diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2010-09-22 17:42:20 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2010-09-22 17:42:20 +0400 |
commit | 0bbc2cf88248485151b9dbaa90425dc3e2b1f4c4 (patch) | |
tree | f798070c9771484aa8e29fdde4d1ec4b154516d6 /source/blender/windowmanager/WM_types.h | |
parent | d135e63705ffcbae5e9dd4c24152840297190bcd (diff) |
After discussion with Campbell (ideasman) on IRC I reorganized notifiers and created new one for visibility toggling (epilogue to r32052, fixing [#23944]).
Diffstat (limited to 'source/blender/windowmanager/WM_types.h')
-rw-r--r-- | source/blender/windowmanager/WM_types.h | 39 |
1 files changed, 20 insertions, 19 deletions
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h index c5e38926217..3f67888a4e9 100644 --- a/source/blender/windowmanager/WM_types.h +++ b/source/blender/windowmanager/WM_types.h @@ -177,28 +177,29 @@ typedef struct wmNotifier { #define ND_SEQUENCER (6<<16) #define ND_OB_ACTIVE (7<<16) #define ND_OB_SELECT (8<<16) -#define ND_MODE (9<<16) -#define ND_RENDER_RESULT (10<<16) -#define ND_COMPO_RESULT (11<<16) -#define ND_KEYINGSET (12<<16) -#define ND_TOOLSETTINGS (13<<16) -#define ND_LAYER (14<<16) -#define ND_FRAME_RANGE (15<<16) +#define ND_OB_VISIBLE (9<<16) +#define ND_MODE (10<<16) +#define ND_RENDER_RESULT (11<<16) +#define ND_COMPO_RESULT (12<<16) +#define ND_KEYINGSET (13<<16) +#define ND_TOOLSETTINGS (14<<16) +#define ND_LAYER (15<<16) +#define ND_FRAME_RANGE (16<<16) #define ND_LAYER_CONTENT (101<<16) /* NC_OBJECT Object */ -#define ND_TRANSFORM (16<<16) -#define ND_OB_SHADING (17<<16) -#define ND_POSE (18<<16) -#define ND_BONE_ACTIVE (19<<16) -#define ND_BONE_SELECT (20<<16) -#define ND_DRAW (21<<16) -#define ND_MODIFIER (22<<16) -#define ND_KEYS (23<<16) -#define ND_CONSTRAINT (24<<16) -#define ND_PARTICLE (25<<16) -#define ND_POINTCACHE (26<<16) -#define ND_PARENT (27<<16) +#define ND_TRANSFORM (17<<16) +#define ND_OB_SHADING (18<<16) +#define ND_POSE (19<<16) +#define ND_BONE_ACTIVE (20<<16) +#define ND_BONE_SELECT (21<<16) +#define ND_DRAW (22<<16) +#define ND_MODIFIER (23<<16) +#define ND_KEYS (24<<16) +#define ND_CONSTRAINT (25<<16) +#define ND_PARTICLE (26<<16) +#define ND_POINTCACHE (27<<16) +#define ND_PARENT (28<<16) /* NC_MATERIAL Material */ #define ND_SHADING (30<<16) |