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authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/windowmanager/intern/wm_cursors.c
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/windowmanager/intern/wm_cursors.c')
-rw-r--r--source/blender/windowmanager/intern/wm_cursors.c2799
1 files changed, 1352 insertions, 1447 deletions
diff --git a/source/blender/windowmanager/intern/wm_cursors.c b/source/blender/windowmanager/intern/wm_cursors.c
index a04b3d1c843..45f56968a32 100644
--- a/source/blender/windowmanager/intern/wm_cursors.c
+++ b/source/blender/windowmanager/intern/wm_cursors.c
@@ -47,164 +47,177 @@
/* XXX this still is mess from old code */
-
-
/* Some simple ghost <-> blender conversions */
static GHOST_TStandardCursor convert_cursor(int curs)
{
- switch (curs) {
- default:
- case CURSOR_STD: return GHOST_kStandardCursorDefault;
- case CURSOR_FACESEL: return GHOST_kStandardCursorRightArrow;
- case CURSOR_WAIT: return GHOST_kStandardCursorWait;
- case CURSOR_EDIT: return GHOST_kStandardCursorCrosshair;
- case CURSOR_HELP:
+ switch (curs) {
+ default:
+ case CURSOR_STD:
+ return GHOST_kStandardCursorDefault;
+ case CURSOR_FACESEL:
+ return GHOST_kStandardCursorRightArrow;
+ case CURSOR_WAIT:
+ return GHOST_kStandardCursorWait;
+ case CURSOR_EDIT:
+ return GHOST_kStandardCursorCrosshair;
+ case CURSOR_HELP:
#ifdef __APPLE__
- return GHOST_kStandardCursorLeftRight;
+ return GHOST_kStandardCursorLeftRight;
#else
- return GHOST_kStandardCursorHelp;
+ return GHOST_kStandardCursorHelp;
#endif
- case CURSOR_X_MOVE: return GHOST_kStandardCursorLeftRight;
- case CURSOR_Y_MOVE: return GHOST_kStandardCursorUpDown;
- case CURSOR_PENCIL: return GHOST_kStandardCursorPencil;
- case CURSOR_COPY: return GHOST_kStandardCursorCopy;
- }
+ case CURSOR_X_MOVE:
+ return GHOST_kStandardCursorLeftRight;
+ case CURSOR_Y_MOVE:
+ return GHOST_kStandardCursorUpDown;
+ case CURSOR_PENCIL:
+ return GHOST_kStandardCursorPencil;
+ case CURSOR_COPY:
+ return GHOST_kStandardCursorCopy;
+ }
}
-static void window_set_custom_cursor(wmWindow *win, unsigned char mask[16][2],
- unsigned char bitmap[16][2], int hotx, int hoty)
+static void window_set_custom_cursor(
+ wmWindow *win, unsigned char mask[16][2], unsigned char bitmap[16][2], int hotx, int hoty)
{
- GHOST_SetCustomCursorShape(win->ghostwin, bitmap, mask, hotx, hoty);
+ GHOST_SetCustomCursorShape(win->ghostwin, bitmap, mask, hotx, hoty);
}
static void window_set_custom_cursor_ex(wmWindow *win, BCursor *cursor, int useBig)
{
- if (useBig) {
- GHOST_SetCustomCursorShapeEx(win->ghostwin,
- (GHOST_TUns8 *)cursor->big_bm, (GHOST_TUns8 *)cursor->big_mask,
- cursor->big_sizex, cursor->big_sizey,
- cursor->big_hotx, cursor->big_hoty,
- cursor->fg_color, cursor->bg_color);
- }
- else {
- GHOST_SetCustomCursorShapeEx(win->ghostwin,
- (GHOST_TUns8 *)cursor->small_bm, (GHOST_TUns8 *)cursor->small_mask,
- cursor->small_sizex, cursor->small_sizey,
- cursor->small_hotx, cursor->small_hoty,
- cursor->fg_color, cursor->bg_color);
- }
+ if (useBig) {
+ GHOST_SetCustomCursorShapeEx(win->ghostwin,
+ (GHOST_TUns8 *)cursor->big_bm,
+ (GHOST_TUns8 *)cursor->big_mask,
+ cursor->big_sizex,
+ cursor->big_sizey,
+ cursor->big_hotx,
+ cursor->big_hoty,
+ cursor->fg_color,
+ cursor->bg_color);
+ }
+ else {
+ GHOST_SetCustomCursorShapeEx(win->ghostwin,
+ (GHOST_TUns8 *)cursor->small_bm,
+ (GHOST_TUns8 *)cursor->small_mask,
+ cursor->small_sizex,
+ cursor->small_sizey,
+ cursor->small_hotx,
+ cursor->small_hoty,
+ cursor->fg_color,
+ cursor->bg_color);
+ }
}
-
/* Cursor Globals */
static BCursor *BlenderCursor[BC_NUMCURSORS]; /*Points to static BCursor Structs */
void WM_cursor_set(wmWindow *win, int curs)
{
- if (win == NULL || G.background) {
- return; /* Can't set custom cursor before Window init */
- }
+ if (win == NULL || G.background) {
+ return; /* Can't set custom cursor before Window init */
+ }
- if (curs == CURSOR_NONE) {
- GHOST_SetCursorVisibility(win->ghostwin, 0);
- return;
- }
+ if (curs == CURSOR_NONE) {
+ GHOST_SetCursorVisibility(win->ghostwin, 0);
+ return;
+ }
#ifdef _WIN32
- /* the default win32 cross cursor is barely visible,
- * only 1 pixel thick, use another one instead */
- if (curs == CURSOR_EDIT) {
- curs = BC_CROSSCURSOR;
- }
+ /* the default win32 cross cursor is barely visible,
+ * only 1 pixel thick, use another one instead */
+ if (curs == CURSOR_EDIT) {
+ curs = BC_CROSSCURSOR;
+ }
#else
- /* in case of large cursor, also use custom cursor because
- * large cursors don't work for system cursors */
- if (U.curssize && curs == CURSOR_EDIT) {
- curs = BC_CROSSCURSOR;
- }
+ /* in case of large cursor, also use custom cursor because
+ * large cursors don't work for system cursors */
+ if (U.curssize && curs == CURSOR_EDIT) {
+ curs = BC_CROSSCURSOR;
+ }
#endif
- GHOST_SetCursorVisibility(win->ghostwin, 1);
-
- if (curs == CURSOR_STD && win->modalcursor) {
- curs = win->modalcursor;
- }
-
- win->cursor = curs;
-
- /* detect if we use system cursor or Blender cursor */
- if (curs >= BC_GHOST_CURSORS) {
- GHOST_SetCursorShape(win->ghostwin, convert_cursor(curs));
- }
- else {
- if ((curs < SYSCURSOR) || (curs >= BC_NUMCURSORS)) {
- return;
- }
-
- if (curs == SYSCURSOR) { /* System default Cursor */
- GHOST_SetCursorShape(win->ghostwin, convert_cursor(CURSOR_STD));
- }
- else if ((U.curssize == 0) || (BlenderCursor[curs]->big_bm == NULL)) {
- window_set_custom_cursor_ex(win, BlenderCursor[curs], 0);
- }
- else {
- window_set_custom_cursor_ex(win, BlenderCursor[curs], 1);
- }
- }
+ GHOST_SetCursorVisibility(win->ghostwin, 1);
+
+ if (curs == CURSOR_STD && win->modalcursor) {
+ curs = win->modalcursor;
+ }
+
+ win->cursor = curs;
+
+ /* detect if we use system cursor or Blender cursor */
+ if (curs >= BC_GHOST_CURSORS) {
+ GHOST_SetCursorShape(win->ghostwin, convert_cursor(curs));
+ }
+ else {
+ if ((curs < SYSCURSOR) || (curs >= BC_NUMCURSORS)) {
+ return;
+ }
+
+ if (curs == SYSCURSOR) { /* System default Cursor */
+ GHOST_SetCursorShape(win->ghostwin, convert_cursor(CURSOR_STD));
+ }
+ else if ((U.curssize == 0) || (BlenderCursor[curs]->big_bm == NULL)) {
+ window_set_custom_cursor_ex(win, BlenderCursor[curs], 0);
+ }
+ else {
+ window_set_custom_cursor_ex(win, BlenderCursor[curs], 1);
+ }
+ }
}
bool WM_cursor_set_from_tool(struct wmWindow *win, const ScrArea *sa, const ARegion *ar)
{
- if (ar && (ar->regiontype != RGN_TYPE_WINDOW)) {
- return false;
- }
-
- bToolRef_Runtime *tref_rt = (sa && sa->runtime.tool) ? sa->runtime.tool->runtime : NULL;
- if (tref_rt && tref_rt->cursor != CURSOR_STD) {
- if (win->modalcursor == 0) {
- WM_cursor_set(win, tref_rt->cursor);
- win->cursor = tref_rt->cursor;
- return true;
- }
- }
- return false;
+ if (ar && (ar->regiontype != RGN_TYPE_WINDOW)) {
+ return false;
+ }
+
+ bToolRef_Runtime *tref_rt = (sa && sa->runtime.tool) ? sa->runtime.tool->runtime : NULL;
+ if (tref_rt && tref_rt->cursor != CURSOR_STD) {
+ if (win->modalcursor == 0) {
+ WM_cursor_set(win, tref_rt->cursor);
+ win->cursor = tref_rt->cursor;
+ return true;
+ }
+ }
+ return false;
}
void WM_cursor_modal_set(wmWindow *win, int val)
{
- if (win->lastcursor == 0) {
- win->lastcursor = win->cursor;
- }
- win->modalcursor = val;
- WM_cursor_set(win, val);
+ if (win->lastcursor == 0) {
+ win->lastcursor = win->cursor;
+ }
+ win->modalcursor = val;
+ WM_cursor_set(win, val);
}
void WM_cursor_modal_restore(wmWindow *win)
{
- win->modalcursor = 0;
- if (win->lastcursor) {
- WM_cursor_set(win, win->lastcursor);
- }
- win->lastcursor = 0;
+ win->modalcursor = 0;
+ if (win->lastcursor) {
+ WM_cursor_set(win, win->lastcursor);
+ }
+ win->lastcursor = 0;
}
/* to allow usage all over, we do entire WM */
void WM_cursor_wait(bool val)
{
- if (!G.background) {
- wmWindowManager *wm = G_MAIN->wm.first;
- wmWindow *win = wm ? wm->windows.first : NULL;
-
- for (; win; win = win->next) {
- if (val) {
- WM_cursor_modal_set(win, BC_WAITCURSOR);
- }
- else {
- WM_cursor_modal_restore(win);
- }
- }
- }
+ if (!G.background) {
+ wmWindowManager *wm = G_MAIN->wm.first;
+ wmWindow *win = wm ? wm->windows.first : NULL;
+
+ for (; win; win = win->next) {
+ if (val) {
+ WM_cursor_modal_set(win, BC_WAITCURSOR);
+ }
+ else {
+ WM_cursor_modal_restore(win);
+ }
+ }
+ }
}
/**
@@ -212,127 +225,125 @@ void WM_cursor_wait(bool val)
*/
void WM_cursor_grab_enable(wmWindow *win, bool wrap, bool hide, int bounds[4])
{
- /* Only grab cursor when not running debug.
- * It helps not to get a stuck WM when hitting a breakpoint
- * */
- GHOST_TGrabCursorMode mode = GHOST_kGrabNormal;
-
- if (bounds) {
- wm_cursor_position_to_ghost(win, &bounds[0], &bounds[1]);
- wm_cursor_position_to_ghost(win, &bounds[2], &bounds[3]);
- }
-
- if (hide) {
- mode = GHOST_kGrabHide;
- }
- else if (wrap) {
- mode = GHOST_kGrabWrap;
- }
- if ((G.debug & G_DEBUG) == 0) {
- if (win->ghostwin) {
- /* Note: There is no tabletdata on Windows if no tablet device is connected. */
- if (win->eventstate->is_motion_absolute == false) {
- GHOST_SetCursorGrab(win->ghostwin, mode, bounds, NULL);
- }
-
- win->grabcursor = mode;
- }
- }
+ /* Only grab cursor when not running debug.
+ * It helps not to get a stuck WM when hitting a breakpoint
+ * */
+ GHOST_TGrabCursorMode mode = GHOST_kGrabNormal;
+
+ if (bounds) {
+ wm_cursor_position_to_ghost(win, &bounds[0], &bounds[1]);
+ wm_cursor_position_to_ghost(win, &bounds[2], &bounds[3]);
+ }
+
+ if (hide) {
+ mode = GHOST_kGrabHide;
+ }
+ else if (wrap) {
+ mode = GHOST_kGrabWrap;
+ }
+ if ((G.debug & G_DEBUG) == 0) {
+ if (win->ghostwin) {
+ /* Note: There is no tabletdata on Windows if no tablet device is connected. */
+ if (win->eventstate->is_motion_absolute == false) {
+ GHOST_SetCursorGrab(win->ghostwin, mode, bounds, NULL);
+ }
+
+ win->grabcursor = mode;
+ }
+ }
}
void WM_cursor_grab_disable(wmWindow *win, const int mouse_ungrab_xy[2])
{
- if ((G.debug & G_DEBUG) == 0) {
- if (win && win->ghostwin) {
- if (mouse_ungrab_xy) {
- int mouse_xy[2] = {mouse_ungrab_xy[0], mouse_ungrab_xy[1]};
- wm_cursor_position_to_ghost(win, &mouse_xy[0], &mouse_xy[1]);
- GHOST_SetCursorGrab(win->ghostwin, GHOST_kGrabDisable, NULL, mouse_xy);
- }
- else {
- GHOST_SetCursorGrab(win->ghostwin, GHOST_kGrabDisable, NULL, NULL);
- }
-
- win->grabcursor = GHOST_kGrabDisable;
- }
- }
+ if ((G.debug & G_DEBUG) == 0) {
+ if (win && win->ghostwin) {
+ if (mouse_ungrab_xy) {
+ int mouse_xy[2] = {mouse_ungrab_xy[0], mouse_ungrab_xy[1]};
+ wm_cursor_position_to_ghost(win, &mouse_xy[0], &mouse_xy[1]);
+ GHOST_SetCursorGrab(win->ghostwin, GHOST_kGrabDisable, NULL, mouse_xy);
+ }
+ else {
+ GHOST_SetCursorGrab(win->ghostwin, GHOST_kGrabDisable, NULL, NULL);
+ }
+
+ win->grabcursor = GHOST_kGrabDisable;
+ }
+ }
}
static void wm_cursor_warp_relative(wmWindow *win, int x, int y)
{
- /* note: don't use wmEvent coords because of continuous grab [#36409] */
- int cx, cy;
- wm_get_cursor_position(win, &cx, &cy);
- WM_cursor_warp(win, cx + x, cy + y);
+ /* note: don't use wmEvent coords because of continuous grab [#36409] */
+ int cx, cy;
+ wm_get_cursor_position(win, &cx, &cy);
+ WM_cursor_warp(win, cx + x, cy + y);
}
/* give it a modal keymap one day? */
bool wm_cursor_arrow_move(wmWindow *win, const wmEvent *event)
{
- if (win && event->val == KM_PRESS) {
- if (event->type == UPARROWKEY) {
- wm_cursor_warp_relative(win, 0, 1);
- return 1;
- }
- else if (event->type == DOWNARROWKEY) {
- wm_cursor_warp_relative(win, 0, -1);
- return 1;
- }
- else if (event->type == LEFTARROWKEY) {
- wm_cursor_warp_relative(win, -1, 0);
- return 1;
- }
- else if (event->type == RIGHTARROWKEY) {
- wm_cursor_warp_relative(win, 1, 0);
- return 1;
- }
- }
- return 0;
+ if (win && event->val == KM_PRESS) {
+ if (event->type == UPARROWKEY) {
+ wm_cursor_warp_relative(win, 0, 1);
+ return 1;
+ }
+ else if (event->type == DOWNARROWKEY) {
+ wm_cursor_warp_relative(win, 0, -1);
+ return 1;
+ }
+ else if (event->type == LEFTARROWKEY) {
+ wm_cursor_warp_relative(win, -1, 0);
+ return 1;
+ }
+ else if (event->type == RIGHTARROWKEY) {
+ wm_cursor_warp_relative(win, 1, 0);
+ return 1;
+ }
+ }
+ return 0;
}
-
/* after this you can call restore too */
void WM_cursor_time(wmWindow *win, int nr)
{
- /* 10 8x8 digits */
- const char number_bitmaps[10][8] = {
- {0, 56, 68, 68, 68, 68, 68, 56},
- {0, 24, 16, 16, 16, 16, 16, 56},
- {0, 60, 66, 32, 16, 8, 4, 126},
- {0, 124, 32, 16, 56, 64, 66, 60},
- {0, 32, 48, 40, 36, 126, 32, 32},
- {0, 124, 4, 60, 64, 64, 68, 56},
- {0, 56, 4, 4, 60, 68, 68, 56},
- {0, 124, 64, 32, 16, 8, 8, 8},
- {0, 60, 66, 66, 60, 66, 66, 60},
- {0, 56, 68, 68, 120, 64, 68, 56},
- };
- unsigned char mask[16][2];
- unsigned char bitmap[16][2] = {{0}};
- int i, idx;
-
- if (win->lastcursor == 0) {
- win->lastcursor = win->cursor;
- }
-
- memset(&mask, 0xFF, sizeof(mask));
-
- /* print number bottom right justified */
- for (idx = 3; nr && idx >= 0; idx--) {
- const char *digit = number_bitmaps[nr % 10];
- int x = idx % 2;
- int y = idx / 2;
-
- for (i = 0; i < 8; i++) {
- bitmap[i + y * 8][x] = digit[i];
- }
- nr /= 10;
- }
-
- window_set_custom_cursor(win, mask, bitmap, 7, 7);
+ /* 10 8x8 digits */
+ const char number_bitmaps[10][8] = {
+ {0, 56, 68, 68, 68, 68, 68, 56},
+ {0, 24, 16, 16, 16, 16, 16, 56},
+ {0, 60, 66, 32, 16, 8, 4, 126},
+ {0, 124, 32, 16, 56, 64, 66, 60},
+ {0, 32, 48, 40, 36, 126, 32, 32},
+ {0, 124, 4, 60, 64, 64, 68, 56},
+ {0, 56, 4, 4, 60, 68, 68, 56},
+ {0, 124, 64, 32, 16, 8, 8, 8},
+ {0, 60, 66, 66, 60, 66, 66, 60},
+ {0, 56, 68, 68, 120, 64, 68, 56},
+ };
+ unsigned char mask[16][2];
+ unsigned char bitmap[16][2] = {{0}};
+ int i, idx;
+
+ if (win->lastcursor == 0) {
+ win->lastcursor = win->cursor;
+ }
+
+ memset(&mask, 0xFF, sizeof(mask));
+
+ /* print number bottom right justified */
+ for (idx = 3; nr && idx >= 0; idx--) {
+ const char *digit = number_bitmaps[nr % 10];
+ int x = idx % 2;
+ int y = idx / 2;
+
+ for (i = 0; i < 8; i++) {
+ bitmap[i + y * 8][x] = digit[i];
+ }
+ nr /= 10;
+ }
+
+ window_set_custom_cursor(win, mask, bitmap, 7, 7);
}
-
/**
* Custom Cursor Description
* =========================
@@ -376,1239 +387,1133 @@ void WM_cursor_time(wmWindow *win, int nr)
* are for */
#define BEGIN_CURSOR_BLOCK {
-#define END_CURSOR_BLOCK }
+#define END_CURSOR_BLOCK }
void wm_init_cursor_data(void)
{
- /********************** NW_ARROW Cursor **************************/
-BEGIN_CURSOR_BLOCK
- static char nw_sbm[] = {
- 0x03, 0x00, 0x05, 0x00, 0x09, 0x00, 0x11, 0x00,
- 0x21, 0x00, 0x41, 0x00, 0x81, 0x00, 0x01, 0x01,
- 0x01, 0x02, 0xc1, 0x03, 0x49, 0x00, 0x8d, 0x00,
- 0x8b, 0x00, 0x10, 0x01, 0x90, 0x01, 0x60, 0x00,
- };
-
- static char nw_smsk[] = {
- 0x03, 0x00, 0x07, 0x00, 0x0f, 0x00, 0x1f, 0x00,
- 0x3f, 0x00, 0x7f, 0x00, 0xff, 0x00, 0xff, 0x01,
- 0xff, 0x03, 0xff, 0x03, 0x7f, 0x00, 0xff, 0x00,
- 0xfb, 0x00, 0xf0, 0x01, 0xf0, 0x01, 0x60, 0x00,
- };
-
- static BCursor NWArrowCursor = {
- /*small*/
- nw_sbm, nw_smsk,
- 16, 16,
- 6, 7,
- /*big*/
- NULL, NULL,
- 32, 32,
- 15, 15,
- /*color*/
- BC_BLACK, BC_WHITE,
- };
-
- BlenderCursor[BC_NW_ARROWCURSOR] = &NWArrowCursor;
-END_CURSOR_BLOCK
-
- ///********************** NS_ARROW Cursor *************************/
-BEGIN_CURSOR_BLOCK
- static char ns_sbm[] = {
- 0x40, 0x01, 0x20, 0x02, 0x10, 0x04, 0x08, 0x08,
- 0x04, 0x10, 0x3c, 0x1e, 0x20, 0x02, 0x20, 0x02,
- 0x20, 0x02, 0x20, 0x02, 0x3c, 0x1e, 0x04, 0x10,
- 0x08, 0x08, 0x10, 0x04, 0x20, 0x02, 0x40, 0x01,
- };
-
- static char ns_smsk[] = {
- 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x0f,
- 0xfc, 0x1f, 0xfc, 0x1f, 0xe0, 0x03, 0xe0, 0x03,
- 0xe0, 0x03, 0xe0, 0x03, 0xfc, 0x1f, 0xfc, 0x1f,
- 0xf8, 0x0f, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01,
- };
-
- static BCursor NSArrowCursor = {
- /*small*/
- ns_sbm, ns_smsk,
- 16, 16,
- 6, 7,
- /*big*/
- NULL, NULL,
- 32, 32,
- 15, 15,
- /*color*/
- BC_BLACK, BC_WHITE,
- };
-
- BlenderCursor[BC_NS_ARROWCURSOR] = &NSArrowCursor;
-
-END_CURSOR_BLOCK
- /********************** EW_ARROW Cursor *************************/
-BEGIN_CURSOR_BLOCK
- static char ew_sbm[] = {
- 0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38, 0x1c,
- 0x2c, 0x34, 0xe6, 0x67, 0x03, 0xc0, 0x01, 0x80,
- 0x03, 0xc0, 0xe6, 0x67, 0x2c, 0x34, 0x38, 0x1c,
- 0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- };
-
- static char ew_smsk[] = {
- 0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38, 0x1c,
- 0x3c, 0x3c, 0xfe, 0x7f, 0xff, 0xff, 0xff, 0xff,
- 0xff, 0xff, 0xfe, 0x7f, 0x3c, 0x3c, 0x38, 0x1c,
- 0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- };
-
- static BCursor EWArrowCursor = {
- /*small*/
- ew_sbm, ew_smsk,
- 16, 16,
- 7, 6,
- /*big*/
- NULL, NULL,
- 32, 32,
- 15, 15,
- /*color*/
- BC_BLACK, BC_WHITE,
- };
-
- BlenderCursor[BC_EW_ARROWCURSOR] = &EWArrowCursor;
-END_CURSOR_BLOCK
-
- /********************** Wait Cursor *****************************/
-BEGIN_CURSOR_BLOCK
- static char wait_sbm[] = {
- 0xfe, 0x7f, 0x02, 0x40, 0x02, 0x40, 0x84, 0x21,
- 0xc8, 0x13, 0xd0, 0x0b, 0xa0, 0x04, 0x20, 0x05,
- 0xa0, 0x04, 0x10, 0x09, 0x88, 0x11, 0xc4, 0x23,
- 0xe2, 0x47, 0xfa, 0x5f, 0x02, 0x40, 0xfe, 0x7f,
- };
-
- static char wait_smsk[] = {
- 0xfe, 0x7f, 0xfe, 0x7f, 0x06, 0x60, 0x8c, 0x31,
- 0xd8, 0x1b, 0xf0, 0x0f, 0xe0, 0x06, 0x60, 0x07,
- 0xe0, 0x06, 0x30, 0x0d, 0x98, 0x19, 0xcc, 0x33,
- 0xe6, 0x67, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f,
- };
-
- static char wait_lbm[] = {
- 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
- 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x30,
- 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x18,
- 0x18, 0xc0, 0x03, 0x0c, 0x30, 0x20, 0x07, 0x06,
- 0x60, 0xf0, 0x0f, 0x03, 0xc0, 0xd0, 0x8d, 0x01,
- 0x80, 0x79, 0xcf, 0x00, 0x00, 0xf3, 0x67, 0x00,
- 0x00, 0x66, 0x37, 0x00, 0x00, 0x8c, 0x33, 0x00,
- 0x00, 0x0c, 0x32, 0x00, 0x00, 0xcc, 0x33, 0x00,
- 0x00, 0x8c, 0x30, 0x00, 0x00, 0x46, 0x61, 0x00,
- 0x00, 0x03, 0xc3, 0x00, 0x80, 0x01, 0x83, 0x01,
- 0xc0, 0xc0, 0x03, 0x03, 0x60, 0xa0, 0x05, 0x06,
- 0x30, 0xf0, 0x0f, 0x0c, 0x18, 0xf8, 0x1d, 0x18,
- 0x0c, 0x5c, 0x3f, 0x30, 0x0c, 0xff, 0x5f, 0x30,
- 0x0c, 0xf7, 0xfe, 0x31, 0xcc, 0xfb, 0x9f, 0x33,
- 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x30,
- 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
- };
-
- static char wait_lmsk[] = {
- 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
- 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
- 0x3c, 0x00, 0x00, 0x3c, 0x3c, 0x00, 0x00, 0x1e,
- 0x78, 0xc0, 0x03, 0x0f, 0xf0, 0xa0, 0x87, 0x07,
- 0xe0, 0xf1, 0xcf, 0x03, 0xc0, 0xf3, 0xef, 0x01,
- 0x80, 0xff, 0xff, 0x00, 0x00, 0xff, 0x7f, 0x00,
- 0x00, 0xfe, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00,
- 0x00, 0x3c, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00,
- 0x00, 0xbc, 0x3c, 0x00, 0x00, 0xde, 0x79, 0x00,
- 0x00, 0x0f, 0xf3, 0x00, 0x80, 0x07, 0xe3, 0x01,
- 0xc0, 0xc3, 0xc3, 0x03, 0xe0, 0xe1, 0x87, 0x07,
- 0xf0, 0xf0, 0x0f, 0x0f, 0x78, 0xf8, 0x1f, 0x1e,
- 0x3c, 0x7c, 0x3f, 0x3c, 0x3c, 0xff, 0x7f, 0x3c,
- 0xbc, 0xff, 0xff, 0x3d, 0xfc, 0xfb, 0xbf, 0x3f,
- 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
- 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
- };
-
- static BCursor WaitCursor = {
- /*small*/
- wait_sbm, wait_smsk,
- 16, 16,
- 7, 7,
- /*big*/
- wait_lbm, wait_lmsk,
- 32, 32,
- 15, 15,
- /*color*/
- BC_BLACK, BC_WHITE,
- };
-
- BlenderCursor[BC_WAITCURSOR] = &WaitCursor;
-END_CURSOR_BLOCK
-
- /********************** Cross Cursor ***************************/
-BEGIN_CURSOR_BLOCK
- static char cross_sbm[] = {
- 0x00, 0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
- 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x7e, 0x7e,
- 0x7e, 0x7e, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
- 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x00, 0x00,
- };
-
- static char cross_smsk[] = {
- 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
- 0x80, 0x01, 0x80, 0x01, 0xc0, 0x03, 0x7f, 0xfe,
- 0x7f, 0xfe, 0xc0, 0x03, 0x80, 0x01, 0x80, 0x01,
- 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
- };
- static char cross_lbm[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0xc0, 0x03, 0x00,
- 0x00, 0xc0, 0x03, 0x00, 0x00, 0x40, 0x02, 0x00,
- 0x00, 0x78, 0x1e, 0x00, 0xfc, 0x1f, 0xf8, 0x3f,
- 0xfc, 0x1f, 0xf8, 0x3f, 0x00, 0x78, 0x1e, 0x00,
- 0x00, 0x40, 0x02, 0x00, 0x00, 0xc0, 0x03, 0x00,
- 0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- };
-
- static char cross_lmsk[] = {
- 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0xc0, 0x03, 0x00,
- 0x00, 0xe0, 0x07, 0x00, 0x00, 0x70, 0x0e, 0x00,
- 0x00, 0x78, 0x1e, 0x00, 0xff, 0x1f, 0xf8, 0xff,
- 0xff, 0x1f, 0xf8, 0xff, 0x00, 0x78, 0x1e, 0x00,
- 0x00, 0x70, 0x0e, 0x00, 0x00, 0xe0, 0x07, 0x00,
- 0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
- };
-
- static BCursor CrossCursor = {
- /*small*/
- cross_sbm, cross_smsk,
- 16, 16,
- 7, 7,
- /*big*/
- cross_lbm, cross_lmsk,
- 32, 32,
- 15, 15,
- /*color*/
- BC_BLACK, BC_WHITE,
- };
-
- BlenderCursor[BC_CROSSCURSOR] = &CrossCursor;
-END_CURSOR_BLOCK
-
- /********************** EditCross Cursor ***********************/
-BEGIN_CURSOR_BLOCK
- static char editcross_sbm[] = {
- 0x0e, 0x00, 0x11, 0x00, 0x1d, 0x00, 0x19, 0x03,
- 0x1d, 0x03, 0x11, 0x03, 0x0e, 0x03, 0x00, 0x03,
- 0xf8, 0x7c, 0xf8, 0x7c, 0x00, 0x03, 0x00, 0x03,
- 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00,
- };
-
- static char editcross_smsk[] = {
- 0x0e, 0x00, 0x1f, 0x00, 0x1f, 0x03, 0x1f, 0x03,
- 0x1f, 0x03, 0x1f, 0x03, 0x0e, 0x03, 0x80, 0x07,
- 0xfc, 0xfc, 0xfc, 0xfc, 0x80, 0x07, 0x00, 0x03,
- 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03,
- };
-
- static BCursor EditCrossCursor = {
- /*small*/
- editcross_sbm, editcross_smsk,
- 16, 16,
- 9, 8,
- /*big*/
- NULL, NULL,
- 32, 32,
- 15, 15,
- /*color*/
- BC_BLACK, BC_WHITE,
- };
-
- BlenderCursor[BC_EDITCROSSCURSOR] = &EditCrossCursor;
-END_CURSOR_BLOCK
-
- /********************** Box Select *************************/
-BEGIN_CURSOR_BLOCK
- static char box_sbm[32] = {
- 0x7f, 0x00, 0x41, 0x00, 0x41, 0x00, 0x41, 0x06,
- 0x41, 0x06, 0x41, 0x06, 0x7f, 0x06, 0x00, 0x06,
- 0xe0, 0x79, 0xe0, 0x79, 0x00, 0x06, 0x00, 0x06,
- 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00,
- };
-
- static char box_smsk[32] = {
- 0x7f, 0x00, 0x7f, 0x00, 0x63, 0x06, 0x63, 0x06,
- 0x63, 0x06, 0x7f, 0x06, 0x7f, 0x06, 0x00, 0x0f,
- 0xf0, 0xf9, 0xf0, 0xf9, 0x00, 0x0f, 0x00, 0x06,
- 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x06,
- };
-
- static BCursor BoxSelCursor = {
- /*small*/
- box_sbm, box_smsk,
- 16, 16,
- 9, 8,
- /*big*/
- NULL, NULL,
- 32, 32,
- 15, 15,
- /*color*/
- BC_BLACK, BC_WHITE,
- };
-
- BlenderCursor[BC_BOXSELCURSOR] = &BoxSelCursor;
-
-END_CURSOR_BLOCK
- /********************** Knife Cursor ***********************/
-BEGIN_CURSOR_BLOCK
- static char knife_sbm[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x2c,
- 0x00, 0x5a, 0x00, 0x34, 0x00, 0x2a, 0x00, 0x17,
- 0x80, 0x06, 0x40, 0x03, 0xa0, 0x03, 0xd0, 0x01,
- 0x68, 0x00, 0x1c, 0x00, 0x06, 0x00, 0x00, 0x00,
- };
-
- static char knife_smsk[] = {
- 0x00, 0x60, 0x00, 0xf0, 0x00, 0xfc, 0x00, 0xfe,
- 0x00, 0xfe, 0x00, 0x7e, 0x00, 0x7f, 0x80, 0x3f,
- 0xc0, 0x0e, 0x60, 0x07, 0xb0, 0x07, 0xd8, 0x03,
- 0xec, 0x01, 0x7e, 0x00, 0x1f, 0x00, 0x07, 0x00,
- };
-
- static char knife_lbm[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1c,
- 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x00, 0x7f,
- 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0xc0, 0x5f,
- 0x00, 0x00, 0xc0, 0x6f, 0x00, 0x00, 0xc0, 0x37,
- 0x00, 0x00, 0xa8, 0x1b, 0x00, 0x00, 0x54, 0x0d,
- 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x54, 0x00,
- 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x53, 0x00,
- 0x00, 0xc0, 0x07, 0x00, 0x00, 0xe0, 0x0f, 0x00,
- 0x00, 0xd0, 0x0f, 0x00, 0x00, 0xe8, 0x07, 0x00,
- 0x00, 0xf4, 0x07, 0x00, 0x00, 0xfa, 0x00, 0x00,
- 0x00, 0x3d, 0x00, 0x00, 0x80, 0x0e, 0x00, 0x00,
- 0xc0, 0x03, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00,
- 0x30, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- };
-
- static char knife_lmsk[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x18,
- 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x7e,
- 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x80, 0xff,
- 0x00, 0x00, 0xc0, 0xbf, 0x00, 0x00, 0xe0, 0xdf,
- 0x00, 0x00, 0xe0, 0xef, 0x00, 0x00, 0xf8, 0x77,
- 0x00, 0x00, 0xfc, 0x3b, 0x00, 0x00, 0xfe, 0x1d,
- 0x00, 0x00, 0xfe, 0x0f, 0x00, 0x00, 0xfe, 0x01,
- 0x00, 0x00, 0xff, 0x01, 0x00, 0xc0, 0xff, 0x00,
- 0x00, 0xe0, 0x7f, 0x00, 0x00, 0xf0, 0x1f, 0x00,
- 0x00, 0xd8, 0x1f, 0x00, 0x00, 0xec, 0x0f, 0x00,
- 0x00, 0xf6, 0x0f, 0x00, 0x00, 0xfb, 0x06, 0x00,
- 0x80, 0xbd, 0x01, 0x00, 0xc0, 0x6e, 0x00, 0x00,
- 0xe0, 0x1b, 0x00, 0x00, 0xf0, 0x06, 0x00, 0x00,
- 0xb8, 0x01, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
- 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- };
-
- static BCursor KnifeCursor = {
- /*small*/
- knife_sbm, knife_smsk,
- 16, 16,
- 0, 15,
- /*big*/
- knife_lbm, knife_lmsk,
- 32, 32,
- 0, 31,
- /*color*/
- BC_BLACK, BC_WHITE,
- };
-
- BlenderCursor[BC_KNIFECURSOR] = &KnifeCursor;
-
-END_CURSOR_BLOCK
-
- /********************** Loop Select Cursor ***********************/
-BEGIN_CURSOR_BLOCK
-
- static char vloop_sbm[] = {
- 0x00, 0x00, 0x7e, 0x00, 0x3e, 0x00, 0x1e, 0x00,
- 0x0e, 0x00, 0x66, 0x60, 0x62, 0x6f, 0x00, 0x00,
- 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
- 0x00, 0x00, 0x60, 0x60, 0x60, 0x6f, 0x00, 0x00,
- };
-
- static char vloop_smsk[] = {
- 0xff, 0x01, 0xff, 0x00, 0x7f, 0x00, 0x3f, 0x00,
- 0xff, 0xf0, 0xff, 0xff, 0xf7, 0xff, 0xf3, 0xf0,
- 0x61, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60,
- 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xf0,
- };
-
-
-
- static char vloop_lbm[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0xfc, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00, 0x00,
- 0xfc, 0x0f, 0x00, 0x00, 0xfc, 0x0f, 0x00, 0x00,
- 0xfc, 0x03, 0x00, 0x00, 0xfc, 0x03, 0x00, 0x00,
- 0xfc, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00,
- 0x3c, 0x3c, 0x00, 0x3c, 0x3c, 0x3c, 0x00, 0x3c,
- 0x0c, 0x3c, 0xff, 0x3c, 0x0c, 0x3c, 0xff, 0x3c,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c,
- 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c,
- 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c,
- 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c,
- 0x00, 0x3c, 0xff, 0x3c, 0x00, 0x3c, 0xff, 0x3c,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- };
-
- static char vloop_lmsk[] = {
- 0xff, 0xff, 0x03, 0x00, 0xff, 0xff, 0x03, 0x00,
- 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00, 0x00,
- 0xff, 0x3f, 0x00, 0x00, 0xff, 0x3f, 0x00, 0x00,
- 0xff, 0x0f, 0x00, 0x00, 0xff, 0x0f, 0x00, 0x00,
- 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff,
- 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
- 0x3f, 0xff, 0xff, 0xff, 0x3f, 0xff, 0xff, 0xff,
- 0x0f, 0xff, 0x00, 0xff, 0x0f, 0xff, 0x00, 0xff,
- 0x03, 0x3c, 0x00, 0x3c, 0x03, 0x3c, 0x00, 0x3c,
- 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c,
- 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c,
- 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c,
- 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff,
- 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
- 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
- 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff,
- };
-
-
-
- static BCursor VLoopCursor = {
- /*small*/
- vloop_sbm, vloop_smsk,
- 16, 16,
- 0, 0,
- /*big*/
- vloop_lbm, vloop_lmsk,
- 32, 32,
- 0, 0,
- /*color*/
- BC_BLACK, BC_WHITE,
- };
-
- BlenderCursor[BC_VLOOPCURSOR] = &VLoopCursor;
-
-END_CURSOR_BLOCK
-
-
- /********************** TextEdit Cursor ***********************/
-BEGIN_CURSOR_BLOCK
- static char textedit_sbm[] = {
- 0xe0, 0x03, 0x10, 0x04, 0x60, 0x03, 0x40, 0x01,
- 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01,
- 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01,
- 0x40, 0x01, 0x60, 0x03, 0x10, 0x04, 0xe0, 0x03,
- };
-
- static char textedit_smsk[] = {
- 0xe0, 0x03, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01,
- 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01,
- 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01,
- 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xe0, 0x03,
- };
-
- static BCursor TextEditCursor = {
- /*small*/
- textedit_sbm, textedit_smsk,
- 16, 16,
- 9, 8,
- /*big*/
- NULL, NULL,
- 32, 32,
- 15, 15,
- /*color*/
- BC_BLACK, BC_WHITE,
- };
-
- BlenderCursor[BC_TEXTEDITCURSOR] = &TextEditCursor;
-END_CURSOR_BLOCK
-
-
- /********************** Paintbrush Cursor ***********************/
-BEGIN_CURSOR_BLOCK
- static char paintbrush_sbm[] = {
-
- 0x00, 0xe0, 0x00, 0x98, 0x00, 0x44, 0x00, 0x42,
- 0x00, 0x21, 0x80, 0x20, 0x40, 0x13, 0x40, 0x17,
- 0xa0, 0x0b, 0x98, 0x05, 0x04, 0x02, 0x02, 0x01,
- 0x02, 0x01, 0x02, 0x01, 0x81, 0x00, 0x7f, 0x00,
- };
-
- static char paintbrush_smsk[] = {
- 0x00, 0xe0, 0x00, 0xf8, 0x00, 0x7c, 0x00, 0x7e,
- 0x00, 0x3f, 0x80, 0x3f, 0xc0, 0x1f, 0xc0, 0x1f,
- 0xe0, 0x0f, 0xf8, 0x07, 0xfc, 0x03, 0xfe, 0x01,
- 0xfe, 0x01, 0xfe, 0x01, 0xff, 0x00, 0x7f, 0x00,
- };
-
- static BCursor PaintBrushCursor = {
- /*small*/
- paintbrush_sbm, paintbrush_smsk,
- 16, 16,
- 0, 15,
- /*big*/
- NULL, NULL,
- 32, 32,
- 15, 15,
- /*color*/
- BC_BLACK, BC_WHITE,
- };
-
- BlenderCursor[BC_PAINTBRUSHCURSOR] = &PaintBrushCursor;
-END_CURSOR_BLOCK
-
-
-/********************** Hand Cursor ***********************/
-BEGIN_CURSOR_BLOCK
-
- static char hand_sbm[] = {
- 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x80, 0x0d,
- 0x98, 0x6d, 0x98, 0x6d, 0xb0, 0x6d, 0xb0, 0x6d,
- 0xe0, 0x6f, 0xe6, 0x7f, 0xee, 0x7f, 0xfc, 0x3f,
- 0xf8, 0x3f, 0xf0, 0x1f, 0xc0, 0x1f, 0xc0, 0x1f,
- };
-
- static char hand_smsk[] = {
- 0x00, 0x00, 0x80, 0x01, 0xc0, 0x0f, 0xd8, 0x7f,
- 0xfc, 0xff, 0xfc, 0xff, 0xf8, 0xff, 0xf8, 0xff,
- 0xf6, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f,
- 0xfc, 0x7f, 0xf8, 0x3f, 0xf0, 0x3f, 0xe0, 0x3f,
- };
-
-
- static BCursor HandCursor = {
- /*small*/
- hand_sbm, hand_smsk,
- 16, 16,
- 8, 8,
- /*big*/
- NULL, NULL,
- 32, 32,
- 15, 15,
- /*color*/
- BC_BLACK, BC_WHITE,
- };
-
- BlenderCursor[BC_HANDCURSOR] = &HandCursor;
-
-END_CURSOR_BLOCK
-
-/********************** NSEW Scroll Cursor ***********************/
-BEGIN_CURSOR_BLOCK
-
- static char nsewscroll_sbm[] = {
- 0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0xc0, 0x03,
- 0x00, 0x00, 0x00, 0x00, 0x0c, 0x30, 0x0e, 0x70,
- 0x0e, 0x70, 0x0c, 0x30, 0x00, 0x00, 0x00, 0x00,
- 0xc0, 0x03, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00,
- };
-
- static char nsewscroll_smsk[] = {
- 0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07,
- 0xc0, 0x03, 0x0c, 0x30, 0x1e, 0x78, 0x1f, 0xf8,
- 0x1f, 0xf8, 0x1e, 0x78, 0x0c, 0x30, 0xc0, 0x03,
- 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01,
- };
-
-
- static BCursor NSEWScrollCursor = {
- /*small*/
- nsewscroll_sbm, nsewscroll_smsk,
- 16, 16,
- 8, 8,
- /*big*/
- NULL, NULL,
- 32, 32,
- 15, 15,
- /*color*/
- BC_BLACK, BC_WHITE,
- };
-
- BlenderCursor[BC_NSEW_SCROLLCURSOR] = &NSEWScrollCursor;
-
-END_CURSOR_BLOCK
-
-
-/********************** NS Scroll Cursor ***********************/
-BEGIN_CURSOR_BLOCK
-
- static char nsscroll_sbm[] = {
- 0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0xc0, 0x03,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0xc0, 0x03, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00,
- };
-
- static char nsscroll_smsk[] = {
- 0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07,
- 0xc0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0x03,
- 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01,
- };
-
-
- static BCursor NSScrollCursor = {
- /*small*/
- nsscroll_sbm, nsscroll_smsk,
- 16, 16,
- 8, 8,
- /*big*/
- NULL, NULL,
- 32, 32,
- 15, 15,
- /*color*/
- BC_BLACK, BC_WHITE,
- };
-
- BlenderCursor[BC_NS_SCROLLCURSOR] = &NSScrollCursor;
-
-END_CURSOR_BLOCK
-
-
-/********************** EW Scroll Cursor ***********************/
-BEGIN_CURSOR_BLOCK
-
- static char ewscroll_sbm[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x0c, 0x30, 0x0e, 0x70,
- 0x0e, 0x70, 0x0c, 0x30, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- };
-
- static char ewscroll_smsk[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x0c, 0x30, 0x1e, 0x78, 0x1f, 0xf8,
- 0x1f, 0xf8, 0x1e, 0x78, 0x0c, 0x30, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- };
-
-
- static BCursor EWScrollCursor = {
- /*small*/
- ewscroll_sbm, ewscroll_smsk,
- 16, 16,
- 8, 8,
- /*big*/
- NULL, NULL,
- 32, 32,
- 15, 15,
- /*color*/
- BC_BLACK, BC_WHITE,
- };
-
- BlenderCursor[BC_EW_SCROLLCURSOR] = &EWScrollCursor;
-
-END_CURSOR_BLOCK
-
-/********************** Eyedropper Cursor ***********************/
-BEGIN_CURSOR_BLOCK
-
- static char eyedropper_sbm[] = {
- 0x00, 0x30, 0x00, 0x48, 0x00, 0x85, 0x80, 0x82,
- 0x40, 0x40, 0x80, 0x20, 0x40, 0x11, 0xa0, 0x23,
- 0xd0, 0x15, 0xe8, 0x0a, 0x74, 0x01, 0xb4, 0x00,
- 0x4a, 0x00, 0x35, 0x00, 0x08, 0x00, 0x04, 0x00,
- };
-
- static char eyedropper_smsk[] = {
- 0x00, 0x30, 0x00, 0x78, 0x00, 0xfd, 0x80, 0xff,
- 0xc0, 0x7f, 0x80, 0x3f, 0xc0, 0x1f, 0xe0, 0x3f,
- 0xf0, 0x1f, 0xf8, 0x0b, 0xfc, 0x01, 0xfc, 0x00,
- 0x7e, 0x00, 0x3f, 0x00, 0x0c, 0x00, 0x04, 0x00,
- };
-
-
- static BCursor EyedropperCursor = {
- /*small*/
- eyedropper_sbm, eyedropper_smsk,
- 16, 16,
- 1, 15,
- /*big*/
- NULL, NULL,
- 32, 32,
- 15, 15,
- /*color*/
- BC_BLACK, BC_WHITE,
- };
-
- BlenderCursor[BC_EYEDROPPER_CURSOR] = &EyedropperCursor;
-
-END_CURSOR_BLOCK
-
-/********************** Swap Area Cursor ***********************/
-BEGIN_CURSOR_BLOCK
- static char swap_sbm[] = {
- 0xc0, 0xff, 0x40, 0x80, 0x40, 0x80, 0x40, 0x9c,
- 0x40, 0x98, 0x40, 0x94, 0x00, 0x82, 0xfe, 0x80,
- 0x7e, 0xfd, 0xbe, 0x01, 0xda, 0x01, 0xe2, 0x01,
- 0xe2, 0x01, 0xc2, 0x01, 0xfe, 0x01, 0x00, 0x00,
- };
-
- static char swap_smsk[] = {
- 0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff,
- 0xc0, 0xff, 0xc0, 0xff, 0xff, 0xff, 0xff, 0xff,
- 0xff, 0xff, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03,
- 0xff, 0x03, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03,
- };
-
- static BCursor SwapCursor = {
- /*small*/
- swap_sbm, swap_smsk,
- 16, 16,
- 8, 8,
- /*big*/
- NULL, NULL,
- 32, 32,
- 15, 15,
- /*color*/
- BC_YELLOW, BC_BLUE,
- };
-
- BlenderCursor[BC_SWAPAREA_CURSOR] = &SwapCursor;
-
-END_CURSOR_BLOCK
-
-/********************** Horizontal Split Cursor ***********************/
-BEGIN_CURSOR_BLOCK
-
- static char hsplit_sbm[] = {
- 0x00, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00,
- 0x80, 0x00, 0x88, 0x08, 0x8C, 0x18, 0x8E, 0x38,
- 0x8C, 0x18, 0x88, 0x08, 0x80, 0x00, 0x80, 0x00,
- 0x80, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00
- };
-
- static char hsplit_smsk[] = {
- 0xC0, 0x01, 0xC0, 0x01, 0xC0, 0x01, 0xD0, 0x05,
- 0xD8, 0x0D, 0xDC, 0x1D, 0xDE, 0x3D, 0xDF, 0x7D,
- 0xDE, 0x3D, 0xDC, 0x1D, 0xD8, 0x0D, 0xD0, 0x05,
- 0xC0, 0x01, 0xC0, 0x01, 0xC0, 0x01, 0x00, 0x00
- };
-
- static char hsplit_lbm[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x84, 0x21, 0x00, 0x00, 0x86, 0x61, 0x00,
- 0x00, 0x87, 0xE1, 0x00, 0x80, 0x87, 0xE1, 0x01,
- 0xC0, 0x87, 0xE1, 0x03, 0xE0, 0x87, 0xE1, 0x07,
- 0xF0, 0x87, 0xE1, 0x0F, 0xF8, 0x87, 0xE1, 0x1F,
- 0xF0, 0x87, 0xE1, 0x0F, 0xE0, 0x87, 0xE1, 0x07,
- 0xC0, 0x87, 0xE1, 0x03, 0x80, 0x87, 0xE1, 0x01,
- 0x00, 0x87, 0xE1, 0x00, 0x00, 0x86, 0x61, 0x00,
- 0x00, 0x84, 0x21, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- };
-
- static char hsplit_lmsk[] = {
- 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x00,
- 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x00,
- 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC8, 0x13, 0x00,
- 0x00, 0xCC, 0x33, 0x00, 0x00, 0xCE, 0x73, 0x00,
- 0x00, 0xCF, 0xF3, 0x00, 0x80, 0xCF, 0xF3, 0x01,
- 0xC0, 0xCF, 0xF3, 0x03, 0xE0, 0xCF, 0xF3, 0x07,
- 0xF0, 0xCF, 0xF3, 0x0F, 0xF8, 0xCF, 0xF3, 0x1F,
- 0xFC, 0xCF, 0xF3, 0x3F, 0xFE, 0xCF, 0xF3, 0x7F,
- 0xFC, 0xCF, 0xF3, 0x3F, 0xF8, 0xCF, 0xF3, 0x1F,
- 0xF0, 0xCF, 0xF3, 0x0F, 0xE0, 0xCF, 0xF3, 0x07,
- 0xC0, 0xCF, 0xF3, 0x03, 0x80, 0xCF, 0xF3, 0x01,
- 0x00, 0xCF, 0xF3, 0x00, 0x00, 0xCE, 0x73, 0x00,
- 0x00, 0xCC, 0x33, 0x00, 0x00, 0xC8, 0x13, 0x00,
- 0x00, 0xC8, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x00,
- 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x00,
- 0x00, 0xC0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00
- };
-
- static BCursor HSplitCursor = {
- /*small*/
- hsplit_sbm, hsplit_smsk,
- 16, 16,
- 7, 7,
- /*big*/
- hsplit_lbm, hsplit_lmsk,
- 32, 32,
- 15, 15,
- /*color*/
- BC_BLACK, BC_WHITE
- };
-
- BlenderCursor[BC_H_SPLITCURSOR] = &HSplitCursor;
-
-END_CURSOR_BLOCK
-
-/********************** Vertical Split Cursor ***********************/
-BEGIN_CURSOR_BLOCK
-
- static char vsplit_sbm[] = {
- 0x00, 0x00, 0x80, 0x00, 0xC0, 0x01, 0xE0, 0x03,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFE, 0x3F,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, 0x03,
- 0xC0, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00
- };
-
- static char vsplit_smsk[] = {
- 0x80, 0x00, 0xC0, 0x01, 0xE0, 0x03, 0xF0, 0x07,
- 0xF8, 0x0F, 0x00, 0x00, 0xFF, 0x7F, 0xFF, 0x7F,
- 0xFF, 0x7F, 0x00, 0x00, 0xF8, 0x0F, 0xF0, 0x07,
- 0xE0, 0x03, 0xC0, 0x01, 0x80, 0x00, 0x00, 0x00
- };
-
- static char vsplit_lbm[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
- 0x00, 0xC0, 0x01, 0x00, 0x00, 0xE0, 0x03, 0x00,
- 0x00, 0xF0, 0x07, 0x00, 0x00, 0xF8, 0x0F, 0x00,
- 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFE, 0x3F, 0x00,
- 0x00, 0xFF, 0x7F, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0xFE, 0xFF, 0xFF, 0x3F,
- 0xFE, 0xFF, 0xFF, 0x3F, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x7F, 0x00,
- 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFC, 0x1F, 0x00,
- 0x00, 0xF8, 0x0F, 0x00, 0x00, 0xF0, 0x07, 0x00,
- 0x00, 0xE0, 0x03, 0x00, 0x00, 0xC0, 0x01, 0x00,
- 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- };
-
- static char vsplit_lmsk[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
- 0x00, 0xC0, 0x01, 0x00, 0x00, 0xE0, 0x03, 0x00,
- 0x00, 0xF0, 0x07, 0x00, 0x00, 0xF8, 0x0F, 0x00,
- 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFE, 0x3F, 0x00,
- 0x00, 0xFF, 0x7F, 0x00, 0x80, 0xFF, 0xFF, 0x00,
- 0xC0, 0xFF, 0xFF, 0x01, 0xE0, 0xFF, 0xFF, 0x03,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0x7F,
- 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0x7F,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0xE0, 0xFF, 0xFF, 0x03, 0xC0, 0xFF, 0xFF, 0x01,
- 0x80, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0x7F, 0x00,
- 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFC, 0x1F, 0x00,
- 0x00, 0xF8, 0x0F, 0x00, 0x00, 0xF0, 0x07, 0x00,
- 0x00, 0xE0, 0x03, 0x00, 0x00, 0xC0, 0x01, 0x00,
- 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- };
-
- static BCursor VSplitCursor = {
- /*small*/
- vsplit_sbm, vsplit_smsk,
- 16, 16,
- 7, 7,
- /*big*/
- vsplit_lbm, vsplit_lmsk,
- 32, 32,
- 15, 15,
- /*color*/
- BC_BLACK, BC_WHITE
- };
-
- BlenderCursor[BC_V_SPLITCURSOR] = &VSplitCursor;
-
-END_CURSOR_BLOCK
-
-/********************** North Arrow Cursor ***********************/
-BEGIN_CURSOR_BLOCK
-
- static char narrow_sbm[] = {
- 0x00, 0x00, 0x80, 0x00, 0xC0, 0x01, 0xE0, 0x03,
- 0xF0, 0x07, 0xF8, 0x0F, 0xFC, 0x1F, 0xE0, 0x03,
- 0xE0, 0x03, 0xE0, 0x03, 0xE0, 0x03, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- };
-
- static char narrow_smsk[] = {
- 0x80, 0x00, 0xC0, 0x01, 0xE0, 0x03, 0xF0, 0x07,
- 0xF8, 0x0F, 0xFC, 0x1F, 0xFE, 0x3F, 0xFF, 0x7F,
- 0xF0, 0x07, 0xF0, 0x07, 0xF0, 0x07, 0xF0, 0x07,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- };
-
- static char narrow_lbm[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x80, 0x00, 0x00, 0x00, 0xC0, 0x01, 0x00,
- 0x00, 0xE0, 0x03, 0x00, 0x00, 0xF0, 0x07, 0x00,
- 0x00, 0xF8, 0x0F, 0x00, 0x00, 0xFC, 0x1F, 0x00,
- 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFF, 0x7F, 0x00,
- 0x80, 0xFF, 0xFF, 0x00, 0xC0, 0xFF, 0xFF, 0x01,
- 0xE0, 0xFF, 0xFF, 0x03, 0xF0, 0xFF, 0xFF, 0x07,
- 0xF8, 0xFF, 0xFF, 0x0F, 0x00, 0xFC, 0x1F, 0x00,
- 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00,
- 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00,
- 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00,
- 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- };
-
- static char narrow_lmsk[] = {
- 0x00, 0x80, 0x00, 0x00, 0x00, 0xC0, 0x01, 0x00,
- 0x00, 0xE0, 0x03, 0x00, 0x00, 0xF0, 0x07, 0x00,
- 0x00, 0xF8, 0x0F, 0x00, 0x00, 0xFC, 0x1F, 0x00,
- 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFF, 0x7F, 0x00,
- 0x80, 0xFF, 0xFF, 0x00, 0xC0, 0xFF, 0xFF, 0x01,
- 0xE0, 0xFF, 0xFF, 0x03, 0xF0, 0xFF, 0xFF, 0x07,
- 0xF8, 0xFF, 0xFF, 0x0F, 0xFC, 0xFF, 0xFF, 0x1F,
- 0xFE, 0xFF, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0x7F,
- 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00,
- 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00,
- 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00,
- 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00,
- 0x00, 0xFE, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- };
-
- static BCursor NArrowCursor = {
- /*small*/
- narrow_sbm, narrow_smsk,
- 16, 16,
- 7, 4,
- /*big*/
- narrow_lbm, narrow_lmsk,
- 32, 32,
- 15, 10,
- /*color*/
- BC_BLACK, BC_WHITE
- };
-
- BlenderCursor[BC_N_ARROWCURSOR] = &NArrowCursor;
-
-END_CURSOR_BLOCK
-
-/********************** South Arrow Cursor ***********************/
-BEGIN_CURSOR_BLOCK
-
- static char sarrow_sbm[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0xE0, 0x03, 0xE0, 0x03, 0xE0, 0x03,
- 0xE0, 0x03, 0xFC, 0x1F, 0xF8, 0x0F, 0xF0, 0x07,
- 0xE0, 0x03, 0xC0, 0x01, 0x80, 0x00, 0x00, 0x00
- };
-
- static char sarrow_smsk[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0xF0, 0x07, 0xF0, 0x07, 0xF0, 0x07, 0xF0, 0x07,
- 0xFF, 0x7F, 0xFE, 0x3F, 0xFC, 0x1F, 0xF8, 0x0F,
- 0xF0, 0x07, 0xE0, 0x03, 0xC0, 0x01, 0x80, 0x00
- };
-
- static char sarrow_lbm[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00,
- 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00,
- 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00,
- 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00,
- 0x00, 0xFC, 0x1F, 0x00, 0xF8, 0xFF, 0xFF, 0x0F,
- 0xF0, 0xFF, 0xFF, 0x07, 0xE0, 0xFF, 0xFF, 0x03,
- 0xC0, 0xFF, 0xFF, 0x01, 0x80, 0xFF, 0xFF, 0x00,
- 0x00, 0xFF, 0x7F, 0x00, 0x00, 0xFE, 0x3F, 0x00,
- 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xF8, 0x0F, 0x00,
- 0x00, 0xF0, 0x07, 0x00, 0x00, 0xE0, 0x03, 0x00,
- 0x00, 0xC0, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- };
-
- static char sarrow_lmsk[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0xFE, 0x3F, 0x00,
- 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00,
- 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00,
- 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00,
- 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00,
- 0xFF, 0xFF, 0xFF, 0x7F, 0xFE, 0xFF, 0xFF, 0x3F,
- 0xFC, 0xFF, 0xFF, 0x1F, 0xF8, 0xFF, 0xFF, 0x0F,
- 0xF0, 0xFF, 0xFF, 0x07, 0xE0, 0xFF, 0xFF, 0x03,
- 0xC0, 0xFF, 0xFF, 0x01, 0x80, 0xFF, 0xFF, 0x00,
- 0x00, 0xFF, 0x7F, 0x00, 0x00, 0xFE, 0x3F, 0x00,
- 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xF8, 0x0F, 0x00,
- 0x00, 0xF0, 0x07, 0x00, 0x00, 0xE0, 0x03, 0x00,
- 0x00, 0xC0, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00
- };
-
- static BCursor SArrowCursor = {
- /*small*/
- sarrow_sbm, sarrow_smsk,
- 16, 16,
- 7, 11,
- /*big*/
- sarrow_lbm, sarrow_lmsk,
- 32, 32,
- 15, 21,
- /*color*/
- BC_BLACK, BC_WHITE
- };
-
- BlenderCursor[BC_S_ARROWCURSOR] = &SArrowCursor;
-
-END_CURSOR_BLOCK
-
-/********************** East Arrow Cursor ***********************/
-BEGIN_CURSOR_BLOCK
-
- static char earrow_sbm[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x06,
- 0x00, 0x0E, 0xE0, 0x1F, 0xE0, 0x3F, 0xE0, 0x7F,
- 0xE0, 0x3F, 0xE0, 0x1F, 0x00, 0x0E, 0x00, 0x06,
- 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- };
-
- static char earrow_smsk[] = {
- 0x00, 0x01, 0x00, 0x03, 0x00, 0x07, 0x00, 0x0F,
- 0xF0, 0x1F, 0xF0, 0x3F, 0xF0, 0x7F, 0xF0, 0xFF,
- 0xF0, 0x7F, 0xF0, 0x3F, 0xF0, 0x1F, 0x00, 0x0F,
- 0x00, 0x07, 0x00, 0x03, 0x00, 0x01, 0x00, 0x00
- };
-
- static char earrow_lbm[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00,
- 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x0E, 0x00,
- 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x3E, 0x00,
- 0x00, 0x00, 0x7E, 0x00, 0x00, 0x00, 0xFE, 0x00,
- 0x00, 0xFF, 0xFF, 0x01, 0x00, 0xFF, 0xFF, 0x03,
- 0x00, 0xFF, 0xFF, 0x07, 0x00, 0xFF, 0xFF, 0x0F,
- 0x00, 0xFF, 0xFF, 0x1F, 0x00, 0xFF, 0xFF, 0x3F,
- 0x00, 0xFF, 0xFF, 0x1F, 0x00, 0xFF, 0xFF, 0x0F,
- 0x00, 0xFF, 0xFF, 0x07, 0x00, 0xFF, 0xFF, 0x03,
- 0x00, 0xFF, 0xFF, 0x01, 0x00, 0x00, 0xFE, 0x00,
- 0x00, 0x00, 0x7E, 0x00, 0x00, 0x00, 0x3E, 0x00,
- 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x0E, 0x00,
- 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x02, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- };
-
- static char earrow_lmsk[] = {
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00,
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0F, 0x00,
- 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x3F, 0x00,
- 0x00, 0x00, 0x7F, 0x00, 0x00, 0x00, 0xFF, 0x00,
- 0x00, 0x00, 0xFF, 0x01, 0x80, 0xFF, 0xFF, 0x03,
- 0x80, 0xFF, 0xFF, 0x07, 0x80, 0xFF, 0xFF, 0x0F,
- 0x80, 0xFF, 0xFF, 0x1F, 0x80, 0xFF, 0xFF, 0x3F,
- 0x80, 0xFF, 0xFF, 0x7F, 0x80, 0xFF, 0xFF, 0xFF,
- 0x80, 0xFF, 0xFF, 0x7F, 0x80, 0xFF, 0xFF, 0x3F,
- 0x80, 0xFF, 0xFF, 0x1F, 0x80, 0xFF, 0xFF, 0x0F,
- 0x80, 0xFF, 0xFF, 0x07, 0x80, 0xFF, 0xFF, 0x03,
- 0x00, 0x00, 0xFF, 0x01, 0x00, 0x00, 0xFF, 0x00,
- 0x00, 0x00, 0x7F, 0x00, 0x00, 0x00, 0x3F, 0x00,
- 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x0F, 0x00,
- 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00,
- 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00
- };
-
- static BCursor EArrowCursor = {
- /*small*/
- earrow_sbm, earrow_smsk,
- 16, 16,
- 11, 7,
- /*big*/
- earrow_lbm, earrow_lmsk,
- 32, 32,
- 15, 22,
- /*color*/
- BC_BLACK, BC_WHITE
- };
-
- BlenderCursor[BC_E_ARROWCURSOR] = &EArrowCursor;
-
-END_CURSOR_BLOCK
-
-/********************** West Arrow Cursor ***********************/
-BEGIN_CURSOR_BLOCK
-
- static char warrow_sbm[] = {
- 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x60, 0x00,
- 0x70, 0x00, 0xF8, 0x07, 0xFC, 0x07, 0xFE, 0x07,
- 0xFC, 0x07, 0xF8, 0x07, 0x70, 0x00, 0x60, 0x00,
- 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- };
-
- static char warrow_smsk[] = {
- 0x80, 0x00, 0xC0, 0x00, 0xE0, 0x00, 0xF0, 0x00,
- 0xF8, 0x0F, 0xFC, 0x0F, 0xFE, 0x0F, 0xFF, 0x0F,
- 0xFE, 0x0F, 0xFC, 0x0F, 0xF8, 0x0F, 0xF0, 0x00,
- 0xE0, 0x00, 0xC0, 0x00, 0x80, 0x00, 0x00, 0x00
- };
-
- static char warrow_lbm[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00,
- 0x00, 0x60, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00,
- 0x00, 0x78, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x00,
- 0x00, 0x7E, 0x00, 0x00, 0x00, 0x7F, 0x00, 0x00,
- 0x80, 0xFF, 0xFF, 0x00, 0xC0, 0xFF, 0xFF, 0x00,
- 0xE0, 0xFF, 0xFF, 0x00, 0xF0, 0xFF, 0xFF, 0x00,
- 0xF8, 0xFF, 0xFF, 0x00, 0xFC, 0xFF, 0xFF, 0x00,
- 0xF8, 0xFF, 0xFF, 0x00, 0xF0, 0xFF, 0xFF, 0x00,
- 0xE0, 0xFF, 0xFF, 0x00, 0xC0, 0xFF, 0xFF, 0x00,
- 0x80, 0xFF, 0xFF, 0x00, 0x00, 0x7F, 0x00, 0x00,
- 0x00, 0x7E, 0x00, 0x00, 0x00, 0x7C, 0x00, 0x00,
- 0x00, 0x78, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00,
- 0x00, 0x60, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
- 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- };
-
- static char warrow_lmsk[] = {
- 0x00, 0x80, 0x00, 0x00, 0x00, 0xC0, 0x00, 0x00,
- 0x00, 0xE0, 0x00, 0x00, 0x00, 0xF0, 0x00, 0x00,
- 0x00, 0xF8, 0x00, 0x00, 0x00, 0xFC, 0x00, 0x00,
- 0x00, 0xFE, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00,
- 0x80, 0xFF, 0x00, 0x00, 0xC0, 0xFF, 0xFF, 0x01,
- 0xE0, 0xFF, 0xFF, 0x01, 0xF0, 0xFF, 0xFF, 0x01,
- 0xF8, 0xFF, 0xFF, 0x01, 0xFC, 0xFF, 0xFF, 0x01,
- 0xFE, 0xFF, 0xFF, 0x01, 0xFF, 0xFF, 0xFF, 0x01,
- 0xFE, 0xFF, 0xFF, 0x01, 0xFC, 0xFF, 0xFF, 0x01,
- 0xF8, 0xFF, 0xFF, 0x01, 0xF0, 0xFF, 0xFF, 0x01,
- 0xE0, 0xFF, 0xFF, 0x01, 0xC0, 0xFF, 0xFF, 0x01,
- 0x80, 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00,
- 0x00, 0xFE, 0x00, 0x00, 0x00, 0xFC, 0x00, 0x00,
- 0x00, 0xF8, 0x00, 0x00, 0x00, 0xF0, 0x00, 0x00,
- 0x00, 0xE0, 0x00, 0x00, 0x00, 0xC0, 0x00, 0x00,
- 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
- };
-
- static BCursor WArrowCursor = {
- /*small*/
- warrow_sbm, warrow_smsk,
- 16, 16,
- 4, 7,
- /*big*/
- warrow_lbm, warrow_lmsk,
- 32, 32,
- 15, 15,
- /*color*/
- BC_BLACK, BC_WHITE
- };
-
- BlenderCursor[BC_W_ARROWCURSOR] = &WArrowCursor;
-
-END_CURSOR_BLOCK
-
-
-/********************** Stop Sign Cursor ***********************/
-BEGIN_CURSOR_BLOCK
-
- static char stop_sbm[] = {
- 0x00, 0x00, 0xE0, 0x07, 0x38, 0x1C, 0x1C, 0x30,
- 0x3C, 0x20, 0x76, 0x60, 0xE2, 0x40, 0xC2, 0x41,
- 0x82, 0x43, 0x02, 0x47, 0x06, 0x6E, 0x04, 0x3C,
- 0x0C, 0x38, 0x38, 0x1C, 0xE0, 0x07, 0x00, 0x00
- };
-
- static char stop_smsk[] = {
- 0xE0, 0x07, 0xF8, 0x1F, 0xFC, 0x3F, 0x3E, 0x7C,
- 0x7E, 0x70, 0xFF, 0xF0, 0xF7, 0xE1, 0xE7, 0xE3,
- 0xC7, 0xE7, 0x87, 0xEF, 0x0F, 0xFF, 0x0E, 0x7E,
- 0x3E, 0x7C, 0xFC, 0x3F, 0xF8, 0x1F, 0xE0, 0x07
- };
-
- static char stop_lbm[] = {
- 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x0F, 0x00,
- 0x00, 0xFE, 0x7F, 0x00, 0x00, 0x0F, 0xF0, 0x00,
- 0xC0, 0x03, 0xC0, 0x03, 0xE0, 0x01, 0x00, 0x07,
- 0xF0, 0x01, 0x00, 0x0E, 0xF0, 0x01, 0x00, 0x0C,
- 0xF8, 0x03, 0x00, 0x18, 0x1C, 0x07, 0x00, 0x38,
- 0x0C, 0x0E, 0x00, 0x30, 0x0C, 0x1C, 0x00, 0x30,
- 0x06, 0x38, 0x00, 0x60, 0x06, 0x70, 0x00, 0x60,
- 0x06, 0xE0, 0x00, 0x60, 0x06, 0xC0, 0x01, 0x60,
- 0x06, 0x80, 0x03, 0x60, 0x06, 0x00, 0x07, 0x60,
- 0x06, 0x00, 0x0E, 0x60, 0x06, 0x00, 0x1C, 0x60,
- 0x0C, 0x00, 0x38, 0x30, 0x0C, 0x00, 0x70, 0x30,
- 0x1C, 0x00, 0xE0, 0x38, 0x18, 0x00, 0xC0, 0x1F,
- 0x30, 0x00, 0x80, 0x0F, 0x70, 0x00, 0x80, 0x0F,
- 0xE0, 0x00, 0x80, 0x07, 0xC0, 0x03, 0xC0, 0x03,
- 0x00, 0x0F, 0xF0, 0x00, 0x00, 0xFE, 0x7F, 0x00,
- 0x00, 0xF0, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00
- };
-
- static char stop_lmsk[] = {
- 0x00, 0xF0, 0x0F, 0x00, 0x00, 0xFE, 0x7F, 0x00,
- 0x80, 0xFF, 0xFF, 0x01, 0xC0, 0xFF, 0xFF, 0x03,
- 0xE0, 0x1F, 0xF8, 0x07, 0xF0, 0x03, 0xC0, 0x0F,
- 0xF8, 0x03, 0x80, 0x1F, 0xFC, 0x07, 0x00, 0x3F,
- 0xFC, 0x0F, 0x00, 0x3E, 0xFE, 0x1F, 0x00, 0x7C,
- 0x9E, 0x3F, 0x00, 0x78, 0x1E, 0x7F, 0x00, 0x78,
- 0x1F, 0xFE, 0x00, 0xF8, 0x0F, 0xFC, 0x01, 0xF0,
- 0x0F, 0xF8, 0x03, 0xF0, 0x0F, 0xF0, 0x07, 0xF0,
- 0x0F, 0xE0, 0x0F, 0xF0, 0x0F, 0xC0, 0x1F, 0xF0,
- 0x0F, 0x80, 0x3F, 0xF0, 0x1F, 0x00, 0x7F, 0xF8,
- 0x1E, 0x00, 0xFE, 0x78, 0x1E, 0x00, 0xFC, 0x79,
- 0x3E, 0x00, 0xF8, 0x7F, 0x7C, 0x00, 0xF0, 0x3F,
- 0xFC, 0x00, 0xE0, 0x3F, 0xF8, 0x01, 0xC0, 0x1F,
- 0xF0, 0x03, 0xC0, 0x0F, 0xE0, 0x1F, 0xF8, 0x07,
- 0xC0, 0xFF, 0xFF, 0x03, 0x80, 0xFF, 0xFF, 0x01,
- 0x00, 0xFE, 0x7F, 0x00, 0x00, 0xF0, 0x0F, 0x00
- };
-
- static BCursor StopCursor = {
- /*small*/
- stop_sbm, stop_smsk,
- 16, 16,
- 7, 7,
- /*big*/
- stop_lbm, stop_lmsk,
- 32, 32,
- 15, 15,
- /*color*/
- BC_BLACK, BC_WHITE
- };
-
- BlenderCursor[BC_STOPCURSOR] = &StopCursor;
-
-END_CURSOR_BLOCK
-
-/********************** Put the cursors in the array ***********************/
-
+ /********************** NW_ARROW Cursor **************************/
+ BEGIN_CURSOR_BLOCK
+ static char nw_sbm[] = {
+ 0x03, 0x00, 0x05, 0x00, 0x09, 0x00, 0x11, 0x00, 0x21, 0x00, 0x41,
+ 0x00, 0x81, 0x00, 0x01, 0x01, 0x01, 0x02, 0xc1, 0x03, 0x49, 0x00,
+ 0x8d, 0x00, 0x8b, 0x00, 0x10, 0x01, 0x90, 0x01, 0x60, 0x00,
+ };
+
+ static char nw_smsk[] = {
+ 0x03, 0x00, 0x07, 0x00, 0x0f, 0x00, 0x1f, 0x00, 0x3f, 0x00, 0x7f,
+ 0x00, 0xff, 0x00, 0xff, 0x01, 0xff, 0x03, 0xff, 0x03, 0x7f, 0x00,
+ 0xff, 0x00, 0xfb, 0x00, 0xf0, 0x01, 0xf0, 0x01, 0x60, 0x00,
+ };
+
+ static BCursor NWArrowCursor = {
+ /*small*/
+ nw_sbm,
+ nw_smsk,
+ 16,
+ 16,
+ 6,
+ 7,
+ /*big*/
+ NULL,
+ NULL,
+ 32,
+ 32,
+ 15,
+ 15,
+ /*color*/
+ BC_BLACK,
+ BC_WHITE,
+ };
+
+ BlenderCursor[BC_NW_ARROWCURSOR] = &NWArrowCursor;
+ END_CURSOR_BLOCK
+
+ ///********************** NS_ARROW Cursor *************************/
+ BEGIN_CURSOR_BLOCK
+ static char ns_sbm[] = {
+ 0x40, 0x01, 0x20, 0x02, 0x10, 0x04, 0x08, 0x08, 0x04, 0x10, 0x3c,
+ 0x1e, 0x20, 0x02, 0x20, 0x02, 0x20, 0x02, 0x20, 0x02, 0x3c, 0x1e,
+ 0x04, 0x10, 0x08, 0x08, 0x10, 0x04, 0x20, 0x02, 0x40, 0x01,
+ };
+
+ static char ns_smsk[] = {
+ 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xf8, 0x0f, 0xfc, 0x1f, 0xfc,
+ 0x1f, 0xe0, 0x03, 0xe0, 0x03, 0xe0, 0x03, 0xe0, 0x03, 0xfc, 0x1f,
+ 0xfc, 0x1f, 0xf8, 0x0f, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01,
+ };
+
+ static BCursor NSArrowCursor = {
+ /*small*/
+ ns_sbm,
+ ns_smsk,
+ 16,
+ 16,
+ 6,
+ 7,
+ /*big*/
+ NULL,
+ NULL,
+ 32,
+ 32,
+ 15,
+ 15,
+ /*color*/
+ BC_BLACK,
+ BC_WHITE,
+ };
+
+ BlenderCursor[BC_NS_ARROWCURSOR] = &NSArrowCursor;
+
+ END_CURSOR_BLOCK
+ /********************** EW_ARROW Cursor *************************/
+ BEGIN_CURSOR_BLOCK
+ static char ew_sbm[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38, 0x1c, 0x2c, 0x34, 0xe6,
+ 0x67, 0x03, 0xc0, 0x01, 0x80, 0x03, 0xc0, 0xe6, 0x67, 0x2c, 0x34,
+ 0x38, 0x1c, 0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ };
+
+ static char ew_smsk[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x10, 0x08, 0x38, 0x1c, 0x3c, 0x3c, 0xfe,
+ 0x7f, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0x7f, 0x3c, 0x3c,
+ 0x38, 0x1c, 0x10, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ };
+
+ static BCursor EWArrowCursor = {
+ /*small*/
+ ew_sbm,
+ ew_smsk,
+ 16,
+ 16,
+ 7,
+ 6,
+ /*big*/
+ NULL,
+ NULL,
+ 32,
+ 32,
+ 15,
+ 15,
+ /*color*/
+ BC_BLACK,
+ BC_WHITE,
+ };
+
+ BlenderCursor[BC_EW_ARROWCURSOR] = &EWArrowCursor;
+ END_CURSOR_BLOCK
+
+ /********************** Wait Cursor *****************************/
+ BEGIN_CURSOR_BLOCK
+ static char wait_sbm[] = {
+ 0xfe, 0x7f, 0x02, 0x40, 0x02, 0x40, 0x84, 0x21, 0xc8, 0x13, 0xd0,
+ 0x0b, 0xa0, 0x04, 0x20, 0x05, 0xa0, 0x04, 0x10, 0x09, 0x88, 0x11,
+ 0xc4, 0x23, 0xe2, 0x47, 0xfa, 0x5f, 0x02, 0x40, 0xfe, 0x7f,
+ };
+
+ static char wait_smsk[] = {
+ 0xfe, 0x7f, 0xfe, 0x7f, 0x06, 0x60, 0x8c, 0x31, 0xd8, 0x1b, 0xf0,
+ 0x0f, 0xe0, 0x06, 0x60, 0x07, 0xe0, 0x06, 0x30, 0x0d, 0x98, 0x19,
+ 0xcc, 0x33, 0xe6, 0x67, 0xfe, 0x7f, 0xfe, 0x7f, 0xfe, 0x7f,
+ };
+
+ static char wait_lbm[] = {
+ 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00,
+ 0x30, 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x18, 0x18, 0xc0, 0x03, 0x0c, 0x30, 0x20,
+ 0x07, 0x06, 0x60, 0xf0, 0x0f, 0x03, 0xc0, 0xd0, 0x8d, 0x01, 0x80, 0x79, 0xcf, 0x00, 0x00,
+ 0xf3, 0x67, 0x00, 0x00, 0x66, 0x37, 0x00, 0x00, 0x8c, 0x33, 0x00, 0x00, 0x0c, 0x32, 0x00,
+ 0x00, 0xcc, 0x33, 0x00, 0x00, 0x8c, 0x30, 0x00, 0x00, 0x46, 0x61, 0x00, 0x00, 0x03, 0xc3,
+ 0x00, 0x80, 0x01, 0x83, 0x01, 0xc0, 0xc0, 0x03, 0x03, 0x60, 0xa0, 0x05, 0x06, 0x30, 0xf0,
+ 0x0f, 0x0c, 0x18, 0xf8, 0x1d, 0x18, 0x0c, 0x5c, 0x3f, 0x30, 0x0c, 0xff, 0x5f, 0x30, 0x0c,
+ 0xf7, 0xfe, 0x31, 0xcc, 0xfb, 0x9f, 0x33, 0x0c, 0x00, 0x00, 0x30, 0x0c, 0x00, 0x00, 0x30,
+ 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
+ };
+
+ static char wait_lmsk[] = {
+ 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff,
+ 0x3f, 0x3c, 0x00, 0x00, 0x3c, 0x3c, 0x00, 0x00, 0x1e, 0x78, 0xc0, 0x03, 0x0f, 0xf0, 0xa0,
+ 0x87, 0x07, 0xe0, 0xf1, 0xcf, 0x03, 0xc0, 0xf3, 0xef, 0x01, 0x80, 0xff, 0xff, 0x00, 0x00,
+ 0xff, 0x7f, 0x00, 0x00, 0xfe, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00, 0x00, 0x3c, 0x3f, 0x00,
+ 0x00, 0xfc, 0x3f, 0x00, 0x00, 0xbc, 0x3c, 0x00, 0x00, 0xde, 0x79, 0x00, 0x00, 0x0f, 0xf3,
+ 0x00, 0x80, 0x07, 0xe3, 0x01, 0xc0, 0xc3, 0xc3, 0x03, 0xe0, 0xe1, 0x87, 0x07, 0xf0, 0xf0,
+ 0x0f, 0x0f, 0x78, 0xf8, 0x1f, 0x1e, 0x3c, 0x7c, 0x3f, 0x3c, 0x3c, 0xff, 0x7f, 0x3c, 0xbc,
+ 0xff, 0xff, 0x3d, 0xfc, 0xfb, 0xbf, 0x3f, 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
+ 0xfc, 0xff, 0xff, 0x3f, 0xfc, 0xff, 0xff, 0x3f,
+ };
+
+ static BCursor WaitCursor = {
+ /*small*/
+ wait_sbm,
+ wait_smsk,
+ 16,
+ 16,
+ 7,
+ 7,
+ /*big*/
+ wait_lbm,
+ wait_lmsk,
+ 32,
+ 32,
+ 15,
+ 15,
+ /*color*/
+ BC_BLACK,
+ BC_WHITE,
+ };
+
+ BlenderCursor[BC_WAITCURSOR] = &WaitCursor;
+ END_CURSOR_BLOCK
+
+ /********************** Cross Cursor ***************************/
+ BEGIN_CURSOR_BLOCK
+ static char cross_sbm[] = {
+ 0x00, 0x00, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80,
+ 0x01, 0x80, 0x01, 0x7e, 0x7e, 0x7e, 0x7e, 0x80, 0x01, 0x80, 0x01,
+ 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x00, 0x00,
+ };
+
+ static char cross_smsk[] = {
+ 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80,
+ 0x01, 0xc0, 0x03, 0x7f, 0xfe, 0x7f, 0xfe, 0xc0, 0x03, 0x80, 0x01,
+ 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01, 0x80, 0x01,
+ };
+ static char cross_lbm[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01,
+ 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80,
+ 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00,
+ 0xc0, 0x03, 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0x40, 0x02, 0x00, 0x00, 0x78, 0x1e, 0x00,
+ 0xfc, 0x1f, 0xf8, 0x3f, 0xfc, 0x1f, 0xf8, 0x3f, 0x00, 0x78, 0x1e, 0x00, 0x00, 0x40, 0x02,
+ 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80,
+ 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00,
+ 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ };
+
+ static char cross_lmsk[] = {
+ 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01,
+ 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80,
+ 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00,
+ 0xc0, 0x03, 0x00, 0x00, 0xe0, 0x07, 0x00, 0x00, 0x70, 0x0e, 0x00, 0x00, 0x78, 0x1e, 0x00,
+ 0xff, 0x1f, 0xf8, 0xff, 0xff, 0x1f, 0xf8, 0xff, 0x00, 0x78, 0x1e, 0x00, 0x00, 0x70, 0x0e,
+ 0x00, 0x00, 0xe0, 0x07, 0x00, 0x00, 0xc0, 0x03, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80,
+ 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00,
+ 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
+ };
+
+ static BCursor CrossCursor = {
+ /*small*/
+ cross_sbm,
+ cross_smsk,
+ 16,
+ 16,
+ 7,
+ 7,
+ /*big*/
+ cross_lbm,
+ cross_lmsk,
+ 32,
+ 32,
+ 15,
+ 15,
+ /*color*/
+ BC_BLACK,
+ BC_WHITE,
+ };
+
+ BlenderCursor[BC_CROSSCURSOR] = &CrossCursor;
+ END_CURSOR_BLOCK
+
+ /********************** EditCross Cursor ***********************/
+ BEGIN_CURSOR_BLOCK
+ static char editcross_sbm[] = {
+ 0x0e, 0x00, 0x11, 0x00, 0x1d, 0x00, 0x19, 0x03, 0x1d, 0x03, 0x11,
+ 0x03, 0x0e, 0x03, 0x00, 0x03, 0xf8, 0x7c, 0xf8, 0x7c, 0x00, 0x03,
+ 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x00,
+ };
+
+ static char editcross_smsk[] = {
+ 0x0e, 0x00, 0x1f, 0x00, 0x1f, 0x03, 0x1f, 0x03, 0x1f, 0x03, 0x1f,
+ 0x03, 0x0e, 0x03, 0x80, 0x07, 0xfc, 0xfc, 0xfc, 0xfc, 0x80, 0x07,
+ 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03, 0x00, 0x03,
+ };
+
+ static BCursor EditCrossCursor = {
+ /*small*/
+ editcross_sbm,
+ editcross_smsk,
+ 16,
+ 16,
+ 9,
+ 8,
+ /*big*/
+ NULL,
+ NULL,
+ 32,
+ 32,
+ 15,
+ 15,
+ /*color*/
+ BC_BLACK,
+ BC_WHITE,
+ };
+
+ BlenderCursor[BC_EDITCROSSCURSOR] = &EditCrossCursor;
+ END_CURSOR_BLOCK
+
+ /********************** Box Select *************************/
+ BEGIN_CURSOR_BLOCK
+ static char box_sbm[32] = {
+ 0x7f, 0x00, 0x41, 0x00, 0x41, 0x00, 0x41, 0x06, 0x41, 0x06, 0x41,
+ 0x06, 0x7f, 0x06, 0x00, 0x06, 0xe0, 0x79, 0xe0, 0x79, 0x00, 0x06,
+ 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x00,
+ };
+
+ static char box_smsk[32] = {
+ 0x7f, 0x00, 0x7f, 0x00, 0x63, 0x06, 0x63, 0x06, 0x63, 0x06, 0x7f,
+ 0x06, 0x7f, 0x06, 0x00, 0x0f, 0xf0, 0xf9, 0xf0, 0xf9, 0x00, 0x0f,
+ 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x06, 0x00, 0x06,
+ };
+
+ static BCursor BoxSelCursor = {
+ /*small*/
+ box_sbm,
+ box_smsk,
+ 16,
+ 16,
+ 9,
+ 8,
+ /*big*/
+ NULL,
+ NULL,
+ 32,
+ 32,
+ 15,
+ 15,
+ /*color*/
+ BC_BLACK,
+ BC_WHITE,
+ };
+
+ BlenderCursor[BC_BOXSELCURSOR] = &BoxSelCursor;
+
+ END_CURSOR_BLOCK
+ /********************** Knife Cursor ***********************/
+ BEGIN_CURSOR_BLOCK
+ static char knife_sbm[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x2c, 0x00, 0x5a, 0x00,
+ 0x34, 0x00, 0x2a, 0x00, 0x17, 0x80, 0x06, 0x40, 0x03, 0xa0, 0x03,
+ 0xd0, 0x01, 0x68, 0x00, 0x1c, 0x00, 0x06, 0x00, 0x00, 0x00,
+ };
+
+ static char knife_smsk[] = {
+ 0x00, 0x60, 0x00, 0xf0, 0x00, 0xfc, 0x00, 0xfe, 0x00, 0xfe, 0x00,
+ 0x7e, 0x00, 0x7f, 0x80, 0x3f, 0xc0, 0x0e, 0x60, 0x07, 0xb0, 0x07,
+ 0xd8, 0x03, 0xec, 0x01, 0x7e, 0x00, 0x1f, 0x00, 0x07, 0x00,
+ };
+
+ static char knife_lbm[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00,
+ 0x00, 0x7f, 0x00, 0x00, 0x80, 0xbf, 0x00, 0x00, 0xc0, 0x5f, 0x00, 0x00, 0xc0, 0x6f, 0x00,
+ 0x00, 0xc0, 0x37, 0x00, 0x00, 0xa8, 0x1b, 0x00, 0x00, 0x54, 0x0d, 0x00, 0x00, 0xa8, 0x00,
+ 0x00, 0x00, 0x54, 0x00, 0x00, 0x00, 0xa8, 0x00, 0x00, 0x00, 0x53, 0x00, 0x00, 0xc0, 0x07,
+ 0x00, 0x00, 0xe0, 0x0f, 0x00, 0x00, 0xd0, 0x0f, 0x00, 0x00, 0xe8, 0x07, 0x00, 0x00, 0xf4,
+ 0x07, 0x00, 0x00, 0xfa, 0x00, 0x00, 0x00, 0x3d, 0x00, 0x00, 0x80, 0x0e, 0x00, 0x00, 0xc0,
+ 0x03, 0x00, 0x00, 0xe0, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ };
+
+ static char knife_lmsk[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x18, 0x00, 0x00, 0x00, 0x3c, 0x00, 0x00, 0x00, 0x7e, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00,
+ 0x80, 0xff, 0x00, 0x00, 0xc0, 0xbf, 0x00, 0x00, 0xe0, 0xdf, 0x00, 0x00, 0xe0, 0xef, 0x00,
+ 0x00, 0xf8, 0x77, 0x00, 0x00, 0xfc, 0x3b, 0x00, 0x00, 0xfe, 0x1d, 0x00, 0x00, 0xfe, 0x0f,
+ 0x00, 0x00, 0xfe, 0x01, 0x00, 0x00, 0xff, 0x01, 0x00, 0xc0, 0xff, 0x00, 0x00, 0xe0, 0x7f,
+ 0x00, 0x00, 0xf0, 0x1f, 0x00, 0x00, 0xd8, 0x1f, 0x00, 0x00, 0xec, 0x0f, 0x00, 0x00, 0xf6,
+ 0x0f, 0x00, 0x00, 0xfb, 0x06, 0x00, 0x80, 0xbd, 0x01, 0x00, 0xc0, 0x6e, 0x00, 0x00, 0xe0,
+ 0x1b, 0x00, 0x00, 0xf0, 0x06, 0x00, 0x00, 0xb8, 0x01, 0x00, 0x00, 0x6c, 0x00, 0x00, 0x00,
+ 0x1c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ };
+
+ static BCursor KnifeCursor = {
+ /*small*/
+ knife_sbm,
+ knife_smsk,
+ 16,
+ 16,
+ 0,
+ 15,
+ /*big*/
+ knife_lbm,
+ knife_lmsk,
+ 32,
+ 32,
+ 0,
+ 31,
+ /*color*/
+ BC_BLACK,
+ BC_WHITE,
+ };
+
+ BlenderCursor[BC_KNIFECURSOR] = &KnifeCursor;
+
+ END_CURSOR_BLOCK
+
+ /********************** Loop Select Cursor ***********************/
+ BEGIN_CURSOR_BLOCK
+
+ static char vloop_sbm[] = {
+ 0x00, 0x00, 0x7e, 0x00, 0x3e, 0x00, 0x1e, 0x00, 0x0e, 0x00, 0x66,
+ 0x60, 0x62, 0x6f, 0x00, 0x00, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20,
+ 0x20, 0x20, 0x00, 0x00, 0x60, 0x60, 0x60, 0x6f, 0x00, 0x00,
+ };
+
+ static char vloop_smsk[] = {
+ 0xff, 0x01, 0xff, 0x00, 0x7f, 0x00, 0x3f, 0x00, 0xff, 0xf0, 0xff,
+ 0xff, 0xf7, 0xff, 0xf3, 0xf0, 0x61, 0x60, 0x60, 0x60, 0x60, 0x60,
+ 0x60, 0x60, 0xf0, 0xf0, 0xf0, 0xff, 0xf0, 0xff, 0xf0, 0xf0,
+ };
+
+ static char vloop_lbm[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xfc, 0x3f, 0x00, 0x00, 0xfc, 0x3f, 0x00,
+ 0x00, 0xfc, 0x0f, 0x00, 0x00, 0xfc, 0x0f, 0x00, 0x00, 0xfc, 0x03, 0x00, 0x00, 0xfc, 0x03,
+ 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x3c, 0x3c, 0x00, 0x3c, 0x3c,
+ 0x3c, 0x00, 0x3c, 0x0c, 0x3c, 0xff, 0x3c, 0x0c, 0x3c, 0xff, 0x3c, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00,
+ 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c,
+ 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0xff, 0x3c, 0x00, 0x3c, 0xff, 0x3c,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ };
+
+ static char vloop_lmsk[] = {
+ 0xff, 0xff, 0x03, 0x00, 0xff, 0xff, 0x03, 0x00, 0xff, 0xff, 0x00, 0x00, 0xff, 0xff, 0x00,
+ 0x00, 0xff, 0x3f, 0x00, 0x00, 0xff, 0x3f, 0x00, 0x00, 0xff, 0x0f, 0x00, 0x00, 0xff, 0x0f,
+ 0x00, 0x00, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xff, 0xff, 0xff, 0x3f, 0xff, 0xff, 0xff, 0x3f, 0xff, 0xff, 0xff, 0x0f, 0xff, 0x00, 0xff,
+ 0x0f, 0xff, 0x00, 0xff, 0x03, 0x3c, 0x00, 0x3c, 0x03, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00,
+ 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c,
+ 0x00, 0x3c, 0x00, 0x3c, 0x00, 0x3c, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00,
+ 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff, 0x00, 0xff, 0xff, 0xff,
+ 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff,
+ };
+
+ static BCursor VLoopCursor = {
+ /*small*/
+ vloop_sbm,
+ vloop_smsk,
+ 16,
+ 16,
+ 0,
+ 0,
+ /*big*/
+ vloop_lbm,
+ vloop_lmsk,
+ 32,
+ 32,
+ 0,
+ 0,
+ /*color*/
+ BC_BLACK,
+ BC_WHITE,
+ };
+
+ BlenderCursor[BC_VLOOPCURSOR] = &VLoopCursor;
+
+ END_CURSOR_BLOCK
+
+ /********************** TextEdit Cursor ***********************/
+ BEGIN_CURSOR_BLOCK
+ static char textedit_sbm[] = {
+ 0xe0, 0x03, 0x10, 0x04, 0x60, 0x03, 0x40, 0x01, 0x40, 0x01, 0x40,
+ 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01, 0x40, 0x01,
+ 0x40, 0x01, 0x40, 0x01, 0x60, 0x03, 0x10, 0x04, 0xe0, 0x03,
+ };
+
+ static char textedit_smsk[] = {
+ 0xe0, 0x03, 0xf0, 0x07, 0xe0, 0x03, 0xc0, 0x01, 0xc0, 0x01, 0xc0,
+ 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01, 0xc0, 0x01,
+ 0xc0, 0x01, 0xc0, 0x01, 0xe0, 0x03, 0xf0, 0x07, 0xe0, 0x03,
+ };
+
+ static BCursor TextEditCursor = {
+ /*small*/
+ textedit_sbm,
+ textedit_smsk,
+ 16,
+ 16,
+ 9,
+ 8,
+ /*big*/
+ NULL,
+ NULL,
+ 32,
+ 32,
+ 15,
+ 15,
+ /*color*/
+ BC_BLACK,
+ BC_WHITE,
+ };
+
+ BlenderCursor[BC_TEXTEDITCURSOR] = &TextEditCursor;
+ END_CURSOR_BLOCK
+
+ /********************** Paintbrush Cursor ***********************/
+ BEGIN_CURSOR_BLOCK
+ static char paintbrush_sbm[] = {
+
+ 0x00, 0xe0, 0x00, 0x98, 0x00, 0x44, 0x00, 0x42, 0x00, 0x21, 0x80,
+ 0x20, 0x40, 0x13, 0x40, 0x17, 0xa0, 0x0b, 0x98, 0x05, 0x04, 0x02,
+ 0x02, 0x01, 0x02, 0x01, 0x02, 0x01, 0x81, 0x00, 0x7f, 0x00,
+ };
+
+ static char paintbrush_smsk[] = {
+ 0x00, 0xe0, 0x00, 0xf8, 0x00, 0x7c, 0x00, 0x7e, 0x00, 0x3f, 0x80,
+ 0x3f, 0xc0, 0x1f, 0xc0, 0x1f, 0xe0, 0x0f, 0xf8, 0x07, 0xfc, 0x03,
+ 0xfe, 0x01, 0xfe, 0x01, 0xfe, 0x01, 0xff, 0x00, 0x7f, 0x00,
+ };
+
+ static BCursor PaintBrushCursor = {
+ /*small*/
+ paintbrush_sbm,
+ paintbrush_smsk,
+ 16,
+ 16,
+ 0,
+ 15,
+ /*big*/
+ NULL,
+ NULL,
+ 32,
+ 32,
+ 15,
+ 15,
+ /*color*/
+ BC_BLACK,
+ BC_WHITE,
+ };
+
+ BlenderCursor[BC_PAINTBRUSHCURSOR] = &PaintBrushCursor;
+ END_CURSOR_BLOCK
+
+ /********************** Hand Cursor ***********************/
+ BEGIN_CURSOR_BLOCK
+
+ static char hand_sbm[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x80, 0x0d, 0x98, 0x6d, 0x98,
+ 0x6d, 0xb0, 0x6d, 0xb0, 0x6d, 0xe0, 0x6f, 0xe6, 0x7f, 0xee, 0x7f,
+ 0xfc, 0x3f, 0xf8, 0x3f, 0xf0, 0x1f, 0xc0, 0x1f, 0xc0, 0x1f,
+ };
+
+ static char hand_smsk[] = {
+ 0x00, 0x00, 0x80, 0x01, 0xc0, 0x0f, 0xd8, 0x7f, 0xfc, 0xff, 0xfc,
+ 0xff, 0xf8, 0xff, 0xf8, 0xff, 0xf6, 0xff, 0xff, 0xff, 0xff, 0xff,
+ 0xfe, 0x7f, 0xfc, 0x7f, 0xf8, 0x3f, 0xf0, 0x3f, 0xe0, 0x3f,
+ };
+
+ static BCursor HandCursor = {
+ /*small*/
+ hand_sbm,
+ hand_smsk,
+ 16,
+ 16,
+ 8,
+ 8,
+ /*big*/
+ NULL,
+ NULL,
+ 32,
+ 32,
+ 15,
+ 15,
+ /*color*/
+ BC_BLACK,
+ BC_WHITE,
+ };
+
+ BlenderCursor[BC_HANDCURSOR] = &HandCursor;
+
+ END_CURSOR_BLOCK
+
+ /********************** NSEW Scroll Cursor ***********************/
+ BEGIN_CURSOR_BLOCK
+
+ static char nsewscroll_sbm[] = {
+ 0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0xc0, 0x03, 0x00, 0x00, 0x00,
+ 0x00, 0x0c, 0x30, 0x0e, 0x70, 0x0e, 0x70, 0x0c, 0x30, 0x00, 0x00,
+ 0x00, 0x00, 0xc0, 0x03, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00,
+ };
+
+ static char nsewscroll_smsk[] = {
+ 0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x0c,
+ 0x30, 0x1e, 0x78, 0x1f, 0xf8, 0x1f, 0xf8, 0x1e, 0x78, 0x0c, 0x30,
+ 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01,
+ };
+
+ static BCursor NSEWScrollCursor = {
+ /*small*/
+ nsewscroll_sbm,
+ nsewscroll_smsk,
+ 16,
+ 16,
+ 8,
+ 8,
+ /*big*/
+ NULL,
+ NULL,
+ 32,
+ 32,
+ 15,
+ 15,
+ /*color*/
+ BC_BLACK,
+ BC_WHITE,
+ };
+
+ BlenderCursor[BC_NSEW_SCROLLCURSOR] = &NSEWScrollCursor;
+
+ END_CURSOR_BLOCK
+
+ /********************** NS Scroll Cursor ***********************/
+ BEGIN_CURSOR_BLOCK
+
+ static char nsscroll_sbm[] = {
+ 0x00, 0x00, 0x80, 0x01, 0xc0, 0x03, 0xc0, 0x03, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0xc0, 0x03, 0xc0, 0x03, 0x80, 0x01, 0x00, 0x00,
+ };
+
+ static char nsscroll_smsk[] = {
+ 0x80, 0x01, 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xc0, 0x03, 0xe0, 0x07, 0xe0, 0x07, 0xc0, 0x03, 0x80, 0x01,
+ };
+
+ static BCursor NSScrollCursor = {
+ /*small*/
+ nsscroll_sbm,
+ nsscroll_smsk,
+ 16,
+ 16,
+ 8,
+ 8,
+ /*big*/
+ NULL,
+ NULL,
+ 32,
+ 32,
+ 15,
+ 15,
+ /*color*/
+ BC_BLACK,
+ BC_WHITE,
+ };
+
+ BlenderCursor[BC_NS_SCROLLCURSOR] = &NSScrollCursor;
+
+ END_CURSOR_BLOCK
+
+ /********************** EW Scroll Cursor ***********************/
+ BEGIN_CURSOR_BLOCK
+
+ static char ewscroll_sbm[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x0c, 0x30, 0x0e, 0x70, 0x0e, 0x70, 0x0c, 0x30, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ };
+
+ static char ewscroll_smsk[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0c,
+ 0x30, 0x1e, 0x78, 0x1f, 0xf8, 0x1f, 0xf8, 0x1e, 0x78, 0x0c, 0x30,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ };
+
+ static BCursor EWScrollCursor = {
+ /*small*/
+ ewscroll_sbm,
+ ewscroll_smsk,
+ 16,
+ 16,
+ 8,
+ 8,
+ /*big*/
+ NULL,
+ NULL,
+ 32,
+ 32,
+ 15,
+ 15,
+ /*color*/
+ BC_BLACK,
+ BC_WHITE,
+ };
+
+ BlenderCursor[BC_EW_SCROLLCURSOR] = &EWScrollCursor;
+
+ END_CURSOR_BLOCK
+
+ /********************** Eyedropper Cursor ***********************/
+ BEGIN_CURSOR_BLOCK
+
+ static char eyedropper_sbm[] = {
+ 0x00, 0x30, 0x00, 0x48, 0x00, 0x85, 0x80, 0x82, 0x40, 0x40, 0x80,
+ 0x20, 0x40, 0x11, 0xa0, 0x23, 0xd0, 0x15, 0xe8, 0x0a, 0x74, 0x01,
+ 0xb4, 0x00, 0x4a, 0x00, 0x35, 0x00, 0x08, 0x00, 0x04, 0x00,
+ };
+
+ static char eyedropper_smsk[] = {
+ 0x00, 0x30, 0x00, 0x78, 0x00, 0xfd, 0x80, 0xff, 0xc0, 0x7f, 0x80,
+ 0x3f, 0xc0, 0x1f, 0xe0, 0x3f, 0xf0, 0x1f, 0xf8, 0x0b, 0xfc, 0x01,
+ 0xfc, 0x00, 0x7e, 0x00, 0x3f, 0x00, 0x0c, 0x00, 0x04, 0x00,
+ };
+
+ static BCursor EyedropperCursor = {
+ /*small*/
+ eyedropper_sbm,
+ eyedropper_smsk,
+ 16,
+ 16,
+ 1,
+ 15,
+ /*big*/
+ NULL,
+ NULL,
+ 32,
+ 32,
+ 15,
+ 15,
+ /*color*/
+ BC_BLACK,
+ BC_WHITE,
+ };
+
+ BlenderCursor[BC_EYEDROPPER_CURSOR] = &EyedropperCursor;
+
+ END_CURSOR_BLOCK
+
+ /********************** Swap Area Cursor ***********************/
+ BEGIN_CURSOR_BLOCK
+ static char swap_sbm[] = {
+ 0xc0, 0xff, 0x40, 0x80, 0x40, 0x80, 0x40, 0x9c, 0x40, 0x98, 0x40,
+ 0x94, 0x00, 0x82, 0xfe, 0x80, 0x7e, 0xfd, 0xbe, 0x01, 0xda, 0x01,
+ 0xe2, 0x01, 0xe2, 0x01, 0xc2, 0x01, 0xfe, 0x01, 0x00, 0x00,
+ };
+
+ static char swap_smsk[] = {
+ 0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0xc0, 0xff, 0xc0,
+ 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x03, 0xff, 0x03,
+ 0xff, 0x03, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03, 0xff, 0x03,
+ };
+
+ static BCursor SwapCursor = {
+ /*small*/
+ swap_sbm,
+ swap_smsk,
+ 16,
+ 16,
+ 8,
+ 8,
+ /*big*/
+ NULL,
+ NULL,
+ 32,
+ 32,
+ 15,
+ 15,
+ /*color*/
+ BC_YELLOW,
+ BC_BLUE,
+ };
+
+ BlenderCursor[BC_SWAPAREA_CURSOR] = &SwapCursor;
+
+ END_CURSOR_BLOCK
+
+ /********************** Horizontal Split Cursor ***********************/
+ BEGIN_CURSOR_BLOCK
+
+ static char hsplit_sbm[] = {0x00, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x88,
+ 0x08, 0x8C, 0x18, 0x8E, 0x38, 0x8C, 0x18, 0x88, 0x08, 0x80, 0x00,
+ 0x80, 0x00, 0x80, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00};
+
+ static char hsplit_smsk[] = {0xC0, 0x01, 0xC0, 0x01, 0xC0, 0x01, 0xD0, 0x05, 0xD8, 0x0D, 0xDC,
+ 0x1D, 0xDE, 0x3D, 0xDF, 0x7D, 0xDE, 0x3D, 0xDC, 0x1D, 0xD8, 0x0D,
+ 0xD0, 0x05, 0xC0, 0x01, 0xC0, 0x01, 0xC0, 0x01, 0x00, 0x00};
+
+ static char hsplit_lbm[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01,
+ 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80,
+ 0x01, 0x00, 0x00, 0x84, 0x21, 0x00, 0x00, 0x86, 0x61, 0x00, 0x00, 0x87, 0xE1, 0x00, 0x80,
+ 0x87, 0xE1, 0x01, 0xC0, 0x87, 0xE1, 0x03, 0xE0, 0x87, 0xE1, 0x07, 0xF0, 0x87, 0xE1, 0x0F,
+ 0xF8, 0x87, 0xE1, 0x1F, 0xF0, 0x87, 0xE1, 0x0F, 0xE0, 0x87, 0xE1, 0x07, 0xC0, 0x87, 0xE1,
+ 0x03, 0x80, 0x87, 0xE1, 0x01, 0x00, 0x87, 0xE1, 0x00, 0x00, 0x86, 0x61, 0x00, 0x00, 0x84,
+ 0x21, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00,
+ 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00, 0x00, 0x80, 0x01, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+
+ static char hsplit_lmsk[] = {
+ 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC0, 0x03,
+ 0x00, 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC8, 0x13, 0x00, 0x00, 0xCC, 0x33, 0x00, 0x00, 0xCE,
+ 0x73, 0x00, 0x00, 0xCF, 0xF3, 0x00, 0x80, 0xCF, 0xF3, 0x01, 0xC0, 0xCF, 0xF3, 0x03, 0xE0,
+ 0xCF, 0xF3, 0x07, 0xF0, 0xCF, 0xF3, 0x0F, 0xF8, 0xCF, 0xF3, 0x1F, 0xFC, 0xCF, 0xF3, 0x3F,
+ 0xFE, 0xCF, 0xF3, 0x7F, 0xFC, 0xCF, 0xF3, 0x3F, 0xF8, 0xCF, 0xF3, 0x1F, 0xF0, 0xCF, 0xF3,
+ 0x0F, 0xE0, 0xCF, 0xF3, 0x07, 0xC0, 0xCF, 0xF3, 0x03, 0x80, 0xCF, 0xF3, 0x01, 0x00, 0xCF,
+ 0xF3, 0x00, 0x00, 0xCE, 0x73, 0x00, 0x00, 0xCC, 0x33, 0x00, 0x00, 0xC8, 0x13, 0x00, 0x00,
+ 0xC8, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x00, 0x00, 0xC0, 0x03, 0x00,
+ 0x00, 0xC0, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00};
+
+ static BCursor HSplitCursor = {/*small*/
+ hsplit_sbm,
+ hsplit_smsk,
+ 16,
+ 16,
+ 7,
+ 7,
+ /*big*/
+ hsplit_lbm,
+ hsplit_lmsk,
+ 32,
+ 32,
+ 15,
+ 15,
+ /*color*/
+ BC_BLACK,
+ BC_WHITE};
+
+ BlenderCursor[BC_H_SPLITCURSOR] = &HSplitCursor;
+
+ END_CURSOR_BLOCK
+
+ /********************** Vertical Split Cursor ***********************/
+ BEGIN_CURSOR_BLOCK
+
+ static char vsplit_sbm[] = {0x00, 0x00, 0x80, 0x00, 0xC0, 0x01, 0xE0, 0x03, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xE0, 0x03, 0xC0, 0x01, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00};
+
+ static char vsplit_smsk[] = {0x80, 0x00, 0xC0, 0x01, 0xE0, 0x03, 0xF0, 0x07, 0xF8, 0x0F, 0x00,
+ 0x00, 0xFF, 0x7F, 0xFF, 0x7F, 0xFF, 0x7F, 0x00, 0x00, 0xF8, 0x0F,
+ 0xF0, 0x07, 0xE0, 0x03, 0xC0, 0x01, 0x80, 0x00, 0x00, 0x00};
+
+ static char vsplit_lbm[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00,
+ 0x00, 0x00, 0xC0, 0x01, 0x00, 0x00, 0xE0, 0x03, 0x00, 0x00, 0xF0, 0x07, 0x00, 0x00, 0xF8,
+ 0x0F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFF, 0x7F, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0xFE, 0xFF, 0xFF, 0x3F, 0xFE, 0xFF, 0xFF, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0x7F, 0x00, 0x00, 0xFE,
+ 0x3F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xF8, 0x0F, 0x00, 0x00, 0xF0, 0x07, 0x00, 0x00,
+ 0xE0, 0x03, 0x00, 0x00, 0xC0, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+
+ static char vsplit_lmsk[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xC0, 0x01, 0x00, 0x00, 0xE0, 0x03,
+ 0x00, 0x00, 0xF0, 0x07, 0x00, 0x00, 0xF8, 0x0F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFE,
+ 0x3F, 0x00, 0x00, 0xFF, 0x7F, 0x00, 0x80, 0xFF, 0xFF, 0x00, 0xC0, 0xFF, 0xFF, 0x01, 0xE0,
+ 0xFF, 0xFF, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0x7F,
+ 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0x7F, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xE0, 0xFF, 0xFF, 0x03, 0xC0, 0xFF, 0xFF, 0x01, 0x80, 0xFF,
+ 0xFF, 0x00, 0x00, 0xFF, 0x7F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00,
+ 0xF8, 0x0F, 0x00, 0x00, 0xF0, 0x07, 0x00, 0x00, 0xE0, 0x03, 0x00, 0x00, 0xC0, 0x01, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+
+ static BCursor VSplitCursor = {/*small*/
+ vsplit_sbm,
+ vsplit_smsk,
+ 16,
+ 16,
+ 7,
+ 7,
+ /*big*/
+ vsplit_lbm,
+ vsplit_lmsk,
+ 32,
+ 32,
+ 15,
+ 15,
+ /*color*/
+ BC_BLACK,
+ BC_WHITE};
+
+ BlenderCursor[BC_V_SPLITCURSOR] = &VSplitCursor;
+
+ END_CURSOR_BLOCK
+
+ /********************** North Arrow Cursor ***********************/
+ BEGIN_CURSOR_BLOCK
+
+ static char narrow_sbm[] = {0x00, 0x00, 0x80, 0x00, 0xC0, 0x01, 0xE0, 0x03, 0xF0, 0x07, 0xF8,
+ 0x0F, 0xFC, 0x1F, 0xE0, 0x03, 0xE0, 0x03, 0xE0, 0x03, 0xE0, 0x03,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+
+ static char narrow_smsk[] = {0x80, 0x00, 0xC0, 0x01, 0xE0, 0x03, 0xF0, 0x07, 0xF8, 0x0F, 0xFC,
+ 0x1F, 0xFE, 0x3F, 0xFF, 0x7F, 0xF0, 0x07, 0xF0, 0x07, 0xF0, 0x07,
+ 0xF0, 0x07, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+
+ static char narrow_lbm[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0xC0, 0x01,
+ 0x00, 0x00, 0xE0, 0x03, 0x00, 0x00, 0xF0, 0x07, 0x00, 0x00, 0xF8, 0x0F, 0x00, 0x00, 0xFC,
+ 0x1F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFF, 0x7F, 0x00, 0x80, 0xFF, 0xFF, 0x00, 0xC0,
+ 0xFF, 0xFF, 0x01, 0xE0, 0xFF, 0xFF, 0x03, 0xF0, 0xFF, 0xFF, 0x07, 0xF8, 0xFF, 0xFF, 0x0F,
+ 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F,
+ 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC,
+ 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+
+ static char narrow_lmsk[] = {
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0xC0, 0x01, 0x00, 0x00, 0xE0, 0x03, 0x00, 0x00, 0xF0, 0x07,
+ 0x00, 0x00, 0xF8, 0x0F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFF,
+ 0x7F, 0x00, 0x80, 0xFF, 0xFF, 0x00, 0xC0, 0xFF, 0xFF, 0x01, 0xE0, 0xFF, 0xFF, 0x03, 0xF0,
+ 0xFF, 0xFF, 0x07, 0xF8, 0xFF, 0xFF, 0x0F, 0xFC, 0xFF, 0xFF, 0x1F, 0xFE, 0xFF, 0xFF, 0x3F,
+ 0xFF, 0xFF, 0xFF, 0x7F, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F,
+ 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE,
+ 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+
+ static BCursor NArrowCursor = {/*small*/
+ narrow_sbm,
+ narrow_smsk,
+ 16,
+ 16,
+ 7,
+ 4,
+ /*big*/
+ narrow_lbm,
+ narrow_lmsk,
+ 32,
+ 32,
+ 15,
+ 10,
+ /*color*/
+ BC_BLACK,
+ BC_WHITE};
+
+ BlenderCursor[BC_N_ARROWCURSOR] = &NArrowCursor;
+
+ END_CURSOR_BLOCK
+
+ /********************** South Arrow Cursor ***********************/
+ BEGIN_CURSOR_BLOCK
+
+ static char sarrow_sbm[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xE0,
+ 0x03, 0xE0, 0x03, 0xE0, 0x03, 0xE0, 0x03, 0xFC, 0x1F, 0xF8, 0x0F,
+ 0xF0, 0x07, 0xE0, 0x03, 0xC0, 0x01, 0x80, 0x00, 0x00, 0x00};
+
+ static char sarrow_smsk[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x07, 0xF0,
+ 0x07, 0xF0, 0x07, 0xF0, 0x07, 0xFF, 0x7F, 0xFE, 0x3F, 0xFC, 0x1F,
+ 0xF8, 0x0F, 0xF0, 0x07, 0xE0, 0x03, 0xC0, 0x01, 0x80, 0x00};
+
+ static char sarrow_lbm[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00,
+ 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00,
+ 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0xF8, 0xFF, 0xFF, 0x0F, 0xF0, 0xFF, 0xFF,
+ 0x07, 0xE0, 0xFF, 0xFF, 0x03, 0xC0, 0xFF, 0xFF, 0x01, 0x80, 0xFF, 0xFF, 0x00, 0x00, 0xFF,
+ 0x7F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFC, 0x1F, 0x00, 0x00, 0xF8, 0x0F, 0x00, 0x00,
+ 0xF0, 0x07, 0x00, 0x00, 0xE0, 0x03, 0x00, 0x00, 0xC0, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+
+ static char sarrow_lmsk[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFE,
+ 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00,
+ 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00, 0xFE, 0x3F, 0x00,
+ 0x00, 0xFE, 0x3F, 0x00, 0xFF, 0xFF, 0xFF, 0x7F, 0xFE, 0xFF, 0xFF, 0x3F, 0xFC, 0xFF, 0xFF,
+ 0x1F, 0xF8, 0xFF, 0xFF, 0x0F, 0xF0, 0xFF, 0xFF, 0x07, 0xE0, 0xFF, 0xFF, 0x03, 0xC0, 0xFF,
+ 0xFF, 0x01, 0x80, 0xFF, 0xFF, 0x00, 0x00, 0xFF, 0x7F, 0x00, 0x00, 0xFE, 0x3F, 0x00, 0x00,
+ 0xFC, 0x1F, 0x00, 0x00, 0xF8, 0x0F, 0x00, 0x00, 0xF0, 0x07, 0x00, 0x00, 0xE0, 0x03, 0x00,
+ 0x00, 0xC0, 0x01, 0x00, 0x00, 0x80, 0x00, 0x00};
+
+ static BCursor SArrowCursor = {/*small*/
+ sarrow_sbm,
+ sarrow_smsk,
+ 16,
+ 16,
+ 7,
+ 11,
+ /*big*/
+ sarrow_lbm,
+ sarrow_lmsk,
+ 32,
+ 32,
+ 15,
+ 21,
+ /*color*/
+ BC_BLACK,
+ BC_WHITE};
+
+ BlenderCursor[BC_S_ARROWCURSOR] = &SArrowCursor;
+
+ END_CURSOR_BLOCK
+
+ /********************** East Arrow Cursor ***********************/
+ BEGIN_CURSOR_BLOCK
+
+ static char earrow_sbm[] = {0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x06, 0x00, 0x0E, 0xE0,
+ 0x1F, 0xE0, 0x3F, 0xE0, 0x7F, 0xE0, 0x3F, 0xE0, 0x1F, 0x00, 0x0E,
+ 0x00, 0x06, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+
+ static char earrow_smsk[] = {0x00, 0x01, 0x00, 0x03, 0x00, 0x07, 0x00, 0x0F, 0xF0, 0x1F, 0xF0,
+ 0x3F, 0xF0, 0x7F, 0xF0, 0xFF, 0xF0, 0x7F, 0xF0, 0x3F, 0xF0, 0x1F,
+ 0x00, 0x0F, 0x00, 0x07, 0x00, 0x03, 0x00, 0x01, 0x00, 0x00};
+
+ static char earrow_lbm[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02,
+ 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00,
+ 0x3E, 0x00, 0x00, 0x00, 0x7E, 0x00, 0x00, 0x00, 0xFE, 0x00, 0x00, 0xFF, 0xFF, 0x01, 0x00,
+ 0xFF, 0xFF, 0x03, 0x00, 0xFF, 0xFF, 0x07, 0x00, 0xFF, 0xFF, 0x0F, 0x00, 0xFF, 0xFF, 0x1F,
+ 0x00, 0xFF, 0xFF, 0x3F, 0x00, 0xFF, 0xFF, 0x1F, 0x00, 0xFF, 0xFF, 0x0F, 0x00, 0xFF, 0xFF,
+ 0x07, 0x00, 0xFF, 0xFF, 0x03, 0x00, 0xFF, 0xFF, 0x01, 0x00, 0x00, 0xFE, 0x00, 0x00, 0x00,
+ 0x7E, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x00,
+ 0x00, 0x06, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+
+ static char earrow_lmsk[] = {
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0F,
+ 0x00, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00, 0x00, 0x7F, 0x00, 0x00, 0x00,
+ 0xFF, 0x00, 0x00, 0x00, 0xFF, 0x01, 0x80, 0xFF, 0xFF, 0x03, 0x80, 0xFF, 0xFF, 0x07, 0x80,
+ 0xFF, 0xFF, 0x0F, 0x80, 0xFF, 0xFF, 0x1F, 0x80, 0xFF, 0xFF, 0x3F, 0x80, 0xFF, 0xFF, 0x7F,
+ 0x80, 0xFF, 0xFF, 0xFF, 0x80, 0xFF, 0xFF, 0x7F, 0x80, 0xFF, 0xFF, 0x3F, 0x80, 0xFF, 0xFF,
+ 0x1F, 0x80, 0xFF, 0xFF, 0x0F, 0x80, 0xFF, 0xFF, 0x07, 0x80, 0xFF, 0xFF, 0x03, 0x00, 0x00,
+ 0xFF, 0x01, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0x7F, 0x00, 0x00, 0x00, 0x3F, 0x00, 0x00,
+ 0x00, 0x1F, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00,
+ 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00};
+
+ static BCursor EArrowCursor = {/*small*/
+ earrow_sbm,
+ earrow_smsk,
+ 16,
+ 16,
+ 11,
+ 7,
+ /*big*/
+ earrow_lbm,
+ earrow_lmsk,
+ 32,
+ 32,
+ 15,
+ 22,
+ /*color*/
+ BC_BLACK,
+ BC_WHITE};
+
+ BlenderCursor[BC_E_ARROWCURSOR] = &EArrowCursor;
+
+ END_CURSOR_BLOCK
+
+ /********************** West Arrow Cursor ***********************/
+ BEGIN_CURSOR_BLOCK
+
+ static char warrow_sbm[] = {0x00, 0x00, 0x00, 0x00, 0x40, 0x00, 0x60, 0x00, 0x70, 0x00, 0xF8,
+ 0x07, 0xFC, 0x07, 0xFE, 0x07, 0xFC, 0x07, 0xF8, 0x07, 0x70, 0x00,
+ 0x60, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+
+ static char warrow_smsk[] = {0x80, 0x00, 0xC0, 0x00, 0xE0, 0x00, 0xF0, 0x00, 0xF8, 0x0F, 0xFC,
+ 0x0F, 0xFE, 0x0F, 0xFF, 0x0F, 0xFE, 0x0F, 0xFC, 0x0F, 0xF8, 0x0F,
+ 0xF0, 0x00, 0xE0, 0x00, 0xC0, 0x00, 0x80, 0x00, 0x00, 0x00};
+
+ static char warrow_lbm[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x00,
+ 0x00, 0x00, 0x60, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x7C,
+ 0x00, 0x00, 0x00, 0x7E, 0x00, 0x00, 0x00, 0x7F, 0x00, 0x00, 0x80, 0xFF, 0xFF, 0x00, 0xC0,
+ 0xFF, 0xFF, 0x00, 0xE0, 0xFF, 0xFF, 0x00, 0xF0, 0xFF, 0xFF, 0x00, 0xF8, 0xFF, 0xFF, 0x00,
+ 0xFC, 0xFF, 0xFF, 0x00, 0xF8, 0xFF, 0xFF, 0x00, 0xF0, 0xFF, 0xFF, 0x00, 0xE0, 0xFF, 0xFF,
+ 0x00, 0xC0, 0xFF, 0xFF, 0x00, 0x80, 0xFF, 0xFF, 0x00, 0x00, 0x7F, 0x00, 0x00, 0x00, 0x7E,
+ 0x00, 0x00, 0x00, 0x7C, 0x00, 0x00, 0x00, 0x78, 0x00, 0x00, 0x00, 0x70, 0x00, 0x00, 0x00,
+ 0x60, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+
+ static char warrow_lmsk[] = {
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0xC0, 0x00, 0x00, 0x00, 0xE0, 0x00, 0x00, 0x00, 0xF0, 0x00,
+ 0x00, 0x00, 0xF8, 0x00, 0x00, 0x00, 0xFC, 0x00, 0x00, 0x00, 0xFE, 0x00, 0x00, 0x00, 0xFF,
+ 0x00, 0x00, 0x80, 0xFF, 0x00, 0x00, 0xC0, 0xFF, 0xFF, 0x01, 0xE0, 0xFF, 0xFF, 0x01, 0xF0,
+ 0xFF, 0xFF, 0x01, 0xF8, 0xFF, 0xFF, 0x01, 0xFC, 0xFF, 0xFF, 0x01, 0xFE, 0xFF, 0xFF, 0x01,
+ 0xFF, 0xFF, 0xFF, 0x01, 0xFE, 0xFF, 0xFF, 0x01, 0xFC, 0xFF, 0xFF, 0x01, 0xF8, 0xFF, 0xFF,
+ 0x01, 0xF0, 0xFF, 0xFF, 0x01, 0xE0, 0xFF, 0xFF, 0x01, 0xC0, 0xFF, 0xFF, 0x01, 0x80, 0xFF,
+ 0x00, 0x00, 0x00, 0xFF, 0x00, 0x00, 0x00, 0xFE, 0x00, 0x00, 0x00, 0xFC, 0x00, 0x00, 0x00,
+ 0xF8, 0x00, 0x00, 0x00, 0xF0, 0x00, 0x00, 0x00, 0xE0, 0x00, 0x00, 0x00, 0xC0, 0x00, 0x00,
+ 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00};
+
+ static BCursor WArrowCursor = {/*small*/
+ warrow_sbm,
+ warrow_smsk,
+ 16,
+ 16,
+ 4,
+ 7,
+ /*big*/
+ warrow_lbm,
+ warrow_lmsk,
+ 32,
+ 32,
+ 15,
+ 15,
+ /*color*/
+ BC_BLACK,
+ BC_WHITE};
+
+ BlenderCursor[BC_W_ARROWCURSOR] = &WArrowCursor;
+
+ END_CURSOR_BLOCK
+
+ /********************** Stop Sign Cursor ***********************/
+ BEGIN_CURSOR_BLOCK
+
+ static char stop_sbm[] = {0x00, 0x00, 0xE0, 0x07, 0x38, 0x1C, 0x1C, 0x30, 0x3C, 0x20, 0x76,
+ 0x60, 0xE2, 0x40, 0xC2, 0x41, 0x82, 0x43, 0x02, 0x47, 0x06, 0x6E,
+ 0x04, 0x3C, 0x0C, 0x38, 0x38, 0x1C, 0xE0, 0x07, 0x00, 0x00};
+
+ static char stop_smsk[] = {0xE0, 0x07, 0xF8, 0x1F, 0xFC, 0x3F, 0x3E, 0x7C, 0x7E, 0x70, 0xFF,
+ 0xF0, 0xF7, 0xE1, 0xE7, 0xE3, 0xC7, 0xE7, 0x87, 0xEF, 0x0F, 0xFF,
+ 0x0E, 0x7E, 0x3E, 0x7C, 0xFC, 0x3F, 0xF8, 0x1F, 0xE0, 0x07};
+
+ static char stop_lbm[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x0F, 0x00, 0x00, 0xFE, 0x7F, 0x00, 0x00, 0x0F, 0xF0,
+ 0x00, 0xC0, 0x03, 0xC0, 0x03, 0xE0, 0x01, 0x00, 0x07, 0xF0, 0x01, 0x00, 0x0E, 0xF0, 0x01,
+ 0x00, 0x0C, 0xF8, 0x03, 0x00, 0x18, 0x1C, 0x07, 0x00, 0x38, 0x0C, 0x0E, 0x00, 0x30, 0x0C,
+ 0x1C, 0x00, 0x30, 0x06, 0x38, 0x00, 0x60, 0x06, 0x70, 0x00, 0x60, 0x06, 0xE0, 0x00, 0x60,
+ 0x06, 0xC0, 0x01, 0x60, 0x06, 0x80, 0x03, 0x60, 0x06, 0x00, 0x07, 0x60, 0x06, 0x00, 0x0E,
+ 0x60, 0x06, 0x00, 0x1C, 0x60, 0x0C, 0x00, 0x38, 0x30, 0x0C, 0x00, 0x70, 0x30, 0x1C, 0x00,
+ 0xE0, 0x38, 0x18, 0x00, 0xC0, 0x1F, 0x30, 0x00, 0x80, 0x0F, 0x70, 0x00, 0x80, 0x0F, 0xE0,
+ 0x00, 0x80, 0x07, 0xC0, 0x03, 0xC0, 0x03, 0x00, 0x0F, 0xF0, 0x00, 0x00, 0xFE, 0x7F, 0x00,
+ 0x00, 0xF0, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00};
+
+ static char stop_lmsk[] = {
+ 0x00, 0xF0, 0x0F, 0x00, 0x00, 0xFE, 0x7F, 0x00, 0x80, 0xFF, 0xFF, 0x01, 0xC0, 0xFF, 0xFF,
+ 0x03, 0xE0, 0x1F, 0xF8, 0x07, 0xF0, 0x03, 0xC0, 0x0F, 0xF8, 0x03, 0x80, 0x1F, 0xFC, 0x07,
+ 0x00, 0x3F, 0xFC, 0x0F, 0x00, 0x3E, 0xFE, 0x1F, 0x00, 0x7C, 0x9E, 0x3F, 0x00, 0x78, 0x1E,
+ 0x7F, 0x00, 0x78, 0x1F, 0xFE, 0x00, 0xF8, 0x0F, 0xFC, 0x01, 0xF0, 0x0F, 0xF8, 0x03, 0xF0,
+ 0x0F, 0xF0, 0x07, 0xF0, 0x0F, 0xE0, 0x0F, 0xF0, 0x0F, 0xC0, 0x1F, 0xF0, 0x0F, 0x80, 0x3F,
+ 0xF0, 0x1F, 0x00, 0x7F, 0xF8, 0x1E, 0x00, 0xFE, 0x78, 0x1E, 0x00, 0xFC, 0x79, 0x3E, 0x00,
+ 0xF8, 0x7F, 0x7C, 0x00, 0xF0, 0x3F, 0xFC, 0x00, 0xE0, 0x3F, 0xF8, 0x01, 0xC0, 0x1F, 0xF0,
+ 0x03, 0xC0, 0x0F, 0xE0, 0x1F, 0xF8, 0x07, 0xC0, 0xFF, 0xFF, 0x03, 0x80, 0xFF, 0xFF, 0x01,
+ 0x00, 0xFE, 0x7F, 0x00, 0x00, 0xF0, 0x0F, 0x00};
+
+ static BCursor StopCursor = {/*small*/
+ stop_sbm,
+ stop_smsk,
+ 16,
+ 16,
+ 7,
+ 7,
+ /*big*/
+ stop_lbm,
+ stop_lmsk,
+ 32,
+ 32,
+ 15,
+ 15,
+ /*color*/
+ BC_BLACK,
+ BC_WHITE};
+
+ BlenderCursor[BC_STOPCURSOR] = &StopCursor;
+
+ END_CURSOR_BLOCK
+
+ /********************** Put the cursors in the array ***********************/
}