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authorJoseph Eagar <joeedh@gmail.com>2010-01-24 07:26:01 +0300
committerJoseph Eagar <joeedh@gmail.com>2010-01-24 07:26:01 +0300
commit351d239ac7cdc028549ae84f2ff1acd594570a07 (patch)
treed9f1c9bddaa75c3fdfaf4006163f95a1d56d3919 /source/blender/windowmanager/WM_types.h
parent27db00bf1888770015ccbdbc8648540d21327603 (diff)
View3d transform was sending a too-general notifier to redraw, causing several animation editors and the property editor to redraw too, which can really slow things down. added a more specific ND_VIEW3D_TRANSFORM notifier to solve this.
Diffstat (limited to 'source/blender/windowmanager/WM_types.h')
-rw-r--r--source/blender/windowmanager/WM_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h
index 4caa4b973f1..1f5465b9730 100644
--- a/source/blender/windowmanager/WM_types.h
+++ b/source/blender/windowmanager/WM_types.h
@@ -188,6 +188,7 @@ typedef struct wmNotifier {
#define ND_CONSTRAINT (24<<16) /* constraints edited */
#define ND_PARTICLE_DATA (25<<16) /* particles edited */
#define ND_PARTICLE_SELECT (26<<16) /* particles selecting change */
+#define ND_VIEW3D_TRANSFORM (27<<16)
/* NC_MATERIAL Material */
#define ND_SHADING (30<<16)