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authorClément Foucault <foucault.clem@gmail.com>2020-08-16 16:38:34 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-18 22:30:10 +0300
commitbf1b622dd962416fef94ccb2f47878eced31e20d (patch)
tree8622462ebdfbc6e347975d1b875b817356e4e84a /source/blender/windowmanager/intern/wm_draw.c
parent10558d6973be8fc461a4b8aad734ba0881d18e85 (diff)
GPUState: GPU_blend final API renaming
We now use GPU_blend for enabling / disabling blending and explicitly set the blend equation.
Diffstat (limited to 'source/blender/windowmanager/intern/wm_draw.c')
-rw-r--r--source/blender/windowmanager/intern/wm_draw.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 14f6ad420b5..d5e175b8cb4 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -577,8 +577,8 @@ void wm_draw_region_blend(ARegion *region, int view, bool blend)
if (blend) {
/* GL_ONE because regions drawn offscreen have premultiplied alpha. */
- GPU_blend(true);
- GPU_blend_set_func_separate(GPU_BLEND_ALPHA_PREMULT);
+ GPU_blend(GPU_BLEND_ALPHA);
+ GPU_blend(GPU_BLEND_ALPHA_PREMULT);
}
/* setup actual texture */
@@ -603,7 +603,7 @@ void wm_draw_region_blend(ARegion *region, int view, bool blend)
GPU_texture_unbind(texture);
if (blend) {
- GPU_blend(false);
+ GPU_blend(GPU_BLEND_NONE);
}
}