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authorCampbell Barton <ideasman42@gmail.com>2012-03-09 22:28:30 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-09 22:28:30 +0400
commit89a963fb7fdff543b77de790355b9dac3019bd33 (patch)
tree4e1d2245e20f8c21625e99d771776f66c233a0de /source/blender/windowmanager/intern/wm_draw.c
parentde4bd55e01bc574c13977537ace1a0901dcfcaf0 (diff)
style cleanup: comment blocks
Diffstat (limited to 'source/blender/windowmanager/intern/wm_draw.c')
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index d386f65498f..4751dbb87ff 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -701,9 +701,9 @@ static int wm_draw_update_test_window(wmWindow *win)
static int wm_automatic_draw_method(wmWindow *win)
{
/* Ideally all cards would work well with triple buffer, since if it works
- well gives the least redraws and is considerably faster at partial redraw
- for sculpting or drawing overlapping menus. For typically lower end cards
- copy to texture is slow though and so we use overlap instead there. */
+ * well gives the least redraws and is considerably faster at partial redraw
+ * for sculpting or drawing overlapping menus. For typically lower end cards
+ * copy to texture is slow though and so we use overlap instead there. */
if(win->drawmethod == USER_DRAW_AUTOMATIC) {
/* ATI opensource driver is known to be very slow at this */