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authorTon Roosendaal <ton@blender.org>2009-02-09 18:50:09 +0300
committerTon Roosendaal <ton@blender.org>2009-02-09 18:50:09 +0300
commitf33309b0285079c14a8f9fc913157129ff6cbc81 (patch)
treea9a1e7dd869b8c09a8e8c1411bf995ddeb5703c3 /source/blender/windowmanager/WM_types.h
parentc58d336a33b4105530af326dccef077ba0274fa6 (diff)
2.5
- Added depsgraph tag for object-change in AnimData, so the new animsys doesn't have to all objects anymore. (Still WIP, depsgraph has to do this much better) - Bugfix in notifiers; only 1 notifier was handled for frame updates Result: 2 windows, displaying 2 scenes, now can be edited independently, and play independent. Not when they share data, of course. :)
Diffstat (limited to 'source/blender/windowmanager/WM_types.h')
-rw-r--r--source/blender/windowmanager/WM_types.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h
index 1ace7bce09c..9382e170a21 100644
--- a/source/blender/windowmanager/WM_types.h
+++ b/source/blender/windowmanager/WM_types.h
@@ -121,7 +121,7 @@ typedef void (*wmUIHandlerRemoveFunc)(struct bContext *C, void *userdata);
/* ************** Notifiers ****************** */
typedef struct wmNotifier {
- struct wmNotifier *prev, *next;
+ struct wmNotifier *next, *prev;
struct wmWindowManager *wm;
struct wmWindow *window;
@@ -162,9 +162,9 @@ typedef struct wmNotifier {
/* NC_SCREEN screen */
#define ND_SCREENBROWSE (1<<16)
-#define ND_SCENEBROWSE (2<<16)
/* NC_SCENE Scene */
+#define ND_SCENEBROWSE (1<<16)
#define ND_MARKERS (2<<16)
#define ND_FRAME (3<<16)
#define ND_RENDER_OPTIONS (4<<16)