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authorCampbell Barton <ideasman42@gmail.com>2020-02-10 02:33:00 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-02-10 02:33:00 +0300
commitcdfaddbb1d426fb090c8abebdd0fa5bef236a011 (patch)
tree0d1c225795dbccbebd159a2f00a250df5670ff2f /source/blender/usd
parent068f4e45927f78d40f5b553c20ce1ab5fa71cf1f (diff)
Cleanup: spelling
Diffstat (limited to 'source/blender/usd')
-rw-r--r--source/blender/usd/intern/usd_writer_mesh.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/usd/intern/usd_writer_mesh.cc b/source/blender/usd/intern/usd_writer_mesh.cc
index dc603f25b21..6bdfed000a4 100644
--- a/source/blender/usd/intern/usd_writer_mesh.cc
+++ b/source/blender/usd/intern/usd_writer_mesh.cc
@@ -59,7 +59,7 @@ bool USDGenericMeshWriter::is_supported(const HierarchyContext *context) const
if (is_dupli) {
/* Construct the object's base flags from its dupliparent, just like is done in
- * deg_objects_dupli_iterator_next(). Without this, the visiblity check below will fail. Doing
+ * deg_objects_dupli_iterator_next(). Without this, the visibility check below will fail. Doing
* this here, instead of a more suitable location in AbstractHierarchyIterator, prevents
* copying the Object for every dupli. */
base_flag = object->base_flag;