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authorCampbell Barton <campbell@blender.org>2022-10-10 02:56:05 +0300
committerCampbell Barton <campbell@blender.org>2022-10-10 03:22:41 +0300
commita24f11e0ec96ef9f4298f5ffe754146aa8319b72 (patch)
tree063916e2a4f122e04b79c61526627f0c9da6de69 /source/blender/windowmanager/WM_api.h
parent210f4db81c8d5501b27e75f7e9718fb1c52a5d8a (diff)
UI: show the windowing environment in the "About" splash
Show the windowing environment on non MS-Windows/Apple systems, since X11/WAYLAND are selected startup there was no convenient way for users to know which back-end was being used. Include the windowing environment in the About splash & system-info.txt since it will be useful for handling bug reports. This commit adds a private API call not intended for general use as I would like to be able to remove this later and it's only needed in the specific case of testing if Blender is using WAYLAND or X11 (which maybe be used via XWayland). Python scripts can already inspect the system to check which windowing environment used, the API call is mainly useful for troubleshooting.
Diffstat (limited to 'source/blender/windowmanager/WM_api.h')
-rw-r--r--source/blender/windowmanager/WM_api.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h
index 5b6f7939ab9..1f9de8040f6 100644
--- a/source/blender/windowmanager/WM_api.h
+++ b/source/blender/windowmanager/WM_api.h
@@ -119,6 +119,13 @@ void WM_init_splash(struct bContext *C);
void WM_init_opengl(void);
+/**
+ * Return an identifier for the underlying GHOST implementation.
+ * \warning Use of this function should be limited & never for compatibility checks.
+ * see: #GHOST_ISystem::getSystemBackend for details.
+ */
+const char *WM_ghost_backend(void);
+
void WM_check(struct bContext *C);
void WM_reinit_gizmomap_all(struct Main *bmain);