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author | Matt Ebb <matt@mke3.net> | 2010-05-27 12:22:16 +0400 |
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committer | Matt Ebb <matt@mke3.net> | 2010-05-27 12:22:16 +0400 |
commit | 6e92ddf8b37dbfae733a9738a20777917610b4a0 (patch) | |
tree | 4f92654d234a24a85918f5ec37ad1a9e4d819e63 /source/blender/windowmanager/WM_types.h | |
parent | ec70356424d687cb1cdb8cb80095a5593937e03a (diff) |
Progress indicators for threaded jobs
Now, rather than the bit-too-alarming stop sign, threaded wmJobs
display a progress indicator in the header. This is an optional feature
for each job type and still uses the same hardcoded ui template
(could use further work here...).
Currently implemented for:
Render - parts completed, then nodes comped
Compositor - nodes comped
Fluid Sim - frames simulated
Texture Bake - faces baked
Example: http://mke3.net/blender/devel/2.5/progress.mov
Diffstat (limited to 'source/blender/windowmanager/WM_types.h')
-rw-r--r-- | source/blender/windowmanager/WM_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h index 1bede614732..2769f550f9a 100644 --- a/source/blender/windowmanager/WM_types.h +++ b/source/blender/windowmanager/WM_types.h @@ -158,6 +158,7 @@ typedef struct wmNotifier { #define ND_FILESAVE (2<<16) #define ND_DATACHANGED (3<<16) #define ND_HISTORY (4<<16) +#define ND_JOB (5<<16) /* NC_SCREEN screen */ #define ND_SCREENBROWSE (1<<16) |