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authorMartin Poirier <theeth@yahoo.com>2008-02-18 01:19:02 +0300
committerMartin Poirier <theeth@yahoo.com>2008-02-18 01:19:02 +0300
commit83ddab60b72b693faa77068d77eb35f5555b81d2 (patch)
tree1442000f4bf7ba64fb26b376a7299b3a72bb5713 /source/blender/src
parent417687c4ff052fccd6b8da3931fc85d231504773 (diff)
== Transform Orientations ==
Merge Normal orientation calculations with Custom Orientations, to make it work the same all accross the table: - One or more faces: use average face normal (first edge of faces define tangent) - One edge: use edge itself as normal (vertex normals define tangent) - One vertex: use vertex normal (tangent is perpendicular to normal and z-axis) - Two vertices => edge orientation - Two vertices => face orientation *I tested quite a bit but please report any bugs this might have caused.* ADDED FILE WARNING: source/blender/src/transform_orientations.c
Diffstat (limited to 'source/blender/src')
-rw-r--r--source/blender/src/transform.c579
-rw-r--r--source/blender/src/transform_manipulator.c102
-rw-r--r--source/blender/src/transform_orientations.c616
3 files changed, 664 insertions, 633 deletions
diff --git a/source/blender/src/transform.c b/source/blender/src/transform.c
index 8f8601da88e..87ca52dcfad 100644
--- a/source/blender/src/transform.c
+++ b/source/blender/src/transform.c
@@ -57,8 +57,6 @@
#include "DNA_object_types.h"
#include "DNA_scene_types.h" /* PET modes */
#include "DNA_screen_types.h" /* area dimensions */
-#include "DNA_scene_types.h"
-#include "DNA_screen_types.h"
#include "DNA_texture_types.h"
#include "DNA_userdef_types.h"
#include "DNA_view3d_types.h"
@@ -158,584 +156,7 @@ static void helpline(TransInfo *t, float *vec)
}
}
-/* *********************** TransSpace ************************** */
-
-void BIF_clearTransformOrientation(void)
-{
- ListBase *transform_spaces = &G.scene->transform_spaces;
- BLI_freelistN(transform_spaces);
-
- if (G.vd->twmode >= V3D_MANIP_CUSTOM)
- G.vd->twmode = V3D_MANIP_GLOBAL; /* fallback to global */
-}
-
-void BIF_manageTransformOrientation(int confirm, int set) {
- int index = -1;
-
- if (G.obedit) {
- if (G.obedit->type == OB_MESH)
- index = manageMeshSpace(confirm, set);
- }
- else {
- index = manageObjectSpace(confirm, set);
- }
-
- if (set && index != -1)
- {
- BIF_selectTransformOrientationFromIndex(index);
- }
-}
-
-int manageObjectSpace(int confirm, int set) {
- Base *base = BASACT;
-
- if (base == NULL)
- return -1;
-
- if (confirm == 0) {
- if (set && pupmenu("Custom Orientation %t|Add and Use Active Object%x1") != 1) {
- return -1;
- }
- else if (set == 0 && pupmenu("Custom Orientation %t|Add Active Object%x1") != 1) {
- return -1;
- }
- }
-
- return addObjectSpace(base->object);
-}
-/* return 1 on confirm */
-int confirmSpace(int set, char text[])
-{
- char menu[64];
-
- if (set) {
- sprintf(menu, "Custom Orientation %%t|Add and Use %s%%x1", text);
- }
- else {
- sprintf(menu, "Custom Orientation %%t|Add %s%%x1", text);
- }
-
- if (pupmenu(menu) == 1) {
- return 1;
- }
- else {
- return 0;
- }
-}
-
-
-int manageMeshSpace(int confirm, int set) {
- EditMesh *em = G.editMesh;
- float mat[3][3];
- char name[36] = "";
- int index;
-
- /* Vertice Selected */
- if (G.scene->selectmode & SCE_SELECT_VERTEX && (G.totvertsel == 1 || G.totvertsel == 2 || G.totvertsel == 3)) {
- if (G.totvertsel == 1) {
- /* EditSelection *ese; */
- EditVert *eve = NULL;
- float normal[3];
-
- /*
- for (ese = em->selected.first; ese; ese = ese->next)
- {
- if ( ese->type == EDITVERT ) {
- eve = (EditVert *)ese->data;
- break;
- }
- }
- */
-
- for (eve = em->verts.first; eve; eve = eve->next)
- {
- if (eve->f & SELECT)
- {
- break;
- }
- }
-
- if (eve == NULL)
- return -1;
-
- if (confirm == 0 && confirmSpace(set, "vertex") == 0) {
- return -1;
- }
-
- VECCOPY(normal, eve->no);
- Mat4Mul3Vecfl(G.obedit->obmat, normal);
-
- if (createSpaceNormal(mat, normal) == 0) {
- error("Cannot use vertex with zero-length normal");
- return -1;
- }
-
- strcpy(name, "Vertex");
- }
- else if (G.totvertsel == 2) {
- /* EditSelection *ese; */
- EditVert *eve;
- EditVert *v1 = NULL, *v2 = NULL;
- float normal[3];
-
- /*
- for (ese = em->selected.first; ese; ese = ese->next)
- {
- if ( ese->type == EDITVERT ) {
- if (v1 == NULL) {
- v1 = (EditVert *)ese->data;
- }
- else {
- v2 = (EditVert *)ese->data;
- break;
- }
- }
- }
- */
-
- for (eve = em->verts.first; eve; eve = eve->next)
- {
- if ( eve->f & SELECT ) {
- if (v1 == NULL) {
- v1 = eve;
- }
- else {
- v2 = eve;
- break;
- }
- }
- }
-
- if (v2 == NULL)
- return -1;
-
- if (confirm == 0 && confirmSpace(set, "Edge") == 0) {
- return -1;
- }
-
- VecSubf(normal, v2->co, v1->co);
- Mat4Mul3Vecfl(G.obedit->obmat, normal);
-
- if (createSpaceNormal(mat, normal) == 0) {
- error("Cannot use zero-length edge");
- return -1;
- }
-
- strcpy(name, "Edge");
- }
- else if (G.totvertsel == 3) {
- /* EditSelection *ese; */
- EditVert *eve;
- EditVert *v1 = NULL, *v2 = NULL, *v3 = NULL;
- float normal[3], tangent[3], cotangent[3];
-
- /*
- for (ese = em->selected.first; ese; ese = ese->next)
- {
- if ( ese->type == EDITVERT ) {
- if (v1 == NULL) {
- v1 = (EditVert *)ese->data;
- }
- else if (v2 == NULL) {
- v2 = (EditVert *)ese->data;
- }
- else {
- v3 = (EditVert *)ese->data;
- break;
- }
- }
- }
- */
-
- for (eve = em->verts.first; eve; eve = eve->next)
- {
- if ( eve->f & SELECT ) {
- if (v1 == NULL) {
- v1 = eve;
- }
- else if (v2 == NULL) {
- v2 = eve;
- }
- else {
- v3 = eve;
- break;
- }
- }
- }
-
- if (v3 == NULL)
- return -1;
-
- if (confirm == 0 && confirmSpace(set, "Face") == 0) {
- return -1;
- }
-
- VecSubf(tangent, v2->co, v1->co);
- VecSubf(cotangent, v3->co, v2->co);
- Crossf(normal, cotangent, tangent);
-
- Mat4Mul3Vecfl(G.obedit->obmat, normal);
- Mat4Mul3Vecfl(G.obedit->obmat, tangent);
-
- if (createSpaceNormal(mat, normal) == 0) {
- error("Cannot use zero-area face");
- return -1;
- }
-
- strcpy(name, "Face");
- }
-
- }
- /* Edge Selected */
- else if(G.scene->selectmode & SCE_SELECT_EDGE && (G.totedgesel == 1 || G.totedgesel == 2)) {
- if (G.totedgesel == 1) {
- /* EditSelection *ese; */
- EditEdge *eed = NULL;
- float normal[3];
-
- /*
- for (ese = em->selected.first; ese; ese = ese->next)
- {
- if ( ese->type == EDITEDGE ) {
- eed = (EditEdge *)ese->data;
- break;
- }
- }
- */
-
- for (eed = em->edges.first; eed; eed = eed->next)
- {
- if ( eed->f & SELECT ) {
- break;
- }
- }
-
- if (eed == NULL)
- return -1;
-
- if (confirm == 0 && confirmSpace(set, "Edge") == 0) {
- return -1;
- }
-
- VecSubf(normal, eed->v2->co, eed->v1->co);
- Mat4Mul3Vecfl(G.obedit->obmat, normal);
-
- if (createSpaceNormal(mat, normal) == 0) {
- error("Cannot use zero-length edge");
- return -1;
- }
-
- strcpy(name, "Edge");
- }
- /* If selected edges form a triangle */
- else if (G.totedgesel == 2 && G.totvertsel == 3) {
- /* EditSelection *ese; */
- EditEdge *eed;
- EditEdge *e1 = NULL, *e2 = NULL;
- EditVert *v1 = NULL, *v2 = NULL, *v3 = NULL;
- float normal[3], tangent[3], cotangent[3];
-
- /*
- for (ese = em->selected.first; ese; ese = ese->next)
- {
- if ( ese->type == EDITEDGE ) {
- if (e1 == NULL) {
- e1 = (EditEdge *)ese->data;
- }
- else {
- e2 = (EditEdge *)ese->data;
- break;
- }
- }
- }
- */
-
- for (eed = em->edges.first; eed; eed = eed->next)
- {
- if ( eed->f & SELECT ) {
- if (e1 == NULL) {
- e1 = eed;
- }
- else {
- e2 = eed;
- break;
- }
- }
- }
-
- if (e1->v1 == e2->v1) {
- v1 = e1->v2;
- v2 = e1->v1;
- v3 = e2->v2;
- }
- else if (e1->v1 == e2->v2) {
- v1 = e1->v2;
- v2 = e1->v1;
- v3 = e2->v1;
- }
- else if (e1->v2 == e2->v1) {
- v1 = e1->v1;
- v2 = e1->v2;
- v3 = e2->v2;
- }
- else if (e1->v2 == e2->v2) {
- v1 = e1->v1;
- v2 = e1->v2;
- v3 = e2->v1;
- }
-
- if (v1 == NULL)
- return -1;
-
- if (confirm == 0 && confirmSpace(set, "Face") == 0) {
- return -1;
- }
-
- VecSubf(tangent, v2->co, v1->co);
- VecSubf(cotangent, v3->co, v2->co);
- Crossf(normal, cotangent, tangent);
-
- Mat4Mul3Vecfl(G.obedit->obmat, normal);
- Mat4Mul3Vecfl(G.obedit->obmat, tangent);
-
- if (createSpaceNormal(mat, normal) == 0) {
- error("Cannot use zero-area face");
- return -1;
- }
-
- strcpy(name, "Face");
- }
-
- }
- /* Face Selected */
- else if(G.scene->selectmode & SCE_SELECT_FACE && G.totfacesel == 1) {
- /* EditSelection *ese; */
- EditFace *efa = NULL;
- float normal[3], tangent[3];
-
- /*
- for (ese = em->selected.first; ese; ese = ese->next)
- {
- if ( ese->type == EDITFACE ) {
- efa = (EditFace *)ese->data;
- break;
- }
- }
- */
-
- for (efa = em->faces.first; efa; efa = efa->next)
- {
- if (efa->f & SELECT)
- {
- break;
- }
- }
-
- if (efa == NULL)
- return -1;
-
- if (confirm == 0 && confirmSpace(set, "Face") == 0) {
- return -1;
- }
-
- VECCOPY(normal, efa->n);
- VecSubf(tangent, efa->v2->co, efa->v1->co);
-
- Mat4Mul3Vecfl(G.obedit->obmat, normal);
- Mat4Mul3Vecfl(G.obedit->obmat, tangent);
-
- if (createSpaceNormalTangent(mat, normal, tangent) == 0) {
- error("Cannot use zero-area face");
- return -1;
- }
-
- strcpy(name, "Face");
- }
- else {
- return -1;
- }
-
- /* Input name */
- sbutton(name, 1, 35, "name: ");
-
- index = addMatrixSpace(mat, name);
- return index;
-}
-
-int createSpaceNormal(float mat[3][3], float normal[3])
-{
- float tangent[3] = {0.0f, 0.0f, 1.0f};
-
- VECCOPY(mat[2], normal);
- if (Normalize(mat[2]) == 0.0f) {
- return 0; /* error return */
- }
-
- Crossf(mat[0], mat[2], tangent);
- if (Inpf(mat[0], mat[0]) == 0.0f) {
- tangent[0] = 1.0f;
- tangent[1] = tangent[2] = 0.0f;
- Crossf(mat[0], tangent, mat[2]);
- }
-
- Crossf(mat[1], mat[2], mat[0]);
-
- Mat3Ortho(mat);
-
- return 1;
-}
-
-int createSpaceNormalTangent(float mat[3][3], float normal[3], float tangent[3])
-{
- VECCOPY(mat[2], normal);
- if (Normalize(mat[2]) == 0.0f) {
- return 0; /* error return */
- }
-
- Crossf(mat[0], mat[2], tangent);
- if (Normalize(mat[0]) == 0.0f) {
- return 0; /* error return */
- }
-
- Crossf(mat[1], mat[2], mat[0]);
-
- Mat3Ortho(mat);
-
- return 1;
-}
-
-
-int addObjectSpace(Object *ob) {
- float mat[3][3];
- char name[36] = "";
-
- Mat3CpyMat4(mat, ob->obmat);
- Mat3Ortho(mat);
-
- strncpy(name, ob->id.name+2, 35);
-
- /* Input name */
- sbutton(name, 1, 35, "name: ");
-
- return addMatrixSpace(mat, name);
-}
-
-int addMatrixSpace(float mat[3][3], char name[]) {
- ListBase *transform_spaces = &G.scene->transform_spaces;
- TransformOrientation *ts;
- int index = 0;
-
- /* if name is found in list, reuse that transform space */
- for (index = 0, ts = transform_spaces->first; ts; ts = ts->next, index++) {
- if (strncmp(ts->name, name, 35) == 0) {
- break;
- }
- }
-
- /* if not, create a new one */
- if (ts == NULL)
- {
- ts = MEM_callocN(sizeof(TransformOrientation), "UserTransSpace from matrix");
- BLI_addtail(transform_spaces, ts);
- strncpy(ts->name, name, 35);
- }
-
- /* copy matrix into transform space */
- Mat3CpyMat3(ts->mat, mat);
-
- BIF_undo_push("Add/Update Transform Orientation");
-
- return index;
-}
-
-void BIF_removeTransformOrientation(TransformOrientation *target) {
- ListBase *transform_spaces = &G.scene->transform_spaces;
- TransformOrientation *ts = transform_spaces->first;
- int selected_index = (G.vd->twmode - V3D_MANIP_CUSTOM);
- int i;
-
- for (i = 0, ts = transform_spaces->first; ts; ts = ts->next, i++) {
- if (ts == target) {
- if (selected_index == i) {
- G.vd->twmode = V3D_MANIP_GLOBAL; /* fallback to global */
- }
- else if (selected_index > i)
- G.vd->twmode--;
-
- BLI_freelinkN(transform_spaces, ts);
- break;
- }
- }
- BIF_undo_push("Remove Transform Orientation");
-}
-
-void BIF_selectTransformOrientation(TransformOrientation *target) {
- ListBase *transform_spaces = &G.scene->transform_spaces;
- TransformOrientation *ts = transform_spaces->first;
- int i;
-
- for (i = 0, ts = transform_spaces->first; ts; ts = ts->next, i++) {
- if (ts == target) {
- G.vd->twmode = V3D_MANIP_CUSTOM + i;
- break;
- }
- }
-}
-
-void BIF_selectTransformOrientationFromIndex(int index) {
- G.vd->twmode = V3D_MANIP_CUSTOM + index;
-}
-
-char * BIF_menustringTransformOrientation() {
- char menu[] = "Orientation%t|Global%x0|Local%x1|Normal%x2|View%x3";
- ListBase *transform_spaces = &G.scene->transform_spaces;
- TransformOrientation *ts;
- int i = V3D_MANIP_CUSTOM;
- char *str_menu, *p;
-
-
- str_menu = MEM_callocN(strlen(menu) + 40 * BIF_countTransformOrientation(), "UserTransSpace from matrix");
- p = str_menu;
-
- p += sprintf(str_menu, "%s", menu);
-
- for (ts = transform_spaces->first; ts; ts = ts->next) {
- p += sprintf(p, "|%s%%x%d", ts->name, i++);
- }
-
- return str_menu;
-}
-
-int BIF_countTransformOrientation() {
- ListBase *transform_spaces = &G.scene->transform_spaces;
- TransformOrientation *ts;
- int count = 0;
-
- for (ts = transform_spaces->first; ts; ts = ts->next) {
- count++;
- }
-
- return count;
-}
-
-void applyTransformOrientation() {
- TransInfo *t = BIF_GetTransInfo();
- TransformOrientation *ts;
- int selected_index = (G.vd->twmode - V3D_MANIP_CUSTOM);
- int i;
-
- if (selected_index >= 0) {
- for (i = 0, ts = G.scene->transform_spaces.first; ts; ts = ts->next, i++) {
- if (selected_index == i) {
- strcpy(t->spacename, ts->name);
- Mat3CpyMat3(t->spacemtx, ts->mat);
- Mat4CpyMat3(G.vd->twmat, ts->mat);
- break;
- }
- }
- }
-}
/* ************************** INPUT FROM MOUSE *************************** */
diff --git a/source/blender/src/transform_manipulator.c b/source/blender/src/transform_manipulator.c
index 13a8552b844..734d917e911 100644
--- a/source/blender/src/transform_manipulator.c
+++ b/source/blender/src/transform_manipulator.c
@@ -234,53 +234,20 @@ int calc_manipulator_stats(ScrArea *sa)
EditMesh *em = G.editMesh;
EditVert *eve;
float vec[3]= {0,0,0};
- int no_faces= 1;
/* USE LAST SELECTE WITH ACTIVE */
if (G.vd->around==V3D_ACTIVE && em->selected.last) {
EM_editselection_center(vec, em->selected.last);
calc_tw_center(vec);
totsel= 1;
- if (v3d->twmode == V3D_MANIP_NORMAL) {
- EM_editselection_normal(normal, em->selected.last);
- EM_editselection_plane(plane, em->selected.last);
- } /* NORMAL OPERATION */
} else {
- if(v3d->twmode == V3D_MANIP_NORMAL) {
- EditFace *efa;
-
- for(efa= em->faces.first; efa; efa= efa->next) {
- if(efa->f & SELECT) {
- no_faces= 0;
- VECADD(normal, normal, efa->n);
- VecSubf(vec, efa->v2->co, efa->v1->co);
- VECADD(plane, plane, vec);
- }
- }
- }
-
/* do vertices for center, and if still no normal found, use vertex normals */
for(eve= em->verts.first; eve; eve= eve->next) {
if(eve->f & SELECT) {
- if(no_faces) VECADD(normal, normal, eve->no);
-
totsel++;
calc_tw_center(eve->co);
}
}
- /* the edge case... */
- if(no_faces && v3d->twmode == V3D_MANIP_NORMAL) {
- EditEdge *eed;
-
- for(eed= em->edges.first; eed; eed= eed->next) {
- if(eed->f & SELECT) {
- /* ok we got an edge, only use one, and as normal */
- VECCOPY(plane, normal);
- VecSubf(normal, eed->v2->co, eed->v1->co);
- break;
- }
- }
- }
}
} /* end editmesh */
else if (G.obedit->type==OB_ARMATURE){
@@ -314,22 +281,18 @@ int calc_manipulator_stats(ScrArea *sa)
if( (bezt->f1 & SELECT) + (bezt->f2 & SELECT) + (bezt->f3 & SELECT) > SELECT ) {
calc_tw_center(bezt->vec[1]);
totsel++;
- VecSubf(normal, bezt->vec[0], bezt->vec[2]);
}
else {
if(bezt->f1) {
calc_tw_center(bezt->vec[0]);
- VecSubf(normal, bezt->vec[0], bezt->vec[1]);
totsel++;
}
if(bezt->f2) {
calc_tw_center(bezt->vec[1]);
- VecSubf(normal, bezt->vec[0], bezt->vec[2]);
totsel++;
}
if(bezt->f3) {
calc_tw_center(bezt->vec[2]);
- VecSubf(normal, bezt->vec[1], bezt->vec[2]);
totsel++;
}
}
@@ -364,23 +327,6 @@ int calc_manipulator_stats(ScrArea *sa)
}
ml= ml->next;
}
- /* normal manipulator */
- if(totsel==1){
- float mat1[4][4];
-
- /* Rotation of MetaElem is stored in quat */
- QuatToMat4(ml_sel->quat, mat1);
-
- /* Translation of MetaElem */
- mat1[3][0]= ml_sel->x;
- mat1[3][1]= ml_sel->y;
- mat1[3][2]= ml_sel->z;
-
- VECCOPY(normal, mat1[2]);
- VECCOPY(plane, mat1[1]);
-
- VecMulf(plane, -1.0);
- }
}
else if(G.obedit->type==OB_LATTICE) {
BPoint *bp;
@@ -490,6 +436,54 @@ int calc_manipulator_stats(ScrArea *sa)
case V3D_MANIP_NORMAL:
if(G.obedit || (ob->flag & OB_POSEMODE)) {
+ float mat[3][3];
+ int type;
+
+ strcpy(t->spacename, "normal");
+
+ type = getTransformOrientation(normal, plane, 0);
+
+ switch (type)
+ {
+ case ORIENTATION_NORMAL:
+ if (createSpaceNormalTangent(mat, normal, plane) == 0)
+ {
+ type = ORIENTATION_NONE;
+ }
+ break;
+ case ORIENTATION_VERT:
+ if (createSpaceNormal(mat, normal) == 0)
+ {
+ type = ORIENTATION_NONE;
+ }
+ break;
+ case ORIENTATION_EDGE:
+ if (createSpaceNormalTangent(mat, normal, plane) == 0)
+ {
+ type = ORIENTATION_NONE;
+ }
+ break;
+ case ORIENTATION_FACE:
+ if (createSpaceNormalTangent(mat, normal, plane) == 0)
+ {
+ type = ORIENTATION_NONE;
+ }
+ break;
+ }
+
+ if (type == ORIENTATION_NONE)
+ {
+ Mat4One(v3d->twmat);
+ }
+ else
+ {
+ Mat4CpyMat3(v3d->twmat, mat);
+ }
+ break;
+ }
+ /* pose mode is a bit weird, so keep it separated */
+ else if (ob->flag & OB_POSEMODE)
+ {
strcpy(t->spacename, "normal");
if(normal[0]!=0.0 || normal[1]!=0.0 || normal[2]!=0.0) {
float imat[3][3], mat[3][3];
diff --git a/source/blender/src/transform_orientations.c b/source/blender/src/transform_orientations.c
new file mode 100644
index 00000000000..981d124c23b
--- /dev/null
+++ b/source/blender/src/transform_orientations.c
@@ -0,0 +1,616 @@
+/**
+ * $Id:
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * Contributor(s): Martin Poirier
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+
+#include <string.h>
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_curve_types.h"
+#include "DNA_listBase.h"
+#include "DNA_object_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meta_types.h"
+#include "DNA_scene_types.h"
+#include "DNA_space_types.h"
+#include "DNA_view3d_types.h"
+
+#include "BKE_global.h"
+#include "BKE_utildefines.h"
+
+#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_editVert.h"
+
+#include "BIF_editmesh.h"
+#include "BIF_interface.h"
+#include "BIF_space.h"
+#include "BIF_toolbox.h"
+
+#include "blendef.h"
+
+
+#include "transform.h"
+
+
+/* *********************** TransSpace ************************** */
+
+void BIF_clearTransformOrientation(void)
+{
+ ListBase *transform_spaces = &G.scene->transform_spaces;
+ BLI_freelistN(transform_spaces);
+
+ if (G.vd->twmode >= V3D_MANIP_CUSTOM)
+ G.vd->twmode = V3D_MANIP_GLOBAL; /* fallback to global */
+}
+
+void BIF_manageTransformOrientation(int confirm, int set) {
+ int index = -1;
+
+ if (G.obedit) {
+ if (G.obedit->type == OB_MESH)
+ index = manageMeshSpace(confirm, set);
+ }
+ else {
+ index = manageObjectSpace(confirm, set);
+ }
+
+ if (set && index != -1)
+ {
+ BIF_selectTransformOrientationFromIndex(index);
+ }
+}
+
+int manageObjectSpace(int confirm, int set) {
+ Base *base = BASACT;
+
+ if (base == NULL)
+ return -1;
+
+ if (confirm == 0) {
+ if (set && pupmenu("Custom Orientation %t|Add and Use Active Object%x1") != 1) {
+ return -1;
+ }
+ else if (set == 0 && pupmenu("Custom Orientation %t|Add Active Object%x1") != 1) {
+ return -1;
+ }
+ }
+
+ return addObjectSpace(base->object);
+}
+
+/* return 1 on confirm */
+int confirmSpace(int set, char text[])
+{
+ char menu[64];
+
+ if (set) {
+ sprintf(menu, "Custom Orientation %%t|Add and Use %s%%x1", text);
+ }
+ else {
+ sprintf(menu, "Custom Orientation %%t|Add %s%%x1", text);
+ }
+
+ if (pupmenu(menu) == 1) {
+ return 1;
+ }
+ else {
+ return 0;
+ }
+}
+
+
+int manageMeshSpace(int confirm, int set) {
+ float mat[3][3];
+ float normal[3], plane[3];
+ char name[36] = "";
+ int index;
+ int type;
+
+ type = getTransformOrientation(normal, plane, 0);
+
+ switch (type)
+ {
+ case ORIENTATION_VERT:
+ if (confirm == 0 && confirmSpace(set, "vertex") == 0) {
+ return -1;
+ }
+
+ if (createSpaceNormal(mat, normal) == 0) {
+ error("Cannot use vertex with zero-length normal");
+ return -1;
+ }
+
+ strcpy(name, "Vertex");
+ break;
+ case ORIENTATION_EDGE:
+ if (confirm == 0 && confirmSpace(set, "Edge") == 0) {
+ return -1;
+ }
+
+ if (createSpaceNormalTangent(mat, normal, plane) == 0) {
+ error("Cannot use zero-length edge");
+ return -1;
+ }
+
+ strcpy(name, "Edge");
+ break;
+ case ORIENTATION_FACE:
+ if (confirm == 0 && confirmSpace(set, "Face") == 0) {
+ return -1;
+ }
+
+ if (createSpaceNormalTangent(mat, normal, plane) == 0) {
+ error("Cannot use zero-area face");
+ return -1;
+ }
+
+ strcpy(name, "Face");
+ break;
+ default:
+ return -1;
+ break;
+ }
+
+ /* Input name */
+ sbutton(name, 1, 35, "name: ");
+
+ index = addMatrixSpace(mat, name);
+ return index;
+}
+
+int createSpaceNormal(float mat[3][3], float normal[3])
+{
+ float tangent[3] = {0.0f, 0.0f, 1.0f};
+
+ VECCOPY(mat[2], normal);
+ if (Normalize(mat[2]) == 0.0f) {
+ return 0; /* error return */
+ }
+
+ Crossf(mat[0], mat[2], tangent);
+ if (Inpf(mat[0], mat[0]) == 0.0f) {
+ tangent[0] = 1.0f;
+ tangent[1] = tangent[2] = 0.0f;
+ Crossf(mat[0], tangent, mat[2]);
+ }
+
+ Crossf(mat[1], mat[2], mat[0]);
+
+ Mat3Ortho(mat);
+
+ return 1;
+}
+
+int createSpaceNormalTangent(float mat[3][3], float normal[3], float tangent[3])
+{
+ VECCOPY(mat[2], normal);
+ if (Normalize(mat[2]) == 0.0f) {
+ return 0; /* error return */
+ }
+
+ /* preempt zero length tangent from causing trouble */
+ if (tangent[0] == 0 && tangent[1] == 0 && tangent[2] == 0)
+ {
+ tangent[2] = 1;
+ }
+
+ Crossf(mat[0], mat[2], tangent);
+ if (Normalize(mat[0]) == 0.0f) {
+ return 0; /* error return */
+ }
+
+ Crossf(mat[1], mat[2], mat[0]);
+
+ Mat3Ortho(mat);
+
+ return 1;
+}
+
+
+int addObjectSpace(Object *ob) {
+ float mat[3][3];
+ char name[36] = "";
+
+ Mat3CpyMat4(mat, ob->obmat);
+ Mat3Ortho(mat);
+
+ strncpy(name, ob->id.name+2, 35);
+
+ /* Input name */
+ sbutton(name, 1, 35, "name: ");
+
+ return addMatrixSpace(mat, name);
+}
+
+int addMatrixSpace(float mat[3][3], char name[]) {
+ ListBase *transform_spaces = &G.scene->transform_spaces;
+ TransformOrientation *ts;
+ int index = 0;
+
+ /* if name is found in list, reuse that transform space */
+ for (index = 0, ts = transform_spaces->first; ts; ts = ts->next, index++) {
+ if (strncmp(ts->name, name, 35) == 0) {
+ break;
+ }
+ }
+
+ /* if not, create a new one */
+ if (ts == NULL)
+ {
+ ts = MEM_callocN(sizeof(TransformOrientation), "UserTransSpace from matrix");
+ BLI_addtail(transform_spaces, ts);
+ strncpy(ts->name, name, 35);
+ }
+
+ /* copy matrix into transform space */
+ Mat3CpyMat3(ts->mat, mat);
+
+ BIF_undo_push("Add/Update Transform Orientation");
+
+ return index;
+}
+
+void BIF_removeTransformOrientation(TransformOrientation *target) {
+ ListBase *transform_spaces = &G.scene->transform_spaces;
+ TransformOrientation *ts = transform_spaces->first;
+ int selected_index = (G.vd->twmode - V3D_MANIP_CUSTOM);
+ int i;
+
+ for (i = 0, ts = transform_spaces->first; ts; ts = ts->next, i++) {
+ if (ts == target) {
+ if (selected_index == i) {
+ G.vd->twmode = V3D_MANIP_GLOBAL; /* fallback to global */
+ }
+ else if (selected_index > i)
+ G.vd->twmode--;
+
+ BLI_freelinkN(transform_spaces, ts);
+ break;
+ }
+ }
+ BIF_undo_push("Remove Transform Orientation");
+}
+
+void BIF_selectTransformOrientation(TransformOrientation *target) {
+ ListBase *transform_spaces = &G.scene->transform_spaces;
+ TransformOrientation *ts = transform_spaces->first;
+ int i;
+
+ for (i = 0, ts = transform_spaces->first; ts; ts = ts->next, i++) {
+ if (ts == target) {
+ G.vd->twmode = V3D_MANIP_CUSTOM + i;
+ break;
+ }
+ }
+}
+
+void BIF_selectTransformOrientationFromIndex(int index) {
+ G.vd->twmode = V3D_MANIP_CUSTOM + index;
+}
+
+char * BIF_menustringTransformOrientation() {
+ char menu[] = "Orientation%t|Global%x0|Local%x1|Normal%x2|View%x3";
+ ListBase *transform_spaces = &G.scene->transform_spaces;
+ TransformOrientation *ts;
+ int i = V3D_MANIP_CUSTOM;
+ char *str_menu, *p;
+
+
+ str_menu = MEM_callocN(strlen(menu) + 40 * BIF_countTransformOrientation(), "UserTransSpace from matrix");
+ p = str_menu;
+
+ p += sprintf(str_menu, "%s", menu);
+
+ for (ts = transform_spaces->first; ts; ts = ts->next) {
+ p += sprintf(p, "|%s%%x%d", ts->name, i++);
+ }
+
+ return str_menu;
+}
+
+int BIF_countTransformOrientation() {
+ ListBase *transform_spaces = &G.scene->transform_spaces;
+ TransformOrientation *ts;
+ int count = 0;
+
+ for (ts = transform_spaces->first; ts; ts = ts->next) {
+ count++;
+ }
+
+ return count;
+}
+
+void applyTransformOrientation() {
+ TransInfo *t = BIF_GetTransInfo();
+ TransformOrientation *ts;
+ int selected_index = (G.vd->twmode - V3D_MANIP_CUSTOM);
+ int i;
+
+ if (selected_index >= 0) {
+ for (i = 0, ts = G.scene->transform_spaces.first; ts; ts = ts->next, i++) {
+ if (selected_index == i) {
+ strcpy(t->spacename, ts->name);
+ Mat3CpyMat3(t->spacemtx, ts->mat);
+ Mat4CpyMat3(G.vd->twmat, ts->mat);
+ break;
+ }
+ }
+ }
+}
+
+
+int getTransformOrientation(float normal[3], float plane[3], int activeOnly)
+{
+ Base *base;
+ Object *ob = OBACT;
+ int result = ORIENTATION_NONE;
+
+ normal[0] = normal[1] = normal[2] = 0;
+ plane[0] = plane[1] = plane[2] = 0;
+
+ if(G.obedit)
+ {
+ ob= G.obedit;
+
+ if(G.obedit->type==OB_MESH)
+ {
+ EditMesh *em = G.editMesh;
+ EditVert *eve;
+ float vec[3]= {0,0,0};
+
+ /* USE LAST SELECTED WITH ACTIVE */
+ if (activeOnly && em->selected.last)
+ {
+ EditSelection *ese = em->selected.last;
+ EM_editselection_normal(normal, ese);
+ EM_editselection_plane(plane, ese);
+
+ switch (ese->type)
+ {
+ case EDITVERT:
+ result = ORIENTATION_VERT;
+ break;
+ case EDITEDGE:
+ result = ORIENTATION_EDGE;
+ break;
+ case EDITFACE:
+ result = ORIENTATION_FACE;
+ break;
+ }
+ }
+ else
+ {
+ if (G.totfacesel >= 1)
+ {
+ EditFace *efa;
+
+ for(efa= em->faces.first; efa; efa= efa->next)
+ {
+ if(efa->f & SELECT)
+ {
+ VECADD(normal, normal, efa->n);
+ VecSubf(vec, efa->v2->co, efa->v1->co);
+ VECADD(plane, plane, vec);
+ }
+ }
+
+ result = ORIENTATION_FACE;
+ }
+ else if (G.totvertsel == 3)
+ {
+ EditVert *v1 = NULL, *v2 = NULL, *v3 = NULL;
+ float cotangent[3];
+
+ for (eve = em->verts.first; eve; eve = eve->next)
+ {
+ if ( eve->f & SELECT ) {
+ if (v1 == NULL) {
+ v1 = eve;
+ }
+ else if (v2 == NULL) {
+ v2 = eve;
+ }
+ else {
+ v3 = eve;
+
+ VecSubf(plane, v2->co, v1->co);
+ VecSubf(cotangent, v3->co, v2->co);
+ Crossf(normal, cotangent, plane);
+ break;
+ }
+ }
+ }
+ result = ORIENTATION_FACE;
+ }
+ else if (G.totedgesel == 1)
+ {
+ EditEdge *eed;
+
+ for(eed= em->edges.first; eed; eed= eed->next) {
+ if(eed->f & SELECT) {
+ /* use average vert normals as plane and edge vector as normal */
+ VECCOPY(plane, eed->v1->no);
+ VECADD(plane, plane, eed->v2->no);
+ VecSubf(normal, eed->v2->co, eed->v1->co);
+ break;
+ }
+ }
+ result = ORIENTATION_EDGE;
+ }
+ else if (G.totvertsel == 2)
+ {
+ EditVert *v1 = NULL, *v2 = NULL;
+
+ for (eve = em->verts.first; eve; eve = eve->next)
+ {
+ if ( eve->f & SELECT ) {
+ if (v1 == NULL) {
+ v1 = eve;
+ }
+ else {
+ v2 = eve;
+
+ VECCOPY(plane, v1->no);
+ VECADD(plane, plane, v2->no);
+ VecSubf(normal, v2->co, v1->co);
+ break;
+ }
+ }
+ }
+ result = ORIENTATION_EDGE;
+ }
+ else if (G.totvertsel == 1)
+ {
+ for (eve = em->verts.first; eve; eve = eve->next)
+ {
+ if ( eve->f & SELECT ) {
+ VECCOPY(normal, eve->no);
+ break;
+ }
+ }
+ result = ORIENTATION_VERT;
+ }
+ }
+ } /* end editmesh */
+ else if ELEM3(G.obedit->type, OB_CURVE, OB_SURF, OB_FONT)
+ {
+ extern ListBase editNurb; /* BOOO! go away stupid extern */
+ Nurb *nu;
+ BezTriple *bezt;
+ int a;
+
+ for (nu = editNurb.first; nu; nu = nu->next)
+ {
+ /* only bezier has a normal */
+ if((nu->type & 7) == CU_BEZIER)
+ {
+ bezt= nu->bezt;
+ a= nu->pntsu;
+ while(a--)
+ {
+ /* exception */
+ if ( (bezt->f1 & SELECT) + (bezt->f2 & SELECT) + (bezt->f3 & SELECT) > SELECT )
+ {
+ VecSubf(normal, bezt->vec[0], bezt->vec[2]);
+ }
+ else
+ {
+ if(bezt->f1)
+ {
+ VecSubf(normal, bezt->vec[0], bezt->vec[1]);
+ }
+ if(bezt->f2)
+ {
+ VecSubf(normal, bezt->vec[0], bezt->vec[2]);
+ }
+ if(bezt->f3)
+ {
+ VecSubf(normal, bezt->vec[1], bezt->vec[2]);
+ }
+ }
+ bezt++;
+ }
+ }
+ }
+
+ if (normal[0] != 0 || normal[1] != 0 || normal[2] != 0)
+ {
+ result = ORIENTATION_NORMAL;
+ }
+ }
+ else if(G.obedit->type==OB_MBALL)
+ {
+ /* editmball.c */
+ extern ListBase editelems; /* go away ! */
+ MetaElem *ml, *ml_sel = NULL;
+
+ /* loop and check that only one element is selected */
+ for (ml = editelems.first; ml; ml = ml->next)
+ {
+ if (ml->flag & SELECT) {
+ if (ml_sel == NULL)
+ {
+ ml_sel = ml;
+ }
+ else
+ {
+ ml_sel = NULL;
+ break;
+ }
+ }
+ }
+
+ if (ml_sel)
+ {
+ float mat[4][4];
+
+ /* Rotation of MetaElem is stored in quat */
+ QuatToMat4(ml_sel->quat, mat);
+
+ VECCOPY(normal, mat[2]);
+ VECCOPY(plane, mat[1]);
+
+ VecMulf(plane, -1.0);
+
+ result = ORIENTATION_NORMAL;
+ }
+ }
+
+ Mat4Mul3Vecfl(G.obedit->obmat, plane);
+ Mat4Mul3Vecfl(G.obedit->obmat, normal);
+ }
+ else if(ob && (ob->flag & OB_POSEMODE))
+ {
+ }
+ else if(G.f & (G_VERTEXPAINT + G_TEXTUREPAINT + G_WEIGHTPAINT + G_SCULPTMODE))
+ {
+ }
+ else if(G.f & G_PARTICLEEDIT)
+ {
+ }
+ else {
+ /* we need the one selected object, if its not active */
+ ob = OBACT;
+ if(ob && !(ob->flag & SELECT)) ob = NULL;
+
+ for(base= G.scene->base.first; base; base= base->next) {
+ if TESTBASELIB(base) {
+ if(ob == NULL) {
+ ob= base->object;
+ break;
+ }
+ }
+ }
+
+ VECCOPY(normal, ob->obmat[2]);
+ VECCOPY(plane, ob->obmat[1]);
+ result = ORIENTATION_NORMAL;
+ }
+
+ return result;
+}