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authorAntonio Vazquez <blendergit@gmail.com>2019-06-07 13:59:47 +0300
committerAntonio Vazquez <blendergit@gmail.com>2019-06-07 13:59:47 +0300
commita412f49e7580a96ff3088dd2f763efe3a814c131 (patch)
tree4c4077c7e3fcab2cdc2e736a59d5c4d8f4ae8a5f /source/blender/windowmanager/intern/wm_cursors.c
parent1f93f9e9820890a9389b603df8e3c4623a6f73a5 (diff)
GPencil: Create new CURSOR for paint modes
This new cursor is used instead of the ARROW because it was too disruptive while you are drawing. The change affects all paint modes that are used Brushes. See D5036 for details. Reviewers: @brecht @billreynish @mendio Cursor designed by: @billreynish
Diffstat (limited to 'source/blender/windowmanager/intern/wm_cursors.c')
-rw-r--r--source/blender/windowmanager/intern/wm_cursors.c61
1 files changed, 61 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_cursors.c b/source/blender/windowmanager/intern/wm_cursors.c
index 490a05a40d6..44395b0b201 100644
--- a/source/blender/windowmanager/intern/wm_cursors.c
+++ b/source/blender/windowmanager/intern/wm_cursors.c
@@ -1571,5 +1571,66 @@ void wm_init_cursor_data(void)
END_CURSOR_BLOCK;
+ /********************** PaintCross Cursor ***********************/
+ BEGIN_CURSOR_BLOCK;
+ static char paintcross_sbm[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ };
+
+ static char paintcross_smsk[] = {
+ 0x00, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x0e, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
+ };
+
+ static char paintcross_sbm_large[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ };
+
+ static char paintcross_smsk_large[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xc0, 0x00,
+ 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xc0,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x00, 0xc0, 0x0f,
+ 0xfc, 0x00, 0xc0, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0,
+ 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00,
+ 0xc0, 0x00, 0x00, 0x00, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ };
+
+ static BCursor PaintCrossCursor = {
+ /*small*/
+ paintcross_sbm,
+ paintcross_smsk,
+ 16,
+ 16,
+ 7,
+ 7,
+ /*big*/
+ paintcross_sbm_large,
+ paintcross_smsk_large,
+ 32,
+ 32,
+ 15,
+ 15,
+ /*color*/
+ BC_BLACK,
+ BC_WHITE,
+ };
+
+ BlenderCursor[BC_PAINTCROSSCURSOR] = &PaintCrossCursor;
+ END_CURSOR_BLOCK;
+
/********************** Put the cursors in the array ***********************/
}