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author | Hans Goudey <h.goudey@me.com> | 2020-07-06 20:17:07 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2020-07-06 20:17:07 +0300 |
commit | a856de700b4274ebc1735aa349f7425c7c23cbfc (patch) | |
tree | 5910457ae6350c1c54c36b7348f3a18912bfc0ae /source/blender/windowmanager/WM_types.h | |
parent | f6f404392419f98a1fb9b8ce19b731c90a2beff3 (diff) |
Fix T77730: ShaderFx Missing Update Notifier
This adds a notification type for shaderfx so the properties editor can
be properly notified to redraw.
Another possible solution would be to also redraw the shaderfx tab
with a ND_MODIFIER update, but this solution allows us to avoid
some unecessary redraws too. There were no existing cases of
ND_OBJECT | NC_MODIFIER updates, so those cases were
removed from buttons_area_listener.
Differential Revision: https://developer.blender.org/D8159
Diffstat (limited to 'source/blender/windowmanager/WM_types.h')
-rw-r--r-- | source/blender/windowmanager/WM_types.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/windowmanager/WM_types.h b/source/blender/windowmanager/WM_types.h index 4acce793707..b4b3d0957af 100644 --- a/source/blender/windowmanager/WM_types.h +++ b/source/blender/windowmanager/WM_types.h @@ -361,6 +361,7 @@ typedef struct wmNotifier { #define ND_LOD (30 << 16) #define ND_DRAW_RENDER_VIEWPORT \ (31 << 16) /* for camera & sequencer viewport update, also /w NC_SCENE */ +#define ND_SHADERFX (32 << 16) /* NC_MATERIAL Material */ #define ND_SHADING (30 << 16) |