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authorNathan Letwory <nathan@letworyinteractive.com>2010-09-22 17:42:20 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2010-09-22 17:42:20 +0400
commit0bbc2cf88248485151b9dbaa90425dc3e2b1f4c4 (patch)
treef798070c9771484aa8e29fdde4d1ec4b154516d6 /source/blender/windowmanager/WM_types.h
parentd135e63705ffcbae5e9dd4c24152840297190bcd (diff)
After discussion with Campbell (ideasman) on IRC I reorganized notifiers and created new one for visibility toggling (epilogue to r32052, fixing [#23944]).
Diffstat (limited to 'source/blender/windowmanager/WM_types.h')
-rw-r--r--source/blender/windowmanager/WM_types.h39
1 files changed, 20 insertions, 19 deletions
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h
index c5e38926217..3f67888a4e9 100644
--- a/source/blender/windowmanager/WM_types.h
+++ b/source/blender/windowmanager/WM_types.h
@@ -177,28 +177,29 @@ typedef struct wmNotifier {
#define ND_SEQUENCER (6<<16)
#define ND_OB_ACTIVE (7<<16)
#define ND_OB_SELECT (8<<16)
-#define ND_MODE (9<<16)
-#define ND_RENDER_RESULT (10<<16)
-#define ND_COMPO_RESULT (11<<16)
-#define ND_KEYINGSET (12<<16)
-#define ND_TOOLSETTINGS (13<<16)
-#define ND_LAYER (14<<16)
-#define ND_FRAME_RANGE (15<<16)
+#define ND_OB_VISIBLE (9<<16)
+#define ND_MODE (10<<16)
+#define ND_RENDER_RESULT (11<<16)
+#define ND_COMPO_RESULT (12<<16)
+#define ND_KEYINGSET (13<<16)
+#define ND_TOOLSETTINGS (14<<16)
+#define ND_LAYER (15<<16)
+#define ND_FRAME_RANGE (16<<16)
#define ND_LAYER_CONTENT (101<<16)
/* NC_OBJECT Object */
-#define ND_TRANSFORM (16<<16)
-#define ND_OB_SHADING (17<<16)
-#define ND_POSE (18<<16)
-#define ND_BONE_ACTIVE (19<<16)
-#define ND_BONE_SELECT (20<<16)
-#define ND_DRAW (21<<16)
-#define ND_MODIFIER (22<<16)
-#define ND_KEYS (23<<16)
-#define ND_CONSTRAINT (24<<16)
-#define ND_PARTICLE (25<<16)
-#define ND_POINTCACHE (26<<16)
-#define ND_PARENT (27<<16)
+#define ND_TRANSFORM (17<<16)
+#define ND_OB_SHADING (18<<16)
+#define ND_POSE (19<<16)
+#define ND_BONE_ACTIVE (20<<16)
+#define ND_BONE_SELECT (21<<16)
+#define ND_DRAW (22<<16)
+#define ND_MODIFIER (23<<16)
+#define ND_KEYS (24<<16)
+#define ND_CONSTRAINT (25<<16)
+#define ND_PARTICLE (26<<16)
+#define ND_POINTCACHE (27<<16)
+#define ND_PARENT (28<<16)
/* NC_MATERIAL Material */
#define ND_SHADING (30<<16)