diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-16 16:38:34 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-18 22:30:10 +0300 |
commit | bf1b622dd962416fef94ccb2f47878eced31e20d (patch) | |
tree | 8622462ebdfbc6e347975d1b875b817356e4e84a /source/blender/windowmanager/intern/wm_draw.c | |
parent | 10558d6973be8fc461a4b8aad734ba0881d18e85 (diff) |
GPUState: GPU_blend final API renaming
We now use GPU_blend for enabling / disabling blending and explicitly
set the blend equation.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_draw.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_draw.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c index 14f6ad420b5..d5e175b8cb4 100644 --- a/source/blender/windowmanager/intern/wm_draw.c +++ b/source/blender/windowmanager/intern/wm_draw.c @@ -577,8 +577,8 @@ void wm_draw_region_blend(ARegion *region, int view, bool blend) if (blend) { /* GL_ONE because regions drawn offscreen have premultiplied alpha. */ - GPU_blend(true); - GPU_blend_set_func_separate(GPU_BLEND_ALPHA_PREMULT); + GPU_blend(GPU_BLEND_ALPHA); + GPU_blend(GPU_BLEND_ALPHA_PREMULT); } /* setup actual texture */ @@ -603,7 +603,7 @@ void wm_draw_region_blend(ARegion *region, int view, bool blend) GPU_texture_unbind(texture); if (blend) { - GPU_blend(false); + GPU_blend(GPU_BLEND_NONE); } } |