blender/src/drawaction.c b/source/blender/src/drawaction.c
index 1a742440e9b..65221dceaf9 100644
--- a/source/blender/src/drawaction.c
+++ b/source/blender/src/drawaction.c
@@ -634,7 +634,7 @@ static void draw_channel_names(void)
}
else {
/* for normal channels
- * - use 3 shades of color group/standard colour for 3 indention level
+ * - use 3 shades of color group/standard color for 3 indention level
* - only use group colors if allowed to, and if actually feasible
*/
if ( !(G.saction->flag & SACTION_NODRAWGCOLORS) &&
@@ -1254,7 +1254,7 @@ static void draw_key_but(int x, int y, short w, short h, int sel)
int xmax= x+w-1, ymax= y+h-1;
int xc= (xmin+xmax)/2, yc= (ymin+ymax)/2;
- /* interior - hardcoded colours (for selected and unselected only) */
+ /* interior - hardcoded colors (for selected and unselected only) */
if (sel) glColor3ub(0xF1, 0xCA, 0x13);
else glColor3ub(0xE9, 0xE9, 0xE9);
diff --git a/source/blender/src/drawarmature.c b/source/blender/src/drawarmature.c
index 9b8905b782b..99de2c1583d 100644
--- a/source/blender/src/drawarmature.c
+++ b/source/blender/src/drawarmature.c
@@ -96,7 +96,7 @@ static ThemeWireColor *bcolor= NULL;
/* values of colCode for set_pchan_glcolor */
enum {
PCHAN_COLOR_NORMAL = 0, /* normal drawing */
- PCHAN_COLOR_SOLID, /* specific case where "solid" colour is needed */
+ PCHAN_COLOR_SOLID, /* specific case where "solid" color is needed */
PCHAN_COLOR_CONSTS, /* "constraint" colors (which may/may-not be suppressed) */
PCHAN_COLOR_SPHEREBONE_BASE, /* for the 'stick' of sphere (envelope) bones */
@@ -1186,7 +1186,7 @@ static void draw_b_bone(int dt, int armflag, int boneflag, int constflag, unsign
/* wire */
if (armflag & ARM_POSEMODE) {
if (constflag) {
- /* set constraint colours */
+ /* set constraint colors */
if (set_pchan_glColor(PCHAN_COLOR_CONSTS, armflag, boneflag, constflag)) {
glEnable(GL_BLEND);
@@ -1645,7 +1645,7 @@ static void draw_pose_channels(Base *base, int dt)
glPushMatrix();
glMultMatrixf(pchan->pose_mat);
- /* prepare colours */
+ /* prepare colors */
if (arm->flag & ARM_POSEMODE)
set_pchan_colorset(ob, pchan);
else {
@@ -2090,7 +2090,7 @@ static void draw_pose_paths(Object *ob)
for (a=0, fp=fp_start; a<len; a++, fp+=3) {
float intensity; /* how faint */
- /* set colour
+ /* set color
* - more intense for active/selected bones, less intense for unselected bones
* - black for before current frame, green for current frame, blue for after current frame
* - intensity decreases as distance from current frame increases
@@ -2131,7 +2131,7 @@ static void draw_pose_paths(Object *ob)
BIF_ThemeColorBlendShade(TH_CFRAME, TH_BACK, intensity, 10);
}
- /* draw a vertex with this colour */
+ /* draw a vertex with this color */
glVertex3fv(fp);
}
diff --git a/source/blender/src/editaction.c b/source/blender/src/editaction.c
index 9eda96e0edd..a79fc6d6aeb 100644
--- a/source/blender/src/editaction.c
+++ b/source/blender/src/editaction.c
@@ -1161,7 +1161,7 @@ void verify_pchan2achan_grouping (bAction *act, bPose *pose, char name[])
memcpy(&grp->cs, col_set, sizeof(ThemeWireColor));
}
else {
- /* init custom colours with a generic multi-colour rgb set, if not initialised already */
+ /* init custom colors with a generic multi-color rgb set, if not initialised already */
if (agrp->cs.solid[0] == 0) {
/* define for setting colors in theme below */
#define SETCOL(col, r, g, b, a) col[0]=r; col[1]=g; col[2]= b; col[3]= a;
@@ -1221,7 +1221,7 @@ void sync_pchan2achan_grouping ()
achan->grp = NULL;
BLI_freelistN(&act->groups);
- /* loop through all achans, reassigning them to groups (colours are resyncronised) */
+ /* loop through all achans, reassigning them to groups (colors are resyncronised) */
last= act->chanbase.last;
for (achan= act->chanbase.first; achan && achan!=last; achan= next) {
next= achan->next;
diff --git a/source/blender/src/editview.c b/source/blender/src/editview.c
index b7fbddc520f..e3ec69975de 100644
--- a/source/blender/src/editview.c
+++ b/source/blender/src/editview.c
@@ -2764,7 +2764,7 @@ void fly(void)
do_screenhandlers(G.curscreen); /* advance the next frame */
- /* we are in camera view so apply the view ofs and quat to the view matrix and set the camera to teh view */
+ /* we are in camera view so apply the view ofs and quat to the view matrix and set the camera to the view */
if (G.vd->persp==V3D_CAMOB) {
G.vd->persp= V3D_PERSP; /*set this so setviewmatrixview3d uses the ofs and quat instead of the camera */
setviewmatrixview3d();
diff --git a/source/blender/src/interface_icons.c b/source/blender/src/interface_icons.c
index ae9dc2b0dc5..bd06e461745 100644
--- a/source/blender/src/interface_icons.c
+++ b/source/blender/src/interface_icons.c
@@ -939,7 +939,7 @@ static void icon_draw_rect(float x, float y, int w, int h, float aspect, int rw,
ui_rasterpos_safe(x, y, aspect);
if((w<1 || h<1) && G.f & G_DEBUG) {
- printf("what the heck! - icons are %i x %i zero pixels?\n", w, h);
+ printf("what the heck! - icons are %i x %i pixels?\n", w, h);
}
/* rect contains image in 'rendersize', we only scale if needed */
else if(rw!=w && rh!=h) {
diff --git a/source/blender/src/usiblender.c b/source/blender/src/usiblender.c
index 8d6bf830dbf..6c0838288b8 100644
--- a/source/blender/src/usiblender.c
+++ b/source/blender/src/usiblender.c
@@ -389,7 +389,7 @@ static void init_userdef_file(void)
if ((G.main->versionfile < 245) || (G.main->versionfile == 245 && G.main->subversionfile < 11)) {
bTheme *btheme;
for (btheme= U.themes.first; btheme; btheme= btheme->next) {
- /* these should all use the same colour */
+ /* these should all use the same color */
SETCOL(btheme->tv3d.cframe, 0x60, 0xc0, 0x40, 255);
SETCOL(btheme->tipo.cframe, 0x60, 0xc0, 0x40, 255);
SETCOL(btheme->tact.cframe, 0x60, 0xc0, 0x40, 255);
@@ -402,7 +402,7 @@ static void init_userdef_file(void)
if ((G.main->versionfile < 245) || (G.main->versionfile == 245 && G.main->subversionfile < 13)) {
bTheme *btheme;
for (btheme= U.themes.first; btheme; btheme= btheme->next) {
- /* action channel groups (recolour anyway) */
+ /* action channel groups (recolor anyway) */
SETCOL(btheme->tact.group, 0x39, 0x7d, 0x1b, 255);
SETCOL(btheme->tact.group_active, 0x7d, 0xe9, 0x60, 255);
diff --git a/source/blender/src/view.c b/source/blender/src/view.c
index 163a116371d..3dae0118bf4 100644
--- a/source/blender/src/view.c
+++ b/source/blender/src/view.c
@@ -2111,7 +2111,7 @@ void smooth_view(View3D *v3d, float *ofs, float *quat, float *dist, float *lens)
changed = 1;
}
- /* The new view is different from teh old one
+ /* The new view is different from the old one
* so animate the view */
if (changed) {