diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-04-05 14:25:40 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2010-04-05 14:25:40 +0400 |
commit | ec5527cb520366e95cf3fe3c594d9e8f65f1b7ad (patch) | |
tree | f295ba26bbec98ee796599b2e2894c28a4377b88 /source/blender/windowmanager/intern/wm_draw.c | |
parent | 8b7d1775c3977f5afaa40363502f826b37266475 (diff) |
Fix #21349: triple buffer drawing doesn't work well with thousands of
colors setting on Mac, just disabled it in that case.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_draw.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_draw.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c index fec46d32a08..008abceba4c 100644 --- a/source/blender/windowmanager/intern/wm_draw.c +++ b/source/blender/windowmanager/intern/wm_draw.c @@ -674,6 +674,8 @@ static int wm_automatic_draw_method(wmWindow *win) /* Windows software driver darkens color on each redraw */ else if(GPU_type_matches(GPU_DEVICE_SOFTWARE, GPU_OS_WIN, GPU_DRIVER_SOFTWARE)) return USER_DRAW_OVERLAP_FLIP; + else if(!GPU_24bit_color_support()) + return USER_DRAW_OVERLAP; else return USER_DRAW_TRIPLE; } |