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authorCampbell Barton <campbell@blender.org>2022-06-07 14:22:11 +0300
committerCampbell Barton <campbell@blender.org>2022-06-07 14:22:55 +0300
commit2918a3a2a374d9ad98923e9f6824534d7872c83f (patch)
treed45f6b30cb7cd2719952e3c746c2e7384c20dfd8 /source/blender/windowmanager/gizmo
parent1e0e1ad20f07990e8a48020dc944d414b5588ae6 (diff)
Cleanup: spelling in comments, minor formatting tweaks
Diffstat (limited to 'source/blender/windowmanager/gizmo')
-rw-r--r--source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
index 36faeab161f..f5974a2176b 100644
--- a/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
+++ b/source/blender/windowmanager/gizmo/intern/wm_gizmo_map.c
@@ -674,7 +674,7 @@ static wmGizmo *gizmo_find_intersected_3d(bContext *C,
* This way we always use the first hit. */
if (has_3d) {
- /* The depth buffer is needed for for gizmos to obscure eachother. */
+ /* The depth buffer is needed for for gizmos to obscure each other. */
GPUViewport *viewport = WM_draw_region_get_viewport(CTX_wm_region(C));
/* When switching between modes and the mouse pointer is over a gizmo, the highlight test is