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authorDalai Felinto <dfelinto@gmail.com>2010-03-05 13:37:55 +0300
committerDalai Felinto <dfelinto@gmail.com>2010-03-05 13:37:55 +0300
commit8f5c9f64e2de8a9d16a83855fdec3455c3e2670f (patch)
tree96d902c84bf0f6e7ac8844fa013421bc478520b6 /source/blender/windowmanager/WM_api.h
parent4eeb6b5755c4a2f7aa1fe180cd438460c244852a (diff)
Bringing back "Auto Start" option in the Game Menu.
It's (still) not working since the pool in the operator will not allow this operator to run without context. For the window/area/screen has to be created somewhere (maybe in WM_init_game ). I have no idea on what should be done to initialize it here, so if anyone knows how to proceed, please help here. * side note: should we also have it as a command line option?
Diffstat (limited to 'source/blender/windowmanager/WM_api.h')
-rw-r--r--source/blender/windowmanager/WM_api.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h
index 82788dc962b..7a1a14b645d 100644
--- a/source/blender/windowmanager/WM_api.h
+++ b/source/blender/windowmanager/WM_api.h
@@ -57,6 +57,7 @@ void WM_init (struct bContext *C, int argc, char **argv);
void WM_exit (struct bContext *C);
void WM_main (struct bContext *C);
+void WM_init_game (struct bContext *C);
void WM_init_splash (struct bContext *C);