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authorJason Wilkins <Jason.A.Wilkins@gmail.com>2012-05-04 15:50:11 +0400
committerJason Wilkins <Jason.A.Wilkins@gmail.com>2012-05-04 15:50:11 +0400
commita0ce240de94521b6caf55b0738b70f2dc2ad3353 (patch)
treea14430fbb928e7b25ec29ac1e33cf9c62a13159f /source/blender/windowmanager/intern/wm_draw.c
parentdf553582e96569e49a4d28c167c5dd334be5f216 (diff)
Renamed "fake" OpenGL identifiers.
Any identifier that looks like an OpenGL identifier, but isn't, causes a false alarm by the glreport.py tool. Most of these were in comments so I just rephrased the comments. There were a couple of static functions/macros that were easy enough to rename. Only the glTexco and glIndex fields of the DMVertexAttribs struct was public and had non-local uses.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_draw.c')
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 66cadf1e76a..2b83a55d7bb 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -475,7 +475,7 @@ static int wm_triple_gen_textures(wmWindow *win, wmDrawTriple *triple)
glTexImage2D(triple->target, 0, GL_RGB8, triple->x[x], triple->y[y], 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
glTexParameteri(triple->target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(triple->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- // glColor still used with this enabled?
+ // The current color is ignored if the GL_REPLACE texture environment is used.
// glTexEnvi(triple->target, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glBindTexture(triple->target, 0);