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authorCampbell Barton <ideasman42@gmail.com>2009-10-17 23:32:28 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-10-17 23:32:28 +0400
commit69c6a33ba1a064aa13da3ef6a74b310620cfafd5 (patch)
tree69eb569feb0f03d912391651b7fde6c66c43be98 /source/blender/windowmanager/intern/wm_cursors.c
parent484bf962c66a5ffb7592cf8e4b462dbfb8d21214 (diff)
wrap the mouse within the region while grabbing so on release the current view never changes and less likelyhood of loosing the cursor when running blender on 2+ screens. (assuming the 3d view isnt stretched over both)
Diffstat (limited to 'source/blender/windowmanager/intern/wm_cursors.c')
-rw-r--r--source/blender/windowmanager/intern/wm_cursors.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/windowmanager/intern/wm_cursors.c b/source/blender/windowmanager/intern/wm_cursors.c
index 1d5b10f2583..5fe62157979 100644
--- a/source/blender/windowmanager/intern/wm_cursors.c
+++ b/source/blender/windowmanager/intern/wm_cursors.c
@@ -163,26 +163,27 @@ void WM_cursor_wait(int val)
}
}
-void WM_cursor_grab(wmWindow *win, int wrap, int hide)
+void WM_cursor_grab(wmWindow *win, int wrap, int hide, int *bounds)
{
/* Only grab cursor when not running debug.
* It helps not to get a stuck WM when hitting a breakpoint
* */
GHOST_TGrabCursorMode mode = GHOST_kGrabNormal;
+ int bounds_arr[4] = {-1, -1, -1, -1}; /* l/t/r/b */
if(hide) mode = GHOST_kGrabHide;
else if(wrap) mode = GHOST_kGrabWrap;
if ((G.f & G_DEBUG) == 0)
if(win)
- GHOST_SetCursorGrab(win->ghostwin, mode);
+ GHOST_SetCursorGrab(win->ghostwin, mode, bounds);
}
void WM_cursor_ungrab(wmWindow *win)
{
if ((G.f & G_DEBUG) == 0)
if(win)
- GHOST_SetCursorGrab(win->ghostwin, GHOST_kGrabDisable);
+ GHOST_SetCursorGrab(win->ghostwin, GHOST_kGrabDisable, NULL);
}
/* afer this you can call restore too */