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authorJoshua Leung <aligorith@gmail.com>2007-08-28 15:29:54 +0400
committerJoshua Leung <aligorith@gmail.com>2007-08-28 15:29:54 +0400
commit19f15f6ab34e2a23c3c4eec98ce27464f3982534 (patch)
treefc6ad8f4e3174fec530981e2e5a86af170d9c2a4 /source/blender/src
parentcaa804e2b67a6b1b31ec2d7da99de7b597fe2140 (diff)
Patch #7081:
Submitted by: David Bryant This patch adds 2 new drawtypes for empties (circle draws a 2d-circle on the x-z plane, and cube draws a regular cube), and allows empties to be used as custom bone shapes. I've modified the patch a bit to fix up weird formatting, optimising the circle-drawing method, but the cube-drawing function has been maintained. In the process, I also moved the mesh-specific code in draw_object_instance to draw_object_mesh_instance so that empties can be used by whatever else might use draw_object_instance too.
Diffstat (limited to 'source/blender/src')
-rw-r--r--source/blender/src/buttons_editing.c2
-rw-r--r--source/blender/src/drawarmature.c2
-rw-r--r--source/blender/src/drawobject.c308
3 files changed, 162 insertions, 150 deletions
diff --git a/source/blender/src/buttons_editing.c b/source/blender/src/buttons_editing.c
index 6efc9ffba55..dddf97982ef 100644
--- a/source/blender/src/buttons_editing.c
+++ b/source/blender/src/buttons_editing.c
@@ -4521,7 +4521,7 @@ static void editing_panel_links(Object *ob)
xco, 154, 130,20, 0, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
- uiDefButC(block, MENU, REDRAWVIEW3D, "Empty Drawtype%t|Arrows%x1|Single Arrow%x4|Plain Axes%x2",
+ uiDefButC(block, MENU, REDRAWVIEW3D, "Empty Drawtype%t|Arrows%x1|Single Arrow%x4|Plain Axes%x2|Circle%x3|Cube%x5",
xco, 128, 140, 20, &ob->empty_drawtype, 0, 0, 0, 0, "The Empty 3D View display style");
uiDefButF(block, NUM, REDRAWVIEW3D, "Size:",
xco, 108, 140, 21, &ob->empty_drawsize, 0.01, 10.0, 1, 0, "The size to display the Empty");
diff --git a/source/blender/src/drawarmature.c b/source/blender/src/drawarmature.c
index 36a0393c38d..1592a05aeb3 100644
--- a/source/blender/src/drawarmature.c
+++ b/source/blender/src/drawarmature.c
@@ -1074,7 +1074,7 @@ static void draw_bone(int dt, int armflag, int boneflag, int constflag, unsigned
static void draw_custom_bone(Object *ob, int dt, int armflag, int boneflag, unsigned int id, float length)
{
- if(ob==NULL || ob->type!=OB_MESH) return;
+ if(ob==NULL) return;
glScalef(length, length, length);
diff --git a/source/blender/src/drawobject.c b/source/blender/src/drawobject.c
index d4697fceb2c..1be02ba8923 100644
--- a/source/blender/src/drawobject.c
+++ b/source/blender/src/drawobject.c
@@ -135,6 +135,9 @@ extern ListBase editelems;
static void draw_bounding_volume(Object *ob);
+static void drawcube_size(float size);
+static void drawcircle_size(float size);
+
/* ************* Setting OpenGL Material ************ */
// Materials start counting at # one....
@@ -264,6 +267,79 @@ static float cube[8][3] = {
{ 1.0, 1.0, -1.0},
};
+/* ----------------- OpenGL Circle Drawing - Tables for Optimised Drawing Speed ------------------ */
+/* 32 values of sin function (still same result!) */
+static float sinval[32] = {
+ 0.00000000,
+ 0.20129852,
+ 0.39435585,
+ 0.57126821,
+ 0.72479278,
+ 0.84864425,
+ 0.93775213,
+ 0.98846832,
+ 0.99871650,
+ 0.96807711,
+ 0.89780453,
+ 0.79077573,
+ 0.65137248,
+ 0.48530196,
+ 0.29936312,
+ 0.10116832,
+ -0.10116832,
+ -0.29936312,
+ -0.48530196,
+ -0.65137248,
+ -0.79077573,
+ -0.89780453,
+ -0.96807711,
+ -0.99871650,
+ -0.98846832,
+ -0.93775213,
+ -0.84864425,
+ -0.72479278,
+ -0.57126821,
+ -0.39435585,
+ -0.20129852,
+ 0.00000000
+};
+
+/* 32 values of cos function (still same result!) */
+static float cosval[32] ={
+ 1.00000000,
+ 0.97952994,
+ 0.91895781,
+ 0.82076344,
+ 0.68896691,
+ 0.52896401,
+ 0.34730525,
+ 0.15142777,
+ -0.05064916,
+ -0.25065253,
+ -0.44039415,
+ -0.61210598,
+ -0.75875812,
+ -0.87434661,
+ -0.95413925,
+ -0.99486932,
+ -0.99486932,
+ -0.95413925,
+ -0.87434661,
+ -0.75875812,
+ -0.61210598,
+ -0.44039415,
+ -0.25065253,
+ -0.05064916,
+ 0.15142777,
+ 0.34730525,
+ 0.52896401,
+ 0.68896691,
+ 0.82076344,
+ 0.91895781,
+ 0.97952994,
+ 1.00000000
+};
+
/* flag is same as for draw_object */
void drawaxes(float size, int flag, char drawtype)
{
@@ -322,6 +398,14 @@ void drawaxes(float size, int flag, char drawtype)
glEnd();
break;
+ case OB_CUBE:
+ drawcube_size(size);
+ break;
+
+ case OB_CIRCLE:
+ drawcircle_size(size);
+ break;
+
case OB_ARROWS:
default:
for (axis=0; axis<3; axis++) {
@@ -475,6 +559,31 @@ static void drawcube(void)
glEnd();
}
+/* draws a cube on given the scaling of the cube, assuming that
+ * all required matrices have been set (used for drawing empties)
+ */
+static void drawcube_size(float size)
+{
+ glBegin(GL_LINE_STRIP);
+ glVertex3f(-size,-size,-size); glVertex3f(-size,-size,size);glVertex3f(-size,size,size); glVertex3f(-size,size,-size);
+ glVertex3f(-size,-size,-size); glVertex3f(size,-size,-size);glVertex3f(size,-size,size); glVertex3f(size,size,size);
+ glVertex3f(size,size,-size); glVertex3f(size,-size,-size);
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3f(-size,-size,size); glVertex3f(size,-size,size);
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3f(-size,size,size); glVertex3f(size,size,size);
+ glEnd();
+
+ glBegin(GL_LINE_STRIP);
+ glVertex3f(-size,size,-size); glVertex3f(size,size,-size);
+ glEnd();
+}
+
+/* this is an unused (old) cube-drawing function based on a given size */
#if 0
static void drawcube_size(float *size)
{
@@ -3056,72 +3165,6 @@ static void drawspiral(float *cent, float rad, float tmat[][4], int start)
float vec[3], vx[3], vy[3];
int a, tot=32;
char inverse=0;
- /* 32 values of sin function (still same result!) */
- static float si[32] = {0.00000000,
- 0.20129852,
- 0.39435585,
- 0.57126821,
- 0.72479278,
- 0.84864425,
- 0.93775213,
- 0.98846832,
- 0.99871650,
- 0.96807711,
- 0.89780453,
- 0.79077573,
- 0.65137248,
- 0.48530196,
- 0.29936312,
- 0.10116832,
- -0.10116832,
- -0.29936312,
- -0.48530196,
- -0.65137248,
- -0.79077573,
- -0.89780453,
- -0.96807711,
- -0.99871650,
- -0.98846832,
- -0.93775213,
- -0.84864425,
- -0.72479278,
- -0.57126821,
- -0.39435585,
- -0.20129852,
- 0.00000000};
- /* 32 values of cos function (still same result!) */
- static float co[32] ={1.00000000,
- 0.97952994,
- 0.91895781,
- 0.82076344,
- 0.68896691,
- 0.52896401,
- 0.34730525,
- 0.15142777,
- -0.05064916,
- -0.25065253,
- -0.44039415,
- -0.61210598,
- -0.75875812,
- -0.87434661,
- -0.95413925,
- -0.99486932,
- -0.99486932,
- -0.95413925,
- -0.87434661,
- -0.75875812,
- -0.61210598,
- -0.44039415,
- -0.25065253,
- -0.05064916,
- 0.15142777,
- 0.34730525,
- 0.52896401,
- 0.68896691,
- 0.82076344,
- 0.91895781,
- 0.97952994,
- 1.00000000};
if (start < 0) {
inverse = 1;
@@ -3141,103 +3184,58 @@ static void drawspiral(float *cent, float rad, float tmat[][4], int start)
start=-a + 1;
glBegin(GL_LINES);
glVertex3fv(vec);
- vec[0]= cent[0] + *(si+a+start) * (vx[0] * (float)a/(float)tot) + *(co+a+start) * (vy[0] * (float)a/(float)tot);
- vec[1]= cent[1] + *(si+a+start) * (vx[1] * (float)a/(float)tot) + *(co+a+start) * (vy[1] * (float)a/(float)tot);
- vec[2]= cent[2] + *(si+a+start) * (vx[2] * (float)a/(float)tot) + *(co+a+start) * (vy[2] * (float)a/(float)tot);
+ vec[0]= cent[0] + *(sinval+a+start) * (vx[0] * (float)a/(float)tot) + *(cosval+a+start) * (vy[0] * (float)a/(float)tot);
+ vec[1]= cent[1] + *(sinval+a+start) * (vx[1] * (float)a/(float)tot) + *(cosval+a+start) * (vy[1] * (float)a/(float)tot);
+ vec[2]= cent[2] + *(sinval+a+start) * (vx[2] * (float)a/(float)tot) + *(cosval+a+start) * (vy[2] * (float)a/(float)tot);
glVertex3fv(vec);
glEnd();
}
}
else {
a=0;
- vec[0]= cent[0] + *(si+a+start) * (vx[0] * (float)(-a+31)/(float)tot) + *(co+a+start) * (vy[0] * (float)(-a+31)/(float)tot);
- vec[1]= cent[1] + *(si+a+start) * (vx[1] * (float)(-a+31)/(float)tot) + *(co+a+start) * (vy[1] * (float)(-a+31)/(float)tot);
- vec[2]= cent[2] + *(si+a+start) * (vx[2] * (float)(-a+31)/(float)tot) + *(co+a+start) * (vy[2] * (float)(-a+31)/(float)tot);
+ vec[0]= cent[0] + *(sinval+a+start) * (vx[0] * (float)(-a+31)/(float)tot) + *(cosval+a+start) * (vy[0] * (float)(-a+31)/(float)tot);
+ vec[1]= cent[1] + *(sinval+a+start) * (vx[1] * (float)(-a+31)/(float)tot) + *(cosval+a+start) * (vy[1] * (float)(-a+31)/(float)tot);
+ vec[2]= cent[2] + *(sinval+a+start) * (vx[2] * (float)(-a+31)/(float)tot) + *(cosval+a+start) * (vy[2] * (float)(-a+31)/(float)tot);
for(a=0; a<tot; a++) {
if (a+start>31)
start=-a + 1;
glBegin(GL_LINES);
glVertex3fv(vec);
- vec[0]= cent[0] + *(si+a+start) * (vx[0] * (float)(-a+31)/(float)tot) + *(co+a+start) * (vy[0] * (float)(-a+31)/(float)tot);
- vec[1]= cent[1] + *(si+a+start) * (vx[1] * (float)(-a+31)/(float)tot) + *(co+a+start) * (vy[1] * (float)(-a+31)/(float)tot);
- vec[2]= cent[2] + *(si+a+start) * (vx[2] * (float)(-a+31)/(float)tot) + *(co+a+start) * (vy[2] * (float)(-a+31)/(float)tot);
+ vec[0]= cent[0] + *(sinval+a+start) * (vx[0] * (float)(-a+31)/(float)tot) + *(cosval+a+start) * (vy[0] * (float)(-a+31)/(float)tot);
+ vec[1]= cent[1] + *(sinval+a+start) * (vx[1] * (float)(-a+31)/(float)tot) + *(cosval+a+start) * (vy[1] * (float)(-a+31)/(float)tot);
+ vec[2]= cent[2] + *(sinval+a+start) * (vx[2] * (float)(-a+31)/(float)tot) + *(cosval+a+start) * (vy[2] * (float)(-a+31)/(float)tot);
glVertex3fv(vec);
glEnd();
}
}
}
+/* draws a circle on x-z plane given the scaling of the circle, assuming that
+ * all required matrices have been set (used for drawing empties)
+ */
+static void drawcircle_size(float size)
+{
+ float x, y;
+ short degrees;
+
+ glBegin(GL_LINE_LOOP);
+
+ /* coordinates are: cos(degrees*11.25)=x, sin(degrees*11.25)=y, 0.0f=z */
+ for (degrees=0; degrees<32; degrees++) {
+ x= *(cosval + degrees);
+ y= *(sinval + degrees);
+
+ glVertex3f(x*size, 0.0f, y*size);
+ }
+
+ glEnd();
+
+}
+
void drawcircball(int mode, float *cent, float rad, float tmat[][4])
{
float vec[3], vx[3], vy[3];
int a, tot=32;
-
- /* 32 values of sin function (still same result!) */
- static float si[32] = {0.00000000,
- 0.20129852,
- 0.39435585,
- 0.57126821,
- 0.72479278,
- 0.84864425,
- 0.93775213,
- 0.98846832,
- 0.99871650,
- 0.96807711,
- 0.89780453,
- 0.79077573,
- 0.65137248,
- 0.48530196,
- 0.29936312,
- 0.10116832,
- -0.10116832,
- -0.29936312,
- -0.48530196,
- -0.65137248,
- -0.79077573,
- -0.89780453,
- -0.96807711,
- -0.99871650,
- -0.98846832,
- -0.93775213,
- -0.84864425,
- -0.72479278,
- -0.57126821,
- -0.39435585,
- -0.20129852,
- 0.00000000};
- /* 32 values of cos function (still same result!) */
- static float co[32] ={1.00000000,
- 0.97952994,
- 0.91895781,
- 0.82076344,
- 0.68896691,
- 0.52896401,
- 0.34730525,
- 0.15142777,
- -0.05064916,
- -0.25065253,
- -0.44039415,
- -0.61210598,
- -0.75875812,
- -0.87434661,
- -0.95413925,
- -0.99486932,
- -0.99486932,
- -0.95413925,
- -0.87434661,
- -0.75875812,
- -0.61210598,
- -0.44039415,
- -0.25065253,
- -0.05064916,
- 0.15142777,
- 0.34730525,
- 0.52896401,
- 0.68896691,
- 0.82076344,
- 0.91895781,
- 0.97952994,
- 1.00000000};
VECCOPY(vx, tmat[0]);
VECCOPY(vy, tmat[1]);
@@ -3246,9 +3244,9 @@ void drawcircball(int mode, float *cent, float rad, float tmat[][4])
glBegin(mode);
for(a=0; a<tot; a++) {
- vec[0]= cent[0] + *(si+a) * vx[0] + *(co+a) * vy[0];
- vec[1]= cent[1] + *(si+a) * vx[1] + *(co+a) * vy[1];
- vec[2]= cent[2] + *(si+a) * vx[2] + *(co+a) * vy[2];
+ vec[0]= cent[0] + *(sinval+a) * vx[0] + *(cosval+a) * vy[0];
+ vec[1]= cent[1] + *(sinval+a) * vx[1] + *(cosval+a) * vy[1];
+ vec[2]= cent[2] + *(sinval+a) * vx[2] + *(cosval+a) * vy[2];
glVertex3fv(vec);
}
glEnd();
@@ -4444,12 +4442,11 @@ void draw_object_backbufsel(Object *ob)
/* ************* draw object instances for bones, for example ****************** */
/* assumes all matrices/etc set OK */
-void draw_object_instance(Object *ob, int dt, int outline)
+/* helper function for drawing object instances - meshes */
+static void draw_object_mesh_instance(Object *ob, int dt, int outline)
{
DerivedMesh *dm=NULL, *edm=NULL;
- if(ob==NULL || ob->type!=OB_MESH) return;
-
if(G.obedit && ob->data==G.obedit->data)
edm= editmesh_get_derived_base();
else
@@ -4489,3 +4486,18 @@ void draw_object_instance(Object *ob, int dt, int outline)
if(dm) dm->release(dm);
}
+void draw_object_instance(Object *ob, int dt, int outline)
+{
+ if (ob == NULL)
+ return;
+
+ switch (ob->type) {
+ case OB_MESH:
+ draw_object_mesh_instance(ob, dt, outline);
+ break;
+ case OB_EMPTY:
+ drawaxes(ob->empty_drawsize, 0, ob->empty_drawtype);
+ break;
+ }
+}
+