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authorJeroen Bakker <jbakker>2020-03-19 10:06:49 +0300
committerJeroen Bakker <jeroen@blender.org>2020-03-19 10:26:48 +0300
commitfd48ff1296f45b32bffeca2c60dca2a12bb84229 (patch)
tree250137802d4bed0628a7926df724227349320757 /source/blender/windowmanager/WM_api.h
parentfe045b2b77dc6d7f0b552619fe824b496d34db6c (diff)
Fix T73931: Stereo Viewport Color Management
Stereoscopic viewport didn't support Color Manangement due recent changes in the color management pipeline. In order to solve the issue we will migrate the strereo rendering into the GPUViewport. This will share some textures and reduce required GPU memory. Reviewed By: fclem, dfelinto Differential Revision: https://developer.blender.org/D6922
Diffstat (limited to 'source/blender/windowmanager/WM_api.h')
-rw-r--r--source/blender/windowmanager/WM_api.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h
index 1be7a8679c4..7426d64c769 100644
--- a/source/blender/windowmanager/WM_api.h
+++ b/source/blender/windowmanager/WM_api.h
@@ -778,7 +778,7 @@ void WM_draw_region_viewport_unbind(struct ARegion *region);
/* Region drawing */
void WM_draw_region_free(struct ARegion *region);
-struct GPUViewport *WM_draw_region_get_viewport(struct ARegion *region, int view);
+struct GPUViewport *WM_draw_region_get_viewport(struct ARegion *region);
struct GPUViewport *WM_draw_region_get_bound_viewport(struct ARegion *region);
void WM_main_playanim(int argc, const char **argv);