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authorSybren A. Stüvel <sybren@blender.org>2020-01-09 17:31:53 +0300
committerSybren A. Stüvel <sybren@blender.org>2020-01-09 17:46:46 +0300
commitcf0f066c2d62234cb0ed228c25a496c2ecab142e (patch)
treeb87561541fb8232b87996e51b7d0004470758c01 /source/blender/usd/usd.h
parentd98b38f97aa07edfbaf81ab07523a1abef585ba1 (diff)
USD Exporter: removed 'Visible Objects Only' exporter option
The way the USD exporter currently works, it is not possible to export invisible objects. As such, the 'Visible Objects Only' option was confusing. Exporting invisible objects means obtaining invisible evaluated objects from the depsgraph, which is not something that's currently implemented. Once that's done, we can reintroduce this option.
Diffstat (limited to 'source/blender/usd/usd.h')
-rw-r--r--source/blender/usd/usd.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/usd/usd.h b/source/blender/usd/usd.h
index 1a6f5819e21..c8e559c59f5 100644
--- a/source/blender/usd/usd.h
+++ b/source/blender/usd/usd.h
@@ -36,7 +36,6 @@ struct USDExportParams {
bool export_normals;
bool export_materials;
bool selected_objects_only;
- bool visible_objects_only;
bool use_instancing;
enum eEvaluationMode evaluation_mode;
};