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authorGermano Cavalcante <germano.costa@ig.com.br>2021-03-30 22:23:58 +0300
committerGermano Cavalcante <germano.costa@ig.com.br>2021-03-30 22:23:58 +0300
commit142541124976af41f08fb5479886350c2d803710 (patch)
tree6ee06d11f3179f4d704a20531f91541a4a15094e /source/blender/windowmanager/intern/wm_draw.c
parentda1b002c8d2f331d97458167746e5974d8556799 (diff)
Cleanup/Refactor: Unify functions that redraw the depth buffer
Now `ED_view3d_backbuf_depth_validate`, `ED_view3d_draw_depth` and `ED_view3d_draw_depth_gpencil` are unified in `ED_view3d_depth_override`. This new function replaces `ED_view3d_autodist_init`. Also, since `ED_view3d_depth_update` depends on the render context, and changing the context is a slow operation, that function also was removed, and the depth buffer cached is now updated inside the new unified drawing function when the "bool update_cache" parameter is true. Finally `V3D_INVALID_BACKBUF` flag has been renamed and moved to `runtime.flag`. Differential revision: https://developer.blender.org/D10678
Diffstat (limited to 'source/blender/windowmanager/intern/wm_draw.c')
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index e0c4ab8eaf3..0922aaaee53 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -218,13 +218,6 @@ static bool wm_draw_region_stereo_set(Main *bmain,
return false;
}
-static void wm_area_mark_invalid_backbuf(ScrArea *area)
-{
- if (area->spacetype == SPACE_VIEW3D) {
- ((View3D *)area->spacedata.first)->flag |= V3D_INVALID_BACKBUF;
- }
-}
-
static void wm_region_test_gizmo_do_draw(bContext *C,
ScrArea *area,
ARegion *region,
@@ -739,7 +732,6 @@ static void wm_draw_window_offscreen(bContext *C, wmWindow *win, bool stereo)
}
}
- wm_area_mark_invalid_backbuf(area);
CTX_wm_area_set(C, NULL);
GPU_debug_group_end();