diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-04-28 10:01:34 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-04-28 10:02:22 +0300 |
commit | 617534327ad48583b2688997f59a998824df20af (patch) | |
tree | 401302e1432e09cb61e6827b8a48d70afef78d93 /source/blender/windowmanager/intern/wm_draw.c | |
parent | cfa1700792a7c7d6413b0ed6e59f56c0484a911a (diff) |
Cleanup: style, duplicate includes
Diffstat (limited to 'source/blender/windowmanager/intern/wm_draw.c')
-rw-r--r-- | source/blender/windowmanager/intern/wm_draw.c | 16 |
1 files changed, 5 insertions, 11 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c index 8524b629cc5..f111bc3e2d1 100644 --- a/source/blender/windowmanager/intern/wm_draw.c +++ b/source/blender/windowmanager/intern/wm_draw.c @@ -105,16 +105,10 @@ static void wm_paintcursor_draw(bContext *C, ARegion *ar) if (ELEM(win->grabcursor, GHOST_kGrabWrap, GHOST_kGrabHide)) { int x = 0, y = 0; wm_get_cursor_position(win, &x, &y); - pc->draw(C, - x, - y, - pc->customdata); + pc->draw(C, x, y, pc->customdata); } else { - pc->draw(C, - win->eventstate->x, - win->eventstate->y, - pc->customdata); + pc->draw(C, win->eventstate->x, win->eventstate->y, pc->customdata); } glScissor(scissor[0], scissor[1], scissor[2], scissor[3]); @@ -581,7 +575,7 @@ static void wm_draw_window_onscreen(bContext *C, wmWindow *win, int view) if (ar->visible && ar->overlap == false) { if (view == -1 && ar->draw_buffer && ar->draw_buffer->stereo) { /* Stereo drawing from textures. */ - if(win->stereo3d_format->display_mode == S3D_DISPLAY_ANAGLYPH) { + if (win->stereo3d_format->display_mode == S3D_DISPLAY_ANAGLYPH) { wm_stereo3d_draw_anaglyph(win, ar); } else { @@ -660,7 +654,7 @@ static void wm_draw_window(bContext *C, wmWindow *win) /* Regular mono drawing. */ wm_draw_window_onscreen(C, win, -1); } - else if(win->stereo3d_format->display_mode == S3D_DISPLAY_PAGEFLIP) { + else if (win->stereo3d_format->display_mode == S3D_DISPLAY_PAGEFLIP) { /* For pageflip we simply draw to both back buffers. */ glDrawBuffer(GL_BACK_LEFT); wm_draw_window_onscreen(C, win, 0); @@ -668,7 +662,7 @@ static void wm_draw_window(bContext *C, wmWindow *win) wm_draw_window_onscreen(C, win, 1); glDrawBuffer(GL_BACK); } - else if(ELEM(win->stereo3d_format->display_mode, S3D_DISPLAY_ANAGLYPH, S3D_DISPLAY_INTERLACE)) { + else if (ELEM(win->stereo3d_format->display_mode, S3D_DISPLAY_ANAGLYPH, S3D_DISPLAY_INTERLACE)) { /* For anaglyph and interlace, we draw individual regions with * stereo framebuffers using different shaders. */ wm_draw_window_onscreen(C, win, -1); |