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author | Campbell Barton <ideasman42@gmail.com> | 2011-08-02 11:08:22 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-08-02 11:08:22 +0400 |
commit | 70b4758ff8756a55a1c88156a852b80a0d3c2ef9 (patch) | |
tree | 7fae0201d91cae49b5ade454f41ea17624038456 /source/blender/windowmanager/WM_types.h | |
parent | 2e860a3e85d1f1045d15b525e3a88d3e8fbb6adf (diff) |
Made wmNDOFMotionData use a vector rather then xyz members, makes it nicer to use with math functions.
ndof_to_angle_axis and ndof_to_quat now use math functions.
Diffstat (limited to 'source/blender/windowmanager/WM_types.h')
-rw-r--r-- | source/blender/windowmanager/WM_types.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h index 7476410ec19..7fd52e89a5f 100644 --- a/source/blender/windowmanager/WM_types.h +++ b/source/blender/windowmanager/WM_types.h @@ -389,8 +389,8 @@ typedef struct wmNDOFMotionData { /* awfully similar to GHOST_TEventNDOFMotionData... */ // Each component normally ranges from -1 to +1, but can exceed that. // These use blender standard view coordinates, with positive rotations being CCW about the axis. - float tx, ty, tz; // translation - float rx, ry, rz; // rotation: + float tvec[3]; // translation + float rvec[3]; // rotation: // axis = (rx,ry,rz).normalized // amount = (rx,ry,rz).magnitude [in revolutions, 1.0 = 360 deg] float dt; // time since previous NDOF Motion event |