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authorMatt Ebb <matt@mke3.net>2010-05-27 12:22:16 +0400
committerMatt Ebb <matt@mke3.net>2010-05-27 12:22:16 +0400
commit6e92ddf8b37dbfae733a9738a20777917610b4a0 (patch)
tree4f92654d234a24a85918f5ec37ad1a9e4d819e63 /source/blender/windowmanager/WM_types.h
parentec70356424d687cb1cdb8cb80095a5593937e03a (diff)
Progress indicators for threaded jobs
Now, rather than the bit-too-alarming stop sign, threaded wmJobs display a progress indicator in the header. This is an optional feature for each job type and still uses the same hardcoded ui template (could use further work here...). Currently implemented for: Render - parts completed, then nodes comped Compositor - nodes comped Fluid Sim - frames simulated Texture Bake - faces baked Example: http://mke3.net/blender/devel/2.5/progress.mov
Diffstat (limited to 'source/blender/windowmanager/WM_types.h')
-rw-r--r--source/blender/windowmanager/WM_types.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h
index 1bede614732..2769f550f9a 100644
--- a/source/blender/windowmanager/WM_types.h
+++ b/source/blender/windowmanager/WM_types.h
@@ -158,6 +158,7 @@ typedef struct wmNotifier {
#define ND_FILESAVE (2<<16)
#define ND_DATACHANGED (3<<16)
#define ND_HISTORY (4<<16)
+#define ND_JOB (5<<16)
/* NC_SCREEN screen */
#define ND_SCREENBROWSE (1<<16)