diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/windowmanager/intern/wm_cursors.c | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/windowmanager/intern/wm_cursors.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_cursors.c | 2799 |
1 files changed, 1352 insertions, 1447 deletions
diff --git a/source/blender/windowmanager/intern/wm_cursors.c b/source/blender/windowmanager/intern/wm_cursors.c index a04b3d1c843..45f56968a32 100644 --- a/source/blender/windowmanager/intern/wm_cursors.c +++ b/source/blender/windowmanager/intern/wm_cursors.c @@ -47,164 +47,177 @@ /* XXX this still is mess from old code */ - - /* Some simple ghost <-> blender conversions */ static GHOST_TStandardCursor convert_cursor(int curs) { - switch (curs) { - default: - case CURSOR_STD: return GHOST_kStandardCursorDefault; - case CURSOR_FACESEL: return GHOST_kStandardCursorRightArrow; - case CURSOR_WAIT: return GHOST_kStandardCursorWait; - case CURSOR_EDIT: return GHOST_kStandardCursorCrosshair; - case CURSOR_HELP: + switch (curs) { + default: + case CURSOR_STD: + return GHOST_kStandardCursorDefault; + case CURSOR_FACESEL: + return GHOST_kStandardCursorRightArrow; + case CURSOR_WAIT: + return GHOST_kStandardCursorWait; + case CURSOR_EDIT: + return GHOST_kStandardCursorCrosshair; + case CURSOR_HELP: #ifdef __APPLE__ - return GHOST_kStandardCursorLeftRight; + return GHOST_kStandardCursorLeftRight; #else - return GHOST_kStandardCursorHelp; + return GHOST_kStandardCursorHelp; #endif - case CURSOR_X_MOVE: return GHOST_kStandardCursorLeftRight; - case CURSOR_Y_MOVE: return GHOST_kStandardCursorUpDown; - case CURSOR_PENCIL: return GHOST_kStandardCursorPencil; - case CURSOR_COPY: return GHOST_kStandardCursorCopy; - } + case CURSOR_X_MOVE: + return GHOST_kStandardCursorLeftRight; + case CURSOR_Y_MOVE: + return GHOST_kStandardCursorUpDown; + case CURSOR_PENCIL: + return GHOST_kStandardCursorPencil; + case CURSOR_COPY: + return GHOST_kStandardCursorCopy; + } } -static void window_set_custom_cursor(wmWindow *win, unsigned char mask[16][2], - unsigned char bitmap[16][2], int hotx, int hoty) +static void window_set_custom_cursor( + wmWindow *win, unsigned char mask[16][2], unsigned char bitmap[16][2], int hotx, int hoty) { - GHOST_SetCustomCursorShape(win->ghostwin, bitmap, mask, hotx, hoty); + GHOST_SetCustomCursorShape(win->ghostwin, bitmap, mask, hotx, hoty); } static void window_set_custom_cursor_ex(wmWindow *win, BCursor *cursor, int useBig) { - if (useBig) { - GHOST_SetCustomCursorShapeEx(win->ghostwin, - (GHOST_TUns8 *)cursor->big_bm, (GHOST_TUns8 *)cursor->big_mask, - cursor->big_sizex, cursor->big_sizey, - cursor->big_hotx, cursor->big_hoty, - cursor->fg_color, cursor->bg_color); - } - else { - GHOST_SetCustomCursorShapeEx(win->ghostwin, - (GHOST_TUns8 *)cursor->small_bm, (GHOST_TUns8 *)cursor->small_mask, - cursor->small_sizex, cursor->small_sizey, - cursor->small_hotx, cursor->small_hoty, - cursor->fg_color, cursor->bg_color); - } + if (useBig) { + GHOST_SetCustomCursorShapeEx(win->ghostwin, + (GHOST_TUns8 *)cursor->big_bm, + (GHOST_TUns8 *)cursor->big_mask, + cursor->big_sizex, + cursor->big_sizey, + cursor->big_hotx, + cursor->big_hoty, + cursor->fg_color, + cursor->bg_color); + } + else { + GHOST_SetCustomCursorShapeEx(win->ghostwin, + (GHOST_TUns8 *)cursor->small_bm, + (GHOST_TUns8 *)cursor->small_mask, + cursor->small_sizex, + cursor->small_sizey, + cursor->small_hotx, + cursor->small_hoty, + cursor->fg_color, + cursor->bg_color); + } } - /* Cursor Globals */ static BCursor *BlenderCursor[BC_NUMCURSORS]; /*Points to static BCursor Structs */ void WM_cursor_set(wmWindow *win, int curs) { - if (win == NULL || G.background) { - return; /* Can't set custom cursor before Window init */ - } + if (win == NULL || G.background) { + return; /* Can't set custom cursor before Window init */ + } - if (curs == CURSOR_NONE) { - GHOST_SetCursorVisibility(win->ghostwin, 0); - return; - } + if (curs == CURSOR_NONE) { + GHOST_SetCursorVisibility(win->ghostwin, 0); + return; + } #ifdef _WIN32 - /* the default win32 cross cursor is barely visible, - * only 1 pixel thick, use another one instead */ - if (curs == CURSOR_EDIT) { - curs = BC_CROSSCURSOR; - } + /* the default win32 cross cursor is barely visible, + * only 1 pixel thick, use another one instead */ + if (curs == CURSOR_EDIT) { + curs = BC_CROSSCURSOR; + } #else - /* in case of large cursor, also use custom cursor because - * large cursors don't work for system cursors */ - if (U.curssize && curs == CURSOR_EDIT) { - curs = BC_CROSSCURSOR; - } + /* in case of large cursor, also use custom cursor because + * large cursors don't work for system cursors */ + if (U.curssize && curs == CURSOR_EDIT) { + curs = BC_CROSSCURSOR; + } #endif - GHOST_SetCursorVisibility(win->ghostwin, 1); - - if (curs == CURSOR_STD && win->modalcursor) { - curs = win->modalcursor; - } - - win->cursor = curs; - - /* detect if we use system cursor or Blender cursor */ - if (curs >= BC_GHOST_CURSORS) { - GHOST_SetCursorShape(win->ghostwin, convert_cursor(curs)); - } - else { - if ((curs < SYSCURSOR) || (curs >= BC_NUMCURSORS)) { - return; - } - - if (curs == SYSCURSOR) { /* System default Cursor */ - GHOST_SetCursorShape(win->ghostwin, convert_cursor(CURSOR_STD)); - } - else if ((U.curssize == 0) || (BlenderCursor[curs]->big_bm == NULL)) { - window_set_custom_cursor_ex(win, BlenderCursor[curs], 0); - } - else { - window_set_custom_cursor_ex(win, BlenderCursor[curs], 1); - } - } + GHOST_SetCursorVisibility(win->ghostwin, 1); + + if (curs == CURSOR_STD && win->modalcursor) { + curs = win->modalcursor; + } + + win->cursor = curs; + + /* detect if we use system cursor or Blender cursor */ + if (curs >= BC_GHOST_CURSORS) { + GHOST_SetCursorShape(win->ghostwin, convert_cursor(curs)); + } + else { + if ((curs < SYSCURSOR) || (curs >= BC_NUMCURSORS)) { + return; + } + + if (curs == SYSCURSOR) { /* System default Cursor */ + GHOST_SetCursorShape(win->ghostwin, convert_cursor(CURSOR_STD)); + } + else if ((U.curssize == 0) || (BlenderCursor[curs]->big_bm == NULL)) { + window_set_custom_cursor_ex(win, BlenderCursor[curs], 0); + } + else { + window_set_custom_cursor_ex(win, BlenderCursor[curs], 1); + } + } } bool WM_cursor_set_from_tool(struct wmWindow *win, const ScrArea *sa, const ARegion *ar) { - if (ar && (ar->regiontype != RGN_TYPE_WINDOW)) { - return false; - } - - bToolRef_Runtime *tref_rt = (sa && sa->runtime.tool) ? sa->runtime.tool->runtime : NULL; - if (tref_rt && tref_rt->cursor != CURSOR_STD) { - if (win->modalcursor == 0) { - WM_cursor_set(win, tref_rt->cursor); - win->cursor = tref_rt->cursor; - return true; - } - } - return false; + if (ar && (ar->regiontype != RGN_TYPE_WINDOW)) { + return false; + } + + bToolRef_Runtime *tref_rt = (sa && sa->runtime.tool) ? sa->runtime.tool->runtime : NULL; + if (tref_rt && tref_rt->cursor != CURSOR_STD) { + if (win->modalcursor == 0) { + WM_cursor_set(win, tref_rt->cursor); + win->cursor = tref_rt->cursor; + return true; + } + } + return false; } void WM_cursor_modal_set(wmWindow *win, int val) { - if (win->lastcursor == 0) { - win->lastcursor = win->cursor; - } - win->modalcursor = val; - WM_cursor_set(win, val); + if (win->lastcursor == 0) { + win->lastcursor = win->cursor; + } + win->modalcursor = val; + WM_cursor_set(win, val); } void WM_cursor_modal_restore(wmWindow *win) { - win->modalcursor = 0; - if (win->lastcursor) { - WM_cursor_set(win, win->lastcursor); - } - win->lastcursor = 0; + win->modalcursor = 0; + if (win->lastcursor) { + WM_cursor_set(win, win->lastcursor); + } + win->lastcursor = 0; } /* to allow usage all over, we do entire WM */ void WM_cursor_wait(bool val) { - if (!G.background) { - wmWindowManager *wm = G_MAIN->wm.first; - wmWindow *win = wm ? wm->windows.first : NULL; - - for (; win; win = win->next) { - if (val) { - WM_cursor_modal_set(win, BC_WAITCURSOR); - } - else { - WM_cursor_modal_restore(win); - } - } - } + if (!G.background) { + wmWindowManager *wm = G_MAIN->wm.first; + wmWindow *win = wm ? wm->windows.first : NULL; + + for (; win; win = win->next) { + if (val) { + WM_cursor_modal_set(win, BC_WAITCURSOR); + } + else { + WM_cursor_modal_restore(win); + } + } + } } /** @@ -212,127 +225,125 @@ void WM_cursor_wait(bool val) */ void WM_cursor_grab_enable(wmWindow *win, bool wrap, bool hide, int bounds[4]) { - /* Only grab cursor when not running debug. - * It helps not to get a stuck WM when hitting a breakpoint - * */ - GHOST_TGrabCursorMode mode = GHOST_kGrabNormal; - - if (bounds) { - wm_cursor_position_to_ghost(win, &bounds[0], &bounds[1]); - wm_cursor_position_to_ghost(win, &bounds[2], &bounds[3]); - } - - if (hide) { - mode = GHOST_kGrabHide; - } - else if (wrap) { - mode = GHOST_kGrabWrap; - } - if ((G.debug & G_DEBUG) == 0) { - if (win->ghostwin) { - /* Note: There is no tabletdata on Windows if no tablet device is connected. */ - if (win->eventstate->is_motion_absolute == false) { - GHOST_SetCursorGrab(win->ghostwin, mode, bounds, NULL); - } - - win->grabcursor = mode; - } - } + /* Only grab cursor when not running debug. + * It helps not to get a stuck WM when hitting a breakpoint + * */ + GHOST_TGrabCursorMode mode = GHOST_kGrabNormal; + + if (bounds) { + wm_cursor_position_to_ghost(win, &bounds[0], &bounds[1]); + wm_cursor_position_to_ghost(win, &bounds[2], &bounds[3]); + } + + if (hide) { + mode = GHOST_kGrabHide; + } + else if (wrap) { + mode = GHOST_kGrabWrap; + } + if ((G.debug & G_DEBUG) == 0) { + if (win->ghostwin) { + /* Note: There is no tabletdata on Windows if no tablet device is connected. */ + if (win->eventstate->is_motion_absolute == false) { + GHOST_SetCursorGrab(win->ghostwin, mode, bounds, NULL); + } + + win->grabcursor = mode; + } + } } void WM_cursor_grab_disable(wmWindow *win, const int mouse_ungrab_xy[2]) { - if ((G.debug & G_DEBUG) == 0) { - if (win && win->ghostwin) { - if (mouse_ungrab_xy) { - int mouse_xy[2] = {mouse_ungrab_xy[0], mouse_ungrab_xy[1]}; - wm_cursor_position_to_ghost(win, &mouse_xy[0], &mouse_xy[1]); - GHOST_SetCursorGrab(win->ghostwin, GHOST_kGrabDisable, NULL, mouse_xy); - } - else { - GHOST_SetCursorGrab(win->ghostwin, GHOST_kGrabDisable, NULL, NULL); - } - - win->grabcursor = GHOST_kGrabDisable; - } - } + if ((G.debug & G_DEBUG) == 0) { + if (win && win->ghostwin) { + if (mouse_ungrab_xy) { + int mouse_xy[2] = {mouse_ungrab_xy[0], mouse_ungrab_xy[1]}; + wm_cursor_position_to_ghost(win, &mouse_xy[0], &mouse_xy[1]); + GHOST_SetCursorGrab(win->ghostwin, GHOST_kGrabDisable, NULL, mouse_xy); + } + else { + GHOST_SetCursorGrab(win->ghostwin, GHOST_kGrabDisable, NULL, NULL); + } + + win->grabcursor = GHOST_kGrabDisable; + } + } } static void wm_cursor_warp_relative(wmWindow *win, int x, int y) { - /* note: don't use wmEvent coords because of continuous grab [#36409] */ - int cx, cy; - wm_get_cursor_position(win, &cx, &cy); - WM_cursor_warp(win, cx + x, cy + y); + /* note: don't use wmEvent coords because of continuous grab [#36409] */ + int cx, cy; + wm_get_cursor_position(win, &cx, &cy); + WM_cursor_warp(win, cx + x, cy + y); } /* give it a modal keymap one day? */ bool wm_cursor_arrow_move(wmWindow *win, const wmEvent *event) { - if (win && event->val == KM_PRESS) { - if (event->type == UPARROWKEY) { - wm_cursor_warp_relative(win, 0, 1); - return 1; - } - else if (event->type == DOWNARROWKEY) { - wm_cursor_warp_relative(win, 0, -1); - return 1; - } - else if (event->type == LEFTARROWKEY) { - wm_cursor_warp_relative(win, -1, 0); - return 1; - } - else if (event->type == RIGHTARROWKEY) { - wm_cursor_warp_relative(win, 1, 0); - return 1; - } - } - return 0; + if (win && event->val == KM_PRESS) { + if (event->type == UPARROWKEY) { + wm_cursor_warp_relative(win, 0, 1); + return 1; + } + else if (event->type == DOWNARROWKEY) { + wm_cursor_warp_relative(win, 0, -1); + return 1; + } + else if (event->type == LEFTARROWKEY) { + wm_cursor_warp_relative(win, -1, 0); + return 1; + } + else if (event->type == RIGHTARROWKEY) { + wm_cursor_warp_relative(win, 1, 0); + return 1; + } + } + return 0; } - /* after this you can call restore too */ void WM_cursor_time(wmWindow *win, int nr) { - /* 10 8x8 digits */ - const char number_bitmaps[10][8] = { - {0, 56, 68, 68, 68, 68, 68, 56}, - {0, 24, 16, 16, 16, 16, 16, 56}, - {0, 60, 66, 32, 16, 8, 4, 126}, - {0, 124, 32, 16, 56, 64, 66, 60}, - {0, 32, 48, 40, 36, 126, 32, 32}, - {0, 124, 4, 60, 64, 64, 68, 56}, - {0, 56, 4, 4, 60, 68, 68, 56}, - {0, 124, 64, 32, 16, 8, 8, 8}, - {0, 60, 66, 66, 60, 66, 66, 60}, - {0, 56, 68, 68, 120, 64, 68, 56}, - }; - unsigned char mask[16][2]; - unsigned char bitmap[16][2] = {{0}}; - int i, idx; - - if (win->lastcursor == 0) { - win->lastcursor = win->cursor; - } - - memset(&mask, 0xFF, sizeof(mask)); - - /* print number bottom right justified */ - for (idx = 3; nr && idx >= 0; idx--) { - const char *digit = number_bitmaps[nr % 10]; - int x = idx % 2; - int y = idx / 2; - - for (i = 0; i < 8; i++) { - bitmap[i + y * 8][x] = digit[i]; - } - nr /= 10; - } - - window_set_custom_cursor(win, mask, bitmap, 7, 7); + /* 10 8x8 digits */ + const char number_bitmaps[10][8] = { + {0, 56, 68, 68, 68, 68, 68, 56}, + {0, 24, 16, 16, 16, 16, 16, 56}, + {0, 60, 66, 32, 16, 8, 4, 126}, + {0, 124, 32, 16, 56, 64, 66, 60}, + {0, 32, 48, 40, 36, 126, 32, 32}, + {0, 124, 4, 60, 64, 64, 68, 56}, + {0, 56, 4, 4, 60, 68, 68, 56}, + {0, 124, 64, 32, 16, 8, 8, 8}, + {0, 60, 66, 66, 60, 66, 66, 60}, + {0, 56, 68, 68, 120, 64, 68, 56}, + }; + unsigned char mask[16][2]; + unsigned char bitmap[16][2] = {{0}}; + int i, idx; + + if (win->lastcursor == 0) { + win->lastcursor = win->cursor; + } + + memset(&mask, 0xFF, sizeof(mask)); + + /* print number bottom right justified */ + for (idx = 3; nr && idx >= 0; idx--) { + const char *digit = number_bitmaps[nr % 10]; + int x = idx % 2; + int y = idx / 2; + + for (i = 0; i < 8; i++) { + bitmap[i + y * 8][x] = digit[i]; + } + nr /= 10; + } + + window_set_custom_cursor(win, mask, bitmap, 7, 7); } - /** * Custom Cursor Description * ========================= @@ -376,1239 +387,1133 @@ void WM_cursor_time(wmWindow *win, int nr) * are for */ #define BEGIN_CURSOR_BLOCK { -#define END_CURSOR_BLOCK } +#define END_CURSOR_BLOCK } void wm_init_cursor_data(void) { - /********************** NW_ARROW Cursor **************************/ -BEGIN_CURSOR_BLOCK - static char nw_sbm[] = { - 0x03, 0x00, 0x05, 0x00, 0x09, 0x00, 0x11, 0x00, - 0x21, 0x00, 0x41, 0x00, 0x81, 0x00, 0x01, 0x01, - 0x01, 0x02, 0xc1, 0x03, 0x49, 0x00, 0x8d, 0x00, - 0x8b, 0x00, 0x10, 0x01, 0x90, 0x01, 0x60, 0x00, - }; - - static char nw_smsk[] = { - 0x03, 0x00, 0x07, 0x00, 0x0f, 0x00, 0x1f, 0x00, - 0x3f, 0x00, 0x7f, 0x00, 0xff, 0x00, 0xff, 0x01, - 0xff, 0x03, 0xff, 0x03, 0x7f, 0x00, 0xff, 0x00, - 0xfb, 0x00, 0xf0, 0x01, 0xf0, 0x01, 0x60, 0x00, - }; - - static BCursor NWArrowCursor = { - /*small*/ - nw_sbm, nw_smsk, - 16, 16, - 6, 7, - /*big*/ - NULL, NULL, - 32, 32, - 15, 15, - /*color*/ - BC_BLACK, BC_WHITE, - }; - - BlenderCursor[BC_NW_ARROWCURSOR] = &NWArrowCursor; -END_CURSOR_BLOCK - - ///********************** NS_ARROW Cursor *************************/ -BEGIN_CURSOR_BLOCK - static char ns_sbm[] = { - 0x40, 0x01, 0x20, 0x02, 0x10, 0x04, 0x08, 0x08, - 0x04, 0x10, 0x3c, 0x1e, 0x20, 0x02, 0x20, 0x02, - 0x20, 0x02, 0x20, 0x02, 0x3c, 0x1e, 0x04, 0x10, - 0x08, 0x08, 0x10, 0x04, 0x20, 0x02, 0x40, 0x01, - }; - - static char ns_smsk[] = { - 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x0f, - 0xfc, 0x1f, 0xfc, 0x1f, 0xe0, 0x03, 0xe0, 0x03, - 0xe0, 0x03, 0xe0, 0x03, 0xfc, 0x1f, 0xfc, 0x1f, - 0xf8, 0x0f, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01, - }; - - static BCursor NSArrowCursor = { - /*small*/ - ns_sbm, ns_smsk, - 16, 16, - 6, 7, - /*big*/ - NULL, NULL, - 32, 32, - 15, 15, - /*color*/ - BC_BLACK, BC_WHITE, - }; - - BlenderCursor[BC_NS_ARROWCURSOR] = &NSArrowCursor; - -END_CURSOR_BLOCK - /********************** EW_ARROW Cursor *************************/ -BEGIN_CURSOR_BLOCK - static char ew_sbm[] = { - 0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38, 0x1c, - 0x2c, 0x34, 0xe6, 0x67, 0x03, 0xc0, 0x01, 0x80, - 0x03, 0xc0, 0xe6, 0x67, 0x2c, 0x34, 0x38, 0x1c, - 0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - }; - - static char ew_smsk[] = { - 0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38, 0x1c, - 0x3c, 0x3c, 0xfe, 0x7f, 0xff, 0xff, 0xff, 0xff, - 0xff, 0xff, 0xfe, 0x7f, 0x3c, 0x3c, 0x38, 0x1c, - 0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - }; - - static BCursor EWArrowCursor = { - /*small*/ - ew_sbm, ew_smsk, - 16, 16, - 7, 6, - /*big*/ - NULL, NULL, - 32, 32, - 15, 15, - /*color*/ - BC_BLACK, BC_WHITE, - }; - - BlenderCursor[BC_EW_ARROWCURSOR] = &EWArrowCursor; -END_CURSOR_BLOCK - - /********************** Wait Cursor *****************************/ -BEGIN_CURSOR_BLOCK - static char wait_sbm[] = { - 0xfe, 0x7f, 0x02, 0x40, 0x02, 0x40, 0x84, 0x21, - 0xc8, 0x13, 0xd0, 0x0b, 0xa0, 0x04, 0x20, 0x05, - 0xa0, 0x04, 0x10, 0x09, 0x88, 0x11, 0xc4, 0x23, - 0xe2, 0x47, 0xfa, 0x5f, 0x02, 0x40, 0xfe, 0x7f, - }; - - static char wait_smsk[] = { - 0xfe, 0x7f, 0xfe, 0x7f, 0x06, 0x60, 0x8c, 0x31, - 0xd8, 0x1b, 0xf0, 0x0f, 0xe0, 0x06, 0x60, 0x07, - 0xe0, 0x06, 0x30, 0x0d, 0x98, 0x19, 0xcc, 0x33, - 0xe6, 0x67, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f, - }; - - static char wait_lbm[] = { - 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, - 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x30, - 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x18, - 0x18, 0xc0, 0x03, 0x0c, 0x30, 0x20, 0x07, 0x06, - 0x60, 0xf0, 0x0f, 0x03, 0xc0, 0xd0, 0x8d, 0x01, - 0x80, 0x79, 0xcf, 0x00, 0x00, 0xf3, 0x67, 0x00, - 0x00, 0x66, 0x37, 0x00, 0x00, 0x8c, 0x33, 0x00, - 0x00, 0x0c, 0x32, 0x00, 0x00, 0xcc, 0x33, 0x00, - 0x00, 0x8c, 0x30, 0x00, 0x00, 0x46, 0x61, 0x00, - 0x00, 0x03, 0xc3, 0x00, 0x80, 0x01, 0x83, 0x01, - 0xc0, 0xc0, 0x03, 0x03, 0x60, 0xa0, 0x05, 0x06, - 0x30, 0xf0, 0x0f, 0x0c, 0x18, 0xf8, 0x1d, 0x18, - 0x0c, 0x5c, 0x3f, 0x30, 0x0c, 0xff, 0x5f, 0x30, - 0x0c, 0xf7, 0xfe, 0x31, 0xcc, 0xfb, 0x9f, 0x33, - 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x30, - 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, - }; - - static char wait_lmsk[] = { - 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, - 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, - 0x3c, 0x00, 0x00, 0x3c, 0x3c, 0x00, 0x00, 0x1e, - 0x78, 0xc0, 0x03, 0x0f, 0xf0, 0xa0, 0x87, 0x07, - 0xe0, 0xf1, 0xcf, 0x03, 0xc0, 0xf3, 0xef, 0x01, - 0x80, 0xff, 0xff, 0x00, 0x00, 0xff, 0x7f, 0x00, - 0x00, 0xfe, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00, - 0x00, 0x3c, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00, - 0x00, 0xbc, 0x3c, 0x00, 0x00, 0xde, 0x79, 0x00, - 0x00, 0x0f, 0xf3, 0x00, 0x80, 0x07, 0xe3, 0x01, - 0xc0, 0xc3, 0xc3, 0x03, 0xe0, 0xe1, 0x87, 0x07, - 0xf0, 0xf0, 0x0f, 0x0f, 0x78, 0xf8, 0x1f, 0x1e, - 0x3c, 0x7c, 0x3f, 0x3c, 0x3c, 0xff, 0x7f, 0x3c, - 0xbc, 0xff, 0xff, 0x3d, 0xfc, 0xfb, 0xbf, 0x3f, - 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, - 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, - }; - - static BCursor WaitCursor = { - /*small*/ - wait_sbm, wait_smsk, - 16, 16, - 7, 7, - /*big*/ - wait_lbm, wait_lmsk, - 32, 32, - 15, 15, - /*color*/ - BC_BLACK, BC_WHITE, - }; - - BlenderCursor[BC_WAITCURSOR] = &WaitCursor; -END_CURSOR_BLOCK - - /********************** Cross Cursor ***************************/ -BEGIN_CURSOR_BLOCK - static char cross_sbm[] = { - 0x00, 0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, - 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x7e, 0x7e, - 0x7e, 0x7e, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, - 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x00, 0x00, - }; - - static char cross_smsk[] = { - 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, - 0x80, 0x01, 0x80, 0x01, 0xc0, 0x03, 0x7f, 0xfe, - 0x7f, 0xfe, 0xc0, 0x03, 0x80, 0x01, 0x80, 0x01, - 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, - }; - static char cross_lbm[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0xc0, 0x03, 0x00, - 0x00, 0xc0, 0x03, 0x00, 0x00, 0x40, 0x02, 0x00, - 0x00, 0x78, 0x1e, 0x00, 0xfc, 0x1f, 0xf8, 0x3f, - 0xfc, 0x1f, 0xf8, 0x3f, 0x00, 0x78, 0x1e, 0x00, - 0x00, 0x40, 0x02, 0x00, 0x00, 0xc0, 0x03, 0x00, - 0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - }; - - static char cross_lmsk[] = { - 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0xc0, 0x03, 0x00, - 0x00, 0xe0, 0x07, 0x00, 0x00, 0x70, 0x0e, 0x00, - 0x00, 0x78, 0x1e, 0x00, 0xff, 0x1f, 0xf8, 0xff, - 0xff, 0x1f, 0xf8, 0xff, 0x00, 0x78, 0x1e, 0x00, - 0x00, 0x70, 0x0e, 0x00, 0x00, 0xe0, 0x07, 0x00, - 0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, - }; - - static BCursor CrossCursor = { - /*small*/ - cross_sbm, cross_smsk, - 16, 16, - 7, 7, - /*big*/ - cross_lbm, cross_lmsk, - 32, 32, - 15, 15, - /*color*/ - BC_BLACK, BC_WHITE, - }; - - BlenderCursor[BC_CROSSCURSOR] = &CrossCursor; -END_CURSOR_BLOCK - - /********************** EditCross Cursor ***********************/ -BEGIN_CURSOR_BLOCK - static char editcross_sbm[] = { - 0x0e, 0x00, 0x11, 0x00, 0x1d, 0x00, 0x19, 0x03, - 0x1d, 0x03, 0x11, 0x03, 0x0e, 0x03, 0x00, 0x03, - 0xf8, 0x7c, 0xf8, 0x7c, 0x00, 0x03, 0x00, 0x03, - 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, - }; - - static char editcross_smsk[] = { - 0x0e, 0x00, 0x1f, 0x00, 0x1f, 0x03, 0x1f, 0x03, - 0x1f, 0x03, 0x1f, 0x03, 0x0e, 0x03, 0x80, 0x07, - 0xfc, 0xfc, 0xfc, 0xfc, 0x80, 0x07, 0x00, 0x03, - 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, - }; - - static BCursor EditCrossCursor = { - /*small*/ - editcross_sbm, editcross_smsk, - 16, 16, - 9, 8, - /*big*/ - NULL, NULL, - 32, 32, - 15, 15, - /*color*/ - BC_BLACK, BC_WHITE, - }; - - BlenderCursor[BC_EDITCROSSCURSOR] = &EditCrossCursor; -END_CURSOR_BLOCK - - /********************** Box Select *************************/ -BEGIN_CURSOR_BLOCK - static char box_sbm[32] = { - 0x7f, 0x00, 0x41, 0x00, 0x41, 0x00, 0x41, 0x06, - 0x41, 0x06, 0x41, 0x06, 0x7f, 0x06, 0x00, 0x06, - 0xe0, 0x79, 0xe0, 0x79, 0x00, 0x06, 0x00, 0x06, - 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00, - }; - - static char box_smsk[32] = { - 0x7f, 0x00, 0x7f, 0x00, 0x63, 0x06, 0x63, 0x06, - 0x63, 0x06, 0x7f, 0x06, 0x7f, 0x06, 0x00, 0x0f, - 0xf0, 0xf9, 0xf0, 0xf9, 0x00, 0x0f, 0x00, 0x06, - 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, - }; - - static BCursor BoxSelCursor = { - /*small*/ - box_sbm, box_smsk, - 16, 16, - 9, 8, - /*big*/ - NULL, NULL, - 32, 32, - 15, 15, - /*color*/ - BC_BLACK, BC_WHITE, - }; - - BlenderCursor[BC_BOXSELCURSOR] = &BoxSelCursor; - -END_CURSOR_BLOCK - /********************** Knife Cursor ***********************/ -BEGIN_CURSOR_BLOCK - static char knife_sbm[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x2c, - 0x00, 0x5a, 0x00, 0x34, 0x00, 0x2a, 0x00, 0x17, - 0x80, 0x06, 0x40, 0x03, 0xa0, 0x03, 0xd0, 0x01, - 0x68, 0x00, 0x1c, 0x00, 0x06, 0x00, 0x00, 0x00, - }; - - static char knife_smsk[] = { - 0x00, 0x60, 0x00, 0xf0, 0x00, 0xfc, 0x00, 0xfe, - 0x00, 0xfe, 0x00, 0x7e, 0x00, 0x7f, 0x80, 0x3f, - 0xc0, 0x0e, 0x60, 0x07, 0xb0, 0x07, 0xd8, 0x03, - 0xec, 0x01, 0x7e, 0x00, 0x1f, 0x00, 0x07, 0x00, - }; - - static char knife_lbm[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1c, - 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x7f, - 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0xc0, 0x5f, - 0x00, 0x00, 0xc0, 0x6f, 0x00, 0x00, 0xc0, 0x37, - 0x00, 0x00, 0xa8, 0x1b, 0x00, 0x00, 0x54, 0x0d, - 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x54, 0x00, - 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x53, 0x00, - 0x00, 0xc0, 0x07, 0x00, 0x00, 0xe0, 0x0f, 0x00, - 0x00, 0xd0, 0x0f, 0x00, 0x00, 0xe8, 0x07, 0x00, - 0x00, 0xf4, 0x07, 0x00, 0x00, 0xfa, 0x00, 0x00, - 0x00, 0x3d, 0x00, 0x00, 0x80, 0x0e, 0x00, 0x00, - 0xc0, 0x03, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, - 0x30, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - }; - - static char knife_lmsk[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18, - 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x7e, - 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x80, 0xff, - 0x00, 0x00, 0xc0, 0xbf, 0x00, 0x00, 0xe0, 0xdf, - 0x00, 0x00, 0xe0, 0xef, 0x00, 0x00, 0xf8, 0x77, - 0x00, 0x00, 0xfc, 0x3b, 0x00, 0x00, 0xfe, 0x1d, - 0x00, 0x00, 0xfe, 0x0f, 0x00, 0x00, 0xfe, 0x01, - 0x00, 0x00, 0xff, 0x01, 0x00, 0xc0, 0xff, 0x00, - 0x00, 0xe0, 0x7f, 0x00, 0x00, 0xf0, 0x1f, 0x00, - 0x00, 0xd8, 0x1f, 0x00, 0x00, 0xec, 0x0f, 0x00, - 0x00, 0xf6, 0x0f, 0x00, 0x00, 0xfb, 0x06, 0x00, - 0x80, 0xbd, 0x01, 0x00, 0xc0, 0x6e, 0x00, 0x00, - 0xe0, 0x1b, 0x00, 0x00, 0xf0, 0x06, 0x00, 0x00, - 0xb8, 0x01, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, - 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - }; - - static BCursor KnifeCursor = { - /*small*/ - knife_sbm, knife_smsk, - 16, 16, - 0, 15, - /*big*/ - knife_lbm, knife_lmsk, - 32, 32, - 0, 31, - /*color*/ - BC_BLACK, BC_WHITE, - }; - - BlenderCursor[BC_KNIFECURSOR] = &KnifeCursor; - -END_CURSOR_BLOCK - - /********************** Loop Select Cursor ***********************/ -BEGIN_CURSOR_BLOCK - - static char vloop_sbm[] = { - 0x00, 0x00, 0x7e, 0x00, 0x3e, 0x00, 0x1e, 0x00, - 0x0e, 0x00, 0x66, 0x60, 0x62, 0x6f, 0x00, 0x00, - 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, - 0x00, 0x00, 0x60, 0x60, 0x60, 0x6f, 0x00, 0x00, - }; - - static char vloop_smsk[] = { - 0xff, 0x01, 0xff, 0x00, 0x7f, 0x00, 0x3f, 0x00, - 0xff, 0xf0, 0xff, 0xff, 0xf7, 0xff, 0xf3, 0xf0, - 0x61, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, - 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xf0, - }; - - - - static char vloop_lbm[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0xfc, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00, 0x00, - 0xfc, 0x0f, 0x00, 0x00, 0xfc, 0x0f, 0x00, 0x00, - 0xfc, 0x03, 0x00, 0x00, 0xfc, 0x03, 0x00, 0x00, - 0xfc, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, - 0x3c, 0x3c, 0x00, 0x3c, 0x3c, 0x3c, 0x00, 0x3c, - 0x0c, 0x3c, 0xff, 0x3c, 0x0c, 0x3c, 0xff, 0x3c, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, - 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, - 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, - 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, - 0x00, 0x3c, 0xff, 0x3c, 0x00, 0x3c, 0xff, 0x3c, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - }; - - static char vloop_lmsk[] = { - 0xff, 0xff, 0x03, 0x00, 0xff, 0xff, 0x03, 0x00, - 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00, - 0xff, 0x3f, 0x00, 0x00, 0xff, 0x3f, 0x00, 0x00, - 0xff, 0x0f, 0x00, 0x00, 0xff, 0x0f, 0x00, 0x00, - 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, - 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, - 0x3f, 0xff, 0xff, 0xff, 0x3f, 0xff, 0xff, 0xff, - 0x0f, 0xff, 0x00, 0xff, 0x0f, 0xff, 0x00, 0xff, - 0x03, 0x3c, 0x00, 0x3c, 0x03, 0x3c, 0x00, 0x3c, - 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, - 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, - 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, - 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, - 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, - 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, - 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, - }; - - - - static BCursor VLoopCursor = { - /*small*/ - vloop_sbm, vloop_smsk, - 16, 16, - 0, 0, - /*big*/ - vloop_lbm, vloop_lmsk, - 32, 32, - 0, 0, - /*color*/ - BC_BLACK, BC_WHITE, - }; - - BlenderCursor[BC_VLOOPCURSOR] = &VLoopCursor; - -END_CURSOR_BLOCK - - - /********************** TextEdit Cursor ***********************/ -BEGIN_CURSOR_BLOCK - static char textedit_sbm[] = { - 0xe0, 0x03, 0x10, 0x04, 0x60, 0x03, 0x40, 0x01, - 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, - 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, - 0x40, 0x01, 0x60, 0x03, 0x10, 0x04, 0xe0, 0x03, - }; - - static char textedit_smsk[] = { - 0xe0, 0x03, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01, - 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, - 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, - 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xe0, 0x03, - }; - - static BCursor TextEditCursor = { - /*small*/ - textedit_sbm, textedit_smsk, - 16, 16, - 9, 8, - /*big*/ - NULL, NULL, - 32, 32, - 15, 15, - /*color*/ - BC_BLACK, BC_WHITE, - }; - - BlenderCursor[BC_TEXTEDITCURSOR] = &TextEditCursor; -END_CURSOR_BLOCK - - - /********************** Paintbrush Cursor ***********************/ -BEGIN_CURSOR_BLOCK - static char paintbrush_sbm[] = { - - 0x00, 0xe0, 0x00, 0x98, 0x00, 0x44, 0x00, 0x42, - 0x00, 0x21, 0x80, 0x20, 0x40, 0x13, 0x40, 0x17, - 0xa0, 0x0b, 0x98, 0x05, 0x04, 0x02, 0x02, 0x01, - 0x02, 0x01, 0x02, 0x01, 0x81, 0x00, 0x7f, 0x00, - }; - - static char paintbrush_smsk[] = { - 0x00, 0xe0, 0x00, 0xf8, 0x00, 0x7c, 0x00, 0x7e, - 0x00, 0x3f, 0x80, 0x3f, 0xc0, 0x1f, 0xc0, 0x1f, - 0xe0, 0x0f, 0xf8, 0x07, 0xfc, 0x03, 0xfe, 0x01, - 0xfe, 0x01, 0xfe, 0x01, 0xff, 0x00, 0x7f, 0x00, - }; - - static BCursor PaintBrushCursor = { - /*small*/ - paintbrush_sbm, paintbrush_smsk, - 16, 16, - 0, 15, - /*big*/ - NULL, NULL, - 32, 32, - 15, 15, - /*color*/ - BC_BLACK, BC_WHITE, - }; - - BlenderCursor[BC_PAINTBRUSHCURSOR] = &PaintBrushCursor; -END_CURSOR_BLOCK - - -/********************** Hand Cursor ***********************/ -BEGIN_CURSOR_BLOCK - - static char hand_sbm[] = { - 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x80, 0x0d, - 0x98, 0x6d, 0x98, 0x6d, 0xb0, 0x6d, 0xb0, 0x6d, - 0xe0, 0x6f, 0xe6, 0x7f, 0xee, 0x7f, 0xfc, 0x3f, - 0xf8, 0x3f, 0xf0, 0x1f, 0xc0, 0x1f, 0xc0, 0x1f, - }; - - static char hand_smsk[] = { - 0x00, 0x00, 0x80, 0x01, 0xc0, 0x0f, 0xd8, 0x7f, - 0xfc, 0xff, 0xfc, 0xff, 0xf8, 0xff, 0xf8, 0xff, - 0xf6, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, - 0xfc, 0x7f, 0xf8, 0x3f, 0xf0, 0x3f, 0xe0, 0x3f, - }; - - - static BCursor HandCursor = { - /*small*/ - hand_sbm, hand_smsk, - 16, 16, - 8, 8, - /*big*/ - NULL, NULL, - 32, 32, - 15, 15, - /*color*/ - BC_BLACK, BC_WHITE, - }; - - BlenderCursor[BC_HANDCURSOR] = &HandCursor; - -END_CURSOR_BLOCK - -/********************** NSEW Scroll Cursor ***********************/ -BEGIN_CURSOR_BLOCK - - static char nsewscroll_sbm[] = { - 0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0xc0, 0x03, - 0x00, 0x00, 0x00, 0x00, 0x0c, 0x30, 0x0e, 0x70, - 0x0e, 0x70, 0x0c, 0x30, 0x00, 0x00, 0x00, 0x00, - 0xc0, 0x03, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00, - }; - - static char nsewscroll_smsk[] = { - 0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07, - 0xc0, 0x03, 0x0c, 0x30, 0x1e, 0x78, 0x1f, 0xf8, - 0x1f, 0xf8, 0x1e, 0x78, 0x0c, 0x30, 0xc0, 0x03, - 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01, - }; - - - static BCursor NSEWScrollCursor = { - /*small*/ - nsewscroll_sbm, nsewscroll_smsk, - 16, 16, - 8, 8, - /*big*/ - NULL, NULL, - 32, 32, - 15, 15, - /*color*/ - BC_BLACK, BC_WHITE, - }; - - BlenderCursor[BC_NSEW_SCROLLCURSOR] = &NSEWScrollCursor; - -END_CURSOR_BLOCK - - -/********************** NS Scroll Cursor ***********************/ -BEGIN_CURSOR_BLOCK - - static char nsscroll_sbm[] = { - 0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0xc0, 0x03, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0xc0, 0x03, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00, - }; - - static char nsscroll_smsk[] = { - 0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07, - 0xc0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x03, - 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01, - }; - - - static BCursor NSScrollCursor = { - /*small*/ - nsscroll_sbm, nsscroll_smsk, - 16, 16, - 8, 8, - /*big*/ - NULL, NULL, - 32, 32, - 15, 15, - /*color*/ - BC_BLACK, BC_WHITE, - }; - - BlenderCursor[BC_NS_SCROLLCURSOR] = &NSScrollCursor; - -END_CURSOR_BLOCK - - -/********************** EW Scroll Cursor ***********************/ -BEGIN_CURSOR_BLOCK - - static char ewscroll_sbm[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x0c, 0x30, 0x0e, 0x70, - 0x0e, 0x70, 0x0c, 0x30, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - }; - - static char ewscroll_smsk[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x0c, 0x30, 0x1e, 0x78, 0x1f, 0xf8, - 0x1f, 0xf8, 0x1e, 0x78, 0x0c, 0x30, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - }; - - - static BCursor EWScrollCursor = { - /*small*/ - ewscroll_sbm, ewscroll_smsk, - 16, 16, - 8, 8, - /*big*/ - NULL, NULL, - 32, 32, - 15, 15, - /*color*/ - BC_BLACK, BC_WHITE, - }; - - BlenderCursor[BC_EW_SCROLLCURSOR] = &EWScrollCursor; - -END_CURSOR_BLOCK - -/********************** Eyedropper Cursor ***********************/ -BEGIN_CURSOR_BLOCK - - static char eyedropper_sbm[] = { - 0x00, 0x30, 0x00, 0x48, 0x00, 0x85, 0x80, 0x82, - 0x40, 0x40, 0x80, 0x20, 0x40, 0x11, 0xa0, 0x23, - 0xd0, 0x15, 0xe8, 0x0a, 0x74, 0x01, 0xb4, 0x00, - 0x4a, 0x00, 0x35, 0x00, 0x08, 0x00, 0x04, 0x00, - }; - - static char eyedropper_smsk[] = { - 0x00, 0x30, 0x00, 0x78, 0x00, 0xfd, 0x80, 0xff, - 0xc0, 0x7f, 0x80, 0x3f, 0xc0, 0x1f, 0xe0, 0x3f, - 0xf0, 0x1f, 0xf8, 0x0b, 0xfc, 0x01, 0xfc, 0x00, - 0x7e, 0x00, 0x3f, 0x00, 0x0c, 0x00, 0x04, 0x00, - }; - - - static BCursor EyedropperCursor = { - /*small*/ - eyedropper_sbm, eyedropper_smsk, - 16, 16, - 1, 15, - /*big*/ - NULL, NULL, - 32, 32, - 15, 15, - /*color*/ - BC_BLACK, BC_WHITE, - }; - - BlenderCursor[BC_EYEDROPPER_CURSOR] = &EyedropperCursor; - -END_CURSOR_BLOCK - -/********************** Swap Area Cursor ***********************/ -BEGIN_CURSOR_BLOCK - static char swap_sbm[] = { - 0xc0, 0xff, 0x40, 0x80, 0x40, 0x80, 0x40, 0x9c, - 0x40, 0x98, 0x40, 0x94, 0x00, 0x82, 0xfe, 0x80, - 0x7e, 0xfd, 0xbe, 0x01, 0xda, 0x01, 0xe2, 0x01, - 0xe2, 0x01, 0xc2, 0x01, 0xfe, 0x01, 0x00, 0x00, - }; - - static char swap_smsk[] = { - 0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, - 0xc0, 0xff, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff, - 0xff, 0xff, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03, - 0xff, 0x03, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03, - }; - - static BCursor SwapCursor = { - /*small*/ - swap_sbm, swap_smsk, - 16, 16, - 8, 8, - /*big*/ - NULL, NULL, - 32, 32, - 15, 15, - /*color*/ - BC_YELLOW, BC_BLUE, - }; - - BlenderCursor[BC_SWAPAREA_CURSOR] = &SwapCursor; - -END_CURSOR_BLOCK - -/********************** Horizontal Split Cursor ***********************/ -BEGIN_CURSOR_BLOCK - - static char hsplit_sbm[] = { - 0x00, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, - 0x80, 0x00, 0x88, 0x08, 0x8C, 0x18, 0x8E, 0x38, - 0x8C, 0x18, 0x88, 0x08, 0x80, 0x00, 0x80, 0x00, - 0x80, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00 - }; - - static char hsplit_smsk[] = { - 0xC0, 0x01, 0xC0, 0x01, 0xC0, 0x01, 0xD0, 0x05, - 0xD8, 0x0D, 0xDC, 0x1D, 0xDE, 0x3D, 0xDF, 0x7D, - 0xDE, 0x3D, 0xDC, 0x1D, 0xD8, 0x0D, 0xD0, 0x05, - 0xC0, 0x01, 0xC0, 0x01, 0xC0, 0x01, 0x00, 0x00 - }; - - static char hsplit_lbm[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x84, 0x21, 0x00, 0x00, 0x86, 0x61, 0x00, - 0x00, 0x87, 0xE1, 0x00, 0x80, 0x87, 0xE1, 0x01, - 0xC0, 0x87, 0xE1, 0x03, 0xE0, 0x87, 0xE1, 0x07, - 0xF0, 0x87, 0xE1, 0x0F, 0xF8, 0x87, 0xE1, 0x1F, - 0xF0, 0x87, 0xE1, 0x0F, 0xE0, 0x87, 0xE1, 0x07, - 0xC0, 0x87, 0xE1, 0x03, 0x80, 0x87, 0xE1, 0x01, - 0x00, 0x87, 0xE1, 0x00, 0x00, 0x86, 0x61, 0x00, - 0x00, 0x84, 0x21, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 - }; - - static char hsplit_lmsk[] = { - 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x00, - 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x00, - 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC8, 0x13, 0x00, - 0x00, 0xCC, 0x33, 0x00, 0x00, 0xCE, 0x73, 0x00, - 0x00, 0xCF, 0xF3, 0x00, 0x80, 0xCF, 0xF3, 0x01, - 0xC0, 0xCF, 0xF3, 0x03, 0xE0, 0xCF, 0xF3, 0x07, - 0xF0, 0xCF, 0xF3, 0x0F, 0xF8, 0xCF, 0xF3, 0x1F, - 0xFC, 0xCF, 0xF3, 0x3F, 0xFE, 0xCF, 0xF3, 0x7F, - 0xFC, 0xCF, 0xF3, 0x3F, 0xF8, 0xCF, 0xF3, 0x1F, - 0xF0, 0xCF, 0xF3, 0x0F, 0xE0, 0xCF, 0xF3, 0x07, - 0xC0, 0xCF, 0xF3, 0x03, 0x80, 0xCF, 0xF3, 0x01, - 0x00, 0xCF, 0xF3, 0x00, 0x00, 0xCE, 0x73, 0x00, - 0x00, 0xCC, 0x33, 0x00, 0x00, 0xC8, 0x13, 0x00, - 0x00, 0xC8, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x00, - 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x00, - 0x00, 0xC0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00 - }; - - static BCursor HSplitCursor = { - /*small*/ - hsplit_sbm, hsplit_smsk, - 16, 16, - 7, 7, - /*big*/ - hsplit_lbm, hsplit_lmsk, - 32, 32, - 15, 15, - /*color*/ - BC_BLACK, BC_WHITE - }; - - BlenderCursor[BC_H_SPLITCURSOR] = &HSplitCursor; - -END_CURSOR_BLOCK - -/********************** Vertical Split Cursor ***********************/ -BEGIN_CURSOR_BLOCK - - static char vsplit_sbm[] = { - 0x00, 0x00, 0x80, 0x00, 0xC0, 0x01, 0xE0, 0x03, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFE, 0x3F, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, 0x03, - 0xC0, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00 - }; - - static char vsplit_smsk[] = { - 0x80, 0x00, 0xC0, 0x01, 0xE0, 0x03, 0xF0, 0x07, - 0xF8, 0x0F, 0x00, 0x00, 0xFF, 0x7F, 0xFF, 0x7F, - 0xFF, 0x7F, 0x00, 0x00, 0xF8, 0x0F, 0xF0, 0x07, - 0xE0, 0x03, 0xC0, 0x01, 0x80, 0x00, 0x00, 0x00 - }; - - static char vsplit_lbm[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x00, 0xC0, 0x01, 0x00, 0x00, 0xE0, 0x03, 0x00, - 0x00, 0xF0, 0x07, 0x00, 0x00, 0xF8, 0x0F, 0x00, - 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFE, 0x3F, 0x00, - 0x00, 0xFF, 0x7F, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0xFE, 0xFF, 0xFF, 0x3F, - 0xFE, 0xFF, 0xFF, 0x3F, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x7F, 0x00, - 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFC, 0x1F, 0x00, - 0x00, 0xF8, 0x0F, 0x00, 0x00, 0xF0, 0x07, 0x00, - 0x00, 0xE0, 0x03, 0x00, 0x00, 0xC0, 0x01, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 - }; - - static char vsplit_lmsk[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x00, 0xC0, 0x01, 0x00, 0x00, 0xE0, 0x03, 0x00, - 0x00, 0xF0, 0x07, 0x00, 0x00, 0xF8, 0x0F, 0x00, - 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFE, 0x3F, 0x00, - 0x00, 0xFF, 0x7F, 0x00, 0x80, 0xFF, 0xFF, 0x00, - 0xC0, 0xFF, 0xFF, 0x01, 0xE0, 0xFF, 0xFF, 0x03, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0x7F, - 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0x7F, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0xE0, 0xFF, 0xFF, 0x03, 0xC0, 0xFF, 0xFF, 0x01, - 0x80, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0x7F, 0x00, - 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFC, 0x1F, 0x00, - 0x00, 0xF8, 0x0F, 0x00, 0x00, 0xF0, 0x07, 0x00, - 0x00, 0xE0, 0x03, 0x00, 0x00, 0xC0, 0x01, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 - }; - - static BCursor VSplitCursor = { - /*small*/ - vsplit_sbm, vsplit_smsk, - 16, 16, - 7, 7, - /*big*/ - vsplit_lbm, vsplit_lmsk, - 32, 32, - 15, 15, - /*color*/ - BC_BLACK, BC_WHITE - }; - - BlenderCursor[BC_V_SPLITCURSOR] = &VSplitCursor; - -END_CURSOR_BLOCK - -/********************** North Arrow Cursor ***********************/ -BEGIN_CURSOR_BLOCK - - static char narrow_sbm[] = { - 0x00, 0x00, 0x80, 0x00, 0xC0, 0x01, 0xE0, 0x03, - 0xF0, 0x07, 0xF8, 0x0F, 0xFC, 0x1F, 0xE0, 0x03, - 0xE0, 0x03, 0xE0, 0x03, 0xE0, 0x03, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 - }; - - static char narrow_smsk[] = { - 0x80, 0x00, 0xC0, 0x01, 0xE0, 0x03, 0xF0, 0x07, - 0xF8, 0x0F, 0xFC, 0x1F, 0xFE, 0x3F, 0xFF, 0x7F, - 0xF0, 0x07, 0xF0, 0x07, 0xF0, 0x07, 0xF0, 0x07, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 - }; - - static char narrow_lbm[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x00, 0xC0, 0x01, 0x00, - 0x00, 0xE0, 0x03, 0x00, 0x00, 0xF0, 0x07, 0x00, - 0x00, 0xF8, 0x0F, 0x00, 0x00, 0xFC, 0x1F, 0x00, - 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFF, 0x7F, 0x00, - 0x80, 0xFF, 0xFF, 0x00, 0xC0, 0xFF, 0xFF, 0x01, - 0xE0, 0xFF, 0xFF, 0x03, 0xF0, 0xFF, 0xFF, 0x07, - 0xF8, 0xFF, 0xFF, 0x0F, 0x00, 0xFC, 0x1F, 0x00, - 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, - 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, - 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, - 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 - }; - - static char narrow_lmsk[] = { - 0x00, 0x80, 0x00, 0x00, 0x00, 0xC0, 0x01, 0x00, - 0x00, 0xE0, 0x03, 0x00, 0x00, 0xF0, 0x07, 0x00, - 0x00, 0xF8, 0x0F, 0x00, 0x00, 0xFC, 0x1F, 0x00, - 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFF, 0x7F, 0x00, - 0x80, 0xFF, 0xFF, 0x00, 0xC0, 0xFF, 0xFF, 0x01, - 0xE0, 0xFF, 0xFF, 0x03, 0xF0, 0xFF, 0xFF, 0x07, - 0xF8, 0xFF, 0xFF, 0x0F, 0xFC, 0xFF, 0xFF, 0x1F, - 0xFE, 0xFF, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0x7F, - 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, - 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, - 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, - 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, - 0x00, 0xFE, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 - }; - - static BCursor NArrowCursor = { - /*small*/ - narrow_sbm, narrow_smsk, - 16, 16, - 7, 4, - /*big*/ - narrow_lbm, narrow_lmsk, - 32, 32, - 15, 10, - /*color*/ - BC_BLACK, BC_WHITE - }; - - BlenderCursor[BC_N_ARROWCURSOR] = &NArrowCursor; - -END_CURSOR_BLOCK - -/********************** South Arrow Cursor ***********************/ -BEGIN_CURSOR_BLOCK - - static char sarrow_sbm[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0xE0, 0x03, 0xE0, 0x03, 0xE0, 0x03, - 0xE0, 0x03, 0xFC, 0x1F, 0xF8, 0x0F, 0xF0, 0x07, - 0xE0, 0x03, 0xC0, 0x01, 0x80, 0x00, 0x00, 0x00 - }; - - static char sarrow_smsk[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0xF0, 0x07, 0xF0, 0x07, 0xF0, 0x07, 0xF0, 0x07, - 0xFF, 0x7F, 0xFE, 0x3F, 0xFC, 0x1F, 0xF8, 0x0F, - 0xF0, 0x07, 0xE0, 0x03, 0xC0, 0x01, 0x80, 0x00 - }; - - static char sarrow_lbm[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, - 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, - 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, - 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, - 0x00, 0xFC, 0x1F, 0x00, 0xF8, 0xFF, 0xFF, 0x0F, - 0xF0, 0xFF, 0xFF, 0x07, 0xE0, 0xFF, 0xFF, 0x03, - 0xC0, 0xFF, 0xFF, 0x01, 0x80, 0xFF, 0xFF, 0x00, - 0x00, 0xFF, 0x7F, 0x00, 0x00, 0xFE, 0x3F, 0x00, - 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xF8, 0x0F, 0x00, - 0x00, 0xF0, 0x07, 0x00, 0x00, 0xE0, 0x03, 0x00, - 0x00, 0xC0, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 - }; - - static char sarrow_lmsk[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0xFE, 0x3F, 0x00, - 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, - 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, - 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, - 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, - 0xFF, 0xFF, 0xFF, 0x7F, 0xFE, 0xFF, 0xFF, 0x3F, - 0xFC, 0xFF, 0xFF, 0x1F, 0xF8, 0xFF, 0xFF, 0x0F, - 0xF0, 0xFF, 0xFF, 0x07, 0xE0, 0xFF, 0xFF, 0x03, - 0xC0, 0xFF, 0xFF, 0x01, 0x80, 0xFF, 0xFF, 0x00, - 0x00, 0xFF, 0x7F, 0x00, 0x00, 0xFE, 0x3F, 0x00, - 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xF8, 0x0F, 0x00, - 0x00, 0xF0, 0x07, 0x00, 0x00, 0xE0, 0x03, 0x00, - 0x00, 0xC0, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00 - }; - - static BCursor SArrowCursor = { - /*small*/ - sarrow_sbm, sarrow_smsk, - 16, 16, - 7, 11, - /*big*/ - sarrow_lbm, sarrow_lmsk, - 32, 32, - 15, 21, - /*color*/ - BC_BLACK, BC_WHITE - }; - - BlenderCursor[BC_S_ARROWCURSOR] = &SArrowCursor; - -END_CURSOR_BLOCK - -/********************** East Arrow Cursor ***********************/ -BEGIN_CURSOR_BLOCK - - static char earrow_sbm[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x06, - 0x00, 0x0E, 0xE0, 0x1F, 0xE0, 0x3F, 0xE0, 0x7F, - 0xE0, 0x3F, 0xE0, 0x1F, 0x00, 0x0E, 0x00, 0x06, - 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 - }; - - static char earrow_smsk[] = { - 0x00, 0x01, 0x00, 0x03, 0x00, 0x07, 0x00, 0x0F, - 0xF0, 0x1F, 0xF0, 0x3F, 0xF0, 0x7F, 0xF0, 0xFF, - 0xF0, 0x7F, 0xF0, 0x3F, 0xF0, 0x1F, 0x00, 0x0F, - 0x00, 0x07, 0x00, 0x03, 0x00, 0x01, 0x00, 0x00 - }; - - static char earrow_lbm[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, - 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x0E, 0x00, - 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x3E, 0x00, - 0x00, 0x00, 0x7E, 0x00, 0x00, 0x00, 0xFE, 0x00, - 0x00, 0xFF, 0xFF, 0x01, 0x00, 0xFF, 0xFF, 0x03, - 0x00, 0xFF, 0xFF, 0x07, 0x00, 0xFF, 0xFF, 0x0F, - 0x00, 0xFF, 0xFF, 0x1F, 0x00, 0xFF, 0xFF, 0x3F, - 0x00, 0xFF, 0xFF, 0x1F, 0x00, 0xFF, 0xFF, 0x0F, - 0x00, 0xFF, 0xFF, 0x07, 0x00, 0xFF, 0xFF, 0x03, - 0x00, 0xFF, 0xFF, 0x01, 0x00, 0x00, 0xFE, 0x00, - 0x00, 0x00, 0x7E, 0x00, 0x00, 0x00, 0x3E, 0x00, - 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x0E, 0x00, - 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x02, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 - }; - - static char earrow_lmsk[] = { - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, - 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0F, 0x00, - 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x3F, 0x00, - 0x00, 0x00, 0x7F, 0x00, 0x00, 0x00, 0xFF, 0x00, - 0x00, 0x00, 0xFF, 0x01, 0x80, 0xFF, 0xFF, 0x03, - 0x80, 0xFF, 0xFF, 0x07, 0x80, 0xFF, 0xFF, 0x0F, - 0x80, 0xFF, 0xFF, 0x1F, 0x80, 0xFF, 0xFF, 0x3F, - 0x80, 0xFF, 0xFF, 0x7F, 0x80, 0xFF, 0xFF, 0xFF, - 0x80, 0xFF, 0xFF, 0x7F, 0x80, 0xFF, 0xFF, 0x3F, - 0x80, 0xFF, 0xFF, 0x1F, 0x80, 0xFF, 0xFF, 0x0F, - 0x80, 0xFF, 0xFF, 0x07, 0x80, 0xFF, 0xFF, 0x03, - 0x00, 0x00, 0xFF, 0x01, 0x00, 0x00, 0xFF, 0x00, - 0x00, 0x00, 0x7F, 0x00, 0x00, 0x00, 0x3F, 0x00, - 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x0F, 0x00, - 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, - 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00 - }; - - static BCursor EArrowCursor = { - /*small*/ - earrow_sbm, earrow_smsk, - 16, 16, - 11, 7, - /*big*/ - earrow_lbm, earrow_lmsk, - 32, 32, - 15, 22, - /*color*/ - BC_BLACK, BC_WHITE - }; - - BlenderCursor[BC_E_ARROWCURSOR] = &EArrowCursor; - -END_CURSOR_BLOCK - -/********************** West Arrow Cursor ***********************/ -BEGIN_CURSOR_BLOCK - - static char warrow_sbm[] = { - 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x60, 0x00, - 0x70, 0x00, 0xF8, 0x07, 0xFC, 0x07, 0xFE, 0x07, - 0xFC, 0x07, 0xF8, 0x07, 0x70, 0x00, 0x60, 0x00, - 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 - }; - - static char warrow_smsk[] = { - 0x80, 0x00, 0xC0, 0x00, 0xE0, 0x00, 0xF0, 0x00, - 0xF8, 0x0F, 0xFC, 0x0F, 0xFE, 0x0F, 0xFF, 0x0F, - 0xFE, 0x0F, 0xFC, 0x0F, 0xF8, 0x0F, 0xF0, 0x00, - 0xE0, 0x00, 0xC0, 0x00, 0x80, 0x00, 0x00, 0x00 - }; - - static char warrow_lbm[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, - 0x00, 0x60, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, - 0x00, 0x78, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x00, - 0x00, 0x7E, 0x00, 0x00, 0x00, 0x7F, 0x00, 0x00, - 0x80, 0xFF, 0xFF, 0x00, 0xC0, 0xFF, 0xFF, 0x00, - 0xE0, 0xFF, 0xFF, 0x00, 0xF0, 0xFF, 0xFF, 0x00, - 0xF8, 0xFF, 0xFF, 0x00, 0xFC, 0xFF, 0xFF, 0x00, - 0xF8, 0xFF, 0xFF, 0x00, 0xF0, 0xFF, 0xFF, 0x00, - 0xE0, 0xFF, 0xFF, 0x00, 0xC0, 0xFF, 0xFF, 0x00, - 0x80, 0xFF, 0xFF, 0x00, 0x00, 0x7F, 0x00, 0x00, - 0x00, 0x7E, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x00, - 0x00, 0x78, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, - 0x00, 0x60, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, - 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 - }; - - static char warrow_lmsk[] = { - 0x00, 0x80, 0x00, 0x00, 0x00, 0xC0, 0x00, 0x00, - 0x00, 0xE0, 0x00, 0x00, 0x00, 0xF0, 0x00, 0x00, - 0x00, 0xF8, 0x00, 0x00, 0x00, 0xFC, 0x00, 0x00, - 0x00, 0xFE, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, - 0x80, 0xFF, 0x00, 0x00, 0xC0, 0xFF, 0xFF, 0x01, - 0xE0, 0xFF, 0xFF, 0x01, 0xF0, 0xFF, 0xFF, 0x01, - 0xF8, 0xFF, 0xFF, 0x01, 0xFC, 0xFF, 0xFF, 0x01, - 0xFE, 0xFF, 0xFF, 0x01, 0xFF, 0xFF, 0xFF, 0x01, - 0xFE, 0xFF, 0xFF, 0x01, 0xFC, 0xFF, 0xFF, 0x01, - 0xF8, 0xFF, 0xFF, 0x01, 0xF0, 0xFF, 0xFF, 0x01, - 0xE0, 0xFF, 0xFF, 0x01, 0xC0, 0xFF, 0xFF, 0x01, - 0x80, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, - 0x00, 0xFE, 0x00, 0x00, 0x00, 0xFC, 0x00, 0x00, - 0x00, 0xF8, 0x00, 0x00, 0x00, 0xF0, 0x00, 0x00, - 0x00, 0xE0, 0x00, 0x00, 0x00, 0xC0, 0x00, 0x00, - 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 - }; - - static BCursor WArrowCursor = { - /*small*/ - warrow_sbm, warrow_smsk, - 16, 16, - 4, 7, - /*big*/ - warrow_lbm, warrow_lmsk, - 32, 32, - 15, 15, - /*color*/ - BC_BLACK, BC_WHITE - }; - - BlenderCursor[BC_W_ARROWCURSOR] = &WArrowCursor; - -END_CURSOR_BLOCK - - -/********************** Stop Sign Cursor ***********************/ -BEGIN_CURSOR_BLOCK - - static char stop_sbm[] = { - 0x00, 0x00, 0xE0, 0x07, 0x38, 0x1C, 0x1C, 0x30, - 0x3C, 0x20, 0x76, 0x60, 0xE2, 0x40, 0xC2, 0x41, - 0x82, 0x43, 0x02, 0x47, 0x06, 0x6E, 0x04, 0x3C, - 0x0C, 0x38, 0x38, 0x1C, 0xE0, 0x07, 0x00, 0x00 - }; - - static char stop_smsk[] = { - 0xE0, 0x07, 0xF8, 0x1F, 0xFC, 0x3F, 0x3E, 0x7C, - 0x7E, 0x70, 0xFF, 0xF0, 0xF7, 0xE1, 0xE7, 0xE3, - 0xC7, 0xE7, 0x87, 0xEF, 0x0F, 0xFF, 0x0E, 0x7E, - 0x3E, 0x7C, 0xFC, 0x3F, 0xF8, 0x1F, 0xE0, 0x07 - }; - - static char stop_lbm[] = { - 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x0F, 0x00, - 0x00, 0xFE, 0x7F, 0x00, 0x00, 0x0F, 0xF0, 0x00, - 0xC0, 0x03, 0xC0, 0x03, 0xE0, 0x01, 0x00, 0x07, - 0xF0, 0x01, 0x00, 0x0E, 0xF0, 0x01, 0x00, 0x0C, - 0xF8, 0x03, 0x00, 0x18, 0x1C, 0x07, 0x00, 0x38, - 0x0C, 0x0E, 0x00, 0x30, 0x0C, 0x1C, 0x00, 0x30, - 0x06, 0x38, 0x00, 0x60, 0x06, 0x70, 0x00, 0x60, - 0x06, 0xE0, 0x00, 0x60, 0x06, 0xC0, 0x01, 0x60, - 0x06, 0x80, 0x03, 0x60, 0x06, 0x00, 0x07, 0x60, - 0x06, 0x00, 0x0E, 0x60, 0x06, 0x00, 0x1C, 0x60, - 0x0C, 0x00, 0x38, 0x30, 0x0C, 0x00, 0x70, 0x30, - 0x1C, 0x00, 0xE0, 0x38, 0x18, 0x00, 0xC0, 0x1F, - 0x30, 0x00, 0x80, 0x0F, 0x70, 0x00, 0x80, 0x0F, - 0xE0, 0x00, 0x80, 0x07, 0xC0, 0x03, 0xC0, 0x03, - 0x00, 0x0F, 0xF0, 0x00, 0x00, 0xFE, 0x7F, 0x00, - 0x00, 0xF0, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00 - }; - - static char stop_lmsk[] = { - 0x00, 0xF0, 0x0F, 0x00, 0x00, 0xFE, 0x7F, 0x00, - 0x80, 0xFF, 0xFF, 0x01, 0xC0, 0xFF, 0xFF, 0x03, - 0xE0, 0x1F, 0xF8, 0x07, 0xF0, 0x03, 0xC0, 0x0F, - 0xF8, 0x03, 0x80, 0x1F, 0xFC, 0x07, 0x00, 0x3F, - 0xFC, 0x0F, 0x00, 0x3E, 0xFE, 0x1F, 0x00, 0x7C, - 0x9E, 0x3F, 0x00, 0x78, 0x1E, 0x7F, 0x00, 0x78, - 0x1F, 0xFE, 0x00, 0xF8, 0x0F, 0xFC, 0x01, 0xF0, - 0x0F, 0xF8, 0x03, 0xF0, 0x0F, 0xF0, 0x07, 0xF0, - 0x0F, 0xE0, 0x0F, 0xF0, 0x0F, 0xC0, 0x1F, 0xF0, - 0x0F, 0x80, 0x3F, 0xF0, 0x1F, 0x00, 0x7F, 0xF8, - 0x1E, 0x00, 0xFE, 0x78, 0x1E, 0x00, 0xFC, 0x79, - 0x3E, 0x00, 0xF8, 0x7F, 0x7C, 0x00, 0xF0, 0x3F, - 0xFC, 0x00, 0xE0, 0x3F, 0xF8, 0x01, 0xC0, 0x1F, - 0xF0, 0x03, 0xC0, 0x0F, 0xE0, 0x1F, 0xF8, 0x07, - 0xC0, 0xFF, 0xFF, 0x03, 0x80, 0xFF, 0xFF, 0x01, - 0x00, 0xFE, 0x7F, 0x00, 0x00, 0xF0, 0x0F, 0x00 - }; - - static BCursor StopCursor = { - /*small*/ - stop_sbm, stop_smsk, - 16, 16, - 7, 7, - /*big*/ - stop_lbm, stop_lmsk, - 32, 32, - 15, 15, - /*color*/ - BC_BLACK, BC_WHITE - }; - - BlenderCursor[BC_STOPCURSOR] = &StopCursor; - -END_CURSOR_BLOCK - -/********************** Put the cursors in the array ***********************/ - + /********************** NW_ARROW Cursor **************************/ + BEGIN_CURSOR_BLOCK + static char nw_sbm[] = { + 0x03, 0x00, 0x05, 0x00, 0x09, 0x00, 0x11, 0x00, 0x21, 0x00, 0x41, + 0x00, 0x81, 0x00, 0x01, 0x01, 0x01, 0x02, 0xc1, 0x03, 0x49, 0x00, + 0x8d, 0x00, 0x8b, 0x00, 0x10, 0x01, 0x90, 0x01, 0x60, 0x00, + }; + + static char nw_smsk[] = { + 0x03, 0x00, 0x07, 0x00, 0x0f, 0x00, 0x1f, 0x00, 0x3f, 0x00, 0x7f, + 0x00, 0xff, 0x00, 0xff, 0x01, 0xff, 0x03, 0xff, 0x03, 0x7f, 0x00, + 0xff, 0x00, 0xfb, 0x00, 0xf0, 0x01, 0xf0, 0x01, 0x60, 0x00, + }; + + static BCursor NWArrowCursor = { + /*small*/ + nw_sbm, + nw_smsk, + 16, + 16, + 6, + 7, + /*big*/ + NULL, + NULL, + 32, + 32, + 15, + 15, + /*color*/ + BC_BLACK, + BC_WHITE, + }; + + BlenderCursor[BC_NW_ARROWCURSOR] = &NWArrowCursor; + END_CURSOR_BLOCK + + ///********************** NS_ARROW Cursor *************************/ + BEGIN_CURSOR_BLOCK + static char ns_sbm[] = { + 0x40, 0x01, 0x20, 0x02, 0x10, 0x04, 0x08, 0x08, 0x04, 0x10, 0x3c, + 0x1e, 0x20, 0x02, 0x20, 0x02, 0x20, 0x02, 0x20, 0x02, 0x3c, 0x1e, + 0x04, 0x10, 0x08, 0x08, 0x10, 0x04, 0x20, 0x02, 0x40, 0x01, + }; + + static char ns_smsk[] = { + 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x0f, 0xfc, 0x1f, 0xfc, + 0x1f, 0xe0, 0x03, 0xe0, 0x03, 0xe0, 0x03, 0xe0, 0x03, 0xfc, 0x1f, + 0xfc, 0x1f, 0xf8, 0x0f, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01, + }; + + static BCursor NSArrowCursor = { + /*small*/ + ns_sbm, + ns_smsk, + 16, + 16, + 6, + 7, + /*big*/ + NULL, + NULL, + 32, + 32, + 15, + 15, + /*color*/ + BC_BLACK, + BC_WHITE, + }; + + BlenderCursor[BC_NS_ARROWCURSOR] = &NSArrowCursor; + + END_CURSOR_BLOCK + /********************** EW_ARROW Cursor *************************/ + BEGIN_CURSOR_BLOCK + static char ew_sbm[] = { + 0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38, 0x1c, 0x2c, 0x34, 0xe6, + 0x67, 0x03, 0xc0, 0x01, 0x80, 0x03, 0xc0, 0xe6, 0x67, 0x2c, 0x34, + 0x38, 0x1c, 0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }; + + static char ew_smsk[] = { + 0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38, 0x1c, 0x3c, 0x3c, 0xfe, + 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0x3c, 0x3c, + 0x38, 0x1c, 0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }; + + static BCursor EWArrowCursor = { + /*small*/ + ew_sbm, + ew_smsk, + 16, + 16, + 7, + 6, + /*big*/ + NULL, + NULL, + 32, + 32, + 15, + 15, + /*color*/ + BC_BLACK, + BC_WHITE, + }; + + BlenderCursor[BC_EW_ARROWCURSOR] = &EWArrowCursor; + END_CURSOR_BLOCK + + /********************** Wait Cursor *****************************/ + BEGIN_CURSOR_BLOCK + static char wait_sbm[] = { + 0xfe, 0x7f, 0x02, 0x40, 0x02, 0x40, 0x84, 0x21, 0xc8, 0x13, 0xd0, + 0x0b, 0xa0, 0x04, 0x20, 0x05, 0xa0, 0x04, 0x10, 0x09, 0x88, 0x11, + 0xc4, 0x23, 0xe2, 0x47, 0xfa, 0x5f, 0x02, 0x40, 0xfe, 0x7f, + }; + + static char wait_smsk[] = { + 0xfe, 0x7f, 0xfe, 0x7f, 0x06, 0x60, 0x8c, 0x31, 0xd8, 0x1b, 0xf0, + 0x0f, 0xe0, 0x06, 0x60, 0x07, 0xe0, 0x06, 0x30, 0x0d, 0x98, 0x19, + 0xcc, 0x33, 0xe6, 0x67, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f, + }; + + static char wait_lbm[] = { + 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, + 0x30, 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x18, 0x18, 0xc0, 0x03, 0x0c, 0x30, 0x20, + 0x07, 0x06, 0x60, 0xf0, 0x0f, 0x03, 0xc0, 0xd0, 0x8d, 0x01, 0x80, 0x79, 0xcf, 0x00, 0x00, + 0xf3, 0x67, 0x00, 0x00, 0x66, 0x37, 0x00, 0x00, 0x8c, 0x33, 0x00, 0x00, 0x0c, 0x32, 0x00, + 0x00, 0xcc, 0x33, 0x00, 0x00, 0x8c, 0x30, 0x00, 0x00, 0x46, 0x61, 0x00, 0x00, 0x03, 0xc3, + 0x00, 0x80, 0x01, 0x83, 0x01, 0xc0, 0xc0, 0x03, 0x03, 0x60, 0xa0, 0x05, 0x06, 0x30, 0xf0, + 0x0f, 0x0c, 0x18, 0xf8, 0x1d, 0x18, 0x0c, 0x5c, 0x3f, 0x30, 0x0c, 0xff, 0x5f, 0x30, 0x0c, + 0xf7, 0xfe, 0x31, 0xcc, 0xfb, 0x9f, 0x33, 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x30, + 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, + }; + + static char wait_lmsk[] = { + 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, + 0x3f, 0x3c, 0x00, 0x00, 0x3c, 0x3c, 0x00, 0x00, 0x1e, 0x78, 0xc0, 0x03, 0x0f, 0xf0, 0xa0, + 0x87, 0x07, 0xe0, 0xf1, 0xcf, 0x03, 0xc0, 0xf3, 0xef, 0x01, 0x80, 0xff, 0xff, 0x00, 0x00, + 0xff, 0x7f, 0x00, 0x00, 0xfe, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00, 0x00, 0x3c, 0x3f, 0x00, + 0x00, 0xfc, 0x3f, 0x00, 0x00, 0xbc, 0x3c, 0x00, 0x00, 0xde, 0x79, 0x00, 0x00, 0x0f, 0xf3, + 0x00, 0x80, 0x07, 0xe3, 0x01, 0xc0, 0xc3, 0xc3, 0x03, 0xe0, 0xe1, 0x87, 0x07, 0xf0, 0xf0, + 0x0f, 0x0f, 0x78, 0xf8, 0x1f, 0x1e, 0x3c, 0x7c, 0x3f, 0x3c, 0x3c, 0xff, 0x7f, 0x3c, 0xbc, + 0xff, 0xff, 0x3d, 0xfc, 0xfb, 0xbf, 0x3f, 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, + 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, + }; + + static BCursor WaitCursor = { + /*small*/ + wait_sbm, + wait_smsk, + 16, + 16, + 7, + 7, + /*big*/ + wait_lbm, + wait_lmsk, + 32, + 32, + 15, + 15, + /*color*/ + BC_BLACK, + BC_WHITE, + }; + + BlenderCursor[BC_WAITCURSOR] = &WaitCursor; + END_CURSOR_BLOCK + + /********************** Cross Cursor ***************************/ + BEGIN_CURSOR_BLOCK + static char cross_sbm[] = { + 0x00, 0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, + 0x01, 0x80, 0x01, 0x7e, 0x7e, 0x7e, 0x7e, 0x80, 0x01, 0x80, 0x01, + 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x00, 0x00, + }; + + static char cross_smsk[] = { + 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, + 0x01, 0xc0, 0x03, 0x7f, 0xfe, 0x7f, 0xfe, 0xc0, 0x03, 0x80, 0x01, + 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, + }; + static char cross_lbm[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, + 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, + 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, + 0xc0, 0x03, 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0x40, 0x02, 0x00, 0x00, 0x78, 0x1e, 0x00, + 0xfc, 0x1f, 0xf8, 0x3f, 0xfc, 0x1f, 0xf8, 0x3f, 0x00, 0x78, 0x1e, 0x00, 0x00, 0x40, 0x02, + 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, + 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, + 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }; + + static char cross_lmsk[] = { + 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, + 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, + 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, + 0xc0, 0x03, 0x00, 0x00, 0xe0, 0x07, 0x00, 0x00, 0x70, 0x0e, 0x00, 0x00, 0x78, 0x1e, 0x00, + 0xff, 0x1f, 0xf8, 0xff, 0xff, 0x1f, 0xf8, 0xff, 0x00, 0x78, 0x1e, 0x00, 0x00, 0x70, 0x0e, + 0x00, 0x00, 0xe0, 0x07, 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, + 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, + 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, + 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, + }; + + static BCursor CrossCursor = { + /*small*/ + cross_sbm, + cross_smsk, + 16, + 16, + 7, + 7, + /*big*/ + cross_lbm, + cross_lmsk, + 32, + 32, + 15, + 15, + /*color*/ + BC_BLACK, + BC_WHITE, + }; + + BlenderCursor[BC_CROSSCURSOR] = &CrossCursor; + END_CURSOR_BLOCK + + /********************** EditCross Cursor ***********************/ + BEGIN_CURSOR_BLOCK + static char editcross_sbm[] = { + 0x0e, 0x00, 0x11, 0x00, 0x1d, 0x00, 0x19, 0x03, 0x1d, 0x03, 0x11, + 0x03, 0x0e, 0x03, 0x00, 0x03, 0xf8, 0x7c, 0xf8, 0x7c, 0x00, 0x03, + 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00, + }; + + static char editcross_smsk[] = { + 0x0e, 0x00, 0x1f, 0x00, 0x1f, 0x03, 0x1f, 0x03, 0x1f, 0x03, 0x1f, + 0x03, 0x0e, 0x03, 0x80, 0x07, 0xfc, 0xfc, 0xfc, 0xfc, 0x80, 0x07, + 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, + }; + + static BCursor EditCrossCursor = { + /*small*/ + editcross_sbm, + editcross_smsk, + 16, + 16, + 9, + 8, + /*big*/ + NULL, + NULL, + 32, + 32, + 15, + 15, + /*color*/ + BC_BLACK, + BC_WHITE, + }; + + BlenderCursor[BC_EDITCROSSCURSOR] = &EditCrossCursor; + END_CURSOR_BLOCK + + /********************** Box Select *************************/ + BEGIN_CURSOR_BLOCK + static char box_sbm[32] = { + 0x7f, 0x00, 0x41, 0x00, 0x41, 0x00, 0x41, 0x06, 0x41, 0x06, 0x41, + 0x06, 0x7f, 0x06, 0x00, 0x06, 0xe0, 0x79, 0xe0, 0x79, 0x00, 0x06, + 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00, + }; + + static char box_smsk[32] = { + 0x7f, 0x00, 0x7f, 0x00, 0x63, 0x06, 0x63, 0x06, 0x63, 0x06, 0x7f, + 0x06, 0x7f, 0x06, 0x00, 0x0f, 0xf0, 0xf9, 0xf0, 0xf9, 0x00, 0x0f, + 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, + }; + + static BCursor BoxSelCursor = { + /*small*/ + box_sbm, + box_smsk, + 16, + 16, + 9, + 8, + /*big*/ + NULL, + NULL, + 32, + 32, + 15, + 15, + /*color*/ + BC_BLACK, + BC_WHITE, + }; + + BlenderCursor[BC_BOXSELCURSOR] = &BoxSelCursor; + + END_CURSOR_BLOCK + /********************** Knife Cursor ***********************/ + BEGIN_CURSOR_BLOCK + static char knife_sbm[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x2c, 0x00, 0x5a, 0x00, + 0x34, 0x00, 0x2a, 0x00, 0x17, 0x80, 0x06, 0x40, 0x03, 0xa0, 0x03, + 0xd0, 0x01, 0x68, 0x00, 0x1c, 0x00, 0x06, 0x00, 0x00, 0x00, + }; + + static char knife_smsk[] = { + 0x00, 0x60, 0x00, 0xf0, 0x00, 0xfc, 0x00, 0xfe, 0x00, 0xfe, 0x00, + 0x7e, 0x00, 0x7f, 0x80, 0x3f, 0xc0, 0x0e, 0x60, 0x07, 0xb0, 0x07, + 0xd8, 0x03, 0xec, 0x01, 0x7e, 0x00, 0x1f, 0x00, 0x07, 0x00, + }; + + static char knife_lbm[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, + 0x00, 0x7f, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0xc0, 0x5f, 0x00, 0x00, 0xc0, 0x6f, 0x00, + 0x00, 0xc0, 0x37, 0x00, 0x00, 0xa8, 0x1b, 0x00, 0x00, 0x54, 0x0d, 0x00, 0x00, 0xa8, 0x00, + 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0xc0, 0x07, + 0x00, 0x00, 0xe0, 0x0f, 0x00, 0x00, 0xd0, 0x0f, 0x00, 0x00, 0xe8, 0x07, 0x00, 0x00, 0xf4, + 0x07, 0x00, 0x00, 0xfa, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x00, 0x80, 0x0e, 0x00, 0x00, 0xc0, + 0x03, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }; + + static char knife_lmsk[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x18, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, + 0x80, 0xff, 0x00, 0x00, 0xc0, 0xbf, 0x00, 0x00, 0xe0, 0xdf, 0x00, 0x00, 0xe0, 0xef, 0x00, + 0x00, 0xf8, 0x77, 0x00, 0x00, 0xfc, 0x3b, 0x00, 0x00, 0xfe, 0x1d, 0x00, 0x00, 0xfe, 0x0f, + 0x00, 0x00, 0xfe, 0x01, 0x00, 0x00, 0xff, 0x01, 0x00, 0xc0, 0xff, 0x00, 0x00, 0xe0, 0x7f, + 0x00, 0x00, 0xf0, 0x1f, 0x00, 0x00, 0xd8, 0x1f, 0x00, 0x00, 0xec, 0x0f, 0x00, 0x00, 0xf6, + 0x0f, 0x00, 0x00, 0xfb, 0x06, 0x00, 0x80, 0xbd, 0x01, 0x00, 0xc0, 0x6e, 0x00, 0x00, 0xe0, + 0x1b, 0x00, 0x00, 0xf0, 0x06, 0x00, 0x00, 0xb8, 0x01, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00, + 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }; + + static BCursor KnifeCursor = { + /*small*/ + knife_sbm, + knife_smsk, + 16, + 16, + 0, + 15, + /*big*/ + knife_lbm, + knife_lmsk, + 32, + 32, + 0, + 31, + /*color*/ + BC_BLACK, + BC_WHITE, + }; + + BlenderCursor[BC_KNIFECURSOR] = &KnifeCursor; + + END_CURSOR_BLOCK + + /********************** Loop Select Cursor ***********************/ + BEGIN_CURSOR_BLOCK + + static char vloop_sbm[] = { + 0x00, 0x00, 0x7e, 0x00, 0x3e, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x66, + 0x60, 0x62, 0x6f, 0x00, 0x00, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, + 0x20, 0x20, 0x00, 0x00, 0x60, 0x60, 0x60, 0x6f, 0x00, 0x00, + }; + + static char vloop_smsk[] = { + 0xff, 0x01, 0xff, 0x00, 0x7f, 0x00, 0x3f, 0x00, 0xff, 0xf0, 0xff, + 0xff, 0xf7, 0xff, 0xf3, 0xf0, 0x61, 0x60, 0x60, 0x60, 0x60, 0x60, + 0x60, 0x60, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xf0, + }; + + static char vloop_lbm[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00, + 0x00, 0xfc, 0x0f, 0x00, 0x00, 0xfc, 0x0f, 0x00, 0x00, 0xfc, 0x03, 0x00, 0x00, 0xfc, 0x03, + 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x3c, 0x3c, 0x00, 0x3c, 0x3c, + 0x3c, 0x00, 0x3c, 0x0c, 0x3c, 0xff, 0x3c, 0x0c, 0x3c, 0xff, 0x3c, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, + 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, + 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0xff, 0x3c, 0x00, 0x3c, 0xff, 0x3c, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }; + + static char vloop_lmsk[] = { + 0xff, 0xff, 0x03, 0x00, 0xff, 0xff, 0x03, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, + 0x00, 0xff, 0x3f, 0x00, 0x00, 0xff, 0x3f, 0x00, 0x00, 0xff, 0x0f, 0x00, 0x00, 0xff, 0x0f, + 0x00, 0x00, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xff, 0xff, 0xff, 0x3f, 0xff, 0xff, 0xff, 0x3f, 0xff, 0xff, 0xff, 0x0f, 0xff, 0x00, 0xff, + 0x0f, 0xff, 0x00, 0xff, 0x03, 0x3c, 0x00, 0x3c, 0x03, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, + 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, + 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, + 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, + 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, + }; + + static BCursor VLoopCursor = { + /*small*/ + vloop_sbm, + vloop_smsk, + 16, + 16, + 0, + 0, + /*big*/ + vloop_lbm, + vloop_lmsk, + 32, + 32, + 0, + 0, + /*color*/ + BC_BLACK, + BC_WHITE, + }; + + BlenderCursor[BC_VLOOPCURSOR] = &VLoopCursor; + + END_CURSOR_BLOCK + + /********************** TextEdit Cursor ***********************/ + BEGIN_CURSOR_BLOCK + static char textedit_sbm[] = { + 0xe0, 0x03, 0x10, 0x04, 0x60, 0x03, 0x40, 0x01, 0x40, 0x01, 0x40, + 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, + 0x40, 0x01, 0x40, 0x01, 0x60, 0x03, 0x10, 0x04, 0xe0, 0x03, + }; + + static char textedit_smsk[] = { + 0xe0, 0x03, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01, 0xc0, 0x01, 0xc0, + 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, + 0xc0, 0x01, 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xe0, 0x03, + }; + + static BCursor TextEditCursor = { + /*small*/ + textedit_sbm, + textedit_smsk, + 16, + 16, + 9, + 8, + /*big*/ + NULL, + NULL, + 32, + 32, + 15, + 15, + /*color*/ + BC_BLACK, + BC_WHITE, + }; + + BlenderCursor[BC_TEXTEDITCURSOR] = &TextEditCursor; + END_CURSOR_BLOCK + + /********************** Paintbrush Cursor ***********************/ + BEGIN_CURSOR_BLOCK + static char paintbrush_sbm[] = { + + 0x00, 0xe0, 0x00, 0x98, 0x00, 0x44, 0x00, 0x42, 0x00, 0x21, 0x80, + 0x20, 0x40, 0x13, 0x40, 0x17, 0xa0, 0x0b, 0x98, 0x05, 0x04, 0x02, + 0x02, 0x01, 0x02, 0x01, 0x02, 0x01, 0x81, 0x00, 0x7f, 0x00, + }; + + static char paintbrush_smsk[] = { + 0x00, 0xe0, 0x00, 0xf8, 0x00, 0x7c, 0x00, 0x7e, 0x00, 0x3f, 0x80, + 0x3f, 0xc0, 0x1f, 0xc0, 0x1f, 0xe0, 0x0f, 0xf8, 0x07, 0xfc, 0x03, + 0xfe, 0x01, 0xfe, 0x01, 0xfe, 0x01, 0xff, 0x00, 0x7f, 0x00, + }; + + static BCursor PaintBrushCursor = { + /*small*/ + paintbrush_sbm, + paintbrush_smsk, + 16, + 16, + 0, + 15, + /*big*/ + NULL, + NULL, + 32, + 32, + 15, + 15, + /*color*/ + BC_BLACK, + BC_WHITE, + }; + + BlenderCursor[BC_PAINTBRUSHCURSOR] = &PaintBrushCursor; + END_CURSOR_BLOCK + + /********************** Hand Cursor ***********************/ + BEGIN_CURSOR_BLOCK + + static char hand_sbm[] = { + 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x80, 0x0d, 0x98, 0x6d, 0x98, + 0x6d, 0xb0, 0x6d, 0xb0, 0x6d, 0xe0, 0x6f, 0xe6, 0x7f, 0xee, 0x7f, + 0xfc, 0x3f, 0xf8, 0x3f, 0xf0, 0x1f, 0xc0, 0x1f, 0xc0, 0x1f, + }; + + static char hand_smsk[] = { + 0x00, 0x00, 0x80, 0x01, 0xc0, 0x0f, 0xd8, 0x7f, 0xfc, 0xff, 0xfc, + 0xff, 0xf8, 0xff, 0xf8, 0xff, 0xf6, 0xff, 0xff, 0xff, 0xff, 0xff, + 0xfe, 0x7f, 0xfc, 0x7f, 0xf8, 0x3f, 0xf0, 0x3f, 0xe0, 0x3f, + }; + + static BCursor HandCursor = { + /*small*/ + hand_sbm, + hand_smsk, + 16, + 16, + 8, + 8, + /*big*/ + NULL, + NULL, + 32, + 32, + 15, + 15, + /*color*/ + BC_BLACK, + BC_WHITE, + }; + + BlenderCursor[BC_HANDCURSOR] = &HandCursor; + + END_CURSOR_BLOCK + + /********************** NSEW Scroll Cursor ***********************/ + BEGIN_CURSOR_BLOCK + + static char nsewscroll_sbm[] = { + 0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0xc0, 0x03, 0x00, 0x00, 0x00, + 0x00, 0x0c, 0x30, 0x0e, 0x70, 0x0e, 0x70, 0x0c, 0x30, 0x00, 0x00, + 0x00, 0x00, 0xc0, 0x03, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00, + }; + + static char nsewscroll_smsk[] = { + 0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x0c, + 0x30, 0x1e, 0x78, 0x1f, 0xf8, 0x1f, 0xf8, 0x1e, 0x78, 0x0c, 0x30, + 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01, + }; + + static BCursor NSEWScrollCursor = { + /*small*/ + nsewscroll_sbm, + nsewscroll_smsk, + 16, + 16, + 8, + 8, + /*big*/ + NULL, + NULL, + 32, + 32, + 15, + 15, + /*color*/ + BC_BLACK, + BC_WHITE, + }; + + BlenderCursor[BC_NSEW_SCROLLCURSOR] = &NSEWScrollCursor; + + END_CURSOR_BLOCK + + /********************** NS Scroll Cursor ***********************/ + BEGIN_CURSOR_BLOCK + + static char nsscroll_sbm[] = { + 0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0xc0, 0x03, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0xc0, 0x03, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00, + }; + + static char nsscroll_smsk[] = { + 0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01, + }; + + static BCursor NSScrollCursor = { + /*small*/ + nsscroll_sbm, + nsscroll_smsk, + 16, + 16, + 8, + 8, + /*big*/ + NULL, + NULL, + 32, + 32, + 15, + 15, + /*color*/ + BC_BLACK, + BC_WHITE, + }; + + BlenderCursor[BC_NS_SCROLLCURSOR] = &NSScrollCursor; + + END_CURSOR_BLOCK + + /********************** EW Scroll Cursor ***********************/ + BEGIN_CURSOR_BLOCK + + static char ewscroll_sbm[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x0c, 0x30, 0x0e, 0x70, 0x0e, 0x70, 0x0c, 0x30, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }; + + static char ewscroll_smsk[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, + 0x30, 0x1e, 0x78, 0x1f, 0xf8, 0x1f, 0xf8, 0x1e, 0x78, 0x0c, 0x30, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + }; + + static BCursor EWScrollCursor = { + /*small*/ + ewscroll_sbm, + ewscroll_smsk, + 16, + 16, + 8, + 8, + /*big*/ + NULL, + NULL, + 32, + 32, + 15, + 15, + /*color*/ + BC_BLACK, + BC_WHITE, + }; + + BlenderCursor[BC_EW_SCROLLCURSOR] = &EWScrollCursor; + + END_CURSOR_BLOCK + + /********************** Eyedropper Cursor ***********************/ + BEGIN_CURSOR_BLOCK + + static char eyedropper_sbm[] = { + 0x00, 0x30, 0x00, 0x48, 0x00, 0x85, 0x80, 0x82, 0x40, 0x40, 0x80, + 0x20, 0x40, 0x11, 0xa0, 0x23, 0xd0, 0x15, 0xe8, 0x0a, 0x74, 0x01, + 0xb4, 0x00, 0x4a, 0x00, 0x35, 0x00, 0x08, 0x00, 0x04, 0x00, + }; + + static char eyedropper_smsk[] = { + 0x00, 0x30, 0x00, 0x78, 0x00, 0xfd, 0x80, 0xff, 0xc0, 0x7f, 0x80, + 0x3f, 0xc0, 0x1f, 0xe0, 0x3f, 0xf0, 0x1f, 0xf8, 0x0b, 0xfc, 0x01, + 0xfc, 0x00, 0x7e, 0x00, 0x3f, 0x00, 0x0c, 0x00, 0x04, 0x00, + }; + + static BCursor EyedropperCursor = { + /*small*/ + eyedropper_sbm, + eyedropper_smsk, + 16, + 16, + 1, + 15, + /*big*/ + NULL, + NULL, + 32, + 32, + 15, + 15, + /*color*/ + BC_BLACK, + BC_WHITE, + }; + + BlenderCursor[BC_EYEDROPPER_CURSOR] = &EyedropperCursor; + + END_CURSOR_BLOCK + + /********************** Swap Area Cursor ***********************/ + BEGIN_CURSOR_BLOCK + static char swap_sbm[] = { + 0xc0, 0xff, 0x40, 0x80, 0x40, 0x80, 0x40, 0x9c, 0x40, 0x98, 0x40, + 0x94, 0x00, 0x82, 0xfe, 0x80, 0x7e, 0xfd, 0xbe, 0x01, 0xda, 0x01, + 0xe2, 0x01, 0xe2, 0x01, 0xc2, 0x01, 0xfe, 0x01, 0x00, 0x00, + }; + + static char swap_smsk[] = { + 0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0xc0, + 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x03, 0xff, 0x03, + 0xff, 0x03, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03, + }; + + static BCursor SwapCursor = { + /*small*/ + swap_sbm, + swap_smsk, + 16, + 16, + 8, + 8, + /*big*/ + NULL, + NULL, + 32, + 32, + 15, + 15, + /*color*/ + BC_YELLOW, + BC_BLUE, + }; + + BlenderCursor[BC_SWAPAREA_CURSOR] = &SwapCursor; + + END_CURSOR_BLOCK + + /********************** Horizontal Split Cursor ***********************/ + BEGIN_CURSOR_BLOCK + + static char hsplit_sbm[] = {0x00, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x88, + 0x08, 0x8C, 0x18, 0x8E, 0x38, 0x8C, 0x18, 0x88, 0x08, 0x80, 0x00, + 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00}; + + static char hsplit_smsk[] = {0xC0, 0x01, 0xC0, 0x01, 0xC0, 0x01, 0xD0, 0x05, 0xD8, 0x0D, 0xDC, + 0x1D, 0xDE, 0x3D, 0xDF, 0x7D, 0xDE, 0x3D, 0xDC, 0x1D, 0xD8, 0x0D, + 0xD0, 0x05, 0xC0, 0x01, 0xC0, 0x01, 0xC0, 0x01, 0x00, 0x00}; + + static char hsplit_lbm[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, + 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, + 0x01, 0x00, 0x00, 0x84, 0x21, 0x00, 0x00, 0x86, 0x61, 0x00, 0x00, 0x87, 0xE1, 0x00, 0x80, + 0x87, 0xE1, 0x01, 0xC0, 0x87, 0xE1, 0x03, 0xE0, 0x87, 0xE1, 0x07, 0xF0, 0x87, 0xE1, 0x0F, + 0xF8, 0x87, 0xE1, 0x1F, 0xF0, 0x87, 0xE1, 0x0F, 0xE0, 0x87, 0xE1, 0x07, 0xC0, 0x87, 0xE1, + 0x03, 0x80, 0x87, 0xE1, 0x01, 0x00, 0x87, 0xE1, 0x00, 0x00, 0x86, 0x61, 0x00, 0x00, 0x84, + 0x21, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, + 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; + + static char hsplit_lmsk[] = { + 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC0, 0x03, + 0x00, 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC8, 0x13, 0x00, 0x00, 0xCC, 0x33, 0x00, 0x00, 0xCE, + 0x73, 0x00, 0x00, 0xCF, 0xF3, 0x00, 0x80, 0xCF, 0xF3, 0x01, 0xC0, 0xCF, 0xF3, 0x03, 0xE0, + 0xCF, 0xF3, 0x07, 0xF0, 0xCF, 0xF3, 0x0F, 0xF8, 0xCF, 0xF3, 0x1F, 0xFC, 0xCF, 0xF3, 0x3F, + 0xFE, 0xCF, 0xF3, 0x7F, 0xFC, 0xCF, 0xF3, 0x3F, 0xF8, 0xCF, 0xF3, 0x1F, 0xF0, 0xCF, 0xF3, + 0x0F, 0xE0, 0xCF, 0xF3, 0x07, 0xC0, 0xCF, 0xF3, 0x03, 0x80, 0xCF, 0xF3, 0x01, 0x00, 0xCF, + 0xF3, 0x00, 0x00, 0xCE, 0x73, 0x00, 0x00, 0xCC, 0x33, 0x00, 0x00, 0xC8, 0x13, 0x00, 0x00, + 0xC8, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x00, + 0x00, 0xC0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00}; + + static BCursor HSplitCursor = {/*small*/ + hsplit_sbm, + hsplit_smsk, + 16, + 16, + 7, + 7, + /*big*/ + hsplit_lbm, + hsplit_lmsk, + 32, + 32, + 15, + 15, + /*color*/ + BC_BLACK, + BC_WHITE}; + + BlenderCursor[BC_H_SPLITCURSOR] = &HSplitCursor; + + END_CURSOR_BLOCK + + /********************** Vertical Split Cursor ***********************/ + BEGIN_CURSOR_BLOCK + + static char vsplit_sbm[] = {0x00, 0x00, 0x80, 0x00, 0xC0, 0x01, 0xE0, 0x03, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xE0, 0x03, 0xC0, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00}; + + static char vsplit_smsk[] = {0x80, 0x00, 0xC0, 0x01, 0xE0, 0x03, 0xF0, 0x07, 0xF8, 0x0F, 0x00, + 0x00, 0xFF, 0x7F, 0xFF, 0x7F, 0xFF, 0x7F, 0x00, 0x00, 0xF8, 0x0F, + 0xF0, 0x07, 0xE0, 0x03, 0xC0, 0x01, 0x80, 0x00, 0x00, 0x00}; + + static char vsplit_lbm[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, + 0x00, 0x00, 0xC0, 0x01, 0x00, 0x00, 0xE0, 0x03, 0x00, 0x00, 0xF0, 0x07, 0x00, 0x00, 0xF8, + 0x0F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFF, 0x7F, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0xFE, 0xFF, 0xFF, 0x3F, 0xFE, 0xFF, 0xFF, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x7F, 0x00, 0x00, 0xFE, + 0x3F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xF8, 0x0F, 0x00, 0x00, 0xF0, 0x07, 0x00, 0x00, + 0xE0, 0x03, 0x00, 0x00, 0xC0, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; + + static char vsplit_lmsk[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xC0, 0x01, 0x00, 0x00, 0xE0, 0x03, + 0x00, 0x00, 0xF0, 0x07, 0x00, 0x00, 0xF8, 0x0F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFE, + 0x3F, 0x00, 0x00, 0xFF, 0x7F, 0x00, 0x80, 0xFF, 0xFF, 0x00, 0xC0, 0xFF, 0xFF, 0x01, 0xE0, + 0xFF, 0xFF, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x7F, + 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0x7F, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, 0xFF, 0xFF, 0x03, 0xC0, 0xFF, 0xFF, 0x01, 0x80, 0xFF, + 0xFF, 0x00, 0x00, 0xFF, 0x7F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, + 0xF8, 0x0F, 0x00, 0x00, 0xF0, 0x07, 0x00, 0x00, 0xE0, 0x03, 0x00, 0x00, 0xC0, 0x01, 0x00, + 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; + + static BCursor VSplitCursor = {/*small*/ + vsplit_sbm, + vsplit_smsk, + 16, + 16, + 7, + 7, + /*big*/ + vsplit_lbm, + vsplit_lmsk, + 32, + 32, + 15, + 15, + /*color*/ + BC_BLACK, + BC_WHITE}; + + BlenderCursor[BC_V_SPLITCURSOR] = &VSplitCursor; + + END_CURSOR_BLOCK + + /********************** North Arrow Cursor ***********************/ + BEGIN_CURSOR_BLOCK + + static char narrow_sbm[] = {0x00, 0x00, 0x80, 0x00, 0xC0, 0x01, 0xE0, 0x03, 0xF0, 0x07, 0xF8, + 0x0F, 0xFC, 0x1F, 0xE0, 0x03, 0xE0, 0x03, 0xE0, 0x03, 0xE0, 0x03, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; + + static char narrow_smsk[] = {0x80, 0x00, 0xC0, 0x01, 0xE0, 0x03, 0xF0, 0x07, 0xF8, 0x0F, 0xFC, + 0x1F, 0xFE, 0x3F, 0xFF, 0x7F, 0xF0, 0x07, 0xF0, 0x07, 0xF0, 0x07, + 0xF0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; + + static char narrow_lbm[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xC0, 0x01, + 0x00, 0x00, 0xE0, 0x03, 0x00, 0x00, 0xF0, 0x07, 0x00, 0x00, 0xF8, 0x0F, 0x00, 0x00, 0xFC, + 0x1F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFF, 0x7F, 0x00, 0x80, 0xFF, 0xFF, 0x00, 0xC0, + 0xFF, 0xFF, 0x01, 0xE0, 0xFF, 0xFF, 0x03, 0xF0, 0xFF, 0xFF, 0x07, 0xF8, 0xFF, 0xFF, 0x0F, + 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, + 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, + 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; + + static char narrow_lmsk[] = { + 0x00, 0x80, 0x00, 0x00, 0x00, 0xC0, 0x01, 0x00, 0x00, 0xE0, 0x03, 0x00, 0x00, 0xF0, 0x07, + 0x00, 0x00, 0xF8, 0x0F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFF, + 0x7F, 0x00, 0x80, 0xFF, 0xFF, 0x00, 0xC0, 0xFF, 0xFF, 0x01, 0xE0, 0xFF, 0xFF, 0x03, 0xF0, + 0xFF, 0xFF, 0x07, 0xF8, 0xFF, 0xFF, 0x0F, 0xFC, 0xFF, 0xFF, 0x1F, 0xFE, 0xFF, 0xFF, 0x3F, + 0xFF, 0xFF, 0xFF, 0x7F, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, + 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, + 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; + + static BCursor NArrowCursor = {/*small*/ + narrow_sbm, + narrow_smsk, + 16, + 16, + 7, + 4, + /*big*/ + narrow_lbm, + narrow_lmsk, + 32, + 32, + 15, + 10, + /*color*/ + BC_BLACK, + BC_WHITE}; + + BlenderCursor[BC_N_ARROWCURSOR] = &NArrowCursor; + + END_CURSOR_BLOCK + + /********************** South Arrow Cursor ***********************/ + BEGIN_CURSOR_BLOCK + + static char sarrow_sbm[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, + 0x03, 0xE0, 0x03, 0xE0, 0x03, 0xE0, 0x03, 0xFC, 0x1F, 0xF8, 0x0F, + 0xF0, 0x07, 0xE0, 0x03, 0xC0, 0x01, 0x80, 0x00, 0x00, 0x00}; + + static char sarrow_smsk[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x07, 0xF0, + 0x07, 0xF0, 0x07, 0xF0, 0x07, 0xFF, 0x7F, 0xFE, 0x3F, 0xFC, 0x1F, + 0xF8, 0x0F, 0xF0, 0x07, 0xE0, 0x03, 0xC0, 0x01, 0x80, 0x00}; + + static char sarrow_lbm[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, + 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, + 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0xF8, 0xFF, 0xFF, 0x0F, 0xF0, 0xFF, 0xFF, + 0x07, 0xE0, 0xFF, 0xFF, 0x03, 0xC0, 0xFF, 0xFF, 0x01, 0x80, 0xFF, 0xFF, 0x00, 0x00, 0xFF, + 0x7F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xF8, 0x0F, 0x00, 0x00, + 0xF0, 0x07, 0x00, 0x00, 0xE0, 0x03, 0x00, 0x00, 0xC0, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; + + static char sarrow_lmsk[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFE, + 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, + 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, + 0x00, 0xFE, 0x3F, 0x00, 0xFF, 0xFF, 0xFF, 0x7F, 0xFE, 0xFF, 0xFF, 0x3F, 0xFC, 0xFF, 0xFF, + 0x1F, 0xF8, 0xFF, 0xFF, 0x0F, 0xF0, 0xFF, 0xFF, 0x07, 0xE0, 0xFF, 0xFF, 0x03, 0xC0, 0xFF, + 0xFF, 0x01, 0x80, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0x7F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, + 0xFC, 0x1F, 0x00, 0x00, 0xF8, 0x0F, 0x00, 0x00, 0xF0, 0x07, 0x00, 0x00, 0xE0, 0x03, 0x00, + 0x00, 0xC0, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00}; + + static BCursor SArrowCursor = {/*small*/ + sarrow_sbm, + sarrow_smsk, + 16, + 16, + 7, + 11, + /*big*/ + sarrow_lbm, + sarrow_lmsk, + 32, + 32, + 15, + 21, + /*color*/ + BC_BLACK, + BC_WHITE}; + + BlenderCursor[BC_S_ARROWCURSOR] = &SArrowCursor; + + END_CURSOR_BLOCK + + /********************** East Arrow Cursor ***********************/ + BEGIN_CURSOR_BLOCK + + static char earrow_sbm[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x06, 0x00, 0x0E, 0xE0, + 0x1F, 0xE0, 0x3F, 0xE0, 0x7F, 0xE0, 0x3F, 0xE0, 0x1F, 0x00, 0x0E, + 0x00, 0x06, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; + + static char earrow_smsk[] = {0x00, 0x01, 0x00, 0x03, 0x00, 0x07, 0x00, 0x0F, 0xF0, 0x1F, 0xF0, + 0x3F, 0xF0, 0x7F, 0xF0, 0xFF, 0xF0, 0x7F, 0xF0, 0x3F, 0xF0, 0x1F, + 0x00, 0x0F, 0x00, 0x07, 0x00, 0x03, 0x00, 0x01, 0x00, 0x00}; + + static char earrow_lbm[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, + 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, + 0x3E, 0x00, 0x00, 0x00, 0x7E, 0x00, 0x00, 0x00, 0xFE, 0x00, 0x00, 0xFF, 0xFF, 0x01, 0x00, + 0xFF, 0xFF, 0x03, 0x00, 0xFF, 0xFF, 0x07, 0x00, 0xFF, 0xFF, 0x0F, 0x00, 0xFF, 0xFF, 0x1F, + 0x00, 0xFF, 0xFF, 0x3F, 0x00, 0xFF, 0xFF, 0x1F, 0x00, 0xFF, 0xFF, 0x0F, 0x00, 0xFF, 0xFF, + 0x07, 0x00, 0xFF, 0xFF, 0x03, 0x00, 0xFF, 0xFF, 0x01, 0x00, 0x00, 0xFE, 0x00, 0x00, 0x00, + 0x7E, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, + 0x00, 0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; + + static char earrow_lmsk[] = { + 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0F, + 0x00, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x7F, 0x00, 0x00, 0x00, + 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x01, 0x80, 0xFF, 0xFF, 0x03, 0x80, 0xFF, 0xFF, 0x07, 0x80, + 0xFF, 0xFF, 0x0F, 0x80, 0xFF, 0xFF, 0x1F, 0x80, 0xFF, 0xFF, 0x3F, 0x80, 0xFF, 0xFF, 0x7F, + 0x80, 0xFF, 0xFF, 0xFF, 0x80, 0xFF, 0xFF, 0x7F, 0x80, 0xFF, 0xFF, 0x3F, 0x80, 0xFF, 0xFF, + 0x1F, 0x80, 0xFF, 0xFF, 0x0F, 0x80, 0xFF, 0xFF, 0x07, 0x80, 0xFF, 0xFF, 0x03, 0x00, 0x00, + 0xFF, 0x01, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x7F, 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, + 0x00, 0x1F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, + 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00}; + + static BCursor EArrowCursor = {/*small*/ + earrow_sbm, + earrow_smsk, + 16, + 16, + 11, + 7, + /*big*/ + earrow_lbm, + earrow_lmsk, + 32, + 32, + 15, + 22, + /*color*/ + BC_BLACK, + BC_WHITE}; + + BlenderCursor[BC_E_ARROWCURSOR] = &EArrowCursor; + + END_CURSOR_BLOCK + + /********************** West Arrow Cursor ***********************/ + BEGIN_CURSOR_BLOCK + + static char warrow_sbm[] = {0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x60, 0x00, 0x70, 0x00, 0xF8, + 0x07, 0xFC, 0x07, 0xFE, 0x07, 0xFC, 0x07, 0xF8, 0x07, 0x70, 0x00, + 0x60, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; + + static char warrow_smsk[] = {0x80, 0x00, 0xC0, 0x00, 0xE0, 0x00, 0xF0, 0x00, 0xF8, 0x0F, 0xFC, + 0x0F, 0xFE, 0x0F, 0xFF, 0x0F, 0xFE, 0x0F, 0xFC, 0x0F, 0xF8, 0x0F, + 0xF0, 0x00, 0xE0, 0x00, 0xC0, 0x00, 0x80, 0x00, 0x00, 0x00}; + + static char warrow_lbm[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, + 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x7C, + 0x00, 0x00, 0x00, 0x7E, 0x00, 0x00, 0x00, 0x7F, 0x00, 0x00, 0x80, 0xFF, 0xFF, 0x00, 0xC0, + 0xFF, 0xFF, 0x00, 0xE0, 0xFF, 0xFF, 0x00, 0xF0, 0xFF, 0xFF, 0x00, 0xF8, 0xFF, 0xFF, 0x00, + 0xFC, 0xFF, 0xFF, 0x00, 0xF8, 0xFF, 0xFF, 0x00, 0xF0, 0xFF, 0xFF, 0x00, 0xE0, 0xFF, 0xFF, + 0x00, 0xC0, 0xFF, 0xFF, 0x00, 0x80, 0xFF, 0xFF, 0x00, 0x00, 0x7F, 0x00, 0x00, 0x00, 0x7E, + 0x00, 0x00, 0x00, 0x7C, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, + 0x60, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; + + static char warrow_lmsk[] = { + 0x00, 0x80, 0x00, 0x00, 0x00, 0xC0, 0x00, 0x00, 0x00, 0xE0, 0x00, 0x00, 0x00, 0xF0, 0x00, + 0x00, 0x00, 0xF8, 0x00, 0x00, 0x00, 0xFC, 0x00, 0x00, 0x00, 0xFE, 0x00, 0x00, 0x00, 0xFF, + 0x00, 0x00, 0x80, 0xFF, 0x00, 0x00, 0xC0, 0xFF, 0xFF, 0x01, 0xE0, 0xFF, 0xFF, 0x01, 0xF0, + 0xFF, 0xFF, 0x01, 0xF8, 0xFF, 0xFF, 0x01, 0xFC, 0xFF, 0xFF, 0x01, 0xFE, 0xFF, 0xFF, 0x01, + 0xFF, 0xFF, 0xFF, 0x01, 0xFE, 0xFF, 0xFF, 0x01, 0xFC, 0xFF, 0xFF, 0x01, 0xF8, 0xFF, 0xFF, + 0x01, 0xF0, 0xFF, 0xFF, 0x01, 0xE0, 0xFF, 0xFF, 0x01, 0xC0, 0xFF, 0xFF, 0x01, 0x80, 0xFF, + 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFE, 0x00, 0x00, 0x00, 0xFC, 0x00, 0x00, 0x00, + 0xF8, 0x00, 0x00, 0x00, 0xF0, 0x00, 0x00, 0x00, 0xE0, 0x00, 0x00, 0x00, 0xC0, 0x00, 0x00, + 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}; + + static BCursor WArrowCursor = {/*small*/ + warrow_sbm, + warrow_smsk, + 16, + 16, + 4, + 7, + /*big*/ + warrow_lbm, + warrow_lmsk, + 32, + 32, + 15, + 15, + /*color*/ + BC_BLACK, + BC_WHITE}; + + BlenderCursor[BC_W_ARROWCURSOR] = &WArrowCursor; + + END_CURSOR_BLOCK + + /********************** Stop Sign Cursor ***********************/ + BEGIN_CURSOR_BLOCK + + static char stop_sbm[] = {0x00, 0x00, 0xE0, 0x07, 0x38, 0x1C, 0x1C, 0x30, 0x3C, 0x20, 0x76, + 0x60, 0xE2, 0x40, 0xC2, 0x41, 0x82, 0x43, 0x02, 0x47, 0x06, 0x6E, + 0x04, 0x3C, 0x0C, 0x38, 0x38, 0x1C, 0xE0, 0x07, 0x00, 0x00}; + + static char stop_smsk[] = {0xE0, 0x07, 0xF8, 0x1F, 0xFC, 0x3F, 0x3E, 0x7C, 0x7E, 0x70, 0xFF, + 0xF0, 0xF7, 0xE1, 0xE7, 0xE3, 0xC7, 0xE7, 0x87, 0xEF, 0x0F, 0xFF, + 0x0E, 0x7E, 0x3E, 0x7C, 0xFC, 0x3F, 0xF8, 0x1F, 0xE0, 0x07}; + + static char stop_lbm[] = { + 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x0F, 0x00, 0x00, 0xFE, 0x7F, 0x00, 0x00, 0x0F, 0xF0, + 0x00, 0xC0, 0x03, 0xC0, 0x03, 0xE0, 0x01, 0x00, 0x07, 0xF0, 0x01, 0x00, 0x0E, 0xF0, 0x01, + 0x00, 0x0C, 0xF8, 0x03, 0x00, 0x18, 0x1C, 0x07, 0x00, 0x38, 0x0C, 0x0E, 0x00, 0x30, 0x0C, + 0x1C, 0x00, 0x30, 0x06, 0x38, 0x00, 0x60, 0x06, 0x70, 0x00, 0x60, 0x06, 0xE0, 0x00, 0x60, + 0x06, 0xC0, 0x01, 0x60, 0x06, 0x80, 0x03, 0x60, 0x06, 0x00, 0x07, 0x60, 0x06, 0x00, 0x0E, + 0x60, 0x06, 0x00, 0x1C, 0x60, 0x0C, 0x00, 0x38, 0x30, 0x0C, 0x00, 0x70, 0x30, 0x1C, 0x00, + 0xE0, 0x38, 0x18, 0x00, 0xC0, 0x1F, 0x30, 0x00, 0x80, 0x0F, 0x70, 0x00, 0x80, 0x0F, 0xE0, + 0x00, 0x80, 0x07, 0xC0, 0x03, 0xC0, 0x03, 0x00, 0x0F, 0xF0, 0x00, 0x00, 0xFE, 0x7F, 0x00, + 0x00, 0xF0, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00}; + + static char stop_lmsk[] = { + 0x00, 0xF0, 0x0F, 0x00, 0x00, 0xFE, 0x7F, 0x00, 0x80, 0xFF, 0xFF, 0x01, 0xC0, 0xFF, 0xFF, + 0x03, 0xE0, 0x1F, 0xF8, 0x07, 0xF0, 0x03, 0xC0, 0x0F, 0xF8, 0x03, 0x80, 0x1F, 0xFC, 0x07, + 0x00, 0x3F, 0xFC, 0x0F, 0x00, 0x3E, 0xFE, 0x1F, 0x00, 0x7C, 0x9E, 0x3F, 0x00, 0x78, 0x1E, + 0x7F, 0x00, 0x78, 0x1F, 0xFE, 0x00, 0xF8, 0x0F, 0xFC, 0x01, 0xF0, 0x0F, 0xF8, 0x03, 0xF0, + 0x0F, 0xF0, 0x07, 0xF0, 0x0F, 0xE0, 0x0F, 0xF0, 0x0F, 0xC0, 0x1F, 0xF0, 0x0F, 0x80, 0x3F, + 0xF0, 0x1F, 0x00, 0x7F, 0xF8, 0x1E, 0x00, 0xFE, 0x78, 0x1E, 0x00, 0xFC, 0x79, 0x3E, 0x00, + 0xF8, 0x7F, 0x7C, 0x00, 0xF0, 0x3F, 0xFC, 0x00, 0xE0, 0x3F, 0xF8, 0x01, 0xC0, 0x1F, 0xF0, + 0x03, 0xC0, 0x0F, 0xE0, 0x1F, 0xF8, 0x07, 0xC0, 0xFF, 0xFF, 0x03, 0x80, 0xFF, 0xFF, 0x01, + 0x00, 0xFE, 0x7F, 0x00, 0x00, 0xF0, 0x0F, 0x00}; + + static BCursor StopCursor = {/*small*/ + stop_sbm, + stop_smsk, + 16, + 16, + 7, + 7, + /*big*/ + stop_lbm, + stop_lmsk, + 32, + 32, + 15, + 15, + /*color*/ + BC_BLACK, + BC_WHITE}; + + BlenderCursor[BC_STOPCURSOR] = &StopCursor; + + END_CURSOR_BLOCK + + /********************** Put the cursors in the array ***********************/ } |