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authorMartin Poirier <theeth@yahoo.com>2005-07-24 10:25:00 +0400
committerMartin Poirier <theeth@yahoo.com>2005-07-24 10:25:00 +0400
commit0e2302bfa563bed5e98e86a71c00b3d2861df0c3 (patch)
treedf1b69e33506ce8f780d07f4b67ce3876ef87a0d /source/blender/src
parent1516381df1548cad58f505b35e13f6455bf6d1b6 (diff)
Big Transform Manipulator Merge
*NOTE*: Some UI decision done in this commit will most likely be revised, all flame shall go in /dev/null. Constructive discussions of course welcomed. This commit merges manipulator orientation selection back in "traditional" transform. That's how it works: - The dropdown in the 3D view header is always visible - The orientation chosen will be used when choosing an axis with MMB and for the *second* key press of X,Y,Z However, Local orientation doesn't use the one calculated by the manipulator. This is to ensure that multiple object local and armatures in pose still works as before. - Alt-Space (to change the orientation) works during transform New Transform orientation: View, using the view axis. Fixes for the following bugs: - Constraint projection code "jammed" if input vector was <0,0,0>, reported a couple of times on IRC. Thanks to Basse for the example file. - Transform on texspace crashed on objects without texspace data (camera, lamp, ...). This was reported in tracker. - Numinput with lock constraints didn't work correctly. Reported on elysiun Probably some others that I'm forgetting I also moved a couple of functions around in an attempt to make things clearer.
Diffstat (limited to 'source/blender/src')
-rw-r--r--source/blender/src/header_view3d.c12
-rw-r--r--source/blender/src/space.c10
-rwxr-xr-xsource/blender/src/transform.c123
-rwxr-xr-xsource/blender/src/transform_constraints.c299
-rwxr-xr-xsource/blender/src/transform_conversions.c11
-rwxr-xr-xsource/blender/src/transform_generics.c8
-rw-r--r--source/blender/src/transform_manipulator.c70
-rwxr-xr-xsource/blender/src/transform_numinput.c24
8 files changed, 301 insertions, 256 deletions
diff --git a/source/blender/src/header_view3d.c b/source/blender/src/header_view3d.c
index 606169a0e85..b1fd7551fbf 100644
--- a/source/blender/src/header_view3d.c
+++ b/source/blender/src/header_view3d.c
@@ -4064,19 +4064,19 @@ void view3d_buttons(void)
/* Transform widget / manipulators */
uiBlockBeginAlign(block);
- uiDefIconButS(block, TOG|BIT|0, B_REDR, ICON_MANIPUL,xco,0,XIC,YIC, &G.vd->twflag, 0, 0, 0, 0, "Use 3d transform widgets (CTRL+Space)");
+ uiDefIconButS(block, TOG|BIT|0, B_REDR, ICON_MANIPUL,xco,0,XIC,YIC, &G.vd->twflag, 0, 0, 0, 0, "Use 3d transform manipulator (CTRL+Space)");
xco+= XIC;
if(G.vd->twflag & V3D_USE_MANIPULATOR) {
- uiDefIconButS(block, TOG|BIT|0, B_MAN_TRANS, ICON_MAN_TRANS, xco,0,XIC,YIC, &G.vd->twtype, 1.0, 0.0, 0, 0, "Translate widget mode (CTRL+Space)");
+ uiDefIconButS(block, TOG|BIT|0, B_MAN_TRANS, ICON_MAN_TRANS, xco,0,XIC,YIC, &G.vd->twtype, 1.0, 0.0, 0, 0, "Translate manipulator mode (CTRL+Space)");
xco+= XIC;
- uiDefIconButS(block, TOG|BIT|1, B_MAN_ROT, ICON_MAN_ROT, xco,0,XIC,YIC, &G.vd->twtype, 1.0, 0.0, 0, 0, "Rotate widget mode (CTRL+Space)");
+ uiDefIconButS(block, TOG|BIT|1, B_MAN_ROT, ICON_MAN_ROT, xco,0,XIC,YIC, &G.vd->twtype, 1.0, 0.0, 0, 0, "Rotate manipulator mode (CTRL+Space)");
xco+= XIC;
- uiDefIconButS(block, TOG|BIT|2, B_MAN_SCALE, ICON_MAN_SCALE, xco,0,XIC,YIC, &G.vd->twtype, 1.0, 0.0, 0, 0, "Scale widget mode (CTRL+Space)");
+ uiDefIconButS(block, TOG|BIT|2, B_MAN_SCALE, ICON_MAN_SCALE, xco,0,XIC,YIC, &G.vd->twtype, 1.0, 0.0, 0, 0, "Scale manipulator mode (CTRL+Space)");
xco+= XIC;
- uiDefButS(block, MENU, REDRAWVIEW3D, "Orientation%t|Global%x0|Local%x1|Normal%x2", xco,0,60,YIC, &G.vd->twmode, 0, 0, 0, 0, "Widget orientation (ALT+Space)");
- xco+= 60;
}
+ uiDefButS(block, MENU, B_MAN_MODE, "Orientation%t|Global%x0|Local%x1|Normal%x2|View%x3|Custom%x4",xco,0,70,YIC, &G.vd->twmode, 0, 0, 0, 0, "Transform Orientation (ALT+Space)");
+ xco+= 70;
uiBlockEndAlign(block);
xco+= 8;
diff --git a/source/blender/src/space.c b/source/blender/src/space.c
index a690a6e3d16..895a292bffa 100644
--- a/source/blender/src/space.c
+++ b/source/blender/src/space.c
@@ -1072,14 +1072,8 @@ static void winqreadview3dspace(ScrArea *sa, void *spacedata, BWinEvent *evt)
}
}
else if(G.qual == LR_ALTKEY) {
- val= pupmenu("Manipulator Orientation%t|Global|Local|Normal");
- if(val>0) {
- if(val==1) v3d->twmode= V3D_MANIP_GLOBAL;
- else if(val==2) v3d->twmode= V3D_MANIP_LOCAL;
- else if(val==3) v3d->twmode= V3D_MANIP_NORMAL;
- v3d->twflag |= V3D_USE_MANIPULATOR;
- doredraw= 1;
- }
+ BIF_selectOrientation();
+ doredraw= 1;
}
break;
diff --git a/source/blender/src/transform.c b/source/blender/src/transform.c
index 70d4781b7b5..053f50f6df6 100755
--- a/source/blender/src/transform.c
+++ b/source/blender/src/transform.c
@@ -31,6 +31,7 @@
*/
#include <stdlib.h>
+#include <stdio.h>
#include <string.h>
#include <math.h>
@@ -46,51 +47,43 @@
#include "MEM_guardedalloc.h"
-#include "DNA_action_types.h"
-#include "DNA_armature_types.h"
-#include "DNA_camera_types.h"
-#include "DNA_constraint_types.h"
-#include "DNA_curve_types.h"
-#include "DNA_effect_types.h"
-#include "DNA_image_types.h"
-#include "DNA_ipo_types.h"
-#include "DNA_key_types.h"
-#include "DNA_lamp_types.h"
-#include "DNA_lattice_types.h"
-#include "DNA_mesh_types.h"
-#include "DNA_meshdata_types.h"
-#include "DNA_meta_types.h"
+#include "DNA_listBase.h"
+#include "DNA_userdef_types.h"
+#include "DNA_scene_types.h" /* PET modes */
+#include "DNA_screen_types.h" /* area dimensions */
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_texture_types.h"
#include "DNA_view3d_types.h"
-#include "DNA_world_types.h"
-#include "DNA_userdef_types.h"
-#include "DNA_property_types.h"
-#include "DNA_vfont_types.h"
+#include "DNA_ipo_types.h" /* some silly ipo flag */
+#include "DNA_meshdata_types.h"
+#include "DNA_mesh_types.h"
#include "BIF_editview.h" /* arrows_move_cursor */
#include "BIF_gl.h"
#include "BIF_mywindow.h"
#include "BIF_resources.h"
#include "BIF_screen.h"
-#include "BIF_space.h" /* undo */
-#include "BIF_toets.h" /* persptoetsen */
+#include "BIF_space.h" /* undo */
+#include "BIF_toets.h" /* persptoetsen */
+#include "BIF_mywindow.h" /* warp_pointer */
+#include "BIF_toolbox.h" /* notice */
+#include "BIF_editmesh.h"
-#include "BKE_blender.h"
#include "BKE_global.h"
#include "BKE_utildefines.h"
+#include "BKE_bad_level_calls.h"/* popmenu and error */
-#include "BDR_editobject.h"
+#include "BDR_editobject.h" /* compatible_eul */
#include "BSE_view.h"
#include "BLI_arithb.h"
+#include "BLI_blenlib.h"
+#include "BLI_editVert.h"
-#include "BDR_editobject.h"
-
-#include "PIL_time.h"
+#include "PIL_time.h" /* sleep */
#include "blendef.h"
@@ -141,6 +134,17 @@ static void helpline(float *vec, int local)
/* ************************** TRANSFORMATIONS **************************** */
+void BIF_selectOrientation() {
+ short val;
+ val= pupmenu("Orientation%t|Global|Local|Normal|View");
+ if(val>0) {
+ if(val==1) G.vd->twmode= V3D_MANIP_GLOBAL;
+ else if(val==2) G.vd->twmode= V3D_MANIP_LOCAL;
+ else if(val==3) G.vd->twmode= V3D_MANIP_NORMAL;
+ else if(val==4) G.vd->twmode= V3D_MANIP_VIEW;
+ }
+}
+
static void view_editmove(unsigned short event)
{
int refresh = 0;
@@ -209,6 +213,13 @@ static void view_editmove(unsigned short event)
}
}
+void checkFirstTime() {
+ if(Trans.mode==TFM_INIT) {
+ memset(&Trans, 0, sizeof(TransInfo));
+ Trans.propsize = 1.0;
+ }
+}
+
static char *transform_to_undostr(TransInfo *t)
{
switch (t->mode) {
@@ -240,14 +251,6 @@ static char *transform_to_undostr(TransInfo *t)
/* ************************************************* */
-void checkFirstTime() {
- if(Trans.mode==TFM_INIT) {
- memset(&Trans, 0, sizeof(TransInfo));
- Trans.propsize = 1.0;
- Mat3One(MatSpace);
- }
-}
-
static void transformEvent(unsigned short event, short val) {
float mati[3][3] = {{1.0f, 0.0f, 0.0f}, {0.0f, 1.0f, 0.0f}, {0.0f, 0.0f, 1.0f}};
char cmode = constraintModeToChar(&Trans);
@@ -266,6 +269,22 @@ static void transformEvent(unsigned short event, short val) {
Trans.flag |= T_SHIFT_MOD;
Trans.redraw = 1;
break;
+
+ case SPACEKEY:
+ if (G.qual & LR_ALTKEY) {
+ short mval[2];
+
+ getmouseco_sc(mval);
+ BIF_selectOrientation();
+ calc_manipulator_stats(curarea);
+ Mat3CpyMat4(Trans.spacemtx, G.vd->twmat);
+ warp_pointer(mval[0], mval[1]);
+ }
+ else {
+ Trans.state = TRANS_CONFIRM;
+ }
+ break;
+
case MIDDLEMOUSE:
if ((Trans.flag & T_NO_CONSTRAINT)==0) {
@@ -285,7 +304,7 @@ static void transformEvent(unsigned short event, short val) {
stopConstraint(&Trans);
}
else {
- initSelectConstraint(&Trans, MatSpace);
+ initSelectConstraint(&Trans, Trans.spacemtx);
postSelectConstraint(&Trans);
}
}
@@ -297,7 +316,6 @@ static void transformEvent(unsigned short event, short val) {
Trans.state = TRANS_CANCEL;
break;
case LEFTMOUSE:
- case SPACEKEY:
case PADENTER:
case RETKEY:
Trans.state = TRANS_CONFIRM;
@@ -342,14 +360,14 @@ static void transformEvent(unsigned short event, short val) {
case XKEY:
if ((Trans.flag & T_NO_CONSTRAINT)==0) {
if (cmode == 'X') {
- if (Trans.con.mode & CON_LOCAL) {
+ if (Trans.con.mode & CON_USER) {
stopConstraint(&Trans);
}
else {
if (G.qual == 0)
- setLocalConstraint(&Trans, (CON_AXIS0), "along local X");
+ setUserConstraint(&Trans, (CON_AXIS0), "along %s X");
else if (G.qual == LR_SHIFTKEY)
- setLocalConstraint(&Trans, (CON_AXIS1|CON_AXIS2), "locking local X");
+ setUserConstraint(&Trans, (CON_AXIS1|CON_AXIS2), "locking %s X");
}
}
else {
@@ -364,14 +382,14 @@ static void transformEvent(unsigned short event, short val) {
case YKEY:
if ((Trans.flag & T_NO_CONSTRAINT)==0) {
if (cmode == 'Y') {
- if (Trans.con.mode & CON_LOCAL) {
+ if (Trans.con.mode & CON_USER) {
stopConstraint(&Trans);
}
else {
if (G.qual == 0)
- setLocalConstraint(&Trans, (CON_AXIS1), "along local Y");
+ setUserConstraint(&Trans, (CON_AXIS1), "along %s Y");
else if (G.qual == LR_SHIFTKEY)
- setLocalConstraint(&Trans, (CON_AXIS0|CON_AXIS2), "locking local Y");
+ setUserConstraint(&Trans, (CON_AXIS0|CON_AXIS2), "locking %s Y");
}
}
else {
@@ -386,14 +404,14 @@ static void transformEvent(unsigned short event, short val) {
case ZKEY:
if ((Trans.flag & T_NO_CONSTRAINT)==0) {
if (cmode == 'Z') {
- if (Trans.con.mode & CON_LOCAL) {
+ if (Trans.con.mode & CON_USER) {
stopConstraint(&Trans);
}
else {
if (G.qual == 0)
- setLocalConstraint(&Trans, (CON_AXIS2), "along local Z");
+ setUserConstraint(&Trans, (CON_AXIS2), "along %s Z");
else if (G.qual == LR_SHIFTKEY)
- setLocalConstraint(&Trans, (CON_AXIS0|CON_AXIS1), "locking local Z");
+ setUserConstraint(&Trans, (CON_AXIS0|CON_AXIS1), "locking %s Z");
}
}
else {
@@ -481,6 +499,9 @@ void initTransform(int mode, int context) {
Trans.context = context;
+ calc_manipulator_stats(curarea);
+ Mat3CpyMat4(Trans.spacemtx, G.vd->twmat);
+
initTrans(&Trans); // internal data, mouse, vectors
initTransModeFlags(&Trans, mode); // modal settings in struct Trans
@@ -537,20 +558,15 @@ void initTransform(int mode, int context) {
initBoneSize(&Trans);
break;
}
-
- initConstraint(&Trans);
}
void Transform()
{
- float mati[3][3];
short pmval[2] = {0, 0}, mval[2], val;
unsigned short event;
if(Trans.total==0) return; // added, can happen now! (ton)
- Mat3One(mati);
-
// Emptying event queue
while( qtest() ) {
event= extern_qread(&val);
@@ -564,7 +580,7 @@ void Transform()
if (mval[0] != pmval[0] || mval[1] != pmval[1]) {
if (Trans.flag & T_MMB_PRESSED) {
- initSelectConstraint(&Trans, mati);
+ initSelectConstraint(&Trans, Trans.spacemtx);
}
Trans.redraw = 1;
}
@@ -612,6 +628,8 @@ void Transform()
scrarea_queue_headredraw(curarea);
}
+/* ************************** Manipulator init and main **************************** */
+
void initManipulator(int mode)
{
Trans.state = TRANS_RUNNING;
@@ -651,7 +669,6 @@ void initManipulator(int mode)
}
Trans.flag |= T_USES_MANIPULATOR;
- initConstraint(&Trans);
}
void ManipulatorTransform()
@@ -765,7 +782,7 @@ void ManipulatorTransform()
scrarea_queue_headredraw(curarea);
}
-
+/* ************************** TRANSFORMATIONS **************************** */
/* ************************** WRAP *************************** */
@@ -2147,8 +2164,6 @@ void Mirror(short mode)
initResize(&Trans);
- initConstraint(&Trans);
-
if (Trans.total == 0) {
postTrans(&Trans);
return;
diff --git a/source/blender/src/transform_constraints.c b/source/blender/src/transform_constraints.c
index b8d7e4bbbcf..24ff6b20587 100755
--- a/source/blender/src/transform_constraints.c
+++ b/source/blender/src/transform_constraints.c
@@ -31,6 +31,7 @@
*/
#include <stdlib.h>
+#include <stdio.h>
#include <string.h>
#ifdef HAVE_CONFIG_H
@@ -86,11 +87,7 @@
extern ListBase editNurb;
extern ListBase editelems;
-void recalcData();
-
/* ************************** CONSTRAINTS ************************* */
-void getConstraintMatrix(TransInfo *t);
-
void constraintNumInput(TransInfo *t, float vec[3])
{
int mode = t->con.mode;
@@ -98,15 +95,16 @@ void constraintNumInput(TransInfo *t, float vec[3])
float nval = (t->flag & T_NULL_ONE)?1.0f:0.0f;
if (getConstraintSpaceDimension(t) == 2) {
- if (mode & (CON_AXIS0|CON_AXIS1)) {
+ int axis = mode & (CON_AXIS0|CON_AXIS1|CON_AXIS2);
+ if (axis == (CON_AXIS0|CON_AXIS1)) {
vec[2] = nval;
}
- else if (mode & (CON_AXIS1|CON_AXIS2)) {
+ else if (axis == (CON_AXIS1|CON_AXIS2)) {
vec[2] = vec[1];
vec[1] = vec[0];
vec[0] = nval;
}
- else if (mode & (CON_AXIS0|CON_AXIS2)) {
+ else if (axis == (CON_AXIS0|CON_AXIS2)) {
vec[2] = vec[1];
vec[1] = nval;
}
@@ -166,7 +164,6 @@ static void postConstraintChecks(TransInfo *t, float vec[3], float pvec[3]) {
Mat3MulVecfl(t->con.mtx, vec);
}
-
static void axisProjection(TransInfo *t, float axis[3], float in[3], float out[3]) {
float norm[3], n[3], n2[3], vec[3], factor;
@@ -186,7 +183,7 @@ static void axisProjection(TransInfo *t, float axis[3], float in[3], float out[3
}
else {
// prevent division by zero, happens on constrainting without initial delta transform */
- if(in[0]!=0.0f || in[1]!=0.0f || in[2]!=0.0) {
+ if(in[0]!=0.0f || in[1]!=0.0f || in[2]!=0.0f) {
/* project axis on viewplane */
Projf(vec, axis, t->viewinv[2]);
VecSubf(vec, axis, vec);
@@ -204,7 +201,9 @@ static void axisProjection(TransInfo *t, float axis[3], float in[3], float out[3
Projf(vec, in, n2);
/* Adjust output */
- factor = Inpf(vec, vec) / Inpf(axis, vec);
+ factor = Inpf(axis, vec);
+ if (factor == 0.0f) return; /* prevent divide by zero */
+ factor = Inpf(vec, vec) / factor;
VecMulf(axis, factor);
VECCOPY(out, axis);
@@ -220,7 +219,9 @@ static void planeProjection(TransInfo *t, float in[3], float out[3]) {
VecSubf(vec, out, in);
- factor = Inpf(vec, vec) / Inpf(vec, norm);
+ factor = Inpf(vec, norm);
+ if (factor == 0.0f) return; /* prevent divide by zero */
+ factor = Inpf(vec, vec) / factor;
VECCOPY(vec, norm);
VecMulf(vec, factor);
@@ -459,71 +460,7 @@ static void applyObjectConstraintRot(TransInfo *t, TransData *td, float vec[3])
}
}
-static void drawObjectConstraint(TransInfo *t) {
- int i;
- TransData * td = t->data;
-
- /* Draw the first one lighter because that's the one who controls the others.
- Meaning the transformation is projected on that one and just copied on the others
- constraint space.
- In a nutshell, the object with light axis is controlled by the user and the others follow.
- Without drawing the first light, users have little clue what they are doing.
- */
- if (t->con.mode & CON_AXIS0) {
- drawLine(td->ob->obmat[3], td->axismtx[0], 'x', DRAWLIGHT);
- }
- if (t->con.mode & CON_AXIS1) {
- drawLine(td->ob->obmat[3], td->axismtx[1], 'y', DRAWLIGHT);
- }
- if (t->con.mode & CON_AXIS2) {
- drawLine(td->ob->obmat[3], td->axismtx[2], 'z', DRAWLIGHT);
- }
-
- td++;
-
- for(i=1;i<t->total;i++,td++) {
- if (t->con.mode & CON_AXIS0) {
- drawLine(td->ob->obmat[3], td->axismtx[0], 'x', 0);
- }
- if (t->con.mode & CON_AXIS1) {
- drawLine(td->ob->obmat[3], td->axismtx[1], 'y', 0);
- }
- if (t->con.mode & CON_AXIS2) {
- drawLine(td->ob->obmat[3], td->axismtx[2], 'z', 0);
- }
- }
-}
-
-/*
- * Returns the dimension of the constraint space.
- *
- * For that reason, the flags always needs to be set to properly evaluate here,
- * even if they aren't actually used in the callback function. (Which could happen
- * for weird constraints not yet designed. Along a path for example.)
- */
-
-int getConstraintSpaceDimension(TransInfo *t)
-{
- int n = 0;
-
- if (t->con.mode & CON_AXIS0)
- n++;
-
- if (t->con.mode & CON_AXIS1)
- n++;
-
- if (t->con.mode & CON_AXIS2)
- n++;
-
- return n;
-/*
- Someone willing to do it criptically could do the following instead:
-
- return t->con & (CON_AXIS0|CON_AXIS1|CON_AXIS2);
-
- Based on the assumptions that the axis flags are one after the other and start at 1
-*/
-}
+/*--------------------- INTERNAL SETUP CALLS ------------------*/
void setConstraint(TransInfo *t, float space[3][3], int mode, const char text[]) {
strncpy(t->con.text + 1, text, 48);
@@ -540,38 +477,6 @@ void setConstraint(TransInfo *t, float space[3][3], int mode, const char text[])
t->redraw = 1;
}
-void BIF_setLocalAxisConstraint(char axis, char *text) {
- TransInfo *t = BIF_GetTransInfo();
-
- switch (axis) {
- case 'X':
- setLocalConstraint(t, CON_AXIS0, text);
- break;
- case 'Y':
- setLocalConstraint(t, CON_AXIS1, text);
- break;
- case 'Z':
- setLocalConstraint(t, CON_AXIS2, text);
- break;
- }
-}
-
-void BIF_setLocalLockConstraint(char axis, char *text) {
- TransInfo *t = BIF_GetTransInfo();
-
- switch (axis) {
- case 'x':
- setLocalConstraint(t, (CON_AXIS1|CON_AXIS2), text);
- break;
- case 'y':
- setLocalConstraint(t, (CON_AXIS0|CON_AXIS2), text);
- break;
- case 'z':
- setLocalConstraint(t, (CON_AXIS0|CON_AXIS1), text);
- break;
- }
-}
-
void setLocalConstraint(TransInfo *t, int mode, const char text[]) {
if (t->flag & T_EDIT) {
float obmat[3][3];
@@ -599,6 +504,73 @@ void setLocalConstraint(TransInfo *t, int mode, const char text[]) {
}
}
+/*
+ Set the constraint according to the user defined orientation
+
+ ftext is a format string passed to sprintf. It will add the name of
+ the orientation where %s is (logically).
+*/
+void setUserConstraint(TransInfo *t, int mode, const char ftext[]) {
+ float mtx[3][3];
+ char text[40];
+
+ switch(G.vd->twmode) {
+ case V3D_MANIP_GLOBAL:
+ sprintf(text, ftext, "global");
+ Mat3One(mtx);
+ setConstraint(t, mtx, mode, text);
+ break;
+ case V3D_MANIP_LOCAL:
+ sprintf(text, ftext, "local");
+ setLocalConstraint(t, mode, text);
+ break;
+ case V3D_MANIP_NORMAL:
+ sprintf(text, ftext, "normal");
+ setConstraint(t, t->spacemtx, mode, text);
+ break;
+ case V3D_MANIP_VIEW:
+ sprintf(text, ftext, "view");
+ setConstraint(t, t->spacemtx, mode, text);
+ break;
+ }
+
+ t->con.mode |= CON_USER;
+}
+
+/*--------------------- EXTERNAL SETUP CALLS ------------------*/
+
+void BIF_setLocalLockConstraint(char axis, char *text) {
+ TransInfo *t = BIF_GetTransInfo();
+
+ switch (axis) {
+ case 'x':
+ setLocalConstraint(t, (CON_AXIS1|CON_AXIS2), text);
+ break;
+ case 'y':
+ setLocalConstraint(t, (CON_AXIS0|CON_AXIS2), text);
+ break;
+ case 'z':
+ setLocalConstraint(t, (CON_AXIS0|CON_AXIS1), text);
+ break;
+ }
+}
+
+void BIF_setLocalAxisConstraint(char axis, char *text) {
+ TransInfo *t = BIF_GetTransInfo();
+
+ switch (axis) {
+ case 'X':
+ setLocalConstraint(t, CON_AXIS0, text);
+ break;
+ case 'Y':
+ setLocalConstraint(t, CON_AXIS1, text);
+ break;
+ case 'Z':
+ setLocalConstraint(t, CON_AXIS2, text);
+ break;
+ }
+}
+
/* text is optional, for header print */
void BIF_setSingleAxisConstraint(float vec[3], char *text) {
TransInfo *t = BIF_GetTransInfo();
@@ -652,6 +624,7 @@ void BIF_setDualAxisConstraint(float vec1[3], float vec2[3], char *text) {
t->redraw = 1;
}
+/*----------------- DRAWING CONSTRAINTS -------------------*/
void BIF_drawConstraint(void)
{
@@ -730,27 +703,44 @@ void BIF_drawPropCircle()
}
}
-int isLockConstraint(TransInfo *t) {
- int mode = t->con.mode;
-
- if ( (mode & (CON_AXIS0|CON_AXIS1)) == (CON_AXIS0|CON_AXIS1))
- return 1;
- if ( (mode & (CON_AXIS1|CON_AXIS2)) == (CON_AXIS1|CON_AXIS2))
- return 1;
-
- if ( (mode & (CON_AXIS0|CON_AXIS2)) == (CON_AXIS0|CON_AXIS2))
- return 1;
+static void drawObjectConstraint(TransInfo *t) {
+ int i;
+ TransData * td = t->data;
- return 0;
-}
+ /* Draw the first one lighter because that's the one who controls the others.
+ Meaning the transformation is projected on that one and just copied on the others
+ constraint space.
+ In a nutshell, the object with light axis is controlled by the user and the others follow.
+ Without drawing the first light, users have little clue what they are doing.
+ */
+ if (t->con.mode & CON_AXIS0) {
+ drawLine(td->ob->obmat[3], td->axismtx[0], 'x', DRAWLIGHT);
+ }
+ if (t->con.mode & CON_AXIS1) {
+ drawLine(td->ob->obmat[3], td->axismtx[1], 'y', DRAWLIGHT);
+ }
+ if (t->con.mode & CON_AXIS2) {
+ drawLine(td->ob->obmat[3], td->axismtx[2], 'z', DRAWLIGHT);
+ }
+
+ td++;
-void initConstraint(TransInfo *t) {
- if (t->con.mode & CON_APPLY) {
- startConstraint(t);
+ for(i=1;i<t->total;i++,td++) {
+ if (t->con.mode & CON_AXIS0) {
+ drawLine(td->ob->obmat[3], td->axismtx[0], 'x', 0);
+ }
+ if (t->con.mode & CON_AXIS1) {
+ drawLine(td->ob->obmat[3], td->axismtx[1], 'y', 0);
+ }
+ if (t->con.mode & CON_AXIS2) {
+ drawLine(td->ob->obmat[3], td->axismtx[2], 'z', 0);
+ }
}
}
+/*--------------------- START / STOP CONSTRAINTS ---------------------- */
+
void startConstraint(TransInfo *t) {
t->con.mode |= CON_APPLY;
*t->con.text = ' ';
@@ -791,6 +781,8 @@ void getConstraintMatrix(TransInfo *t)
Mat3MulMat3(t->con.pmtx, t->con.mtx, mat);
}
+/*------------------------- MMB Select -------------------------------*/
+
void initSelectConstraint(TransInfo *t, float mtx[3][3])
{
Mat3CpyMat3(t->con.mtx, mtx);
@@ -881,36 +873,38 @@ void setNearestAxis(TransInfo *t)
if (len[0] <= len[1] && len[0] <= len[2]) {
if (G.qual & LR_SHIFTKEY) {
t->con.mode |= (CON_AXIS1|CON_AXIS2);
- strcpy(t->con.text, " locking global X");
+ sprintf(t->con.text, " locking %s X axis", t->spacename);
}
else {
t->con.mode |= CON_AXIS0;
- strcpy(t->con.text, " along global X");
+ sprintf(t->con.text, " along %s X axis", t->spacename);
}
}
else if (len[1] <= len[0] && len[1] <= len[2]) {
if (G.qual & LR_SHIFTKEY) {
t->con.mode |= (CON_AXIS0|CON_AXIS2);
- strcpy(t->con.text, " locking global Y");
+ sprintf(t->con.text, " locking %s Y axis", t->spacename);
}
else {
t->con.mode |= CON_AXIS1;
- strcpy(t->con.text, " along global Y");
+ sprintf(t->con.text, " along %s Y axis", t->spacename);
}
}
else if (len[2] <= len[1] && len[2] <= len[0]) {
if (G.qual & LR_SHIFTKEY) {
t->con.mode |= (CON_AXIS0|CON_AXIS1);
- strcpy(t->con.text, " locking global Z");
+ sprintf(t->con.text, " locking %s Z axis", t->spacename);
}
else {
t->con.mode |= CON_AXIS2;
- strcpy(t->con.text, " along global Z");
+ sprintf(t->con.text, " along %s Z axis", t->spacename);
}
}
getConstraintMatrix(t);
}
+/*-------------- HELPER FUNCTIONS ----------------*/
+
char constraintModeToChar(TransInfo *t) {
if ((t->con.mode & CON_APPLY)==0) {
return '\0';
@@ -929,3 +923,50 @@ char constraintModeToChar(TransInfo *t) {
return '\0';
}
}
+
+
+int isLockConstraint(TransInfo *t) {
+ int mode = t->con.mode;
+
+ if ( (mode & (CON_AXIS0|CON_AXIS1)) == (CON_AXIS0|CON_AXIS1))
+ return 1;
+
+ if ( (mode & (CON_AXIS1|CON_AXIS2)) == (CON_AXIS1|CON_AXIS2))
+ return 1;
+
+ if ( (mode & (CON_AXIS0|CON_AXIS2)) == (CON_AXIS0|CON_AXIS2))
+ return 1;
+
+ return 0;
+}
+
+/*
+ * Returns the dimension of the constraint space.
+ *
+ * For that reason, the flags always needs to be set to properly evaluate here,
+ * even if they aren't actually used in the callback function. (Which could happen
+ * for weird constraints not yet designed. Along a path for example.)
+ */
+
+int getConstraintSpaceDimension(TransInfo *t)
+{
+ int n = 0;
+
+ if (t->con.mode & CON_AXIS0)
+ n++;
+
+ if (t->con.mode & CON_AXIS1)
+ n++;
+
+ if (t->con.mode & CON_AXIS2)
+ n++;
+
+ return n;
+/*
+ Someone willing to do it criptically could do the following instead:
+
+ return t->con & (CON_AXIS0|CON_AXIS1|CON_AXIS2);
+
+ Based on the assumptions that the axis flags are one after the other and start at 1
+*/
+} \ No newline at end of file
diff --git a/source/blender/src/transform_conversions.c b/source/blender/src/transform_conversions.c
index 9680b61c661..4126a61bf45 100755
--- a/source/blender/src/transform_conversions.c
+++ b/source/blender/src/transform_conversions.c
@@ -259,6 +259,13 @@ static void createTransTexspace(TransInfo *t)
ID *id;
ob= OBACT;
+
+ id= ob->data;
+ if(id==NULL || !ELEM3( GS(id->name), ID_ME, ID_CU, ID_MB )) {
+ t->total = 0;
+ return;
+ }
+
t->total = 1;
td= t->data= MEM_callocN(sizeof(TransData), "TransTexspace");
td->ext= t->ext= MEM_callocN(sizeof(TransDataExtension), "TransTexspace");
@@ -270,9 +277,7 @@ static void createTransTexspace(TransInfo *t)
Mat3CpyMat4(td->mtx, ob->obmat);
Mat3Inv(td->smtx, td->mtx);
- id= ob->data;
- if(id==0);
- else if( GS(id->name)==ID_ME) {
+ if( GS(id->name)==ID_ME) {
Mesh *me= ob->data;
me->texflag &= ~AUTOSPACE;
td->loc= me->loc;
diff --git a/source/blender/src/transform_generics.c b/source/blender/src/transform_generics.c
index 4875228a209..9a6839a8c32 100755
--- a/source/blender/src/transform_generics.c
+++ b/source/blender/src/transform_generics.c
@@ -322,14 +322,6 @@ void postTrans (TransInfo *t)
G.moving = 0; // Set moving flag off (display as usual)
stopConstraint(t);
- /* Not needed anymore but will keep there in case it will be
- t->con.drawExtra = NULL;
- t->con.applyVec = NULL;
- t->con.applySize= NULL;
- t->con.applyRot = NULL;
- t->con.mode = 0;
- */
-
/* postTrans can be called when nothing is selected, so data is NULL already */
if (t->data) {
diff --git a/source/blender/src/transform_manipulator.c b/source/blender/src/transform_manipulator.c
index effe2f610aa..55dd981c576 100644
--- a/source/blender/src/transform_manipulator.c
+++ b/source/blender/src/transform_manipulator.c
@@ -153,12 +153,15 @@ static void stats_pose(bPoseChannel *pchan, float *normal, float *plane)
int calc_manipulator_stats(ScrArea *sa)
{
extern ListBase editNurb;
+ TransInfo *t;
View3D *v3d= sa->spacedata.first;
Base *base;
Object *ob= OBACT;
float normal[3]={0.0, 0.0, 0.0};
float plane[3]={0.0, 0.0, 0.0};
int a, totsel=0;
+
+ t = BIF_GetTransInfo();
/* transform widget matrix */
Mat4One(v3d->twmat);
@@ -387,10 +390,12 @@ int calc_manipulator_stats(ScrArea *sa)
switch(v3d->twmode) {
case V3D_MANIP_GLOBAL:
+ strcpy(t->spacename, "global");
break;
case V3D_MANIP_NORMAL:
if(G.obedit || (ob->flag & OB_POSEMODE)) {
+ strcpy(t->spacename, "normal");
if(normal[0]!=0.0 || normal[1]!=0.0 || normal[2]!=0.0) {
float imat[3][3], mat[3][3];
@@ -411,18 +416,29 @@ int calc_manipulator_stats(ScrArea *sa)
Mat4CpyMat3(v3d->twmat, mat);
Mat4Ortho(v3d->twmat);
-
+
break;
}
}
/* no break we define 'normal' as 'local' in Object mode */
case V3D_MANIP_LOCAL:
if(totsel==1 || v3d->around==V3D_LOCAL || G.obedit || (ob->flag & OB_POSEMODE)) {
+ strcpy(t->spacename, "local");
Mat4CpyMat4(v3d->twmat, ob->obmat);
Mat4Ortho(v3d->twmat);
}
break;
- }
+ case V3D_MANIP_VIEW:
+ {
+ float mat[3][3];
+ strcpy(t->spacename, "view");
+ Mat3CpyMat4(mat, v3d->viewinv);
+ Mat3Ortho(mat);
+ Mat4CpyMat3(v3d->twmat, mat);
+ }
+ break;
+ }
+
}
return totsel;
@@ -588,8 +604,8 @@ static void draw_manipulator_axes(int colcode, int flagx, int flagy, int flagz)
if(flagx & MAN_SCALE_X) glLoadName(MAN_SCALE_X);
else if(flagx & MAN_TRANS_X) glLoadName(MAN_TRANS_X);
glBegin(GL_LINES);
- glVertex3f(0.2, 0.0, 0.0);
- glVertex3f(1.0, 0.0, 0.0);
+ glVertex3f(0.2f, 0.0f, 0.0f);
+ glVertex3f(1.0f, 0.0f, 0.0f);
glEnd();
}
if(flagy) {
@@ -597,8 +613,8 @@ static void draw_manipulator_axes(int colcode, int flagx, int flagy, int flagz)
else if(flagy & MAN_TRANS_Y) glLoadName(MAN_TRANS_Y);
manipulator_setcolor('y', colcode);
glBegin(GL_LINES);
- glVertex3f(0.0, 0.2, 0.0);
- glVertex3f(0.0, 1.0, 0.0);
+ glVertex3f(0.0f, 0.2f, 0.0f);
+ glVertex3f(0.0f, 1.0f, 0.0f);
glEnd();
}
if(flagz) {
@@ -606,8 +622,8 @@ static void draw_manipulator_axes(int colcode, int flagx, int flagy, int flagz)
else if(flagz & MAN_TRANS_Z) glLoadName(MAN_TRANS_Z);
manipulator_setcolor('z', colcode);
glBegin(GL_LINES);
- glVertex3f(0.0, 0.0, 0.2);
- glVertex3f(0.0, 0.0, 1.0);
+ glVertex3f(0.0f, 0.0f, 0.2f);
+ glVertex3f(0.0f, 0.0f, 1.0f);
glEnd();
}
}
@@ -681,9 +697,9 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
svec[1]+= tmat[2][1];
Normalise(svec);
- startphi= atan2(svec[0], svec[1]);
+ startphi= (float)atan2(svec[0], svec[1]);
}
- else startphi= 0.5*M_PI;
+ else startphi= 0.5f*(float)M_PI;
VECCOPY(vec, mat[0]); // use x axis to detect rotation
Normalise(vec);
@@ -703,9 +719,9 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
svec[2]+= tmat[2][2];
Normalise(svec);
- startphi= M_PI + atan2(svec[2], -svec[1]);
+ startphi= (float)(M_PI + atan2(svec[2], -svec[1]));
}
- else startphi= 0.0;
+ else startphi= 0.0f;
VECCOPY(vec, mat[1]); // use y axis to detect rotation
Normalise(vec);
@@ -727,9 +743,9 @@ static void draw_manipulator_rotate_ghost(float mat[][4], int drawflags)
svec[2]+= tmat[2][2];
Normalise(svec);
- startphi= M_PI + atan2(-svec[0], svec[2]);
+ startphi= (float)(M_PI + atan2(-svec[0], svec[2]));
}
- else startphi= M_PI;
+ else startphi= (float)M_PI;
VECCOPY(vec, mat[2]); // use z axis to detect rotation
Normalise(vec);
@@ -833,18 +849,18 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
glBegin(GL_LINES);
if( (drawflags & MAN_ROT_X) || (moving && (drawflags & MAN_ROT_Z)) ) {
manipulator_setcolor('x', colcode);
- glVertex3f(0.2, 0.0, 0.0);
- glVertex3f(1.0, 0.0, 0.0);
+ glVertex3f(0.2f, 0.0f, 0.0f);
+ glVertex3f(1.0f, 0.0f, 0.0f);
}
if( (drawflags & MAN_ROT_Y) || (moving && (drawflags & MAN_ROT_X)) ) {
manipulator_setcolor('y', colcode);
- glVertex3f(0.0, 0.2, 0.0);
- glVertex3f(0.0, 1.0, 0.0);
+ glVertex3f(0.0f, 0.2f, 0.0f);
+ glVertex3f(0.0f, 1.0f, 0.0f);
}
if( (drawflags & MAN_ROT_Z) || (moving && (drawflags & MAN_ROT_Y)) ) {
manipulator_setcolor('z', colcode);
- glVertex3f(0.0, 0.0, 0.2);
- glVertex3f(0.0, 0.0, 1.0);
+ glVertex3f(0.0f, 0.0f, 0.2f);
+ glVertex3f(0.0f, 0.0f, 1.0f);
}
glEnd();
}
@@ -918,7 +934,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
if(G.f & G_PICKSEL) glLoadName(MAN_ROT_Z);
manipulator_setcolor('z', colcode);
- partial_donut(0.7*cusize, 1.0, 31, 33, 8, 64);
+ partial_donut(0.7f*cusize, 1.0f, 31, 33, 8, 64);
glPopMatrix();
}
@@ -931,7 +947,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
glRotatef(90.0, 1.0, 0.0, 0.0);
glRotatef(90.0, 0.0, 0.0, 1.0);
- partial_donut(0.7*cusize, 1.0, 31, 33, 8, 64);
+ partial_donut(0.7f*cusize, 1.0f, 31, 33, 8, 64);
glPopMatrix();
}
@@ -944,7 +960,7 @@ static void draw_manipulator_rotate(float mat[][4], int moving, int drawflags, i
glRotatef(-90.0, 0.0, 1.0, 0.0);
glRotatef(90.0, 0.0, 0.0, 1.0);
- partial_donut(0.7*cusize, 1.0, 31, 33, 8, 64);
+ partial_donut(0.7f*cusize, 1.0f, 31, 33, 8, 64);
glPopMatrix();
}
@@ -979,7 +995,7 @@ static void draw_manipulator_scale(float mat[][4], int moving, int drawflags, in
glPushMatrix();
size= screen_aligned(mat);
Mat4One(unitmat);
- drawcircball(GL_LINE_LOOP, unitmat[3], 0.2*size, unitmat);
+ drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f*size, unitmat);
glPopMatrix();
dz= 1.0;
@@ -1092,7 +1108,7 @@ static void draw_manipulator_translate(float mat[][4], int moving, int drawflags
glPushMatrix();
size= screen_aligned(mat);
Mat4One(unitmat);
- drawcircball(GL_LINE_LOOP, unitmat[3], 0.2*size, unitmat);
+ drawcircball(GL_LINE_LOOP, unitmat[3], 0.2f*size, unitmat);
glPopMatrix();
/* and now apply matrix, we move to local matrix drawing */
@@ -1107,8 +1123,8 @@ static void draw_manipulator_translate(float mat[][4], int moving, int drawflags
/* offset in combo mode, for rotate a bit more */
- if(combo & (V3D_MANIP_ROTATE)) dz= 1.0f+2.0*cylen;
- else if(combo & (V3D_MANIP_SCALE)) dz= 1.0f+0.5*cylen;
+ if(combo & (V3D_MANIP_ROTATE)) dz= 1.0f+2.0f*cylen;
+ else if(combo & (V3D_MANIP_SCALE)) dz= 1.0f+0.5f*cylen;
else dz= 1.0f;
/* Z Cone */
diff --git a/source/blender/src/transform_numinput.c b/source/blender/src/transform_numinput.c
index a2e9fe475b7..6c254697011 100755
--- a/source/blender/src/transform_numinput.c
+++ b/source/blender/src/transform_numinput.c
@@ -30,29 +30,11 @@
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
+#include <stdio.h> /* for sprintf */
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
+#include "BKE_global.h" /* for G */
-#ifndef WIN32
-#include <unistd.h>
-#else
-#include <io.h>
-#endif
-
-#include "MEM_guardedalloc.h"
-
-#include "BKE_global.h" /* for G */
-
-#include "blendef.h"
-
-#include "mydevice.h"
-
-#include "BLI_arithb.h"
+#include "mydevice.h" /* for KEY defines */
#include "transform.h"