diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-28 22:59:36 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-28 22:59:36 +0400 |
commit | 8cf4ef091c91fa4666aa9b017ddba61b52c02806 (patch) | |
tree | 329498b41ccbb956cd703c6e643a16adb35866cb /source/blender/windowmanager/intern/wm_cursors.c | |
parent | 801d44a09efd98a2345dd8b5938b4d811bbf68fc (diff) |
2.5: various one-liner fixes
* Image window only show game properties in game mode.
* Fix image window render info drawing wrong with alpha enabled.
* Win32 editmode cursor now uses a different one than the system
cursor, that one is barely visible, especially in the new theme
colors.
* Center text in operator header print.
* Fix sequencer unlock shortcut key.
* Fix uv layer / vertex color active render button now graying out.
* Workaround to get default zoom level 1:1 again for new buttons
(will try to fix properly later, is due to scrollbars).
Diffstat (limited to 'source/blender/windowmanager/intern/wm_cursors.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_cursors.c | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_cursors.c b/source/blender/windowmanager/intern/wm_cursors.c index 79830aca12f..56a8d76d8bf 100644 --- a/source/blender/windowmanager/intern/wm_cursors.c +++ b/source/blender/windowmanager/intern/wm_cursors.c @@ -104,6 +104,13 @@ void WM_cursor_set(wmWindow *win, int curs) return; } +#ifdef _WIN32 + /* the default win32 cross cursor is barely visible, + * only 1 pixel thick, use another one instead */ + if(curs==CURSOR_EDIT) + curs= BC_CROSSCURSOR; +#endif + GHOST_SetCursorVisibility(win->ghostwin, 1); win->cursor= curs; |