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authorTon Roosendaal <ton@blender.org>2007-12-24 21:27:28 +0300
committerTon Roosendaal <ton@blender.org>2007-12-24 21:27:28 +0300
commita1c8543f2acd7086d412cb794b32f96794b00659 (patch)
tree449643369b86531dbbd883193efaeee7d1fb4418 /source/blender/windowmanager/intern/wm_cursors.c
parent8a07e665c28a94ffd188daa431a4fd0c5a460eba (diff)
Step 3 for the initial commits for 2.5: removing src/ and python,
adding new windowmanager module, and the first bits of new editors module.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_cursors.c')
-rw-r--r--source/blender/windowmanager/intern/wm_cursors.c879
1 files changed, 879 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_cursors.c b/source/blender/windowmanager/intern/wm_cursors.c
new file mode 100644
index 00000000000..8c86070ca61
--- /dev/null
+++ b/source/blender/windowmanager/intern/wm_cursors.c
@@ -0,0 +1,879 @@
+/**
+* $Id: wm_cursors.c
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*
+* The Original Code is Copyright (C) 2005-2007 Blender Foundation
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): Matt Ebb
+*
+* ***** END GPL/BL DUAL LICENSE BLOCK *****
+*/
+
+#include <stdio.h>
+
+#include "GHOST_C-api.h"
+
+#include "DNA_listBase.h"
+#include "DNA_userdef_types.h"
+
+#include "BKE_global.h"
+
+#include "WM_api.h"
+#include "wm_cursors.h"
+
+/* XXX this still is mess from old code */
+
+
+
+/* Some simple ghost <-> blender conversions */
+static GHOST_TStandardCursor convert_cursor(int curs)
+{
+ switch(curs) {
+ default:
+ case CURSOR_STD: return GHOST_kStandardCursorDefault;
+ case CURSOR_FACESEL: return GHOST_kStandardCursorRightArrow;
+ case CURSOR_WAIT: return GHOST_kStandardCursorWait;
+ case CURSOR_EDIT: return GHOST_kStandardCursorCrosshair;
+ case CURSOR_HELP: return GHOST_kStandardCursorHelp;
+ case CURSOR_X_MOVE: return GHOST_kStandardCursorLeftRight;
+ case CURSOR_Y_MOVE: return GHOST_kStandardCursorUpDown;
+ case CURSOR_PENCIL: return GHOST_kStandardCursorPencil;
+ }
+}
+
+void window_set_custom_cursor(wmWindow *win, unsigned char mask[16][2],
+ unsigned char bitmap[16][2], int hotx, int hoty)
+{
+ GHOST_SetCustomCursorShape(win->ghostwin, bitmap, mask, hotx, hoty);
+}
+
+static void window_set_custom_cursor_ex(wmWindow *win, BCursor *cursor, int useBig)
+{
+ if (useBig) {
+ GHOST_SetCustomCursorShapeEx(win->ghostwin,
+ (GHOST_TUns8 *)cursor->big_bm, (GHOST_TUns8 *)cursor->big_mask,
+ cursor->big_sizex,cursor->big_sizey,
+ cursor->big_hotx,cursor->big_hoty,
+ cursor->fg_color, cursor->bg_color);
+ } else {
+ GHOST_SetCustomCursorShapeEx(win->ghostwin,
+ (GHOST_TUns8 *)cursor->small_bm, (GHOST_TUns8 *)cursor->small_mask,
+ cursor->small_sizex,cursor->small_sizey,
+ cursor->small_hotx,cursor->small_hoty,
+ cursor->fg_color, cursor->bg_color);
+ }
+}
+
+
+/* Cursor Globals */
+static BCursor *BlenderCursor[BC_NUMCURSORS]; /*Points to static BCursor Structs */
+static short CurrentCursor=-1, LastCursor=-1;
+
+void WM_set_cursor(bContext *C, int curs)
+{
+ wmWindow *win= C->window;
+
+ if (win==NULL) return; /* Can't set custom cursor before Window init */
+ win->cursor= curs;
+
+ if (curs==CURSOR_NONE) {
+ GHOST_SetCursorVisibility(win->ghostwin, 0);
+ return;
+ }
+
+ GHOST_SetCursorVisibility(win->ghostwin, 1);
+
+ /* detect if we use system cursor or Blender cursor */
+ if(curs>=BC_GHOST_CURSORS) {
+ GHOST_SetCursorShape(win->ghostwin, convert_cursor(curs));
+ return;
+ }
+
+ if ((curs<LASTCURSOR)||(curs>=BC_NUMCURSORS)) return;
+
+
+ LastCursor=CurrentCursor;
+ CurrentCursor=curs;
+
+ if (curs==LASTCURSOR) curs=LastCursor;
+
+ if (curs==SYSCURSOR) { /* System default Cursor */
+ GHOST_SetCursorShape(win->ghostwin, convert_cursor(CURSOR_STD));
+ }
+ else if ( (U.curssize==0) || (BlenderCursor[curs]->big_bm == NULL) ) {
+ window_set_custom_cursor_ex(win, BlenderCursor[curs], 0);
+ }
+ else {
+ window_set_custom_cursor_ex(win, BlenderCursor[curs], 1);
+ }
+}
+
+/* ******************************************************************
+Custom Cursor Description:
+
+Each bit represents a pixel, so 1 byte = 8 pixels,
+the bytes go Left to Right. Top to bottom
+the bits in a byte go right to left
+(ie; 0x01, 0x80 represents a line of 16 pix with the first and last pix set.)
+
+A 0 in the bitmap = bg_color, a 1 fg_color
+a 0 in the mask = transparent pix.
+
+Until 32x32 cursors are supported on all platforms, the size of the
+small cursors MUST be 16x16.
+
+Large cursors have a MAXSIZE of 32x32.
+
+Other than that, the specified size of the cursors is just a guideline,
+However, the char array that defines the BM and MASK must be byte aligned.
+ie a 17x17 cursor needs 3 bytes (cols) * 17 bytes (rows)
+(3 bytes = 17 bits rounded up to nearest whole byte). Pad extra bits
+in mask with 0's.
+
+Setting big_bm=NULL disables the large version of the cursor.
+
+*******************************************************************
+
+There is a nice Python GUI utility that can be used for drawing cursors in
+this format in the Blender source distribution, in
+blender/source/tools/MakeCursor.py . Start it with $ python MakeCursor.py
+It will copy its output to the console when you press 'Do it'.
+
+*/
+
+/* Because defining a cursor mixes declarations and executable code
+each cursor needs it's own scoping block or it would be split up
+over several hundred lines of code. To enforce/document this better
+I define 2 pretty braindead macros so it's obvious what the extra "[]"
+are for */
+
+#define BEGIN_CURSOR_BLOCK {
+#define END_CURSOR_BLOCK }
+
+void WM_init_cursor_data(void){
+
+ /********************** NW_ARROW Cursor **************************/
+BEGIN_CURSOR_BLOCK
+ static char nw_sbm[]={
+ 0x03, 0x00, 0x05, 0x00, 0x09, 0x00, 0x11, 0x00,
+ 0x21, 0x00, 0x41, 0x00, 0x81, 0x00, 0x01, 0x01,
+ 0x01, 0x02, 0xc1, 0x03, 0x49, 0x00, 0x8d, 0x00,
+ 0x8b, 0x00, 0x10, 0x01, 0x90, 0x01, 0x60, 0x00,
+ };
+
+ static char nw_smsk[]={
+ 0x03, 0x00, 0x07, 0x00, 0x0f, 0x00, 0x1f, 0x00,
+ 0x3f, 0x00, 0x7f, 0x00, 0xff, 0x00, 0xff, 0x01,
+ 0xff, 0x03, 0xff, 0x03, 0x7f, 0x00, 0xff, 0x00,
+ 0xfb, 0x00, 0xf0, 0x01, 0xf0, 0x01, 0x60, 0x00,
+ };
+
+ static BCursor NWArrowCursor = {
+ /*small*/
+ nw_sbm, nw_smsk,
+ 16, 16,
+ 6, 7,
+ /*big*/
+ NULL, NULL,
+ 32,32,
+ 15, 15,
+ /*color*/
+ BC_BLACK, BC_WHITE
+ };
+
+ BlenderCursor[BC_NW_ARROWCURSOR]=&NWArrowCursor;
+END_CURSOR_BLOCK
+
+ ///********************** NS_ARROW Cursor *************************/
+BEGIN_CURSOR_BLOCK
+ static char ns_sbm[]={
+ 0x40, 0x01, 0x20, 0x02, 0x10, 0x04, 0x08, 0x08,
+ 0x04, 0x10, 0x3c, 0x1e, 0x20, 0x02, 0x20, 0x02,
+ 0x20, 0x02, 0x20, 0x02, 0x3c, 0x1e, 0x04, 0x10,
+ 0x08, 0x08, 0x10, 0x04, 0x20, 0x02, 0x40, 0x01
+ };
+
+ static char ns_smsk[]={
+ 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x0f,
+ 0xfc, 0x1f, 0xfc, 0x1f, 0xe0, 0x03, 0xe0, 0x03,
+ 0xe0, 0x03, 0xe0, 0x03, 0xfc, 0x1f, 0xfc, 0x1f,
+ 0xf8, 0x0f, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01
+ };
+
+ static BCursor NSArrowCursor = {
+ /*small*/
+ ns_sbm, ns_smsk,
+ 16, 16,
+ 6, 7,
+ /*big*/
+ NULL, NULL,
+ 32,32,
+ 15, 15,
+ /*color*/
+ BC_BLACK, BC_WHITE
+ };
+
+ BlenderCursor[BC_NS_ARROWCURSOR]=&NSArrowCursor;
+
+END_CURSOR_BLOCK
+ /********************** EW_ARROW Cursor *************************/
+BEGIN_CURSOR_BLOCK
+ static char ew_sbm[]={
+ 0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38, 0x1c,
+ 0x2c, 0x34, 0xe6, 0x67, 0x03, 0xc0, 0x01, 0x80,
+ 0x03, 0xc0, 0xe6, 0x67, 0x2c, 0x34, 0x38, 0x1c,
+ 0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ };
+
+ static char ew_smsk[]={
+ 0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38, 0x1c,
+ 0x3c, 0x3c, 0xfe, 0x7f, 0xff, 0xff, 0x3f, 0xfc,
+ 0xff, 0xff, 0xfe, 0x7f, 0x3c, 0x3c, 0x38, 0x1c,
+ 0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ };
+
+ static BCursor EWArrowCursor = {
+ /*small*/
+ ew_sbm, ew_smsk,
+ 16, 16,
+ 7, 6,
+ /*big*/
+ NULL, NULL,
+ 32,32,
+ 15, 15,
+ /*color*/
+ BC_BLACK, BC_WHITE
+ };
+
+ BlenderCursor[BC_EW_ARROWCURSOR]=&EWArrowCursor;
+END_CURSOR_BLOCK
+
+ /********************** Wait Cursor *****************************/
+BEGIN_CURSOR_BLOCK
+ static char wait_sbm[]={
+ 0xfe, 0x7f, 0x02, 0x40, 0x02, 0x40, 0x84, 0x21,
+ 0xc8, 0x13, 0xd0, 0x0b, 0xa0, 0x04, 0x20, 0x05,
+ 0xa0, 0x04, 0x10, 0x09, 0x88, 0x11, 0xc4, 0x23,
+ 0xe2, 0x47, 0xfa, 0x5f, 0x02, 0x40, 0xfe, 0x7f,
+ };
+
+ static char wait_smsk[]={
+ 0xfe, 0x7f, 0xfe, 0x7f, 0x06, 0x60, 0x8c, 0x31,
+ 0xd8, 0x1b, 0xf0, 0x0f, 0xe0, 0x06, 0x60, 0x07,
+ 0xe0, 0x06, 0x30, 0x0d, 0x98, 0x19, 0xcc, 0x33,
+ 0xe6, 0x67, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f,
+ };
+
+ static char wait_lbm[]={
+ 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
+ 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x30,
+ 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x18,
+ 0x18, 0xc0, 0x03, 0x0c, 0x30, 0x20, 0x07, 0x06,
+ 0x60, 0xf0, 0x0f, 0x03, 0xc0, 0xd0, 0x8d, 0x01,
+ 0x80, 0x79, 0xcf, 0x00, 0x00, 0xf3, 0x67, 0x00,
+ 0x00, 0x66, 0x37, 0x00, 0x00, 0x8c, 0x33, 0x00,
+ 0x00, 0x0c, 0x32, 0x00, 0x00, 0xcc, 0x33, 0x00,
+ 0x00, 0x8c, 0x30, 0x00, 0x00, 0x46, 0x61, 0x00,
+ 0x00, 0x03, 0xc3, 0x00, 0x80, 0x01, 0x83, 0x01,
+ 0xc0, 0xc0, 0x03, 0x03, 0x60, 0xa0, 0x05, 0x06,
+ 0x30, 0xf0, 0x0f, 0x0c, 0x18, 0xf8, 0x1d, 0x18,
+ 0x0c, 0x5c, 0x3f, 0x30, 0x0c, 0xff, 0x5f, 0x30,
+ 0x0c, 0xf7, 0xfe, 0x31, 0xcc, 0xfb, 0x9f, 0x33,
+ 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x30,
+ 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
+ };
+
+ static char wait_lmsk[]={
+ 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
+ 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
+ 0x3c, 0x00, 0x00, 0x3c, 0x3c, 0x00, 0x00, 0x1e,
+ 0x78, 0xc0, 0x03, 0x0f, 0xf0, 0xa0, 0x87, 0x07,
+ 0xe0, 0xf1, 0xcf, 0x03, 0xc0, 0xf3, 0xef, 0x01,
+ 0x80, 0xff, 0xff, 0x00, 0x00, 0xff, 0x7f, 0x00,
+ 0x00, 0xfe, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00,
+ 0x00, 0x3c, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00,
+ 0x00, 0xbc, 0x3c, 0x00, 0x00, 0xde, 0x79, 0x00,
+ 0x00, 0x0f, 0xf3, 0x00, 0x80, 0x07, 0xe3, 0x01,
+ 0xc0, 0xc3, 0xc3, 0x03, 0xe0, 0xe1, 0x87, 0x07,
+ 0xf0, 0xf0, 0x0f, 0x0f, 0x78, 0xf8, 0x1f, 0x1e,
+ 0x3c, 0x7c, 0x3f, 0x3c, 0x3c, 0xff, 0x7f, 0x3c,
+ 0xbc, 0xff, 0xff, 0x3d, 0xfc, 0xfb, 0xbf, 0x3f,
+ 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
+ 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
+ };
+
+ static BCursor WaitCursor = {
+ /*small*/
+ wait_sbm, wait_smsk,
+ 16, 16,
+ 7, 7,
+ /*big*/
+ wait_lbm, wait_lmsk,
+ 32,32,
+ 15, 15,
+ /*color*/
+ BC_BLACK, BC_WHITE
+ };
+
+ BlenderCursor[BC_WAITCURSOR]=&WaitCursor;
+END_CURSOR_BLOCK
+
+ /********************** Cross Cursor ***************************/
+BEGIN_CURSOR_BLOCK
+ static char cross_sbm[]={
+ 0x00, 0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
+ 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x7e, 0x7e,
+ 0x7e, 0x7e, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
+ 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x00, 0x00,
+ };
+
+ static char cross_smsk[]={
+ 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
+ 0x80, 0x01, 0x80, 0x01, 0xc0, 0x03, 0x7f, 0xfe,
+ 0x7f, 0xfe, 0xc0, 0x03, 0x80, 0x01, 0x80, 0x01,
+ 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
+ };
+ static char cross_lbm[]={
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x00, 0x80, 0x01, 0x00, 0x00, 0xc0, 0x03, 0x00,
+ 0x00, 0xc0, 0x03, 0x00, 0x00, 0x40, 0x02, 0x00,
+ 0x00, 0x78, 0x1e, 0x00, 0xfc, 0x1f, 0xf8, 0x3f,
+ 0xfc, 0x1f, 0xf8, 0x3f, 0x00, 0x78, 0x1e, 0x00,
+ 0x00, 0x40, 0x02, 0x00, 0x00, 0xc0, 0x03, 0x00,
+ 0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ };
+
+ static char cross_lmsk[]={
+ 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x00, 0x80, 0x01, 0x00, 0x00, 0xc0, 0x03, 0x00,
+ 0x00, 0xe0, 0x07, 0x00, 0x00, 0x70, 0x0e, 0x00,
+ 0x00, 0x78, 0x1e, 0x00, 0xff, 0x1f, 0xf8, 0xff,
+ 0xff, 0x1f, 0xf8, 0xff, 0x00, 0x78, 0x1e, 0x00,
+ 0x00, 0x70, 0x0e, 0x00, 0x00, 0xe0, 0x07, 0x00,
+ 0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
+ };
+
+ static BCursor CrossCursor = {
+ /*small*/
+ cross_sbm, cross_smsk,
+ 16, 16,
+ 7, 7,
+ /*big*/
+ cross_lbm, cross_lmsk,
+ 32,32,
+ 15, 15,
+ /*color*/
+ BC_BLACK, BC_WHITE
+ };
+
+ BlenderCursor[BC_CROSSCURSOR]=&CrossCursor;
+END_CURSOR_BLOCK
+
+ /********************** EditCross Cursor ***********************/
+BEGIN_CURSOR_BLOCK
+ static char editcross_sbm[]={
+ 0x0e, 0x00, 0x11, 0x00, 0x1d, 0x00, 0x19, 0x03,
+ 0x1d, 0x03, 0x11, 0x03, 0x0e, 0x03, 0x00, 0x03,
+ 0xf8, 0x7c, 0xf8, 0x7c, 0x00, 0x03, 0x00, 0x03,
+ 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00,
+ };
+
+ static char editcross_smsk[]={
+ 0x0e, 0x00, 0x1f, 0x00, 0x1f, 0x03, 0x1f, 0x03,
+ 0x1f, 0x03, 0x1f, 0x03, 0x0e, 0x03, 0x80, 0x07,
+ 0xfc, 0xfc, 0xfc, 0xfc, 0x80, 0x07, 0x00, 0x03,
+ 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03,
+ };
+
+ static BCursor EditCrossCursor = {
+ /*small*/
+ editcross_sbm, editcross_smsk,
+ 16, 16,
+ 9, 8,
+ /*big*/
+ NULL, NULL,
+ 32,32,
+ 15, 15,
+ /*color*/
+ BC_BLACK, BC_WHITE
+ };
+
+ BlenderCursor[BC_EDITCROSSCURSOR]=&EditCrossCursor;
+END_CURSOR_BLOCK
+
+ /********************** Box Select *************************/
+BEGIN_CURSOR_BLOCK
+ static char box_sbm[32]={
+ 0x7f, 0x00, 0x41, 0x00, 0x41, 0x00, 0x41, 0x06,
+ 0x41, 0x06, 0x41, 0x06, 0x7f, 0x06, 0x00, 0x06,
+ 0xe0, 0x79, 0xe0, 0x79, 0x00, 0x06, 0x00, 0x06,
+ 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00,
+ };
+
+ static char box_smsk[32]={
+ 0x7f, 0x00, 0x7f, 0x00, 0x63, 0x06, 0x63, 0x06,
+ 0x63, 0x06, 0x7f, 0x06, 0x7f, 0x06, 0x00, 0x0f,
+ 0xf0, 0xf9, 0xf0, 0xf9, 0x00, 0x0f, 0x00, 0x06,
+ 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x06,
+
+ };
+
+ static BCursor BoxSelCursor = {
+ /*small*/
+ box_sbm, box_smsk,
+ 16, 16,
+ 9, 8,
+ /*big*/
+ NULL, NULL,
+ 32,32,
+ 15, 15,
+ /*color*/
+ BC_BLACK, BC_WHITE
+ };
+
+ BlenderCursor[BC_BOXSELCURSOR]=&BoxSelCursor;
+
+END_CURSOR_BLOCK
+ /********************** Knife Cursor ***********************/
+BEGIN_CURSOR_BLOCK
+ static char knife_sbm[]={
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x2c,
+ 0x00, 0x5a, 0x00, 0x34, 0x00, 0x2a, 0x00, 0x17,
+ 0x80, 0x06, 0x40, 0x03, 0xa0, 0x03, 0xd0, 0x01,
+ 0x68, 0x00, 0x1c, 0x00, 0x06, 0x00, 0x00, 0x00
+ };
+
+ static char knife_smsk[]={
+ 0x00, 0x60, 0x00, 0xf0, 0x00, 0xfc, 0x00, 0xfe,
+ 0x00, 0xfe, 0x00, 0x7e, 0x00, 0x7f, 0x80, 0x3f,
+ 0xc0, 0x0e, 0x60, 0x07, 0xb0, 0x07, 0xd8, 0x03,
+ 0xec, 0x01, 0x7e, 0x00, 0x1f, 0x00, 0x07, 0x00
+ };
+
+ static char knife_lbm[]={
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1c,
+ 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x7f,
+ 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0xc0, 0x5f,
+ 0x00, 0x00, 0xc0, 0x6f, 0x00, 0x00, 0xc0, 0x37,
+ 0x00, 0x00, 0xa8, 0x1b, 0x00, 0x00, 0x54, 0x0d,
+ 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x54, 0x00,
+ 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x53, 0x00,
+ 0x00, 0xc0, 0x07, 0x00, 0x00, 0xe0, 0x0f, 0x00,
+ 0x00, 0xd0, 0x0f, 0x00, 0x00, 0xe8, 0x07, 0x00,
+ 0x00, 0xf4, 0x07, 0x00, 0x00, 0xfa, 0x00, 0x00,
+ 0x00, 0x3d, 0x00, 0x00, 0x80, 0x0e, 0x00, 0x00,
+ 0xc0, 0x03, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00,
+ 0x30, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+
+ };
+
+ static char knife_lmsk[]={
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18,
+ 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x7e,
+ 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x80, 0xff,
+ 0x00, 0x00, 0xc0, 0xbf, 0x00, 0x00, 0xe0, 0xdf,
+ 0x00, 0x00, 0xe0, 0xef, 0x00, 0x00, 0xf8, 0x77,
+ 0x00, 0x00, 0xfc, 0x3b, 0x00, 0x00, 0xfe, 0x1d,
+ 0x00, 0x00, 0xfe, 0x0f, 0x00, 0x00, 0xfe, 0x01,
+ 0x00, 0x00, 0xff, 0x01, 0x00, 0xc0, 0xff, 0x00,
+ 0x00, 0xe0, 0x7f, 0x00, 0x00, 0xf0, 0x1f, 0x00,
+ 0x00, 0xd8, 0x1f, 0x00, 0x00, 0xec, 0x0f, 0x00,
+ 0x00, 0xf6, 0x0f, 0x00, 0x00, 0xfb, 0x06, 0x00,
+ 0x80, 0xbd, 0x01, 0x00, 0xc0, 0x6e, 0x00, 0x00,
+ 0xe0, 0x1b, 0x00, 0x00, 0xf0, 0x06, 0x00, 0x00,
+ 0xb8, 0x01, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
+ 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+
+ };
+
+ static BCursor KnifeCursor = {
+ /*small*/
+ knife_sbm, knife_smsk,
+ 16, 16,
+ 0, 15,
+ /*big*/
+ knife_lbm, knife_lmsk,
+ 32,32,
+ 0, 31,
+ /*color*/
+ BC_BLACK, BC_WHITE
+ };
+
+ BlenderCursor[BC_KNIFECURSOR]=&KnifeCursor;
+
+END_CURSOR_BLOCK
+
+ /********************** Loop Select Cursor ***********************/
+BEGIN_CURSOR_BLOCK
+
+static char vloop_sbm[]={
+ 0x00, 0x00, 0x7e, 0x00, 0x3e, 0x00, 0x1e, 0x00,
+ 0x0e, 0x00, 0x66, 0x60, 0x62, 0x6f, 0x00, 0x00,
+ 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x00, 0x00, 0x60, 0x60, 0x60, 0x6f, 0x00, 0x00,
+};
+
+static char vloop_smsk[]={
+ 0xff, 0x01, 0xff, 0x00, 0x7f, 0x00, 0x3f, 0x00,
+ 0xff, 0xf0, 0xff, 0xff, 0xf7, 0xff, 0xf3, 0xf0,
+ 0x61, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60,
+ 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xf0,
+};
+
+
+
+static char vloop_lbm[]={
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xfc, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00, 0x00,
+ 0xfc, 0x0f, 0x00, 0x00, 0xfc, 0x0f, 0x00, 0x00,
+ 0xfc, 0x03, 0x00, 0x00, 0xfc, 0x03, 0x00, 0x00,
+ 0xfc, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00,
+ 0x3c, 0x3c, 0x00, 0x3c, 0x3c, 0x3c, 0x00, 0x3c,
+ 0x0c, 0x3c, 0xff, 0x3c, 0x0c, 0x3c, 0xff, 0x3c,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c,
+ 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c,
+ 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c,
+ 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c,
+ 0x00, 0x3c, 0xff, 0x3c, 0x00, 0x3c, 0xff, 0x3c,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+};
+
+static char vloop_lmsk[]={
+ 0xff, 0xff, 0x03, 0x00, 0xff, 0xff, 0x03, 0x00,
+ 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00,
+ 0xff, 0x3f, 0x00, 0x00, 0xff, 0x3f, 0x00, 0x00,
+ 0xff, 0x0f, 0x00, 0x00, 0xff, 0x0f, 0x00, 0x00,
+ 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0x3f, 0xff, 0xff, 0xff, 0x3f, 0xff, 0xff, 0xff,
+ 0x0f, 0xff, 0x00, 0xff, 0x0f, 0xff, 0x00, 0xff,
+ 0x03, 0x3c, 0x00, 0x3c, 0x03, 0x3c, 0x00, 0x3c,
+ 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c,
+ 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c,
+ 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c,
+ 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff,
+};
+
+
+
+ static BCursor VLoopCursor = {
+ /*small*/
+ vloop_sbm, vloop_smsk,
+ 16, 16,
+ 0, 0,
+ /*big*/
+ vloop_lbm, vloop_lmsk,
+ 32,32,
+ 0, 0,
+ /*color*/
+ BC_BLACK, BC_WHITE
+ };
+
+ BlenderCursor[BC_VLOOPCURSOR]=&VLoopCursor;
+
+END_CURSOR_BLOCK
+
+
+ /********************** TextEdit Cursor ***********************/
+BEGIN_CURSOR_BLOCK
+ static char textedit_sbm[]={
+ 0xe0, 0x03, 0x10, 0x04, 0x60, 0x03, 0x40, 0x01,
+ 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01,
+ 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01,
+ 0x40, 0x01, 0x60, 0x03, 0x10, 0x04, 0xe0, 0x03,
+ };
+
+ static char textedit_smsk[]={
+ 0xe0, 0x03, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01,
+ 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01,
+ 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01,
+ 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xe0, 0x03,
+ };
+
+ static BCursor TextEditCursor = {
+ /*small*/
+ textedit_sbm, textedit_smsk,
+ 16, 16,
+ 9, 8,
+ /*big*/
+ NULL, NULL,
+ 32,32,
+ 15, 15,
+ /*color*/
+ BC_BLACK, BC_WHITE
+ };
+
+ BlenderCursor[BC_TEXTEDITCURSOR]=&TextEditCursor;
+END_CURSOR_BLOCK
+
+
+ /********************** Paintbrush Cursor ***********************/
+BEGIN_CURSOR_BLOCK
+ static char paintbrush_sbm[]={
+
+ 0x00, 0xe0, 0x00, 0x98, 0x00, 0x44, 0x00, 0x42,
+ 0x00, 0x21, 0x80, 0x20, 0x40, 0x13, 0x40, 0x17,
+ 0xa0, 0x0b, 0x98, 0x05, 0x04, 0x02, 0x02, 0x01,
+ 0x02, 0x01, 0x02, 0x01, 0x81, 0x00, 0x7f, 0x00,
+
+
+
+ };
+
+ static char paintbrush_smsk[]={
+ 0x00, 0xe0, 0x00, 0xf8, 0x00, 0x7c, 0x00, 0x7e,
+ 0x00, 0x3f, 0x80, 0x3f, 0xc0, 0x1f, 0xc0, 0x1f,
+ 0xe0, 0x0f, 0xf8, 0x07, 0xfc, 0x03, 0xfe, 0x01,
+ 0xfe, 0x01, 0xfe, 0x01, 0xff, 0x00, 0x7f, 0x00,
+
+
+ };
+
+ static BCursor PaintBrushCursor = {
+ /*small*/
+ paintbrush_sbm, paintbrush_smsk,
+ 16, 16,
+ 0, 15,
+ /*big*/
+ NULL, NULL,
+ 32,32,
+ 15, 15,
+ /*color*/
+ BC_BLACK, BC_WHITE
+ };
+
+ BlenderCursor[BC_PAINTBRUSHCURSOR]=&PaintBrushCursor;
+END_CURSOR_BLOCK
+
+
+/********************** Hand Cursor ***********************/
+BEGIN_CURSOR_BLOCK
+
+static char hand_sbm[]={
+ 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x80, 0x0d,
+ 0x98, 0x6d, 0x98, 0x6d, 0xb0, 0x6d, 0xb0, 0x6d,
+ 0xe0, 0x6f, 0xe6, 0x7f, 0xee, 0x7f, 0xfc, 0x3f,
+ 0xf8, 0x3f, 0xf0, 0x1f, 0xc0, 0x1f, 0xc0, 0x1f,
+};
+
+static char hand_smsk[]={
+ 0x00, 0x00, 0x80, 0x01, 0xc0, 0x0f, 0xd8, 0x7f,
+ 0xfc, 0xff, 0xfc, 0xff, 0xf8, 0xff, 0xf8, 0xff,
+ 0xf6, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f,
+ 0xfc, 0x7f, 0xf8, 0x3f, 0xf0, 0x3f, 0xe0, 0x3f,
+};
+
+
+static BCursor HandCursor = {
+ /*small*/
+ hand_sbm, hand_smsk,
+ 16, 16,
+ 8, 8,
+ /*big*/
+ NULL, NULL,
+ 32,32,
+ 15, 15,
+ /*color*/
+ BC_BLACK, BC_WHITE
+};
+
+BlenderCursor[BC_HANDCURSOR]=&HandCursor;
+
+END_CURSOR_BLOCK
+
+/********************** NSEW Scroll Cursor ***********************/
+BEGIN_CURSOR_BLOCK
+
+static char nsewscroll_sbm[]={
+ 0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0xc0, 0x03,
+ 0x00, 0x00, 0x00, 0x00, 0x0c, 0x30, 0x0e, 0x70,
+ 0x0e, 0x70, 0x0c, 0x30, 0x00, 0x00, 0x00, 0x00,
+ 0xc0, 0x03, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00,
+};
+
+static char nsewscroll_smsk[]={
+ 0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07,
+ 0xc0, 0x03, 0x0c, 0x30, 0x1e, 0x78, 0x1f, 0xf8,
+ 0x1f, 0xf8, 0x1e, 0x78, 0x0c, 0x30, 0xc0, 0x03,
+ 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01,
+};
+
+
+static BCursor NSEWScrollCursor = {
+ /*small*/
+ nsewscroll_sbm, nsewscroll_smsk,
+ 16, 16,
+ 8, 8,
+ /*big*/
+ NULL, NULL,
+ 32,32,
+ 15, 15,
+ /*color*/
+ BC_BLACK, BC_WHITE
+};
+
+BlenderCursor[BC_NSEW_SCROLLCURSOR]=&NSEWScrollCursor;
+
+END_CURSOR_BLOCK
+
+
+/********************** NS Scroll Cursor ***********************/
+BEGIN_CURSOR_BLOCK
+
+static char nsscroll_sbm[]={
+ 0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0xc0, 0x03,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xc0, 0x03, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00,
+};
+
+static char nsscroll_smsk[]={
+ 0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07,
+ 0xc0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x03,
+ 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01,
+};
+
+
+static BCursor NSScrollCursor = {
+ /*small*/
+ nsscroll_sbm, nsscroll_smsk,
+ 16, 16,
+ 8, 8,
+ /*big*/
+ NULL, NULL,
+ 32,32,
+ 15, 15,
+ /*color*/
+ BC_BLACK, BC_WHITE
+};
+
+BlenderCursor[BC_NS_SCROLLCURSOR]=&NSScrollCursor;
+
+END_CURSOR_BLOCK
+
+
+/********************** EW Scroll Cursor ***********************/
+BEGIN_CURSOR_BLOCK
+
+static char ewscroll_sbm[]={
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x0c, 0x30, 0x0e, 0x70,
+ 0x0e, 0x70, 0x0c, 0x30, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+};
+
+static char ewscroll_smsk[]={
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x0c, 0x30, 0x1e, 0x78, 0x1f, 0xf8,
+ 0x1f, 0xf8, 0x1e, 0x78, 0x0c, 0x30, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+};
+
+
+static BCursor EWScrollCursor = {
+ /*small*/
+ ewscroll_sbm, ewscroll_smsk,
+ 16, 16,
+ 8, 8,
+ /*big*/
+ NULL, NULL,
+ 32,32,
+ 15, 15,
+ /*color*/
+ BC_BLACK, BC_WHITE
+};
+
+BlenderCursor[BC_EW_SCROLLCURSOR]=&EWScrollCursor;
+
+END_CURSOR_BLOCK
+
+/********************** Eyedropper Cursor ***********************/
+BEGIN_CURSOR_BLOCK
+
+static char eyedropper_sbm[]={
+ 0x00, 0x30, 0x00, 0x48, 0x00, 0x85, 0x80, 0x82,
+ 0x40, 0x40, 0x80, 0x20, 0x40, 0x11, 0xa0, 0x23,
+ 0xd0, 0x15, 0xe8, 0x0a, 0x74, 0x01, 0xb4, 0x00,
+ 0x4a, 0x00, 0x35, 0x00, 0x08, 0x00, 0x04, 0x00,
+};
+
+static char eyedropper_smsk[]={
+ 0x00, 0x30, 0x00, 0x78, 0x00, 0xfd, 0x80, 0xff,
+ 0xc0, 0x7f, 0x80, 0x3f, 0xc0, 0x1f, 0xe0, 0x3f,
+ 0xf0, 0x1f, 0xf8, 0x0b, 0xfc, 0x01, 0xfc, 0x00,
+ 0x7e, 0x00, 0x3f, 0x00, 0x0c, 0x00, 0x04, 0x00,
+};
+
+
+static BCursor EyedropperCursor = {
+ /*small*/
+ eyedropper_sbm, eyedropper_smsk,
+ 16, 16,
+ 1, 15,
+ /*big*/
+ NULL, NULL,
+ 32,32,
+ 15, 15,
+ /*color*/
+ BC_BLACK, BC_WHITE
+};
+
+BlenderCursor[BC_EYEDROPPER_CURSOR]=&EyedropperCursor;
+
+END_CURSOR_BLOCK
+
+/********************** Put the cursors in the array ***********************/
+
+
+
+}
+
+
+