diff options
author | Jeroen Bakker <jbakker> | 2020-03-19 10:06:49 +0300 |
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committer | Jeroen Bakker <jeroen@blender.org> | 2020-03-19 10:26:48 +0300 |
commit | fd48ff1296f45b32bffeca2c60dca2a12bb84229 (patch) | |
tree | 250137802d4bed0628a7926df724227349320757 /source/blender/windowmanager/WM_api.h | |
parent | fe045b2b77dc6d7f0b552619fe824b496d34db6c (diff) |
Fix T73931: Stereo Viewport Color Management
Stereoscopic viewport didn't support Color Manangement due recent
changes in the color management pipeline. In order to solve the issue we
will migrate the strereo rendering into the GPUViewport. This will share
some textures and reduce required GPU memory.
Reviewed By: fclem, dfelinto
Differential Revision: https://developer.blender.org/D6922
Diffstat (limited to 'source/blender/windowmanager/WM_api.h')
-rw-r--r-- | source/blender/windowmanager/WM_api.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/WM_api.h b/source/blender/windowmanager/WM_api.h index 1be7a8679c4..7426d64c769 100644 --- a/source/blender/windowmanager/WM_api.h +++ b/source/blender/windowmanager/WM_api.h @@ -778,7 +778,7 @@ void WM_draw_region_viewport_unbind(struct ARegion *region); /* Region drawing */ void WM_draw_region_free(struct ARegion *region); -struct GPUViewport *WM_draw_region_get_viewport(struct ARegion *region, int view); +struct GPUViewport *WM_draw_region_get_viewport(struct ARegion *region); struct GPUViewport *WM_draw_region_get_bound_viewport(struct ARegion *region); void WM_main_playanim(int argc, const char **argv); |